Title: Computational Fundamentals of Reflection
1Computational Fundamentals of Reflection
COMS 6998-3, Lecture 7
2Motivation
- Understand intrinsic computational structure of
reflection and illumination - Necessary for many applications in computer
graphics (cannot solve by brute force!!) - Real-time forward rendering
- IBR sampling rates, dimensionality explosion
- Inverse rendering and inverse problems in general
- Computer vision complex lighting, materials
-
3Real-Time Rendering Demo
- Motivation Interactive rendering with
complex natural illumination and realistic,
measured BRDFs
4Questions
- Images are view-dependent (4D quantity)
- Can we find low-dimensional structure to capture
view-dependence?
5Space of images as lighting varies
- Illuminate subject from many incident directions
6Example Images
Images from Debevec et al. 00
7Principal Component Analysis
- Try to approximate with low dimensional subspace
- Linear combination of few principal components
.5
.5
.7
.3
Principal component images
8Lighting Variability
- Theory
- Infinite number of light directions, one
coefficient/direction - Space of images infinite dimensional Belhumeur
98 - Empirical Hallinan 94, Epstein 95
- Diffuse objects 5D subspace suffices
- No satisfactory theoretical explanation of
observations
9Complex Light Transport
- Shadows high frequency
- Analysis possible?
- Low-dim. structure?
- Real-time complex lights?
Agrawala, Ramamoorthi, Heirich, Moll SIGGRAPH 00
10Challenges
- Illumination complexity
- Material (BRDF)/view complexity
- Transport complexity (shadows, interreflection)
- Fundamental questions
- Theoretical analysis of intrinsic complexity
- Sampling rates and resolutions
- Efficient practical algorithms
11Outline
- Lighting variability in appearance PAMI Oct,
2002 - View variability real-time rendering SIGGRAPH
02 - Visibility/shadows In Progress
12Lighting variability analysis
- Frequency space analytic PCA construction
- Mathematical derivation of principal components
- Explain empirical results quantitatively
- Dimensionality of approximating subspace
- Forms of principal components
- Relative importance of principal components
13Assumptions
- Single view of single object
- Lambertian
- Distant illumination
- Discount texture
- Discount concavities interreflection, cast
shadows - Consider attached shadows (backfacing normals)
14Definitions
Lambertian half-cosine
15Previous Theoretical Work
- Discount attached shadows Shashua 97,
- Resulting 3D subspace does not fully explain
data - Analytic PCA (without shadows) Zhao Yang 99
Lambertian half-cosine
16Spherical Harmonics
0
1
2 . . .
-1
-2
0
1
2
17Spherical Harmonic Expansion
- Expand lighting (L), irradiance (E) in basis
functions
.67
.36
18Lambertian BRDF Expansion
Lambertian coefficients
19Analytic Irradiance Formula
-
- Lambertian surface acts like low-pass filter
0
0
1
2
Basri Jacobs 01 Ramamoorthi Hanrahan 01
209 Parameter Approximation
Order 2 9 terms
Exact image
0
RMS Error 1
1
For any illumination, average error lt 2 Basri
Jacobs 01
2
-1
-2
0
1
2
21Open Questions
- Relationship between spherical harmonics, PCA
- 9D approximation gt 5D empirical subspace
- Key insight Consider approximations over visible
normals (upper hemisphere), not entire sphere
22Intuition Backwards Half-Cosine
23Intuition dimensionality reduction
- Start with 9D space, remove dimensions
- Mean (constant term) subtracted
- Backwards half-cosine
- x, xz very similar
- y, yz very similar
- Left with 5D subspace
24Results Image of a Sphere
- Principal components (eigenvectors) mix (linear
combinations of) spherical harmonics - Results agree with experiment Epstein 95
- We predict 3 eigenvectors 91 variance, 5
give 96 - Empirical 3 eigenvectors 94 variance, 5
give 98
2
2
43
24
24
VAF (eigenvalue)
25Results Human Face
- Numerically compute orthogonality matrix
- Specific distribution of surface normals
important - Symmetries in sphere broken (faces are elongated)
- Principal components somewhat different from
sphere
4
2
VAF
42
33
16
26Results Human Face
- Prediction Principal components have specific
forms - Empirical Hallinan 94
- Frontal lighting, side, above/below, extreme
side, corner
4
2
VAF
42
33
16
Extreme side
Corner
Frontal
Side
Above/Below
27Results Human Face
- Prediction Space is close to 5D
- 3 principal components 91 variance, 5
components 97 - Empirical Epstein 95
- 3 principal components 90 variance, 5
components 94
4
2
VAF
42
33
16
Extreme side
Corner
Frontal
Side
Above/Below
28Results Human Face
- Prediction groups of principal components
- Group 1 first two (frontal and side)
- Group 2 next three with above/below always 3rd
- Empirical Hallinan 94
- Two groups first two (frontal,side) and next
three - Within group, VAF close, may exchange places
4
2
VAF
42
33
16
Extreme side
Corner
Frontal
Side
Above/Below
29Summary Lighting Analysis
- Analytic PCA construction with attached shadows
- Spherical harmonic analysis Orthogonality
matrix - Mathematically derive principal components
- Qualitative, quantitative agreement with
experiment - Extend 9D Lambertian model to single view case
30Implications Lighting Analysis
- Attached shadows nearly free 5D subspace enough
- Mathematical derivation of principal components
- Basis functions for subspace methods for
recognition, - Graphics applications Image-Based, inverse
rendering - Complex illumination in computer vision
31Outline
- Lighting variability in appearance PAMI Oct,
2002 - View variability real-time rendering SIGGRAPH
02 - Visibility/shadows In Progress
32Reflection Equation
2D Environment Map
33Reflection Equation
2D Environment Map
BRDF
34Reflection Equation
4D Orientation Light Field
2D Environment Map
BRDF
Previous Work Blinn Newell 76, Miller
Hoffman 84, Greene 86, Kautz McCool 99, Cabral
et al. 99,
35Goals
- Efficiently precompute and represent OLF
- Real-time rendering with OLF
36Questions
- Parameterization and structure of OLF
- Structure leads to representation
- Computation and rendering of OLF
37OLF Parameterization
38OLF Parameterization
N
V
39OLF Parameterization
- Captures structure of BRDF (and hence OLF) better
- Reflective BRDFs become low-dimensional
N
N
R
Reparameterize by reflection vector
V
V
40OLF Structure
2D view array of reflection maps
2D image array of view maps
41OLF Structure Phong
Phong Reflection Map (blurred environment map)
Environment Map
2D view array of reflection maps
2D image array of view maps
42OLF Structure Phong
Viewy
Viewx
Same reflection map for all views
43OLF Structure Phong
Viewy
Viewx
Same reflection map for all views
View maps constant for each R
44OLF Structure Phong
Viewy
Reflectiony
Viewx
Reflectionx
Same reflection map for all views
View maps constant for each R
45OLF Structure Lafortune
Viewy
Viewx
46OLF Structure Lafortune
Viewy
Reflectiony
Reflectionx
Viewx
View maps vary slowly
47A Simple Factorization
Viewy
Reflectiony
Viewx
Reflectionx
48Spherical Harmonic Reflection Map
- View-dependent reflection (cube)map
- Encode view maps with low-order
spherical harmonics
49Prefiltering
- Directly compute SHRM from Lighting, BRDF
- Convolution easier to compute in frequency domain
Input Lighting and BRDF
Spherical Harmonic coeffs.
Convolution
SHRM
50Prefiltering
- 3 to 4 orders of magnitude faster (lt 1 s compared
to minutes or hours) - Detailed analysis, algorithms, experiments in
paper
Input Lighting and BRDF
Spherical Harmonic coeffs.
Convolution
SHRM
51Number of terms CURET
- Analysis for all 61 samples full bar chart in
paper - For essentially all materials, 9-16 terms in SHRM
suffice
52Demo
53Summary view variability
- Theoretical, empirical analysis of sampling rates
and resolutions - Frequency space analysis directly on lighting,
BRDF - Low order expansion suffices for essentially all
BRDFs - Spherical Harmonic Reflection Maps
- Hybrid angular-frequency space
- Compact, efficient, accurate
- Easy to analyze errors, determine number of terms
- Fast computation using convolution
54Implications
- Frequency space methods for rendering
- Global illumination
- Fast computation of surface light fields
- Compression for optimal factored representations
- PCA on SHRMs
- Theoretical analysis of sampling rates,
resolutions - General framework for sampling in image-based
rendering
55Outline
- Lighting variability in appearance PAMI Oct,
2002 - View variability real-time rendering SIGGRAPH
02 - Visibility/shadows In Progress
56Visibility complexity (high freq)
57But Sparse (lt 4)
58Questions on Visibility
- Theory
- Locally low-dimensional subspaces?
- Intrinsic complexity of binary function?
- Practical
- Real-time rendering with complex soft shadows,
changing illumination for lighting design,
simulation - Efficient encoding/decoding (wavelets, PCA,
dictionaries, hierarchical?) - In progress.
59Overall Summary
- Many applications in graphics cannot be solved by
brute force - Real-time rendering
- IBR sampling rates, dimensionality explosion
- Inverse rendering, inverse problems
- Computer vision complex lighting, materials
- Need fundamental understanding of nature of
reflection/lighting - Illumination complexity
- Material (view) complexity
- Transport complexity
-
60Overall Summary
- Theoretical analysis tools
- Signal processing, sampling theory
- Low-dimensional subspaces
- Information theory, information-based complexity?
- Practical algorithms
- Real-time rendering with complex lights,view,
transport? - Lighting, Material design?
- Exploit theoretical analysis (sampling rates,
forward/inverse duality, angular/frequency/sparsit
y duality, subspace results, differential
analysis, perception) -