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Philips Sales and Training Conference

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Virtual Veterinary. Medicine Learning Commons. LIFELEARN INC. MacNabb House, University of Guelph ... Medicine Learning Commons. Program Development. Steps: ... – PowerPoint PPT presentation

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Title: Philips Sales and Training Conference


1

Virtual Veterinary Medicine Learning Commons
2
Virtual Veterinary Medicine Learning
CommonsMark Stephenson, DVM President
  • LIFELEARN INC.
  • MacNabb House, University of Guelph
  • Guelph, Ontario
  • www.lifelearn.com

3
Outline
  • Virtual Veterinary Medicine Learning Commons
    (V2MLC)
  • Project Summary
  • Goals
  • Specific Projects
  • Portal and E-Learning Demonstrations

4
V2MLC Summary
  • Multi-regional, knowledge based community made up
    of a consortium of the four Canadian Veterinary
    Colleges and Lifelearn
  • Ontario Veterinary College (U. Guelph)
  • Faculte de Medicine Veterinaire (U. Montreal)
  • Atlantic Veterinary College (U. PEI)
  • Western College of Vet Med (U. Saskatchewan)
  • Lifelearn Inc. (Guelph)
  • All connected by CAnet 3

5
V2MLC Goals
  • Break down structural barriers to communication
    and collaboration
  • Encourage sharing of medical knowledge and
    expertise (tele-vet-medicine)
  • Leverage broadband network to develop effective
    and accessible learning modules

6
V2MLC Projects
  • Technology
  • implementation of IP-based
  • video conferencing system
  • authoring workstations for
  • learnware development
  • video streaming, archive and control servers
  • CAnet3 connection
  • TeleVetMed
  • digital imaging and capture
  • shared consultation
  • Learnware Development
  • Portal Development

7
V2MLC Learnware
Content Development Q/ Why develop interactive
multimedia with AUDIO, VIDEO, ANIMATION and
INTERACTIVE FEATURES? A/ LEARNING RETENTION IS
HIGHER Learners remember approximately 20 of
what they SEE 40 of what they SEE and
HEAR 70 of what they SEE, HEAR DO
8
V2MLC Learnware
  • Benefits of Interactive Multimedia
  • Self-paced, self-directed
  • Non-linear (facilitates cross-reference of
    information)
  • Problem-solving and decision-making
  • Personalized instruction/reference/help
  • Provides for self-assessment, and immediate
    feedback
  • Portable, accessible (multilocation)
  • Cost-effective
  • Engaging and interactive (FUN!)
  • therefore effective and high retention (7X gt
    reading)
  • DEMO

9
V2MLC Portal
  • Objectives
  • Create a user-friendly Intranet to enable all
    veterinary college students and faculty
  • 1. to access news, events and scheduling
  • 2. to access learning modules
  • 3. to access communication and collaboration
    tools
  • Development to consider integration of existing
    and planned information technologies, for future
    integration and interaction

10
V2MLC Portal
  • What is a Portal?
  • A web-based software application that turns
    unwieldy intranets into the equivalent of a
    personalized home page
  • Accessed through a browser via single sign-in
    window
  • Sign in parameters determines
  • look and feel
  • what news, events, collaborative tools, knowledge
    management and learning modules are available
  • DEMO

11

Virtual Veterinary Medicine Learning Commons
12
Program Development
  • Steps
  • Identify market need and secure financing

13
Program Development
  • Steps
  • Identify market need and secure financing
  • Identify author(s) - Editing, Contributing

14
Program Development
  • Steps
  • Identify market need and secure financing
  • Identify author(s) - Editing, Contributing
  • Objectives and initial flow (brainstorming)

15
Program Development
  • Steps
  • Identify market need and secure financing
  • Identify author(s) - Editing, Contributing
  • Objectives and initial flow (brainstorming)
  • Storyboarding and asset accumulation (text,
    audio, video, images etc.)

16
Program Development
  • Steps
  • Identify market need and secure financing
  • Identify author(s) - Editing, Contributing
  • Objectives and initial flow (brainstorming)
  • Storyboarding and asset accumulation (text,
    audio, video, images etc.)
  • Graphic design

17
Program Development
  • Steps
  • Identify market need and secure financing
  • Identify author(s) - Editing, Contributing
  • Objectives and initial flow (brainstorming)
  • Storyboarding and asset accumulation (text,
    audio, video, images etc.)
  • Graphic design
  • Programming

18
Program Development
  • Steps
  • Identify market need and secure financing
  • Identify author(s) - Editing, Contributing
  • Objectives and initial flow (brainstorming)
  • Storyboarding and asset accumulation (text,
    audio, video, images etc.)
  • Graphic design
  • Programming
  • Beta testing and quality assurance

19
Program Development
  • Steps
  • Identify market need and secure financing
  • Identify author(s) - Editing, Contributing
  • Objectives and initial flow (brainstorming)
  • Storyboarding and asset accumulation (text,
    audio, video, images etc.)
  • Graphic design
  • Programming
  • Beta testing and quality assurance
  • Replication of master disc
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