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Introduction to Electronic Commerce and Trade

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Title: Introduction to Electronic Commerce and Trade


1
Introduction to Electronic Commerce and Trade
2
What is commerce?
  • activities that seek to create arms-length
    transactions between firms and individuals and
    involve the exchange of money, goods, or
    obligations.

3
What is E-Commerce?
  • an interactive concept, designed to draw
    together a wide range of business support
    services, which includes inter-organisational
    e-mail, directories, trading support systems for
    commodities, products, customised products, and
    custom-built goods and services different types
    of support and reporting systems, including
    management, logistical and statistical
    reporting/information systems. Clarke

4
A Simplified Approach
  • Electronic commerce
  • is the communication of any object of commercial
    interchange by electronic means Gardner
  • is the integration of e-mail, electronic funds
    transfer, EDI and similar techniques into a
    comprehensive electronic-based system of business
    functions Nath et al
  • Electronic Trade and Commerce

5
Electronic Business

Electronic Business
6
E-Commerce History and Scope
  • History
  • Began in the early 1970s (long before the
    Internet was open to commercial use)
  • Limited to large businesses initially
  • Electronic Fund Transfer (EFT) and Electronic
    Data Interchange (EDI)
  • Scope Today Includes
  • advertising
  • home banking
  • shopping in electronic stores and malls
  • buying stocks
  • finding a job
  • conducting an auction
  • collaborating electronically with business
    partners around the globe
  • providing customer service

7
Advantages of Electronic Commerce
  • Global reach
  • Reduced administration costs
  • Improved customer service
  • Greater product choice
  • Flexibility of product / physical location
  • Ease of use
  • Increased marketing capability
  • Develop new relationships

8
E-Commerce Framework
9
Electronic Commerce Activities
  • Electronic Data Interchange (EDI)
  • Electronic Funds Transfer (EFT)
  • Electronic payments (E-cash - Credit cards)
  • Automatic Teller Machine (ATM)
  • Video conferencing and E-mail
  • Sales/Marketing
  • Loan and insurance facilities
  • Travel reservations

10
Electronic Commerce Platforms
  • Television / Set top boxes
  • Computer Networks
  • Microcomputers
  • PDAs
  • ISPs

11
EC Benefits to Organizations
  • Increased customer base
  • Broaden markets
  • Find niche markets (e.g. www.dogtoys.com)
  • Reduced cost
  • Reach a large number of customers at little cost
  • Procure material and services from other
    companies at less cost
  • Allow lower inventories by facilitating
    pull-type supply chain management
  • Shorten marketing distribution channels and
    reduce marketing costs
  • Decrease the cost of creating, processing,
    distributing, storing, and retrieving paper-based
    information
  • Lower telecommunications costs because the
    Internet is much cheaper than value-added
    networks (VANs)
  • Reduced cycle time
  • Procure material and services from other
    companies rapidly
  • Reduce the time between the outlay of capital and
    the receipt of products and services
  • Helps small businesses compete against large
    companies

12
EC Benefits to Customers
  • Choice
  • Consumers can select from many vendors and many
    more products than they could locate otherwise
  • Consumers can get customized products, from PCs
    to cars, at competitive or bargain prices
  • Consumers can find unique products and
    collectors items through virtual auctions that
    might otherwise require them to travel long
    distances to a particular auction place at a
    specific time
  • Convenience
  • Consumers can conduct online quick comparisons to
    find less expensive products and services
  • Customers can shop or make other transactions 24
    hours a day, year round, from almost any location
  • Product information immediately available 24
    hours a day, year round, from almost any location
  • Consumers can interact with other consumers in
    electronic communities and can exchange ideas as
    well as compare experiences

13
EC Benefits to Society
  • Convenience
  • Enables more individuals to work at home and to
    do less traveling
  • Access
  • Allows some merchandise to be sold at lower
    prices - less affluent people can buy more and
    increase their standard of living
  • Enables people in less developed countries and
    rural areas to enjoy products and services that
    otherwise are not available to them
  • Facilitates delivery of public services, such as
    government entitlements, reducing the cost of
    distribution and fraud, and increasing the
    quality of the social services, police work,
    health care and education

14
Technical Limitations of EC
  • A few technical challenges remain for
    organizations wishing to conduct EC
  • Lack of universally accepted standards for
    quality, security, and reliability
  • Insufficient telecommunications bandwidth
  • Still-evolving software development tools
  • Difficulties in integrating the Internet and EC
    software with some existing (especially legacy)
    applications and databases
  • Need for special Web servers in addition to the
    network servers (added cost)
  • Expensive and/or inconvenient Internet
    accessibility for many people
  • All of these will diminish over time

15
Non-Technical Limitations of EC
  • Legal and economic concerns
  • Many legal issues are yet unresolved
  • Lack of national and international regulations
    and standards
  • Difficulty in measuring benefits of EC and
    justifying EC
  • Insufficient number (critical mass) of sellers
    and buyers exists for profitable EC operations
  • Cultural resistance
  • Distrust of the new Many sellers and buyers are
    waiting for EC to stabilize before they take part
  • Customer resistance to the change from a physical
    to virtual stores
  • Perception that electronic commerce is expensive
    and unsecured, so many do not want even to try it

16
Internet Population
Source www.etforecasts.com
17
Internet Population
  • Current Global internet population
  • 165 - 170 million users - 1999
  • 1.17 billion users 2005
  • US online population 80 million 1999
  • US online population 230 million 2005
  • Trend is moving to world wide population.
  • it is projected that by 2005 the US will only
    represent 15 of internet users

18
Worldwide e-Commerce Growth (2004)
6.8 Trillion
Forrester Research Inc.
19
Electronic Commerce as a Strategy Tool
  • E-commerce should be more than a way of sending
    documents electronically
  • Process re-engineering of the organisation may be
    required
  • Rethink the way that you do business

20
New Possibilities
  • A Connemara based salmon fish farm managed to
    sell 50,000 worth of stock in the first three
    months selling on the web
  • Marlborough offers clients remote access to
    videoed interviews of potential employees, which
    allows filtering of suitable candidates at an
    early stage thus saving time and money
  • In the worlds developed economies, tangible good
    account for 20 of GDP, down from 50 after WWII

21
Electronic Commerce Focus
  • Business to Business
  • physical business transactions outnumber consumer
    sales by ten to one
  • Consumer to Business
  • Forrester Research estimates that by 2003,
    consumers will spend 108 billion buying goods
    online, while businesses will spend 1.3 trillion

22
Business to Business Vs Business to Consumer
23
Industry sector Business to Business (B2B)
24
Fortune 500 Firms (Survey in 1999)
  • Nearly all have web sites
  • Less than 10 have transaction-based web sites
  • 70 of these were setup for reasons relating to
    public relations, customer service and technical
    support

25
Internet Retailing
  • 5 of unique visitors to sites ultimately become
    customers
  • 1.6 of visits result in purchases
  • Portal sites directly drive less than 30 of
    on-line retailing revenues
  • Computer goods, entertainment, travel and
    discount brokerage sales account for more then
    80 of the online market
  • Two-thirds of shoppers who put items in a virtual
    shopping cart abandon the process before checking
    out

26
Business-to-Consumer EC (continued)
  • Personalization ability to customize product,
    service, advertisement, or customer service
  • B2C EC enables personalization at low cost
  • Internet enables marketing research
  • Questionnaires
  • Usually involve some inducement
  • Direct behavior observation
  • Cookies or site tracking services

27
Business-to-Consumer EC (continued)
  • Use of intelligent agents
  • Help customers determine what to buy
  • Search for and compare vendor prices
  • Collect information and develop customer profiles
  • Online advertising
  • Banners
  • Keyword banners
  • Random banners
  • Direct email
  • Pop-up windows

28
Business-to-Business EC
  • Composes the majority of EC volume
  • Enables organizations to form electronic
    relationships
  • Covers all activities along the supply chain
  • Business Models
  • Sell-Side Marketplace
  • Organizations sell products to other
    organizations electronically.
  • Buy-Side Marketplace
  • Buyers post needs sellers submit bids
  • Electronic Exchanges
  • Electronic marketplaces link many buyers and many
    sellers

29
Business-to-Business EC (continued)
  • Collaborative Commerce non-buying/selling
    activities between businesses
  • Planning and scheduling
  • Design
  • New product information
  • Product content management
  • Order management
  • Sourcing and procurement

30
New business models
  • E -procurement
  • Supply chain automation
  • Customer service
  • Intentions Value Network

31
E- procurement
  • Large companies have been purchasing materials
    using EDI and VANs for some time
  • These tended to be expensive to operate and
    difficult to use. They also required an existing
    relationship to be in place between the parties.

32
Internet-based E-Procurement
  • The internet allows virtually everything that a
    company needs to be purchased online
  • Predefined relations are not required
  • Hewlett-Packard announced plans to sell
    everything from desks to paper clips over the web.

33
Supply Chain Automation
  • The Holy Grail of business to business electronic
    commerce
  • This type of system would link internal ERP
    systems, like SAP / Oracle, with external
    marketplaces
  • Allows employees to source products in the
    marketplace and have the ERP deal with ordering
    delivery payment and so forth.

34
Customer Service
  • Most companies lose half their customers every
    five years. Cost of acquiring a new customer is
    4-6 times as much as retaining one
  • If a company can reduce that by 10-15, it has
    the potential to improve profitability by 50
  • Creating a closer relationship with customers
    through ubiquitous contact

35
Intentions Value Network
  • Use provider alliances to integrate a broad array
    of services into a customised intention solution
  • Bundling different/related products and services
    within the same industry to create solutions

36
Intentions Value Network
  • Shift the mind set from seller and product driven
    to a buyer/service driven business model
  • The focus is not on individual products or
    services but on the integration of a wide variety
    of information, products and services to satisfy
    the specific intentions or needs of a community
    of buyers

37
Intentions Value Network
  • An Integrator oversees a network of approved
    suppliers providing products and services
  • The critical role of the Integrator is to
    understand the customers values, needs,
    behaviour and preferences related to the overall
    intention

38
Business Models (Rappa,2000)
  • Brokerage
  • Advertising
  • Infomediary
  • Merchant
  • Manufacturer
  • Affiliate
  • Community
  • Subscription
  • Utility

39
Timmers (1999)
40
Pitfalls for Electronic Commerce
  • Content
  • Convenience
  • Confidence
  • Security
  • Cost
  • Legal uncertainty
  • Lack of qualified staff
  • Acceptance of service by suppliers/customers
  • Lack of industry standards
  • Technical problems

41
Trust
  • Trust is central to any commercial transaction,
    and it foundation is identity authentication
  • Trust requires trading partners to be confident
    their communications proceed privately,
    unaltered, and cannot be later refuted

42
Security
  • Privacy
  • The message only viewed by the intended recipient
  • Authentication
  • Vital to ensure users can be recognised and
    verified (passwords)
  • Integrity
  • Ensure message is not tampered with during the
    transmit
  • Scalability
  • Can the system continue to give the same level of
    security with increased users

43
Legal Issues
  • Business transactions/contracts
  • Jurisdiction
  • Domain Name Issues
  • Linking/Framing Issues
  • Content Liability
  • Online Disclaimers
  • Intellectual Property

44
E-commerce Security
  • Encryption
  • Digital Signatures

45
Conclusions
  • Altered business models
  • New business models
  • If this is a new economic revolution, those who
    do not conform will not survive
  • A lot of money could be spent gambling

46
Readings
  • Business Models on the Web Rappa (2000)
    http//digitalenterprise.com/models/models_text.ht
    m
  • The e-Business Evolution Amor (1999)
    Chapter 4 (Avoiding Legal Issues)
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