Beyond Brainstorming What to do when your ideas fizzle - PowerPoint PPT Presentation

1 / 30
About This Presentation
Title:

Beyond Brainstorming What to do when your ideas fizzle

Description:

Owner, Technology Learning ... science and math in after school programs, summer camps, etc. ... Discussion of some practical techniques for generating ideas ... – PowerPoint PPT presentation

Number of Views:72
Avg rating:3.0/5.0
Slides: 31
Provided by: kkq
Learn more at: https://first.wpi.edu
Category:

less

Transcript and Presenter's Notes

Title: Beyond Brainstorming What to do when your ideas fizzle


1
Beyond BrainstormingWhat to do when your ideas
fizzle?
  • For FLL and FIRST

2
Introductions
  • K.K. Quah
  • Owner, Technology Learning Classes for Kids
  • involved in education of science and math in
    after school programs, summer camps, etc.
  • Mentor 1 year, FLL coach 3 years
  • Mark Egbert
  • Owner, Excellerated Leaning
  • involved in education of computer technology,
    science and math

3
What We Will Talk About
  • Discussion of some practical techniques for
    generating ideas/solutions besides brainstorming,
    anecdotes from FLL only
  • Discussion for manipulators NOT robot
  • Talk through problem solving process
  • For LEGO pieces, will use LDraw names
  • Will have a demo area in front after session

4
Components of Each Mission
  • Like the movie From the Earth to the Moon when
    NASA Flight Director said the basic things were
    Orbit, EVA, Rendezvous, Docking and Long Duration
    Flight
  • In FLL missions, the basic components are
  • get the robot to the target area,
  • deploy the manipulator,
  • return robot to base (optional)

5
Make following assumptions about the Robot
Robot has one motor Each side, A and C. Red
areas can hold attachments Large Bicycle
Wheels in back. Skid Wheels in front. Light
sensor in front. (blue)
C
A
6
Typical Problem Solving Process
  • Get Mission/Objective
  • Generate Ideas Plan Prototype
  • Build Initial Solution (Prototype)
  • Evaluate or Think of Improvements
  • Rebuild Better Solution
  • Repeat step 4 as necessary

7
Planning Prototypes (3 Ps)
  • Path must determine path to target
  • Program path will help determine the complexity
    of the programs used.
  • Pieces the type of approach, angle of approach
    will determine the kind of manipulator that must
    be designed.

8
Expectations to Keep in Mind
  • The initial answer is usually NOT the best.
  • There is always room for improvement.
  • The plan may be useless but planning is
    essential. Eisenhower
  • Art is a series of recoveries from the first
    drawn line.
  • How do you get to Carnegie Hall? Practice(3x).
    How do you evaluate a model? Observe(3x)KK

9
Look at FLL Missions
  • Starting solution does not have to be
    complicated. I encourage the simplest a simple
    stick (extended axle)
  • Use problem solving iteration to get to better
    solution.
  • See details on Sample Species Mission.

10
Sample Species Mission - 1
Mission Tag gray fish without touching other
fishes
Contact Area
Initial Solution Issue Need larger contact with
target
11
Sample Species Mission - 2
Contact Area
Second Solution Issue Need softer contact with
target. Hard contact makes it touch other fishes.
12
Sample Species Mission - 3
Contact Area
Final Solution Flexible Tip makes softer contact.
13
Another Point of View
  • Compare the fishes from the side and you see the
    tail of the gray fish is 3 plates higher than the
    highest point in the green fish.

14
How do you Get the Next Idea
  • Analysis of Past Solutions
  • Brainstorming (Alex Osborn)
  • Brainwriting (variation of brainstorming)
  • Attribute Listing (Robert Platt Crawford)
  • Morphological Analysis (Fritz Zwicky)
  • Orthogonal Thinking

15
Path of Robot to Sling Pipeline(more complex 2
mission combo)
Sling
Forwards
Backwards
Pipeline
16
Attribute Listing
  • Listing all attributes or qualities of a problem
    or object. In this case, the robot and the
    manipulator will have different listings.
  • Then systematically analyze each attribute or
    groups of attributes and attempt to change them
    in as many ways as possible.
  • Here attributes are mostly physical BUT in real
    world problems, they might be social,
    psychological, etc.

17
Manipulator Attribute Listing (Prof. Robert Platt
Crawford, U. of Nebraska)
  • Dimensions length, width, height (up/down)
  • Weight payload (up/down)
  • Attachment point to Robot (right/left,
    front/back, top/bottom, at an angle)
  • Sensor triggered (yes/no). Light/Touch.
  • Impact with Target (hard/soft)
  • Contact Place on Target (R/L, F/B, T/B, at what
    angle)
  • Contact Region with Target (point, line, area)

18
Dolphin and Pipeline Mission - 1
Initial Solution Issue Front contact area too
small.
19
Dolphin and Pipeline Mission - 2
Second Solution Issue Dolphin gets in the way of
other missions
20
Dolphin and Pipeline Mission - 3
Dolphin Deflector (not required as Dolphin can be
removed)
Third Solution Issue Sometimes does not come
back at correct angle after hitting dolphin sling
and wall.
21
Dolphin and Pipeline Mission - 4
Final Solution The axles help square up
manipulator to wall.
22
Morphological Analysis (Fritz Zwicky)
  • Uses matrix where items on horizontal axes are
    again physical attributes.
  • Vertical axes are characteristics, adverbs,
    adjectives, prepositions, etc.
  • Force one set of characteristics against the
    other to create new ideas that can be used
  • Not all will work BUT some will yield good results

23
Example Morphological Analysis
24
Orthogonal Thinking (mentioned in van Oechs book)
  • An approach borrowed from MBA business strategy
    class.
  • Idea is to look at the opposite elements to a
    particular business to try to discover what the
    new business can become.
  • E.g. vertical integration v. horizontal
    stratification
  • Pull v. Push, Back v. Front, Inside v. Outside

25
Container and Cargo Mission - 1
Option 1 Pull from back
26
Container and Cargo Mission - 2
Option 2 Pull from inside front
27
Container and Cargo Mission - 3
Option 3 Pull from outside front (prevent grabber
slipping off)
28
Close-up of Pawl and Ratchet
Pawl (Bushing)
Ratchet Gear
29
Generate Ideas using
  • Analysis of Past Solutions (group)
  • Brainstorming (group)
  • Brainwriting (group)
  • Attribute Listing
  • Morphological Analysis
  • Orthogonal Thinking

30
Sources and Links
  • A Whack on the side of the head by Roger von
    Oech
  • 101 Creative Problem Solving Techniques by
    James M. Higgins
Write a Comment
User Comments (0)
About PowerShow.com