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BRANDMAPS

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Adults learn best by doing (not by listening, seeing, or ... varying environmental conditions can be ... Competitive conditions. Six firms competing in ... – PowerPoint PPT presentation

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Title: BRANDMAPS


1
BRANDMAPS
  • Spring 2000
  • Competitive Marketing Strategy

2
Why simulation?
  • Adult learning principle 1
  • Adults learn best by doing (not by listening,
    seeing, or by reading).
  • Non-destructive and low risk exercise
  • Time compression
  • Widely varying environmental conditions can be
    presented

3
How realistic is the simulation to real life?
  • Quite realistic, but not perfect
  • Need to adhere to some rules
  • Underlying models based on academic research
  • Some experimentation is possible

4
Overview
  • Competitive team-based marketing exercise
  • Real competition
  • Process market feedback and learn
  • Prepare marketing strategy and plan
  • Implement and control direction
  • Vaporware product sold through dealers

5
Management decisions
  • Product design and positioning
  • Product line management
  • multiple brands
  • multiple markets
  • Pricing
  • Communications
  • advertising and promotions
  • sales force
  • Research and development
  • Production

6
Decisions
  • Extensive market research reports available
  • Choose which reports to order
  • Order special research
  • Need to balance broad strategies and trends and
    market/financial analysis and details

7
Inputs
  • Advertising - budget, media content, media mix
  • Dealer rebate
  • Price
  • Order market research
  • Plant capacity
  • Product formulation
  • Production (units)
  • Promotion budget and type
  • Research and development
  • Sales force management - commission, salary,
    size, allocation

8
Outputs
  • Firm wide performance
  • Debt-equity ratio
  • Market share
  • Net income
  • Operating efficiency
  • Return on assets
  • Return on investment
  • Revenue
  • Sales volume

9
Outputs
  • Product specific performance
  • Brand quality rating
  • brand satisfaction ratings
  • Customer awareness
  • Dealer availability
  • dealer promotion
  • Product preference
  • Revenue, sales volume and net income
  • perception of products
  • share

10
Logistics
  • Every Friday
  • Teams to submit decisions on a floppy to Sharon
    (responsibility of team captain)
  • Every Saturday (in class)
  • Teams to receive previous quarters financial and
    marketing research results
  • Review and analysis of results

11
Themes you will learn
  • Interrelationship between strategy and tactics
  • Need to plan - at a detailed level
  • Coordination of marketing programs and operations
    capabilities
  • Importance of positioning and product design
  • Balancing all marketing mix
  • competitive and market analysis
  • Information management

12
Objective
  • To win the Competitive Marketing Strategy game
  • Market Share
  • Profits
  • New product launch success
  • New market development success
  • By Design, not Luck !

13
Product Category
  • Vaporware - durable, capital good
  • Used in industry and consumer settings
  • Mature category
  • Five raw materials
  • Syntech (1-99) Compatibility1-9 pt scale
  • Plumbo (1-99)
  • Glomp (1-99)
  • Trimicro (1-99)
  • Fralange (5) Warranty 1-9 pt scale
  • Typical Product specification
  • 40/6/14/15/5/5/5
  • SPGT should be between 70 and 195.

14
Competitive conditions
  • Six firms competing in the industry.
  • All firms start with identical products and
    financial positions.
  • Four markets open at the current time. Each
    market may have different needs.
  • In future, more markets may be opened.

15
  • Every firm may have 3 brands - or formulations
  • Start with 4 markets. Later can go upto 6
    markets.

16
Market Demand
  • There is seasonality. Winter (quarter 1) has low
    demand by 20-30 relative to the summer quarter.
  • Demand is a function of the population, GNP, and
    competitors actions.
  • Customers tradeoff product design
    characteristics, price, and product quality.
  • Customers perceptions and beliefs about the
    brands influence their choice.

17
Markets
  • Four markets
  • Study their market research reports to understand
    the demographic profile of the markets.
  • Common currency
  • Use information in the simulation - Europe may
    not resemble European markets in real life.

18
Law
  • Anti-trust and anti competitive behavior is
    illegal.
  • No price fixing.
  • No discussion of company strategies with
    competitors.

19
Patent laws
  • Closeness sum of absolute difference between
    attributes (7) of two products
  • Closeness should be greater than 7.
  • If a firm bids more and gets a reformulation, it
    has a patent zone of 25. Other products should be
    farther. Each quarter the patent zone will
    decrease by 3 till it reaches 7.

20
  • One reformulation per quarter
  • Costs - 500,000 for minor (1-5 pts) and 2.5
    million for major reformulation (gt5 pts)
  • Can submit 3 formulations each quarter.
  • Bid high to get first priority.
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