Global Augmented Reality Market Analysis & Industry Forecast 2016-2024

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Global Augmented Reality Market Analysis & Industry Forecast 2016-2024

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Augmented Reality is not much different the virtual reality but, more connected to the real world with the combination of computer generated visualization and sensory inputs such as sound, graphics and video. With the increased popularity of the smart phones and its applications, major global firms like Microsoft, Samsung, Google and Apple have shown their interest in the development and release of augmented reality based products and services. The AR technology is much cheaper than the VR as it doesn't require any additional hardware like oculus and Google cardboards for the virtual reality experience. The global augment and virtual reality market accounted for USD 5.2 billion in 2016 in which augmented reality market share more than 40% share and accounted for USD 2.1 billion in 2016. – PowerPoint PPT presentation

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Title: Global Augmented Reality Market Analysis & Industry Forecast 2016-2024


1
Global Augmented Reality Market Outlook
Global Augmented Reality Market Outlook 2024
Opportunity Growth Analysis, 2016-2024
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Global Augmented Reality Market Outlook
Global Augmented Reality Market Share(), By
Region-2016-2024
Global Augmented Reality Market Size USD
(Billion). 2016-2024
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Sample
Source Goldstein Research
Source Goldstein Research
In 2016, Marker Less Augmented Reality accounted
for the highest market share XX in global
Augmented Reality market
With XX share in 2016, North America dominated
the global Augmented Reality market
Global Augmented Reality Market Share (), By End
Users-2016
Global Augmented Reality Market Share (), By
Components Type-2016
Global Augmented Reality Market Share(), By
Technology Type-2016
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3
Global Augmented Reality Market Outlook
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  • While 2018 is likely to be a significant year for
    AR, subsequent years will be equally important.
    The core enabling technologies, particularly
    cameras, sensors and processors, for AR should
    continue to improve, and the range of
    applications will grow rapidly. This is likely to
    increase the number of users making and sharing
    AR content regularly, and to grow direct AR
    revenues beyond USD XX billion by 2024.
  • While AR is likely to drive device usage, app
    downloads and smartphone sales, we expect
    discrete app revenues for AR content to be less
    than USD XX million globally in 2018. This should
    not, however, be interpreted as meaning that AR
    will add just USD XX million in value. We expect
    AR capability will be a key differentiator for
    some genres of apps (social networks, messaging,
    shopping, games) and operating systems, and will
    be an important driver of smartphone upgrades.
  • The majority of AR usage in 2018 is likely to
    involve the now-mainstream practice of creating
    content using smartphone cameras. In the medium
    term, the technology is likely to be used
    increasingly by enterprises and government for a
    variety of applications, with instruction
    manuals, technical support and public service
    announcements being possible applications.
  • Public service announcements could include
    augmented reality guides on sugar, salt and fat
    content in packaged foods. Users could scan a bar
    code and then have a visual representation of the
    sugar, salt and fat content in the food. Sugar
    could, for example, be represented visually via
    the equivalent number of sugar lumps in a soft
    drink.
  • Photorealistic AR is being enabled by a
    combination of software and hardware advances,
    one of the most significant of which is the
    launch of dedicated AR frameworks in smartphone
    operating systems. Apple Inc.s framework, ARKit,
    was launched with iOS 11 and works with the
    iPhone 6s mobile device (launched in 2015) and
    later models. Googles framework is called ARCore
    and works with premium Android devices.

Growing E-commerce Business
Sample
Gaming And Entertainment Industry
Technological Advancements
Healthcare Industry Developments
Global Augmented Reality Market (USD Million)
North America
Europe
Asia-Pacific
USD Million
2016
USD Million
USD Million
2024
USD Million
USD Million
USD Million
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4
Global Augmented Reality Market Size (USD
Billion)-2016-2024
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Sample
Source Goldstein Research
  • Global Augmented Reality Market is anticipated to
    expand at a compound annual growth rate of XX
    during the forecast period i.e. 2016-2024. The
    market is anticipated to reach USD XX billion by
    the end of 2024. The latest trend gaining
    momentum in the market is introduction of
    technology advanced augmented reality devices.
    Further, players in the augmented reality
    industry are focusing on providing cost effective
    and faster services.
  • Recent advances in IMU technology enable the
    device to sense, with a greater degree of
    precision, how much it has moved relative to
    where a camera is being pointed. This way, it is
    possible to extract stereoscopic 3-D information
    using just one camera on the phone, lowering the
    bill of materials for the device.
  • Semiconductor manufacturers are incorporating
    these technologies into their latest chips older
    smartphones lack the hardware required to support
    accurate AR frameworks. But the hardware
    improvements are only part of the story
    algorithms are also critical to creating and
    displaying compelling AR content. Better
    algorithms assist in multiple ways.

5
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  • Technological Advancements
  • By the end of 2018, we expect about 800 million
    smartphones to have both an OS with dedicated AR
    support and sufficiently powerful hardware
    central processing units (CPUs), graphics
    processing units (GPUs), digital signal
    processors (DSPs) and neural chips to power
    them
  • Over time, as the hardware gets more
    power-efficient, AR content creation will not be
    limited to only the latest, most powerful
    devices, although the latter are likely to
    continue to offer the best user experience and
    results.
  • The most significant impact of the availability
    of AR frameworks is on content creation.
    Dedicated AR support within a standard OS lowers
    the cost of developing AR apps. It removes the
    need, for example, for third-party tools to
    create the AR effect.
  • Furthermore, smaller developer teams, and even
    individuals, can develop apps with AR
    functionality. Lower barriers to entry should
    increase the supply of apps that feature AR
    throughout 2018.

VR/AR long-term business models
Sample
Source Goldstein Research
Global VR Market Value (USD Million) Forecast
by- Components Type- 2016-2024
  • Impact Analysis-
  • The introduction of these frameworks has moved in
    tandem with major advances in some of the
    smartphones hardware components.
  • Superior algorithms also enable shadows in scenes
    lit by the sun or artificial light, again making
    the illusion look more real. Animated AR
    characters can react to the changes in
    environment (such as a light being switched off),
    further creating the illusion that the digital
    objects are real.

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6
Sample
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  • Technical Challenges Related To Wearable Devices
  • There are also some special AR devices like
    Hololens, Google Glass, Meta 2, etc. that are
    able to give a deeper feeling of what augmented
    reality can do. Glasses and goggles are predicted
    to be the utmost eventual hardware platform for
    AR as soon as technology advances enough to
    enable it on a broad scale. Hardware capable of
    dipping users into the augmented world has
    numerous features that take consumers far from
    the common understanding of AR.
  • Microsoft is working on their HoloLens, yet it
    will be quite some time (months, if not years)
    before their AR technology becomes both
    accessible and affordable for mass adoption.
    Along with Meta 2, Microsoft HoloLens have
    recently released developer versions of their
    products, but with no announcement of when their
    devices will be available to consumers. Moreover,
    both of these AR devices have the price tags of
    3,000 and 949 respectively.
  • Dedicated augmented reality devices are not
    consumer-ready yet. Alongside that, there is
    still the issue of device interoperability and
    authoring limitations based on specific
    platforms. Weve been waiting for smart augmented
    reality headsets to hit the consumer market for
    quite some time now, but they are still a few
    years away. This means our mobile devices remain
    the only viable tools able to stimulate AR
    adoption. Yet, most of current mobile devices are
    not well-suited for this purpose. The issue with
    most of our smartphones/tabs/whatever is that
    they are not featured with technologies like room
    mapping or depth sensing.

Business/IT Perspective () Top Four Benefits
of AR at Work
Source Primary Source
  • Impact Analysis-
  • Augmented Reality is still at its nascent stage,
    though some major brands have begun to realize
    and leverage its potential as a mass media
    platform. However, the public unawareness of
    augmented reality is still one of the biggest
    challenges faced by this technology.

Impact on Global Augmented Reality Market
7
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Global Augmented Reality Market Share (), By End
Users, 2016-2024
  • The use of AR in photography will probably be the
    most commonplace application of AR video, simply
    because the camera app is one of the most used
    smartphone features. There will be other
    applications, both useful and frivolous, that
    feature AR, but they are unlikely to be used as
    frequently.
  • One major genre is likely to be games, which is
    the largest category of apps available. Games
    developers are likely to use AR as a
    differentiator that could encourage new
    downloads. AR is also likely to be integrated
    into existing popular game apps and distributed
    when the app is updated on a users device.
  • Over the course of 2018, we expect a growing
    number of games to incorporate an AR element, but
    we expect few AR-only games. One reason for this
    is that the most advanced AR platforms work only
    where lighting is good and the device can readily
    recognize a surface on which to place content

Sample
Source Goldstein Research
Global Augmented Reality Market Y-O-Y Growth, By
End USers, 2016-2024
Source Goldstein Research
Global Augmented Reality Market Size (USD
Billion), By End Users-2016-2024
Source Goldstein Research
8
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Global Augmented Reality Market Size (USD
Billion), By Air Transportation, 2016-2024
  • Social networks are likely to compete on the
    strength of their AR functionality, and users
    feeds are likely to receive increasing numbers of
    short videos that incorporate AR animations. Some
    celebrities may start selling packs of 3-D
    animated content that can be integrated into
    their fans AR videos, similar to the emergence
    of celebrity-specific emojis and mobile games.
    Social networks are likely to offer increasingly
    sophisticated AR effects and bespoke images10
    from their apps.
  • During the forecast period, we also expect an
    abundance of
  • home decoration apps to launch (and relaunch,
    taking advantage of better technology), enabling
    prospective customers to visualize how a piece of
    furniture would look in their homes. This type of
    application has been developing for many years.
  • AR on a smartphone will not be as impressive as
    AR with a head-mounted display, but it will
    certainly be more accessible.

Sample
Source Goldstein Research
Global Augmented Reality Market Y-O-Y Growth, By
Air Transportation, 2016-2024
Source Goldstein Research
Most Revenue Generating Businesses Within
Consumer segment (USD Million)-2016
Source Goldstein Research
9
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North America Augmented Reality Market Size (USD
Billion)-2016-2024
Sample
Source Goldstein Research
North America North America Augmented Reality
Market Size (USD Billion), By Components,
2016-2024
North America North America Augmented Reality
Market Size (USD Billions), By Country-2016-2024
Source Goldstein Research
Source Goldstein Research
10
United States Augmented Reality Market Size (USD
Billion), Compound Annual Growth Rate (), Y-O-Y
Growth Rate (), 2016-2024
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Sample
Source Goldstein Research
Smart AR Glasses Unit (Thousand) Shipments
Worldwide From 2016 to 2024
Key Insights
By 2021, the combined market size of U.S
augmented and virtual reality is expected to
reach XX million. With tech giants helping
developers secure the right tools, the
development of new software will rise
dramatically. Accordingly, there is an expected
increment in the market potential because of ease
of development and awareness among
consumers. Augmented Reality is expected to
acquire XX million users by 2020. By now XX
start-Microsoft are listed in this category on
Angelist. Consumers are very curious about the
possible uses of augmented reality. This
inquisitiveness has given a user boost to new
startMicrosoft and technologies resulting in
exponential growth.
Source Goldstein Research
The smart augmented reality glasses is a very
promising market. In 2016, XX thousand shipments
of AR glasses were shipped. This number is
expected to rise to XX million units by 2024. One
possible reason for such massive growth could be
the potential of such glasses to create a mixed
reality experience. AR is not just limited to
entertainment its applications extend to
education and business as well. As expected,
gaming one the most benefited industry from
augmented reality. Games like PokemonGo have
proved the potential of augmented reality quite
clearly. By 2025, the worldwide user base of AR
and VR games is expected to grow to XX million
users and will be worth USD XX billion.
11
North America Augmented Reality Market
Attractiveness-By Country, 2016-2024
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CAGR ()
Market Size (USD Billion)
Source Goldstein Research
Sample
According to the above graph, U.S. Augmented
Reality market is anticipated to be the most
attractive market across all the countries in
Augmented Reality Market, for new entrants
looking to enter in the market, existing players
looking for business expansion and investors
seeking investment opportunities over the
forecast period i.e. 2016-2024 More than
one-third of US manufacturers we surveyed either
already use VR technology or plan to do so in the
next three years, with adoption plans for AR
technology roughly the same. Meanwhile, another
one-third of manufacturers have no plans in place
to adopt the technologies. Of course, adoption
could run the gamutfrom experiments or trialing
the technology, to more ubiquitous or more
widespread use among workers for whom it makes
sense.
North America North America Augmented Reality
Market BPS Analysis- By Country, 2016-2024
Source Goldstein Research
12
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Microsoft (Company Overview Business Strategy)
Founded 1975
Website www.microsoft.com
Employees 114,000
Headquarters U.S
Business Segments
Skype
Microsoft Azure
TechNet
Office
MSDN
Operating Systems
Company Overview
  • Microsoft Corporation is an American
    multinational technology company with
    headquarters in Redmond, Washington. It develops,
    manufactures, licenses, supports and sells
    computer software, consumer electronics, personal
    computers, and services
  • The Company is traded in NASDAQ stock exchange,
    America
  • Geographically, Microsoft introduced its
    internet of things (IoT) platform globally to
    enhance the connectivity of devices to improve
    business automation
  • Microsoft provides software solutions and
    operating systems to various entities
  • Microsoft is one of the emerging large scale
    industry in internet of things (IoT) with
    advanced support services

Sample
Business Strategy
  • Acquisitions Research and Development The
    company focuses on unveiling new product for
    strengthening its product portfolio in software
    industry by acquiring organizations of software
    solutions. The company improving its artificial
    intelligence segment to provide solutions
    services across the globe to become a leader in
    software industry. Microsoft collaborates with
    many organizations to carry out new researches
    and innovative technology such as internet of
    things (IoT) to provide better and advanced
    connectivity. Companys strategy is to build
    best-in-class platforms and productivity services
    for a mobile-first, cloud-first world. provide
    enterprise-wide computing solutions and point
    solutions with numerous commercial software
    vendors that offer solutions and middleware
    technology platforms, software applications for
    connectivity (both Internet and intranet),
    security, hosting, database, and e-business
    servers.

13
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