Title: Online game development
1Online game development
2Outline of the presentation
- important terms
- brief history
- status quo of present day online gaming
- Case studies
- Runescape
- Habbo Hotel
- IGE.com
- Future development
- Why should we be interested?
- Opponents turn, QA
3Important terms
- Online gaming
- MMOG
- MMORPG
- Avatar
- Virtual reality a.k.a. VR
4Online gaming
- An online game is a form of entertainment where
users interact over an LAN network or the
internet. (from Wikipedia) - Virtual social behaviour with entertaining
elements. Communication with real people attracts
the users.
5MMOG
- A massively multiplayer online game is a type of
computer game that enables hundreds or thousands
of players to simultaneously interact in a game
world they are connected to via the Internet.
Typically this kind of game is played in an
online, multiplayer-only persistent world.
(wikipedia) - Examples
- Halflife Counter-strike
- Warcraft 3
- Battlefield 1942 Multiplayer
6MMORPG
- Special type of MMOG, typically concentrates on
adventuring the virtual world with an Avatar,
socialicing, performing game tasks and improving
the avatars statistics. A modern version of
role-playing game. - Big names on MMORPGs
- Everquest
- Asherons call
- Ultima Online
- Runescape (browser based)
- Second life
7Avatar
- An avatar is an icon or representation of a user
in a shared virtual reality. MMOG and especially
MMORPG are based on user avatars.
Avatar of a runescape player. Avatars have
certain statistics which list their abilities in
the game environment.
8Virtual reality (VR)
- Computer simulated environment, first systems
found in the 80s - Gives the user the ability to interact with the
virtual surroundings - Big hype, results were not convincing
- Virtual reality goggles, gloves
9Brief history of online gaming
- BBS -games 1970 1990
- MUD 1979 - 1990
- Modem based gaming, deathmatches (early 90s to
present day) - Doom
- Quake
- Half-life Counter-strike
- Modern online games
- Ultima online (1997)
- Everquest (1999)
- New innovations
- Advanced games (usually MMORPGs)
- Trade of virtual items avatars
10BBS Bulletin Board System
- A bulletin board system is a software which lets
users to dial and connect to the system over a
phone line, perform functions like downloading
files, reading news, participating to discussion
forum and playing games online with other users. - Era of BBSs lasted from the late 1970s to the
early 1990s.
11L.O.R.D.
- Legend of the red dragon, played in
BBS-environment, text based.
12MUD
- Used in BBSs and academic networks
13Status Quo of online games
- After the golden age of online games (1999-2002)
we are now in the times of hard competition. - Game developers are pushing new online games to
the market, and everyones fighting for their
share. - Separation to different genres
- MMORPG
- FPS multiplayer
- Simulations (Flight simulators, The Sims (2),
Strategic)
14Status Quo of online games
- New products are coming to the market, consoles
are coming into the business as well (XBOX live). - Most of the new releases have a multiplayer
possibility. - Big players (read Microsoft) are desperately
trying to get their share, which means that money
is to be made.
15Status Quo of online games
A big number of MMORPGs are already on the
market, and even more are coming. This form of
gaming is relatively new, and has some really
interesting aspects, so well next look into it
more deeply.
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17Case study - Runescape
- Browser based (No cd needed, the game engine can
be downloaded for free) - Uses JAVA and OpenGL platform
- The virtual world is a 3D medieval scenario with
some fantasy elements. - Users control a character which developes during
the game play. The development is measured with
levels and stat points.
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19Case study - Runescape
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22Case study - Runescape
- Launched in January 2002 by a small software
company called Jagex - Reached 50 000 registered members by June 2003
- Skyrocketed to 100 000 registered members in July
2004 - The game is free for everyone, although only
registered members( paying customers) can use
certain special skills and enter certain areas of
the virtual world.
23Case study - Runescape
- Registered members pay 5 per month for the game.
- With the user amount of 100 000 (last July and
still growing rapidly) Runescape generates 500
000 a month income. - In addition to this, Runescape.com sells
advertising spots to the site.
24Case study - Runescape
- Points to be considered
- No reproduction costs (users download the
application with their browser) - Low starting level (Hey, this game is for free!)
- High addiction rate (the fanatics play it a few
hours a day just to keep up with their friends) - Content is partly created by the users (Dueling
of the avatars, creating items, selling them,
adventuring together, socializing, forming of
User guilds) - Great site for advertising (hundreds of thousands
of users per day!) - Considerably low maintenance costs
25Case study - IGE.com
- Each MMORPG is characterized by its own unique
virtual economy. IGE's core business is the
making of secondary markets for the buying and
selling of the virtual currencies and property
used by players of multiplayer online games.
(company mission statement)
26Case study - IGE.com
- Arranges player auctions, where players can
sell their valuable in-game items or game
accounts. - Sells in-game currency for real money, for
example 20 million Ultima Online gold coins
for 157,92! (120 EUR)
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28Case study - IGE.com
- Estimated 880 000 million dollars are going to be
spent on Secondary market (which means
transactions of in-game items) during 2004. - The market is getting larger all the time, as new
MMORPGs are released (Star Wars galaxies, Sims 2)
29Future development
- MMOG will be a popular form of social interaction
a natural step of evolution from chatrooms to a
virtual reality. - In-game advertisement.
- In-game item sales and design.
- Game advertisement
- Movie games
- Ikea expansion pack
30Why should we be interested?
- There is money and jobs in the gaming industry.
- We know the tools Habbo Hotel is based on
macromedias Director and Java. 3D design is a
big part of MMOGS. - The trend seems to be towards online
entertainment early bird catches the worm!
31Villes turn! QA