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office hours: Mon 2 3, Thu 1 2, Fri 12 1. Lectures

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office hours: Mon 2 3, Thu 1 2, Fri 12 1. Lectures & Workshops: Fri 1 5 pm SB 224 ... Runescape. Star Wars Galaxies. Games in Java? Java in Games? ... – PowerPoint PPT presentation

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Title: office hours: Mon 2 3, Thu 1 2, Fri 12 1. Lectures


1
Games FundamentalsIntroduction
  • Jarek Francik
  • Kingston University
  • 2 February 2007
  • 1 February 2008
  • 6 February 2009
  • 5 February 2010
  • 4 February 2011

2
Outline
  • Facts
  • Games Fundamentals what is it about?
  • Why not Flash?
  • Why C?
  • Why Mathematics?
  • Why Physics?
  • Outline
  • Helicopter

3
Facts
  • Dr Jaroslaw (Jarek) Francik Yarekjarek_at_kingston
    .ac.ukoffice SB 318office hours Thu 2 3,
    Fri 10-11
  • Dr Vasilis Arguriouvasilis.argyriou_at_kingston.ac.u
    k office SB 106office hours t.b.a.
  • HelpersMr. Ali AlinejadMr. Joshua Mee Mr.
    Alex RobsinsonMr. Jan Wilk

4
Facts
  • Lectures Workshops Fri 12 4 pm SB 124/127
  • 2 hrs lecture 2 hrs workshop, flexible1 hour
    lunch break in the middle

5
Games Fundamentals
  • Essential background in applied mathematics...
  • ...and physics
  • for Games Developers
  • Strong focus on practical engineering aspects
  • Taught by example real problems typically
    encountered during games development process

6
Module Goals, Learning Outcomes, Indicative
Curriculum
  • see Module Guide...

7
Core Text
  • Wendy Stahler, Fundamentals of Math and Physics
    for Game Programmers, Pearson Prentice Hall 2006

8
Core Text
  • Michael Dawson, Beginning C through game
    programming, Cengage Learning 2010

9
Supplementary Reading Mathematics
  • John Flynt and Boris Meltreger, Beginning Math
    Concepts for Game Developers, Thomson Course
    Technology 2006.
  • Christopher Tremblay, Mathematics for Game
    Developers, Thomson Course Technology 2004
  • James M. Van Verth, Lars M. Bishop, Essential
    Mathematics for Games Interactive Applications.
    A Programmers Guide, Morgan Kaufmann, 2004

10
Supplementary Reading Physics
  • Ian Millington, Game Physics Engine Development
    How to Build a Robust Commercial-Grade Physics
    Engine for your Game. 2nd edition, Morgan
    Kaufmann 2010.
  • David M. Bourg, Physics for Game Developers,
    OReilly 2002
  • David H. Eberly, Game Physcis, Morgan Kaufmann,
    2004

11
Supplementary Reading Programming
  • Erik Yuzwa, François D. Laramée, Learn C by
    Making Games. Charles River Media 2007
  • Bjarne Stroustrup, The C Programming Language
    (any edition).

12
Assessment
  • coursework 50
  • examination 50

13
Why not Flash?
  • Flash is excellent for small games
  • Flash is good for Internet games
  • No serious big game is written in Flash
  • Large-scale project need professional approach to
    programming, not just a scripting
  • C
  • Java

14
Games in Java? Java in Games?
  • Java is too slow for games programming
  • Java has memory leaks
  • Java is too high-level
  • Java application instalation is a nightmare
  • Java isnt supported on games consoles
  • No one uses Java to write real games
  • Sun isnt interested in supporting Java gaming

15
Games in Java? Java in Games?
  • Java is too slow for games programming
  • Java has memory leaks
  • Java is too high-level
  • Java application instalation is a nightmare
  • Java isnt supported on games consoles
  • No one uses Java to write real games
  • Sun isnt interested in supporting Java gaming

MYTHS
16
Games in Java? Java in Games?
  • Java is too slow for games programming
  • True in 1996.
  • JDK 1.0 was 20 40 times slower than C
  • J2SE 5.0 is typically 1.1 times slower
  • Bottleneck is somewhere else (3D hardware, the
    net)
  • Java has memory leaks
  • Java is too high-level
  • Java application instalation is a nightmare
  • Java isnt supported on games consoles

17
Games in Java? Java in Games?
  • Java is too slow for games programming
  • Java has memory leaks
  • garbage collection
  • Java is too high-level
  • Java application instalation is a nightmare
  • Java isnt supported on games consoles
  • No one uses Java to write real games
  • Sun isnt interested in supporting Java gaming

18
Games in Java? Java in Games?
  • Java is too slow for games programming
  • Java has memory leaks
  • Java is too high-level
  • J2SE 1.4 full-screen exclusive mode (FSEM)
  • JNI Java Native Interface
  • JInput Game Controller API
  • until DOOM it was C/C what was considered too
    high level
  • Java application instalation is a nightmare
  • Java isnt supported on games consoles

19
Games in Java? Java in Games?
  • Java is too slow for games programming
  • Java has memory leaks
  • Java is too high-level
  • Java application instalation is a nightmare
  • just use a good installation software (install4j)
  • code bloat (eg. JRE 15 MB) but...
  • which of modern games is less than, say, 600MB?
  • Java isnt supported on games consoles
  • No one uses Java to write real games

20
Games in Java? Java in Games?
  • Java is too slow for games programming
  • Java has memory leaks
  • Java is too high-level
  • Java application instalation is a nightmare
  • Java isnt supported on games consoles
  • well, this one is (still) true...
  • rumours on porting JVM to PS2 nothing released
  • No one uses Java to write real games
  • Sun isnt interested in supporting Java gaming

21
Games in Java? Java in Games?
Puzzle Pirates Chrome Law and Order II Kingdom of
Wars Alien Flux Runescape Star Wars Galaxies
  • Java is too slow for games programming
  • Java has memory leaks
  • Java is too high-level
  • Java application instalation is a nightmare
  • Java isnt supported on games consoles
  • No one uses Java to write real games
  • Sun isnt interested in supporting Java gaming

22
Games in Java? Java in Games?
MOBILE GAMES
  • Java is too slow for games programming
  • Java has memory leaks
  • Java is too high-level
  • Java application instalation is a nightmare
  • Java isnt supported on games consoles
  • No one uses Java to write real games
  • Sun isnt interested in supporting Java gaming

23
Games in Java? Java in Games?
  • Java isnt supported on games consoles
  • No one uses Java to write real games
  • Sun isnt interested in supporting Java gaming
  • full-scren mode
  • faster I/O, memory mapping
  • nanosecond timers (v. 5.0)
  • Java 3D
  • Java Media Framework
  • Java Communications API
  • Java Games Profile

24
Why not C?
  • Java is better for education
  • CISM policy
  • anyway you are strongly advised to learn C
  • which is widely used in industry
  • C
  • On-line Games
  • Java

25
Why not C?
  • Java is better for education
  • CISM policy
  • anyway you are strongly advised to learn C
  • which is widely used in industry
  • C
  • On-line Games
  • Java

fortunately, I dont have to answer this question
now...
26
Why Mathematics?
  • Geometry a tool for drawing graphical elements
    in 2D and 3D
  • Calculations make the player experience more
    life-like
  • eg. rules of perspective
  • 3D animation

27
Why Physics?
  • fall down accelerate hit go
  • throw break fly
  • ride rotate dig
  • swim shoot
  • aim strike bounce
  • drive catch
  • explode reflect jump
  • run kick sail

28
Outline
  • Introductory Lecture (this one)
  • C Basics Introducing Your Game Engine
  • Maths Basics
  • Thales Theorem and Perspective in 3D
  • Roll and Fall Playing with the Laws of Motion
  • Collisions, Momentum and Energy
  • Resistance and Mechanics of Cars
  • Explosions
  • Physics Engine
  • Physics of Rotational Motion

29
Demo Applying Physics to Helicopter
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