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Consciousness as awareness

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The louse has as many children as possible, ... Unfolding the louse's top-level goals generates subgoals: ... If the louse is hungry then it looks for food and ... – PowerPoint PPT presentation

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Title: Consciousness as awareness


1
ALP agent model that combinesreflective and
intuitive thinking
  • Consciousness as awareness
  • Levels of consciousness can be compiled and
  • sometimes decompiled from one to another
  • Compiling conscious into subconscious thought
  • by reasoning in advance
  • Logic and neural networks
  • The meaning of life

2
Dual Process Theory of Human Thinking
  • Intuitive thinking, which is tacit, opaque and
    automatic, extends perceptual processing to
    subconscious levels of thought.
  • Reflective thinking, which is self-aware and
    controlled, can be used to improve conscious
    thought and communication.
  • Reflective thinking can migrate to the intuitive
    level, e.g. learning to use a keyboard, play a
    musical instrument or drive a car.
  • Intuitive knowledge can sometimes be made
    conscious and explicit, e.g. constructing a
    formal grammar for a natural language, coaching
    sports or developing an expert system.

3
Consciousness in computational logic
  • An agent is conscious
  • when it is aware of what it is doing and why it
    is doing it.
  • Computationally, when an agent is conscious,
  • its behaviour is controlled by a high level
    program, which manipulates symbols that have
    meaningful interpretations in the environment.
  • When the agent is not conscious,
  • its behaviour is controlled by a lower level
    program or physical device, whose structure is
    ultimately determined by the agents interactions
    with the environment.
  • Logically, when an agent is conscious,
  • its behaviour is generated proactively by goals
    and beliefs.
  • When the agent is not conscious,
  • its behaviour is determined reactively by
    (condition-action rules (or input-output
    associations).
  • These rules and associations can be represented
    at different levels in turn,
  • including both a logical, symbolic level and the
    lower, physical level of the agents body itself.

4
Consciousness on the London underground
  • Goal If there is an emergency then I get
    help.
  • Beliefs
  • A person gets help if the person alerts the
    driver.
  • A person alerts the driver
  • if the person presses the alarm signal button.
  • There is an emergency if there is a fire.
  • There is an emergency if one person attacks
    another.
  • There is an emergency if someone becomes
    seriously ill.
  • There is an emergency if there is an accident.
  • There is a fire if there are flames.
  • There is a fire if there is smoke.

5
Compiling by reasoning in advance
  • Use unfolding to reduce the conclusion of the
    top-level goal
  • Goal If there is an emergency then I get
    help.
  • Beliefs
  • A person gets help if the person alerts the
    driver.
  • A person alerts the driver
  • if the person presses the alarm signal button.
  • New goal
  • If there is an emergency
  • then I press the alarm signal button.
  • Unfolding replaces a predicate by its definition,
    doing
  • backward reasoning in advance of the need to
    solve goals.

6
Compiling by reasoning in advance
  • Use unfolding to reduce the conditions of the new
    goal
  • (doing forward reasoning in advance)
  • Goal If there is an emergency then I press the
    alarm signal button.
  • Beliefs
  • There is a fire if there are flames.
  • There is a fire if there is smoke.
  • There is an emergency if there is a fire.
  • There is an emergency if one person attacks
    another.
  • There is an emergency if someone becomes
    seriously ill.
  • There is an emergency if there is an accident.
  • New input-output associations (reactive
    condition-action rules)
  • If there are flames then I press the alarm signal
    button.
  • If there is smoke then I press the alarm signal
    button.
  • If one person attacks another then I press the
    alarm signal button.
  • If someone becomes seriously ill then I press the
    alarm signal button.
  • If there is an accident then I press the alarm
    signal button.

7
Higher-level compared withlower-level
representation
  • The higher-level representation is aware that
  • the goal of pressing the alarm signal button is
    to get help.
  • The lower-level representation is not aware of
    the goal.
  • If something goes wrong,
  • for example if the button doesnt work
  • or the driver doesnt get help,
  • then the passenger might not realise there is a
    problem.
  • Also, if the environment changes,
  • and there are better ways of dealing with
    emergencies,
  • then it would be harder to modify the lower level
    representation
  • to adapt to the change.

8
In Computing
  • Lower-level representations are more efficient.
  • Higher-level representations are more flexible,
  • easier to develop, and easier to change.
  • Typically, the higher-level representation is
    developed first,
  • and then transformed or compiled into a
    lower-level representation.
  • Low-level programs can sometimes be decompiled
    into equivalent higher-
  • level programs.
  • The higher-level representation can then be
    modified and recompiled
  • into a new, improved, lower-level form.
  • Legacy systems, developed directly in low-level
    languages,
  • may not have enough structure to decompile them.
  • But even then it may be possible to approximate
    them
  • with higher-level programs.

9
Feed-forward neural networks can be decompiled
into logic programming form (from Computational
Intelligence, Poole, Mackworth, Goebel, 1998)
inputs hidden units output  
known new reads
short home reads
with strength W if arguably reads
with strength W1 and arguably doesnt
read with strength W2 and W f(2.98
6.88W1 2.1W2)
 
10
  arguably reads with strength W1 if known
with strength W4 and new with strength W5 and
short with strength W6 and home with strength
W7 and W1 f( 5.25 1.98W4 1.86W5
4.71W6 .389W7)   arguably doesnt read with
strength W2 if known with strength W4 and
new with strength W5 and short with
strength W6 and home with strength W7 and
W2 f(.493 - 1.03W4 - 1.06W5 - .749W6 .126W7)
11
In English A person will read a paper if there
is strong reason to read the paper and there is
no sufficiently strong reason not to read the
paper. There is a reason to read the paper if
the author is known to the person, the topic is
new, the paper is short and the person is at
home.There is a reason not to read the paper
if the author is not known to the person, the
topic is old, the paper is long and the person is
not at home.
12

The meaning of life (for a wood louse)
  • A wood louses life is without meaning
  • If its clear ahead, then I move forward.
  • If theres an obstacle ahead, then I turn right.
  • If I am tired, then I stop.

13
But a wood louses life may have hidden meaning
  • Top-level goals The louse stays alive for as
    long as possible and
  • the louse has as many children as possible.
  • Beliefs
  • The louse stays alive for as long as possible,
  • if whenever it is hungry then it looks for food
  • and when there is food ahead it eats it,
    and
  • whenever it is tired then it rests, and
  • whenever it is threatened with attack then it
    defends itself.
  • The louse has as many children as possible,
  • if whenever it desires a mate then it looks for a
    mate
  • and when there is a mate ahead it tries to
    make babies.
  • The louse looks for an object,
  • if whenever it is clear ahead then it moves
    forward, and
  • whenever there is an obstacle ahead and it isnt
    the object then it turns right and
  • when the object is ahead then it stops.
  • The louse defends itself if it makes a
    pre-emptive attack.

14
Deriving an input-output specification by
reasoning in advance
  • Unfolding the louses top-level goals generates
    subgoals
  • whenever the louse is hungry then it looks for
    food
  • and when there is food ahead
  • it eats it, and
  • whenever the louse is tired then it rests, and
  • whenever the louse is threatened with attack then
    it defends itself and
  • whenever the louse desires a mate then it looks
    for a mate
  • and when there is a mate ahead
  • it tries to make babies.
  • The first subgoal can be written as two subgoals
    in the simpler form
  • If the louse is hungry then it looks for food
    and
  • If the louse is hungry and there is food ahead
    then it eats it

15
Sub-goals in simplified form
  • If the louse is hungry
  • then it looks for food, and
  • If the louse is hungry and there is food ahead
  • then it eats it, and
  • If the louse is tired
  • then it rests, and
  • If the louse is threatened with attack
  • then it defends itself, and
  • If the louse desires a mate
  • then it looks for a mate, and
  • If the louse desires a mate and there is a mate
    ahead
  • then it tries to make babies.

16
Sub-goals in simplified form
  • If the louse is hungry
  • then it looks for food, and
  • If the louse is hungry and there is food ahead
  • then it eats it, and
  • If the louse is tired
  • then it rests, and
  • If the louse is threatened with attack
  • then it defends itself, and
  • If the louse desires a mate
  • then it looks for a mate, and
  • If the louse desires a mate and there is a mate
    ahead
  • then it tries to make babies.

17
An input-output specification in reactive,
condition-action rule form (which requires
conflict resolution)
  • If the louse is hungry and it is clear ahead
  • then the louse moves forward.
  • If the louse is hungry and there is an obstacle
    ahead and it isnt food
  • then the louse turns right.
  • If the louse is hungry and there is food ahead
  • then the louse stops and the louse eats the food.
  • If the louse is tired
  • then the louse rests.
  • If the louse is threatened with attack
  • then the louse makes a pre-emptive attack.
  • If the louse desires a mate and it is clear ahead
  • then the louse moves forward.

18
A input-output specification with conflict
resolution compiled into the rules
  • If the louse is threatened with attack
  • then the louse makes a pre-emptive attack.
  • If the louse is hungry and the louse is not
    threatened with attack and it is clear ahead
  • then the louse moves forward.
  • If the louse is hungry and the louse is not
    threatened with attack and there is an obstacle
    ahead and it isnt food then the louse turns
    right.
  • If the louse is hungry and the louse is not
    threatened with attack and there is food ahead
  • then the louse stops and the louse eats the food.
  • If the louse is tired and the louse is not
    threatened with attack and the louse is not
    hungry
  • then the louse rests.
  • If the louse desires a mate and it is clear ahead
    and the louse is not threatened with attack and
    the louse is not hungry and the louse is not
    tired
  • then the louse moves forward.
  • If the louse desires a mate and there is an
    obstacle ahead and it isnt a mate and the louse
    is not threatened with attack and the louse is
    not hungry and the louse is not tired

19
ALP agent that combinesconscious and
subconscous thinking and that is aware of the
meaning of its life


Achievement goal
Maintenance goal
Judge probabilities and utilities
Forward reasoning
Backward Reasoning
Consequences
Consequences
Consequences
Forward reasoning
Decide
Observe
Act
Input-output associations
The World
20
Epilog
  • Modeling Physical Skill Discovery and Diagnosis
    by AbductionIkuo Kobayashi1) and Koichi
    Furukawa2)1) SFC Research Institute, Keio
    University2) Graduate School of Media and
    Governance, Keio University(Received August 25,
    2007)AbstractWe investigate an Abductive Logic
    Programming (ALP) framework to find appropriate
    hypotheses to explain both professional and
    amateur skill performance, and to distinguish and
    diagnose amateur faulty performance. In our
    approach, we provide two kinds of rules motion
    integrity constraints and performance rules.
    Motion integrity constraints are essential to
    formulate skillful performance, as they prevent
    the generation of hypotheses that contradict the
    constraints. Performance rules formulate the
    problem of achieving difficult physical tasks in
    terms of preferred body movements as well as
    preferred muscles usage and preferred posture. We
    also formulate the development of skills in terms
    of default logic by considering the basic skills
    as defaults, and advanced skills as exceptions.
    In this case, we introduce preferences in
    integrity constraints either hard integrity
    constraints to be always satisfied or soft
    integrity constraints which can be ignored if
    necessary. Finally we apply this framework to
    realize skill diagnosis.
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