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EN3515 Lecture 4: Networking and the Internet

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Title: EN3515 Lecture 4: Networking and the Internet


1
EN3515 Lecture 4Networking and the Internet
  • Net Spaces
  • Case Studies
  • Network Hardware
  • Network Software
  • Network Standards/Protocols
  • Internet Communication Strategies
  • Evaluating Good Websites

2
Net Spaces
  • The landscape of Cyberspace
  • The Matrix (main part of cyberspace
  • The Internet
  • FTP space
  • Telnet space
  • Gopher space
  • WAIS space
  • Web space
  • Email space
  • Usenet
  • BITNET
  • Commercial Services
  • Private Nets

3
Cyberspace The Matrix
4
FTP Space
  • The set of all resources accessible through the
    File Transfer Protocol on the Internet. The
    resources include directories of files and
    individual files that might be text or binary
    (executables, graphics, sound, and video) files.
    It is among the oldest spaces on the Net and has
    massive and often obsolete and polluted
    information on it. It is a major distribution
    area for software.
  • Recent trend of Files Transfer on Internet P2P

5
FTP Keyword Searcher
  • There is no way to search the contents of
    documents at FTP sites. The only alternative is
    to use Archie--a tool that indexes the filenames
    at FTP sites and is good for looking for a
    software or shareware program of a particular
    name. Most of these old world Internet
    resources are integrated by WWW today.

6
Telnet Space
  • Telnet is a protocol for remotely logging into a
    remote computer. Many Telnet sites still offer
    valuable and updated information (i.e. card
    catalogs of libraries). Using Telnet, you can
    also access your own e-mail account from a long
    distance.
  • Example
  • Telnet//personal.cityu.edu.hk

7
Gopher Space
  • Gopher, an information system designed at the
    University of Minnesota, is among the oldest
    spaces on the Net. Because of the rise of the
    Web, the Gopher traffic on the Net has declined.
    Here is the mother of all Gophers at the
    University of Minnesota
  • http//www.webopedia.com/TERM/g/gopher.html

8
Gopher Subject Tree
  • A good collection of subject-related Gophers is
    Gopher Jewels. A Web-version is at
  • http//galaxy.einet.net/GJ/index.html
  • The Internet search engine history
  • http//www.galaxy.com/info/history2.html

9
Case Studies
  • Build a peer-to-peer LAN
  • Build a client-server LAN
  • Build New Media Lab LAN
  • From CityU to Internet

10
Build a Peer-to-Peer Network
  • Minimal items needed
  • 2 computers, each with a network card
  • a crossover cable, or a cable and a hub
  • Windows 3.11/95/98 on all computers

(or crossover cable)
Hub
11
The buzz word of peer-to-peer network (P2P) kazaa
  • http//www.download.com 1 download!!
  • Lets do a search on wired.com with kazaa

server
12
Server/Client Network
  • Minimal items needed
  • a server with networking software
  • 2 workstation
  • a hub (or switch)
  • Network cables

Link to outside network(s)
Server
13
New Media Lab LAN (example)
  • Servers
  • NT server primary controller, printer server,
    file server, and secondary Web server
  • Win2000 server primary Web server
  • Workstations
  • 28, running Windows XP, with some of these
    connected to overhead projector, sound system,
    scanners, CD-writers, and video conferencing
    systems

14
The NML LAN (2)
  • Servers, workstations, and printers are connected
    through 100BASE-T cable (100mps) to designated
    ports on LAN switches
  • The Lab LAN is connected to the Internet via
    CityU ATM backbone network (154mps)
  • A router shields the Lab LAN from CityU-EN LAN
    (i.e., making the Lab a subnet of the LAN), to
    separate the resources/broadcast messages between
    the two LANs

15
The NML LAN (3)
CityU Staff LAN
scanner
Internet
EN Staff LAN
V-Con
NT
Unix
Router
24-port Switch
16-port Switch
V-Con
scanner
16
From LANs to Internet
17
From CityU to the Internet
Media Lab
18
Network vs. the Internet
  • Network
  • LAN (private, closed system)
  • WAN (LAN extended to a larger area)
  • Intranet, Extranet, and the Internet
  • Intranet (LAN or WAN using Internet connection)
    Example CityU Portal
  • Extranet (Intranet extended to associates)
  • The Internet (a public, open system)

19
Internet vs. World Wide Web
  • Internet is the physical infrastructure on the
    global scale whereas WWW is one of the following
    protocols (i.e., software standards) that run on
    the Internet
  • http (for WWW)
  • ftp (file transfer protocol)
  • telnet (remote login protocol)
  • gopher (text-based WWW)
  • mailto (e-mail)

20
Networking Standards
  • Protocol for connection
  • TCP/IP (most popular)
  • IPX (Novells proprietary system)
  • NetBIOS/NetBEUI (easy, fast, from Microsoft, for
    P2P LANs)
  • IP Address
  • Classes (c.l.l.l c.c.l.l c.c.c.l)
  • Default gateway (usually the last in the net)
  • Subnet mask (usually 255.255.0.0)

21
IP Address
  • An IP address is a unique identification for any
    computer connected to the Internet.
  • All IP addresses are in the form of x.x.x.x
    (where x has 8 bits ranges from 0 to 255).
  • IP addresses are assigned at levels
  • Global authority Network Solutions, Inc.
  • Local authority the network administrator of
    your organization

22
Classes of IP Address
23
IP Address vs. Internet Address
  • IP address (a 4-quad numeral) identifies a
    computer connected to the Internet (e.g.,
    144.214.44.x for our NT server)
  • Internet address (a literal of any length)
    identifies a Web server (e.g., newmedia.cityu.edu.
    hk for the NT server) or a subdirectory of a Web
    server (e.g., newmedia.cityu.edu.hk/en5611)
  • Web server can be a server or a workstation with
    a fixed IP address and a hardwire connection

24
Dynamic IP Address and Dial-up Connection
  • A dynamic IP address is assigned by a network
    server during the connection time (often through
    a dial-up means)
  • A computer is typically assigned a different
    dynamic IP address each time connected
  • Dial-up connection involves modem-phone line (up
    to 56kps), or ISDN (Integrated Service Digital
    Network, 128kps), or ADSL, xDSL, or cable modem

25
Next Generation of IP Address IPv6
26
IP Address
27
Other trend of WWW
  • Connect to the next PPT file

28
Internet Communication Fundamentals Strategies
  • Effects a communication perspective
  • Unique features of the Internet (Web) as a
    communication medium
  • Web design setting reasonable goals
  • Types of Web design
  • Basic elements of good Web Sites
  • Dos and donts in Web design

29
Effects A Communication Perspective
  • A simple hierarchy of communication effects
  • Behavior (actions, performances)
  • Attitude (beliefs, values, opinions, judgments)
  • Emotion (feelings, likes)
  • Cognition (knowledge, information, thinking
    process)

30
Effective Communication
  • Communication that comes from trusted sources,
    reaches the targeted audience with appropriate
    format (means and channels) and content, and
    achieves the intended goals.

31
Unique Features of Internet as a Communication
Means
  • Although the Internet has inherited some
    features from the traditional media, it is
    distinct in several ways
  • Interactivity
  • Non-linearity (hypertext and hyperlink)
  • Multimedia capability
  • Porous quality (in pieces)
  • Varying speed (connection speed dependent)
  • Varying browsers (IE, Netscape, Mozilla, Opera,
    etc.)
  • Varying display (monitors, mostly 14 and 15)
  • Almost unlimited choices (too many possible
    links!!)

32
The 28.8Kbps Factor
  • About one-third of the people using the Internet
    are connected through 28.8Kbps modems. A bit --
    a contraction of the phrase binary digit --is the
    most elemental unit of computer information,
    either a 1 or a 0. One byte is made up of 8
    bits. Therefore, a 75KB (75,000-byte) file would
    take 20.8 seconds to transfer at 28,800 bits per
    second.

33
Web recent trend
  • From text-based, to more graphically-represented.
    From more passively transfer information, to more
    interactive, or even more immersive
    (immersed)
  • Example http//flysworkshop.net/as/
  • Example http//www.activeworlds.com/ or
    http//www.worlds.com

34
Internet Communication Goals
  • General goals
  • Information
  • Entertainment
  • Service
  • Marketing
  • Persuasion
  • Pure presence

35
Internet Communication Goals(Marketing)
  • Some specific goals in marketing
  • Brand-building
  • Direct marketing
  • Online sales
  • Customer support
  • Market research
  • Content publishing/services

36
Three Major Types of Web Sites
  • Brochureware
  • Show-biz
  • Utilitarian

37
Brochureware
  • Brochureware sites are the most commonly deployed
    ones on the Web. They are normally static,
    non-interactive and boring about-my-business
    sites.

http//www.spam.com/
38
Show-biz
  • Show-biz sites mean two things First, those
    misguided attempts to lure visitors to shows of
    products second, flashy and showy sites that
    feature technical dexterity.
  • Example Liptons margarine http//www.tasteyoulo
    ve.com/

39
Utilitarian
  • Utilitarian sites are those that offer Web
    surfers a genuine service and experience -- an
    interactive information/service utility. Federal
    Expresss (FedEx) site is a classic example.

40
Schools of Web Design
  • Early ASCII text
  • Classic three-part Web page
  • Modern graphic slabs
  • Postmodern fragments
  • Early virtual 2D/3D scene, metaphor

41
Early ASCII Text
  • Influenced by the hierarchical organization
    common in previous information systems such as
    Gopher, FTP and Telnet, the early ASCII design
    style relies heavily on hierarchical organization
    and links to extend meaning. This school is
    obsolete.
  • Example a telnet web page design.

42
Early ASCII Page Example
43
Classic Three-Part Web Page
  • The classic three-part structure of head, body
    and column is popular with the use of graphical
    browsers because the visual impact of a single
    screen has more visual impact that the scrolling
    browsers, such as the Lynx browser.
  • Example our course site

44
Modern Graphic Slabs
  • Marked by the use of graphics to draw attention,
    reveal choices and provide ornament, this style
    runs the gamut of expressions ranging from a
    single-graphic slab to a mixture of graphics and
    text often arranged in a grid to reveal
    functionality.
  • Examples compare whitehouse.gov and amazon.com

45
Postmodern Fragments
  • Instead of conceiving a page as a fixed
    structure, a postmodern style generates a page
    based on user requests by the use of CGI
    programming to dynamically create web pages and
    graphics on the fly.
  • Example HotWired (http//www.hotwired.com/membe
    rs/)

46
Early Virtual Scene
  • The early virtual page involves Virtual Reality
    Modeling Language (VRML) and can be viewed as an
    environment in which the room or the scene
    becomes a unit of attention for the user.
  • VRML
  • Adobe Atmosphere
  • Digital Space
  • Activeworlds..etc.
  • http//www.taj-mahal.net/blackBack.htm

47
Elements of Good Web Sites
  • Good sites are good communities
  • Good sites are relevant (e.g. personalized
    content)
  • Good sites entertain (pleasing)
  • Good sites do not stand alone (linked)

48
Some Dos in Web Design
  • Know your audience
  • Build in interactivity and feedback (when
    necessary)
  • Provide good and user friendly navigation
  • Create consistent, pleasing and efficient look
    and feel
  • Keep files short and small (45KB or below per
    page)
  • Content, content, content
  • Link to most relevant resources
  • Use graphics and multimedia only when they are
    necessary and efficient

49
Some Donts in Web Design
  • Avoid
  • monster page overloaded with information
  • multimedia overkill example1
  • meaningless links
  • clown pants (disorganized pages)
  • KOOL design (overly fancy but empty sites)
  • sukers
  • worst websites

50
Evaluating Standards and Strategies (1)
  • Basic assessment
  • The Internet is an invaluable source of
    information, communication, and interaction. It
    contains diverse information, some of which is
    good and some of which is garbage.

51
Evaluating Standards and Strategies (2)
  • How to evaluate the information on the Net
    depends on the purposes and needs of the user.
  • Some basic needs
  • 1. Factual information 2. Entertainment
  • 3. Socialization 4. Escape/diversion
  • 5. Services 6. Business

52
Evaluating Standards and Strategies (3)
  • Basic standards
  • Accuracy Reliability
  • Authenticity Readability/Ease
  • Authority Utility
  • Accessibility Stability
  • Currency Links
  • Interactivity Security

53
Evaluating Standards and Strategies (4)
  • Some good information providers
  • 1. Academic institutions/experts
  • 2. Tradition mass media
  • 3. Government organizations (i.e., U.S. Census)
  • 4. Major corporations
  • 5. Reputable newsgroups/sites

54
Evaluating Standards and Strategies (5)
  • Some strategies
  • 1. Lists of top (good) sources
  • 2. Frequently visited sources
  • 3. Frequently linked sources
  • 4. Databases provided by professional providers

55
Evaluating Standards and Strategies (6)
  • Ten things to bear in mind
  • 1. Traffic might be heavy.
  • 2. Servers can go down.
  • 3. The Net can go down.
  • 4. Resource names can change.
  • 5. Resources can disappear.
  • 6. Resources can be HUGE.
  • 7. Links can break.
  • 8. Your senses might be overloaded.
  • 9. You might be shocked.
  • 10. You can get sick.
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