Human Figure Animation PowerPoint PPT Presentation

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Transcript and Presenter's Notes

Title: Human Figure Animation


1
Human Figure Animation
2
Interacting Modules
  • The ones identified
  • Speech, face, emotion
  • Plus others
  • Perception
  • Physiological states

3
Point of Departure H-Anim Spec
  • Why not view the body as an H-Anim MPEG-4 player?
  • To some extent you can
  • Need to be able to describe body actions as
    H-Anim parameters if need be
  • But the body usually needs to do more
  • Execute behaviors
  • Perform behaviors autonomously (e.g., breathe)
  • Perform simple arbitration between behaviors

4
Different Bodies with Different Capabilities
  • We envision bodies with different degrees of
    autonomous control
  • Bodies executing behaviors in fixed ways
  • Bodies able to adjust their behavior according to
    the current emotions of the character
  • Goal use same interface, but behavior depends
    upon capabilities of the particular virtual human
    body
  • Possible mechanism extensible markup languages

5
Principle Full Access to State and Controls
  • Body has access to high-level information (e.g.,
    emotion, mood, planned future actions) if it
    needs it
  • No architectural restrictions on information
    access
  • Cognition can choose to control behavior at high
    level or low level

6
Example Gesture Generation
  • Body may need to know planned points of emphasis
    in the speech stream, so that it can time
    gestures to coincide
  • Or defer responsibility to cognition if it is
    unable to do this

7
Example Angry Steve
  • Student pulls out dipstick while Steve is
    demonstrating another step
  • Steve needs to decide whether to show anger to
    the student
  • Cognition decides whether to reveal anger to the
    body

8
Interaction with Other Modules
  • Body and face have parallel access to high level
    information
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