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Applications of Mixed Reality in Architecture, Engineering, and Construction: Specification, Prototype, and Evaluation

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Title: Applications of Mixed Reality in Architecture, Engineering, and Construction: Specification, Prototype, and Evaluation


1
Applications of Mixed Reality in Architecture,
Engineering, and Construction Specification,
Prototype, and Evaluation
  • Xiangyu Wang

2
Outline
  • Background
  • Specification
  • Prototype Development
  • System Evaluation
  • Summaries and Conclusions

3
Background
Mixed Reality (MR) an environment where real
world and virtual world objects are presented
together on a single display (Milgram Kishino
1994 Milgram and Colquhoun 1999).
4
Background
  • Goal
  • To systematically and comprehensively transfer
    the available MR-based technology into
    Architecture, Engineering, and Construction (AEC)
    arenas.
  • Objectives
  • To develop a structured specification for mapping
    the available MR-based technology to specific
    tasks in AEC.
  • To develop prototypes named Mixed Reality-based
    collaborative virtual environments (MRCVEs) to
    transform the way of current design review
    collaboration.
  • To evaluate the above prototype systems in the
    aspect of benefits validation and usability
    engineering.

5
SPECIFICATION METHODOLOGY
Analyze AEC Tasks
Classify MR Technology
Map Technology to Task
PROTOTYPE DEVELOPMENT
Current Collaboration Mechanisms
Groupware Issues
Identify Feasible MRCVE Scenarios
Concurrent Engineering, DVE, CVE
Face to Face Conferencing Scenario
MRCVE Prototype Development
Virtual Space Conferencing Scenario
PROTOTYPE EVALUATION
Face-to-Face Conferencing Scenario V.S. Current
Design Review Meeting
Benefit Validation
Virtual Space Scenario V.S. Current Web-based
Design Collaboration
Usability Evaluation
System Improvements
Evaluation Methods
6
Specification phase 1
  • Phase 1- Specify MR Technology
  • Classify MR (AR) based on four technological
    components
  • Media Representation
  • Input Mechanism
  • Output Mechanism
  • Tracking Technology
  • Specification covers only major classes of
    devices.
  • Results founded and knowledge learnt in phase 1
    lays foundation of mapping technology to tasks.

7
Specification phase 1
  • Classifying the Media Representation (as an
    example of findings in phase 1)
  • Abstract-Concrete, or Schematic to 3D
    high-fidelity representation is not necessarily
    superior over more abstract one because each type
    has its own appropriate application area.

Abstract
8
Specification phase 1
  • Other continuums for input metaphor, output
    metaphor, and tracking technology based on
    humans cognitive aspect were also developed and
    elaborated in dissertation. All of these findings
    were used in mapping technology to AEC tasks
    (phase 3).

9
Specification phase 2
  • Phase 2 Analyze AEC Tasks
  • Factors from task influencing the applicability
    of MR technological components
  • Task mental requirements
  • Working environment
  • Physical disposition
  • Hand occupation

10
Specification phase 3
  • Phase 3 Map MR technology to AEC tasks based
    technological feasibility and usability in terms
    of physical and mental (human) factors

11
Media Representation
User Layer
MR Component Layer
Task Layer
User Level
Physical Movement
Working Environment
Task Analysis
Tracking Technology
Input Mechanism
Hand Occupation
Task Mental Requirements
Task Layer
User Layer
A User-Centered Framework of Layer Interactions
Output Mechanism
12
Methodology (procedure) for MR System Development
Cycle
Task/Operation
Site observation, interview etc.
Analyze Breakdown
Step 1
Analyze Composite Tasks
Cognitive Tasks
Perceptual Tasks
Information Processing Model
Task Mental Requirement
Working Environment
Physical Disposition
Hand Occupation
Step 2
Feasibility
Physical
Mental
Feasibility
Physical
Mental
Feasibility
Physical
Mental
Feasibility
Physical
Mental
Usability
Usability
Usability
Usability
Media Representation
Input Mechanism
Output Mechanism
Tracking Technology
Step 3
MR System Prototype
Expert Heuristic Evaluation
Formative User-centered Evaluation
Useful MR System
13
Specification phase 3
  • Design specification and guidelines (AEC tasks)
  • Media Representation
  • Input Mechanism
  • Output Mechanism
  • Tracking Technology

14
Prototype Development
  • Vision To explore Mixed Reality (MR)-based
    tools that can provide the benefit of both 3D
    modeling and effective real-time collaboration to
    achieve design coordination objectives.

15
Prototype Development
  • MRCVE Mixed Reality based collaborative
    virtual environment to realize design review
    collaboration through face-to-face conferencing
    or virtual space conferencing.
  • Technology mapping to review collaboration task
    for realizing a Mixed Reality Collaborative
    Virtual Environment (MRCVE) was implemented using
    the methodology described earlier.

16
Prototype Development
  • Step 1 analyze the design review task

17
Prototype Development
  • Step 1 analyze the design review task (contd)

18
Prototype Development
  • Step 2 map the technology to task
  • Media representation high-fidelity
    representations
  • Input device tangible input
  • Output device video-based See-through
    head-mounted-display ARvision-stereoscopic HMD
    with a color video camera attached
  • Tracker large-scale pattern recognition.
  • Video and audio communication Commercial
    Netmeeting software.

19
Prototype Development
  • Tangible interface

20
Prototype Development
  • Application Scenarios

2. Virtual Space Scenario
1. Face-to-face Scenario
4. Office-to-field Scenario
5. Field-to-office Scenario
3. Mixed Scenario
21
Evaluation
  • Evaluation
  • Benefits validation through experiments
  • To validate the benefits MRCVE application
    scenarios over the prevalent method.
  • System usability evaluation
  • Implement usability engineering evaluation on
    current MRCVE prototype against certain AR design
    guidelines.

22
Evaluation benefits validation
  • Design of experiment 1 Face-to-Face Conferencing
    Scenario V.S. Prevalent Design Review
  • Benchmark Paper-based 3D drawing review
    collaboration.
  • Hypotheses When compared to traditional
    paper-based drawing media,
  • Hypotheses 1 MRCD face-to-face scenario will
    significantly reduce the amount of time to
    complete task.
  • Hypotheses 2 MRCD face-to-face scenario will
    significantly reduce the workload of design
    review task.
  • Methodology
  • Experiment
  • Post-test Questionnaire subjects need to fill it
    in based on their gained experience from the
    experiments.
  • NASA task load index (TLX) to measure and compare
    the workload of using alternatives.
  • Direct observation or monitor of subjects
    collaborative performance by experimenter.

23
Evaluation benefits validation
  • Stimulus materials Large-scale and simple models
    and corresponding 3D drawings are adapted from
    real projects of BMW contractor.
  • Subject 16 engineering undergraduate and
    graduate students in Purdue. Every two subjects
    form a group for each treatment.
  • Measurement time of completion and perceived
    workload.
  • Procedure
  • Training session Subjects were assigned enough
    time to practice how to use the different
    platforms.
  • Pre-experiment setting Two subjects in one group
    played with two different sub-models (A and B) in
    AutoCAD 3D environment
  • Design error education Every subject learned 4
    design error patterns (3 known in common)
  • Real experiment Two subjects sat together and
    started error-identifying in model C (A and B
    combined in a certain way)
  • Post-session Questionnaire Filled in post-test
    questionnaires and the NASA TLX rating.

24
Evaluation benefits validation
  • Experimental Treatments

Paper-based 3D Drawing
MRCD Face-to-face Conferencing
25
Evaluation benefits validation
  • Experimental statistical design

Incomplete Block Design (Single Replication of
Four Group Two Period Crossover Design)
26
Evaluation benefits validation
27
Evaluation benefits validation
  • Effect of treatments on time of completion

28
Evaluation benefits validation
  • Statistical Results from SAS System

29
Evaluation benefits validation
An F-test was implemented to the model to further
validate the simplification. An F-Value 0.052
with corresponding P-value as 0.95 demonstrated
insignificance of this simplification.
30
Evaluation benefits validation
Discussion
A t-test was further implemented to model and
yielded an estimated performance difference for
these two methods, which is 9.75 mins (with a
P-value equaling to 0.0003).
Mean and Median Value of Each Combination
31
Evaluation benefits validation
  • Effect of treatments on workload (NASA TLX)
  • F-value is 0.95 and p-value is 0.3385
    (insignificant)

Maximum Possible Rating
Treatment Conditions
32
Statistical Results for the Each NASA TLX Rating
Category
33
Evaluation benefits validation
  • Questionnaire Results (Subsection 1)
  • Scale 1 2 3 4 5 6
  • poor
    excellent

34
Evaluation benefits validation
  • Questionnaire Results (Subsection 2)
  • Scale O O O
    O
  • Totally agree
    Totally disagree
  • Q1 I felt that 3D interactivity in the MRCVE
    system aided design comprehension. 25 32 37
    6. 57
  • Q2 Overall, compared with paper drawing, the AR
    system better facilitates design collaboration
    tasks. 25 37 25 13. 62
  • Q3 The MRCVE system better facilitated
    communication. 19 12 38 31. 69
  • Q4 The MRCVE system better facilitated
    creativity. 50 50 0 0. 100
  • Q5 The MRCVE system better facilitated
    problem-solving. 44 31 19 6. 75
  • Q6 The AR system increased the overall quality
    of output from the collaboration. 6 38 43
    13. 44
  • Q7 The AR system better facilitated the quantity
    of work I could complete in a given amount of
    time. 36 32 20 12. 68
  • Q8 The AR system increased the quality of my
    contribution to the project. 32 30 32 6.
    62
  • Q9 The MRCVE system increased my satisfaction
    with the outcome of the collaboration. 19 55
    20 6. 74
  • Q10 The AR system increased understanding
    between my collaborator and me. 13 38 25
    24. 50

35
Evaluation benefits validation
  • Design of experiment 2 Virtual Space
    Conferencing Scenario V.S. Web-based Design
    Collaboration
  • Benchmark NavisWorks Roamer
  • Hypotheses When compared to NavisWorks,
  • Hypotheses 1 MRCD virtual space scenario will
    significantly reduce time for performing the
    design review task.
  • Hypotheses 2 MRCD virtual space scenario will
    significantly reduce the workload of design
    review task.
  • Methodology
  • Experiment
  • Questionnaire subjects need to fill it in based
    on their gained experience from the experiments.
  • NASA task load index (TLX) to measure and compare
    the workload of using alternatives.
  • Direct observation or monitor of subjects
    collaborative performance by experimenter.

36
Evaluation benefits validation
  • Stimulus materials Cluttered 3D models are
    adapted from real projects of BMW contractor.
  • Subject 16 engineering undergraduate and
    graduate students in Purdue. Every two subjects
    form a group for each treatment.
  • Measurement time of completion and perceived
    workload.
  • Procedure
  • Training session Subjects were assigned enough
    time to practice how to use the different
    platforms.
  • Pre-experiment setting Two subjects in one group
    played with two different sub-models (A and B) in
    AutoCAD 3D environment
  • Design error education Every subject learned 4
    design error patterns (3 known in common)
  • Real experiment Two subjects sat together and
    started error-identifying in model C (A and B
    combined in a certain way)
  • Post-session Questionnaire Filled in post-test
    questionnaires and the NASA TLX rating.

37
Evaluation benefits validation
NavisWorks Collaboration Treatment
MRCD Virtual Space Conferencing Treatment
38
Evaluation benefits validation
  • Experimental statistical design
  • The same as for experiment 1.

39
Evaluation benefits validation
  • Effect of treatments on time of completion

40
Evaluation benefits validation
  • Statistical Results from SAS System

41
Evaluation benefits validation
An F-test was implemented to the model to further
validate the simplification. An F-Value 0.547
with corresponding P-value as 0.59 demonstrated
insignificance of this simplification.
42
Evaluation benefits validation
Discussion
A t-test was further implemented to model and
yielded an estimated performance difference for
these two methods, which is 17.2 mins (with a
P-value equaling to 0.0001).
Mean and Median Value of Each Combination
43
Evaluation benefits validation
  • Effect of treatments on workload (NASA TLX)
  • F-value is 4.92 and p-value is 0.047
    (Significant)

Maximum Possible Rating
Treatment Conditions
44
Statistical Results for the Each NASA TLX Rating
Category
45
Evaluation benefits validation
Questionnaire Results (Subsection 1) Scale 1
2 3 4 5 poor
excellent
46
Evaluation benefits validation
  • Questionnaire Results (Subsection 2)
  • Scale O O O
    O O
  • Totally agree Neutral
    Totally disagree
  • Q1 I felt that 3D interactivity in the MRCVE
    system aided design comprehension better than the
    3D interactivity in NavisWorks. 31 38 13
    13 5. 69
  • Q2 Overall, compared with NavisWorks, the AR
    system better facilitates design collaboration
    tasks. 13 56 0 26 5. 69.
  • Q3 The MRCVE system better facilitated
    communication. 19 44 6 19 12. 63
  • Q4 The MRCVE system better facilitated
    creativity. 19 44 26 6 5. 63
  • Q5 The MRCVE system better facilitated
    problem-solving. 13 52 6 29 0. 65
  • Q6 The AR system increased the overall quality
    of output from the collaboration. 13 44 13
    31 0. 57
  • Q7 The AR system better facilitated the quantity
    of work I could complete in a given amount of
    time. 44 26 13 13 4. 70
  • Q8 The AR system increased the quality of my
    contribution to the project. 26 44 6 18
    6. 70
  • Q9 The MRCVE system increased my satisfaction
    with the outcome of the collaboration. 13 50
    19 13 5. 63
  • Q10 The AR system increased understanding
    between my collaborator and me. 13 19 31
    26 11. 32

47
Evaluation Usability
  • Heuristic evaluation
  • AR usability guidelines (Gabbard 1997)
  • Our specification and design guidelines
  • Formative user-centered evaluation
  • The two experiments mentioned earlier were also
    implemented as usability experiments

48
Evaluation Usability
Results and Interpretation of Usability Analysis
for Face-to-face Conferencing Scenario.
Scale 1 2 3
4 5 6 (very
little)
(very much)
49
Evaluation Usability
  • Would you be resistant to using face-to-face
    conferencing scenario system or similar MR
    systems in the future?
  • About 81.3 (13) gave negative response.
  • Would you embrace the opportunity to use the
    face-to-face conferencing scenario system again
    in the future?
  • About 69 (11) gave positive response.

50
Evaluation Usability
Results and Interpretation of Usability Analysis
for Virtual Space Conferencing Scenario.
Scale 1 2 3
4 5 (very
little) (very
much)
51
Evaluation Usability
  • Would you be resistant to using virtual space
    conferencing scenario or similar MR systems in
    the future?
  • About 87.5 (14) gave negative response.
  • Would you embrace the opportunity to use the
    virtual space conferencing system again in the
    future?
  • About 81.3 (13) gave positive response.

52
Summaries and Conclusions
  • Major Original Contributions of Research Work
  • Developed a thorough methodology for mapping
    appropriate MR technological components to AEC
    tasks.
  • Developed usable and intuitive Mixed
    Reality-based collaborative virtual environment
    prototypes face-to-face conferencing scenario
    and virtual space conferencing scenario.
  • Validated the benefits of MRCVE over prevalent
    methods in realistic environments.
  • Developed a framework of usability engineering
    evaluation and implemented heuristic and
    formative usability evaluation for the two
    prototype.

53
Summaries and Conclusions
  • Conclusions
  • Experiment 1 (face-to-face vs. 3D paper-based
    drawing)
  • Face-to-face conferencing scenario enabled
    subjects to finish same error detection task with
    9.75 mins less than 3D paper-based drawing.
  • There is no significant difference in the
    workload between face-to-face and paper-based
    methods.
  • Subjects felt less frustrated and more satisfied
    with their performance in using MR system.
  • Using MR system is much more physically demanding
    due to the usability issues inherent in MR
    system.
  • Experiment 2 (virtual space vs. NavisWoks Roamer)
  • Virtual space conferencing scenario averagely
    reduced performance time by 17.2 mins compared
    against NavisWorks roamer.
  • There is significant difference in the workload
    between virtual space scenario and NavisWorks
    roamer.
  • Subjects felt less time pressure and more
    satisfied with their performance in using MR
    system.

54
Summaries and Conclusions
  • Conclusions (cont.)
  • Attitude of users towards the effectiveness of
    MRCVE systems on collaborative work was surveyed.
    Majority of users would embrace the opportunity
    to use the MRCVE systems again in the future.
  • Suggestions for further improvements of the
    human-machine interface of the MRCVE system were
    also produced based on the usability evaluation.

55
Summaries and Conclusions
  • Future Work
  • Increase the usability of the MRCVE system based
    on the results from usability evaluation.
  • Industry evaluation industry involvement in
    evaluating the further development of MRCVE.  
  • The remaining two application scenarios of MRCVE
    are to be explored in the future employing other
    tracking options.
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