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Balancing design, technique and theory in a multimedia curriculum

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Balancing design, technique and theory in a multimedia curriculum. Jane M. Fritz ... HCI - interactive design. Database (OO & MM) and information retrieval ... – PowerPoint PPT presentation

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Title: Balancing design, technique and theory in a multimedia curriculum


1
Balancing design, technique and theory in a
multimedia curriculum
  • Jane M. Fritz
  • University of New Brunswick
  • Fredericton, N.B., Canada

2
Motivation at UNB
  • Over 110 IT firms in a small town
  • Multimedia firms very successful employers
  • Interactive learning
  • Entertainment
  • e-business

3
Fundamental questions
  • What is the role of multimedia in CS?
  • What is the role of CS in multimedia?
  • Can we integrate multimedia in existing courses?
    Should we?
  • What constitutes a credible multimedia course in
    a CS program? The paucity of textbooks suggests
    this question has yet to be answered.

4
Natural multimedia extensions to traditional CS
areas
  • HCI - interactive design
  • Database (OO MM) and information retrieval
  • Image processing and data compression
  • Data communication
  • Application package proficiency

5
Are MM extensions to existing CS topics the
answer to Question 1?
  • All topics but application package familiarity
    relate to multimedia research
  • Only HCI and appln packages relate to multimedia
    development
  • Should CS just contribute technology research and
    programmers?

What is the role of multimedia in CS?
6
What employers are looking for
  • Content/Instructional design sense
  • Graphic design sense
  • Effective use of the multiple media
  • Know the technology
  • Project management issues for MM

HCI
Application packages
7
How do these needs relate to Question 2?
  • Natural affinity for learning and using
    technology
  • HCI principles
  • Analysis and design principles
  • Project management from a software engineering
    perspective

What is the role of CS in multimedia?
8
Limitations to mounting comprehensive multimedia
courses and programs in CS
  • Lack of qualified instructors
  • Lack of resources to keep MM hardware and
    software current
  • Competition with more traditional CS areas - how
    does it all fit?
  • Is this better suited to CS or to specialized
    programs and graphic arts schools?

9
How do these limitations relate to Question 3?
  • Integration may be the only possibility for some
  • Multimedia issues must be integrated in HCI
  • Integration into others at the discretion of
    instructor, availability of HW/SW
  • Graphic design principles missing
  • Content focus missing
  • Power of MM missing

Can we integrate multimedia in existing courses?
Should we?
10
What constitutes a credible multimedia curriculum?
  • No standard textbook after several years
  • CS students pick up the technology and
    application software quickly. On top of this they
    need
  • The psychology of media
  • Science/theory that defines constraints and
    opportunities of each medium
  • Graphic design principles
  • Interactive design principles (HCI)
  • Usability study experience
  • Project management for MM projects

11
Psychology and Media
  • The senses
  • Mental models
  • Theories of learning
  • Cueing
  • Retrieval
  • Association

12
Text
  • Theory of text
  • style, fonts
  • presentation principles
  • Effectiveness of message through words
  • Graphic (picture) text

13
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16
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17
Sound
  • Science of sound
  • Sound editors, manipulating the characteristics
    of sound
  • Evoking association, conveying messages through
  • music
  • voice (message and accent)
  • sound effects

18
Images
  • Science of light and colour
  • Vector graphics vs. bitmaps
  • Psychology of colour
  • Associations of photographs vs. drawings
  • Photographs and photographic enhancement
  • Drawing packages

19
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20
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21
Animation and Video
  • Psychology of motion
  • Technology of animation
  • Animation vs. video
  • Video capture and manipulation
  • Putting it together

22
Examples
Golf
23
Developing a critical eye
  • Design journals
  • Practicing design principles through evaluation
    of the work of others
  • Understanding your audience.
  • Do different user groups respond to different
    cues, design guidelines? Age? Gender? Culture?

24
Web applications
  • DHTML
  • JavaScript
  • Etc.
  • Icebergs
  • Wind
  • Canadian Geography

25
Interactive Design
  • Standard HCI principles
  • Hand in hand with Usability Studies
  • Experimental design
  • Usability measures
  • Test introduction (to the subject) we are
    testing the software, not the user
  • Ethical considerations
  • Test budget
  • Test plan
  • Experimental results

26
Multimedia project management
  • What is the difference between IS project
    management and MM project management?
  • How is project management taught effectively in
    an academic environment?
  • Content experts and user participation essential

27
How many courses?What is missing?
  • Many schools have no option - 1 course is a
    luxury.
  • Specialized MM topics can be offered in elective
    database and data comm courses.
  • To really excel in multimedia, more time in each
    of the media is required there are many
    subtleties in technique and use.
  • Instructional design needs special treatment.

28
Observations and preliminary conclusions
  • This generation is media literate providing the
    technology allows students to express themselves
    very effectively.
  • Because multimedia applications are ubiquitous,
    it behooves CS programs to produce graduates who
    can incorporate multimedia aspects effectively.
  • CS students are inclined to believe that the use
    of their software is intuitively obvious.
  • Presenting content well remains a challenge.
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