On the Use of Intelligent Agents as Partners in Training Systems for Complex Tasks* - PowerPoint PPT Presentation

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On the Use of Intelligent Agents as Partners in Training Systems for Complex Tasks*

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Thomas R. Ioerger, Joe Sims, Richard Volz. Department of Computer Science. Texas A&M University ... 20 hrs/wk playing video games. Results of Expt 1 ... Experiment 2 ... – PowerPoint PPT presentation

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Title: On the Use of Intelligent Agents as Partners in Training Systems for Complex Tasks*


1
On the Use of Intelligent Agentsas Partners in
Training Systemsfor Complex Tasks
  • Thomas R. Ioerger, Joe Sims, Richard Volz
  • Department of Computer Science
  • Texas AM University
  • Judson Workman, Wayne Shebilske
  • Department of Psychology
  • Wright State University

Funds provided by a MURI grant through DoD/AFOSR.
2
Complex Tasks, and the Needfor new Training
Methods
  • Complex tasks (e.g. operating machinery)
  • multiple cognitive components (memory,
    perceptual, motor, reasoning/inference...)
  • novices feel over-whelmed
  • limitations of part-task training
  • automaticity vs. attention management
  • Role for intelligent agents?
  • can place agents in simulation environments
  • need guiding principles to promote learning

3
Previous Work Partner-Based Training
  • AIM (Active Interlocked Modeling Shebilske,
    1992)
  • trainees work in pairs (AIM-Dyad)
  • each trainee does part of the task together
  • importance of context (integration of responses)
  • can produce equal training, 100 efficiency gain
  • co-presence/social variables not required
  • trainees placed in separate rooms
  • correlation with intelligence of partner
  • Bandura, 1986 modeling

4
Automating the Partner with an Intelligent Agent
  • Hypothesis Would the training be as effective if
    the partner were played by an intelligent agent?
  • Important pre-requisite a CTA (cognitive task
    analysis)
  • a hierarchical task-decomposition allows
    functions to be divided in a natural way
    between human and agent partners

5
Space Fortress Laboratory Task
  • Representative of complex tasks
  • has similar perceptual, motor, attention, memory,
    and decision-making demands as flying a fighter
    jet
  • continuous control navigation with joystick,
    2nd-order thrust control
  • discrete events firing missles, making bonus
    selections with mouse
  • must learn rules for when to fire, boundaries...
  • Large body of previous studies/data
  • Multiple Emphasis on Components (MEC) protocol
  • transfers to operational setting (attention mgmt)

6
P
M
I
MOUSE BUTTONS
JOYSTICK
THE FORTRESS
FORTRESS SHOT
SHIP

BONUS AVAILABLE
A MINE
PNTS CNTRL VLCTY VLNER IFF
INTRVL SPEED SHOTS 200
100 119 0
W 90
70
7
Implementation of a Partner Agent
  • Implemented decision-making procedures for
    automating mouse and joystick
  • Added if-then-else rules in C source code
  • emulate Decision-Making with rules
  • Agent simple, but satisfies criteria
  • situated, goal-oriented, autonomous
  • First version of agent played too perfectly
  • Make it play realistically by adding some
    delays and imprecision (e.g. in aiming)

8
Agent Finite-State Diagrams
Handling the Fortress
Handling Mines
9
Experiment 1
  • Hypothesis Training with agent improves final
    scores
  • Protocol
  • 10 sessions of 10 3-minute trials each (over 4
    days)
  • each session 1/2 hour 8 practice trials, 2 test
    trials
  • Groups
  • Control (standard instructionspractice)
  • Partner Agent (instructionspractice, alternate
    mouse and joystick between trainee and agent)
  • Participants
  • 40 male undegrads at WSU
  • lt20 hrs/wk playing video games

10
Results of Expt 1
Difference in final scores was significant at
plt0.05 level by paired T-test (with dof38)
t2.33gt2.04
11
Breakdown of Scores
12
Effect of Level of Simulated Expertise of Agent?
  • Results of Expt 1 raises follow-up question What
    is the effect of the level of expertise simulated
    by the agent?
  • Can make the agent more or less accurate.
  • Recall correlation with partners intelligence
  • Is it better to train with an expert? or perhaps
    with a partner of matching skill-level?...
  • novices might have trouble comprehending experts
    strategies since struggling to keep up

13
Experiment 2
  • Hypothesis Different skill-levels of agent
    affect trainees performance improvement
  • Similar design as Expt 1, except 4 Groups
  • Control, Novice agent, Intemediate agent, Expert
  • Adjust skill-level of agent by fine-tuning
    randomness parameters (shot timing, aiming
    accur., IFF mistakes)
  • Gauge to skill levels target groups (empirical)

14
Results of Expt 2
Conclusion Training with an expert partner agent
is best.
15
Lessons Learned for Future Applications
  • Principled approach to using agents in training
    systems as partners - cognitive benefits
  • Requires CTA
  • best if high degree of de-coupling
  • if greater interaction, agent might have to
    cooperate with human by interpreting and
    responding to apparent strategies
  • Desiderata for Agent
  • Correctness
  • Consistency (necessary for modeling)
  • Realism (how to simulate human errors?)
  • Exploration (errors lead to unusual situations)
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