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Alice in Legoland

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Specific questions relating to computer programming are included in ... There could be more in-depth discussions and debates on ethics in computer technology. ... – PowerPoint PPT presentation

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Title: Alice in Legoland


1
Alice in Legoland
  • Team Leader Denise McBroom
  • Team Members Laura Guilfoyle, Shirley Hall,
    Peter Mlot,
  • Theresa Hopkins, Nellie
    Matlock

This material is based upon work supported by the
National Science Foundation under grant No.
EEC-0502174. Any opinions, findings, and
conclusions or recommendations expressed in this
material are those of the author(s) and do not
necessarily reflect the views of the National
Science Foundation.
2
Engineering Design
  • The existing module addresses engineering by
    linking it to the process of designing a computer
    program.
  • Specific questions relating to computer
    programming are included in the pre-test and
    post-test.
  • The Concept Quiz includes matching relevant
    programming terms to their definitions to assess
    the students knowledge of computer programming.
  • The Programming Pioneer activity encourages
    students to research famous computer engineers
    and learn more about engineering through these
    role models.

3
Scientific Inquiry
  • There are ample opportunities for
    inquiry/discovery activities in the experiments
    with Legos and with the Alice computer software
    program.
  • In the first activity, students must work
    together to decode instructions to create a
    specific figure with Legos.
  • In the second activity, students are asked to
    create their own Lego figure and then create the
    programming code.
  • In the Alice computer software program, students
    discover the importance of sequencing and the
    possibility of obtaining different results by
    changing the programming code.

4
Ethics
  • There are questions concerning ethics, as it
    relates to computer programming, in the pretest.
  • Ethics is also addressed in the discussion
    questions. For example, What would happen if
    Alice was sold to the public, or any other
    computer program, without being tested first?
  • This discussion gives an opportunity to discuss a
    variety of ethics issues, including bugging.

5
Adaptation to Primary Grades
  • The Alice computer software program would need to
    be modified, using pictorial instructions as well
    as written instructions, for it to be suitable
    for the lower primary grades. A modification of
    Alice would be the program Kidpix.
  • The Legos instructions would need to be made
    simpler, to indicate directions rather than x and
    y coordinates, for the primary grades.
  • 3. The Legos could also be used for symbolic
    representation of verbal commands to show
    sequencing, even in kindergarden. Also, snap
    cubes could be used to represent Legos or 1x1
    binary codes which would be easier to manipulate
    for children in the primary grades. Snap cubes
    are inexpensive as well.

6
Resource List
  • New Way Things Work by Daniel Macaduley and Neil
    Ardley
  • Magic School Bus, Program A Book About
    Computers, by Nancy White
  • What is a Scientist, by Barbara Lehn
  • Computer Graphic and Animation by Asha Kalbag
  • Learning Computer Programming, CyberRookies
    Series by Mary Farrell

7
Adaptation to High School
  • The module could be used as in introduction to
    basic computer programming at the high school
    level.
  • After working with the Alice program, students
    could develop their own interactive 3-D computer
    program to accompany a story of their choosing.
  • There could be more in-depth discussions and
    debates on ethics in computer technology.

8
Module Enhancement
  • Lists of more books, Internet and computer
    software resources would be helpful on the topics
    introduced in the module, categorized by grade
    level.
  • Develop teachers notes, including more detailed
    assessment tools and rubrics for the module.
  • Emphasize the cross-curriculum links in the
    module to art, language arts, social studies,
    math and science.
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