Title: Applications of Mixed Reality in Architecture, Engineering, and Construction: Specification, Prototype, and Evaluation
1Applications of Mixed Reality in Architecture,
Engineering, and Construction Specification,
Prototype, and Evaluation
2Outline
- Background
- Specification
- Prototype Development
- System Evaluation
- Summaries and Conclusions
3Background
Mixed Reality (MR) an environment where real
world and virtual world objects are presented
together on a single display (Milgram Kishino
1994 Milgram and Colquhoun 1999).
4Background
- Goal
- To systematically and comprehensively transfer
the available MR-based technology into
Architecture, Engineering, and Construction (AEC)
arenas. - Objectives
- To develop a structured specification for mapping
the available MR-based technology to specific
tasks in AEC. - To develop prototypes named Mixed Reality-based
collaborative virtual environments (MRCVEs) to
transform the way of current design review
collaboration. - To evaluate the above prototype systems in the
aspect of benefits validation and usability
engineering.
5SPECIFICATION METHODOLOGY
Analyze AEC Tasks
Classify MR Technology
Map Technology to Task
PROTOTYPE DEVELOPMENT
Current Collaboration Mechanisms
Groupware Issues
Identify Feasible MRCVE Scenarios
Concurrent Engineering, DVE, CVE
Face to Face Conferencing Scenario
MRCVE Prototype Development
Virtual Space Conferencing Scenario
PROTOTYPE EVALUATION
Face-to-Face Conferencing Scenario V.S. Current
Design Review Meeting
Benefit Validation
Virtual Space Scenario V.S. Current Web-based
Design Collaboration
Usability Evaluation
System Improvements
Evaluation Methods
6Specification phase 1
- Phase 1- Specify MR Technology
- Classify MR (AR) based on four technological
components - Media Representation
- Input Mechanism
- Output Mechanism
- Tracking Technology
- Specification covers only major classes of
devices. - Results founded and knowledge learnt in phase 1
lays foundation of mapping technology to tasks.
7Specification phase 1
- Classifying the Media Representation (as an
example of findings in phase 1) - Abstract-Concrete, or Schematic to 3D
high-fidelity representation is not necessarily
superior over more abstract one because each type
has its own appropriate application area.
Abstract
8Specification phase 1
- Other continuums for input metaphor, output
metaphor, and tracking technology based on
humans cognitive aspect were also developed and
elaborated in dissertation. All of these findings
were used in mapping technology to AEC tasks
(phase 3).
9Specification phase 2
- Phase 2 Analyze AEC Tasks
- Factors from task influencing the applicability
of MR technological components - Task mental requirements
- Working environment
- Physical disposition
- Hand occupation
10Specification phase 3
- Phase 3 Map MR technology to AEC tasks based
technological feasibility and usability in terms
of physical and mental (human) factors
11Media Representation
User Layer
MR Component Layer
Task Layer
User Level
Physical Movement
Working Environment
Task Analysis
Tracking Technology
Input Mechanism
Hand Occupation
Task Mental Requirements
Task Layer
User Layer
A User-Centered Framework of Layer Interactions
Output Mechanism
12Methodology (procedure) for MR System Development
Cycle
Task/Operation
Site observation, interview etc.
Analyze Breakdown
Step 1
Analyze Composite Tasks
Cognitive Tasks
Perceptual Tasks
Information Processing Model
Task Mental Requirement
Working Environment
Physical Disposition
Hand Occupation
Step 2
Feasibility
Physical
Mental
Feasibility
Physical
Mental
Feasibility
Physical
Mental
Feasibility
Physical
Mental
Usability
Usability
Usability
Usability
Media Representation
Input Mechanism
Output Mechanism
Tracking Technology
Step 3
MR System Prototype
Expert Heuristic Evaluation
Formative User-centered Evaluation
Useful MR System
13Specification phase 3
- Design specification and guidelines (AEC tasks)
- Media Representation
- Input Mechanism
- Output Mechanism
- Tracking Technology
14Prototype Development
- Vision To explore Mixed Reality (MR)-based
tools that can provide the benefit of both 3D
modeling and effective real-time collaboration to
achieve design coordination objectives.
15Prototype Development
- MRCVE Mixed Reality based collaborative
virtual environment to realize design review
collaboration through face-to-face conferencing
or virtual space conferencing. - Technology mapping to review collaboration task
for realizing a Mixed Reality Collaborative
Virtual Environment (MRCVE) was implemented using
the methodology described earlier.
16Prototype Development
- Step 1 analyze the design review task
17Prototype Development
- Step 1 analyze the design review task (contd)
18Prototype Development
- Step 2 map the technology to task
- Media representation high-fidelity
representations - Input device tangible input
- Output device video-based See-through
head-mounted-display ARvision-stereoscopic HMD
with a color video camera attached - Tracker large-scale pattern recognition.
- Video and audio communication Commercial
Netmeeting software.
19Prototype Development
20Prototype Development
2. Virtual Space Scenario
1. Face-to-face Scenario
4. Office-to-field Scenario
5. Field-to-office Scenario
3. Mixed Scenario
21Evaluation
- Evaluation
- Benefits validation through experiments
- To validate the benefits MRCVE application
scenarios over the prevalent method. - System usability evaluation
- Implement usability engineering evaluation on
current MRCVE prototype against certain AR design
guidelines.
22Evaluation benefits validation
- Design of experiment 1 Face-to-Face Conferencing
Scenario V.S. Prevalent Design Review - Benchmark Paper-based 3D drawing review
collaboration. - Hypotheses When compared to traditional
paper-based drawing media, - Hypotheses 1 MRCD face-to-face scenario will
significantly reduce the amount of time to
complete task. - Hypotheses 2 MRCD face-to-face scenario will
significantly reduce the workload of design
review task. - Methodology
- Experiment
- Post-test Questionnaire subjects need to fill it
in based on their gained experience from the
experiments. - NASA task load index (TLX) to measure and compare
the workload of using alternatives. - Direct observation or monitor of subjects
collaborative performance by experimenter.
23Evaluation benefits validation
- Stimulus materials Large-scale and simple models
and corresponding 3D drawings are adapted from
real projects of BMW contractor. - Subject 16 engineering undergraduate and
graduate students in Purdue. Every two subjects
form a group for each treatment. - Measurement time of completion and perceived
workload. - Procedure
- Training session Subjects were assigned enough
time to practice how to use the different
platforms. - Pre-experiment setting Two subjects in one group
played with two different sub-models (A and B) in
AutoCAD 3D environment - Design error education Every subject learned 4
design error patterns (3 known in common) - Real experiment Two subjects sat together and
started error-identifying in model C (A and B
combined in a certain way) - Post-session Questionnaire Filled in post-test
questionnaires and the NASA TLX rating.
24Evaluation benefits validation
Paper-based 3D Drawing
MRCD Face-to-face Conferencing
25Evaluation benefits validation
- Experimental statistical design
Incomplete Block Design (Single Replication of
Four Group Two Period Crossover Design)
26Evaluation benefits validation
27Evaluation benefits validation
- Effect of treatments on time of completion
28Evaluation benefits validation
- Statistical Results from SAS System
29Evaluation benefits validation
An F-test was implemented to the model to further
validate the simplification. An F-Value 0.052
with corresponding P-value as 0.95 demonstrated
insignificance of this simplification.
30Evaluation benefits validation
Discussion
A t-test was further implemented to model and
yielded an estimated performance difference for
these two methods, which is 9.75 mins (with a
P-value equaling to 0.0003).
Mean and Median Value of Each Combination
31Evaluation benefits validation
- Effect of treatments on workload (NASA TLX)
- F-value is 0.95 and p-value is 0.3385
(insignificant)
Maximum Possible Rating
Treatment Conditions
32Statistical Results for the Each NASA TLX Rating
Category
33Evaluation benefits validation
- Questionnaire Results (Subsection 1)
- Scale 1 2 3 4 5 6
- poor
excellent
34Evaluation benefits validation
- Questionnaire Results (Subsection 2)
- Scale O O O
O - Totally agree
Totally disagree - Q1 I felt that 3D interactivity in the MRCVE
system aided design comprehension. 25 32 37
6. 57 - Q2 Overall, compared with paper drawing, the AR
system better facilitates design collaboration
tasks. 25 37 25 13. 62 - Q3 The MRCVE system better facilitated
communication. 19 12 38 31. 69 - Q4 The MRCVE system better facilitated
creativity. 50 50 0 0. 100 - Q5 The MRCVE system better facilitated
problem-solving. 44 31 19 6. 75 - Q6 The AR system increased the overall quality
of output from the collaboration. 6 38 43
13. 44 - Q7 The AR system better facilitated the quantity
of work I could complete in a given amount of
time. 36 32 20 12. 68 - Q8 The AR system increased the quality of my
contribution to the project. 32 30 32 6.
62 - Q9 The MRCVE system increased my satisfaction
with the outcome of the collaboration. 19 55
20 6. 74 - Q10 The AR system increased understanding
between my collaborator and me. 13 38 25
24. 50
35Evaluation benefits validation
- Design of experiment 2 Virtual Space
Conferencing Scenario V.S. Web-based Design
Collaboration - Benchmark NavisWorks Roamer
- Hypotheses When compared to NavisWorks,
- Hypotheses 1 MRCD virtual space scenario will
significantly reduce time for performing the
design review task. - Hypotheses 2 MRCD virtual space scenario will
significantly reduce the workload of design
review task. - Methodology
- Experiment
- Questionnaire subjects need to fill it in based
on their gained experience from the experiments. - NASA task load index (TLX) to measure and compare
the workload of using alternatives. - Direct observation or monitor of subjects
collaborative performance by experimenter.
36Evaluation benefits validation
- Stimulus materials Cluttered 3D models are
adapted from real projects of BMW contractor. - Subject 16 engineering undergraduate and
graduate students in Purdue. Every two subjects
form a group for each treatment. - Measurement time of completion and perceived
workload. - Procedure
- Training session Subjects were assigned enough
time to practice how to use the different
platforms. - Pre-experiment setting Two subjects in one group
played with two different sub-models (A and B) in
AutoCAD 3D environment - Design error education Every subject learned 4
design error patterns (3 known in common) - Real experiment Two subjects sat together and
started error-identifying in model C (A and B
combined in a certain way) - Post-session Questionnaire Filled in post-test
questionnaires and the NASA TLX rating.
37Evaluation benefits validation
NavisWorks Collaboration Treatment
MRCD Virtual Space Conferencing Treatment
38Evaluation benefits validation
- Experimental statistical design
- The same as for experiment 1.
39Evaluation benefits validation
- Effect of treatments on time of completion
40Evaluation benefits validation
- Statistical Results from SAS System
41Evaluation benefits validation
An F-test was implemented to the model to further
validate the simplification. An F-Value 0.547
with corresponding P-value as 0.59 demonstrated
insignificance of this simplification.
42Evaluation benefits validation
Discussion
A t-test was further implemented to model and
yielded an estimated performance difference for
these two methods, which is 17.2 mins (with a
P-value equaling to 0.0001).
Mean and Median Value of Each Combination
43Evaluation benefits validation
- Effect of treatments on workload (NASA TLX)
- F-value is 4.92 and p-value is 0.047
(Significant)
Maximum Possible Rating
Treatment Conditions
44Statistical Results for the Each NASA TLX Rating
Category
45Evaluation benefits validation
Questionnaire Results (Subsection 1) Scale 1
2 3 4 5 poor
excellent
46Evaluation benefits validation
- Questionnaire Results (Subsection 2)
- Scale O O O
O O - Totally agree Neutral
Totally disagree - Q1 I felt that 3D interactivity in the MRCVE
system aided design comprehension better than the
3D interactivity in NavisWorks. 31 38 13
13 5. 69 - Q2 Overall, compared with NavisWorks, the AR
system better facilitates design collaboration
tasks. 13 56 0 26 5. 69. - Q3 The MRCVE system better facilitated
communication. 19 44 6 19 12. 63 - Q4 The MRCVE system better facilitated
creativity. 19 44 26 6 5. 63 - Q5 The MRCVE system better facilitated
problem-solving. 13 52 6 29 0. 65 - Q6 The AR system increased the overall quality
of output from the collaboration. 13 44 13
31 0. 57 - Q7 The AR system better facilitated the quantity
of work I could complete in a given amount of
time. 44 26 13 13 4. 70 - Q8 The AR system increased the quality of my
contribution to the project. 26 44 6 18
6. 70 - Q9 The MRCVE system increased my satisfaction
with the outcome of the collaboration. 13 50
19 13 5. 63 - Q10 The AR system increased understanding
between my collaborator and me. 13 19 31
26 11. 32
47Evaluation Usability
- Heuristic evaluation
- AR usability guidelines (Gabbard 1997)
- Our specification and design guidelines
- Formative user-centered evaluation
- The two experiments mentioned earlier were also
implemented as usability experiments
48Evaluation Usability
Results and Interpretation of Usability Analysis
for Face-to-face Conferencing Scenario.
Scale 1 2 3
4 5 6 (very
little)
(very much)
49Evaluation Usability
- Would you be resistant to using face-to-face
conferencing scenario system or similar MR
systems in the future? - About 81.3 (13) gave negative response.
- Would you embrace the opportunity to use the
face-to-face conferencing scenario system again
in the future? - About 69 (11) gave positive response.
50Evaluation Usability
Results and Interpretation of Usability Analysis
for Virtual Space Conferencing Scenario.
Scale 1 2 3
4 5 (very
little) (very
much)
51Evaluation Usability
- Would you be resistant to using virtual space
conferencing scenario or similar MR systems in
the future? - About 87.5 (14) gave negative response.
- Would you embrace the opportunity to use the
virtual space conferencing system again in the
future? - About 81.3 (13) gave positive response.
52Summaries and Conclusions
- Major Original Contributions of Research Work
- Developed a thorough methodology for mapping
appropriate MR technological components to AEC
tasks. - Developed usable and intuitive Mixed
Reality-based collaborative virtual environment
prototypes face-to-face conferencing scenario
and virtual space conferencing scenario. - Validated the benefits of MRCVE over prevalent
methods in realistic environments. - Developed a framework of usability engineering
evaluation and implemented heuristic and
formative usability evaluation for the two
prototype.
53Summaries and Conclusions
- Conclusions
- Experiment 1 (face-to-face vs. 3D paper-based
drawing) - Face-to-face conferencing scenario enabled
subjects to finish same error detection task with
9.75 mins less than 3D paper-based drawing. - There is no significant difference in the
workload between face-to-face and paper-based
methods. - Subjects felt less frustrated and more satisfied
with their performance in using MR system. - Using MR system is much more physically demanding
due to the usability issues inherent in MR
system. - Experiment 2 (virtual space vs. NavisWoks Roamer)
- Virtual space conferencing scenario averagely
reduced performance time by 17.2 mins compared
against NavisWorks roamer. - There is significant difference in the workload
between virtual space scenario and NavisWorks
roamer. - Subjects felt less time pressure and more
satisfied with their performance in using MR
system.
54Summaries and Conclusions
- Conclusions (cont.)
- Attitude of users towards the effectiveness of
MRCVE systems on collaborative work was surveyed.
Majority of users would embrace the opportunity
to use the MRCVE systems again in the future. - Suggestions for further improvements of the
human-machine interface of the MRCVE system were
also produced based on the usability evaluation.
55Summaries and Conclusions
- Future Work
- Increase the usability of the MRCVE system based
on the results from usability evaluation. - Industry evaluation industry involvement in
evaluating the further development of MRCVE. - The remaining two application scenarios of MRCVE
are to be explored in the future employing other
tracking options.