RealPlayer and International Development Overview 17th December, 2007 - PowerPoint PPT Presentation

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RealPlayer and International Development Overview 17th December, 2007

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Develop and Internationalise, localise, build, QA and release projects such as: ... do not affect localised, e.g. FirstRun, Pinto, Weatherbug, myGamma, CNNIC ... – PowerPoint PPT presentation

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Title: RealPlayer and International Development Overview 17th December, 2007


1
RealPlayer and International Development
Overview 17th December, 2007
2
Who we are… 19 Developers, Testers, PGMs and
Managers split into four major groups
3
Where were from…
4
What we do…
  • RealPlayer Development\QA
  • Windows\Macintosh\Linux US English builds, non-US
    English builds(UK, APAC, AU\NZ, EU, ROW), Player
    device support, and 9 localized builds.
  • Develop and Internationalise, localise, build,
    QA and release projects such as
  • Application software (PC (Windows\Macintosh\Linux
    ), Mobile, PDA)
  • AU components and support collateral
  • RealArcade and Games
  • General web-properties, emails and IPM campaigns
  • Ecommerce and backend systems materials
  • Accessories
  • Marketing, Legal, Customer Support, Finance, HR,
    internal subsidiary materials
  • Negative QA
  • Ensure that English and\or restricted localised
    changes do not affect localised, e.g. FirstRun,
    Pinto, Weatherbug, myGamma, CNNIC
  • Reverse Localisation Language x to English
  • Customisation OEM builds, Telmex, China and
    Enterprise Players
  • Vendor Management
  • Provide localisation service for any area of
    RN both US and internationally based
  • Internationalisation\localisation advisory
    service to groups considering international
    markets
  • Monitoring\Maintenance\troubleshooting of
    systems such as
  • FirstRun\Sign-In

5
What Were Working On…
  • Applications
  • US RP11 next version Windows, Mac and Linux
  • Localised versions of these
  • Switchboard support for RP11
  • Enterprise Player and Configuration Tool
  • XPI Players for Firefox bundling
  • RAC v2
  • Localising Chinese Games to English
  • Games QA

6
What Were Working On…
  • Web-delivered Systems
  • ECWS integration. ECWS(Ecommerce Web service) is
    built using the Spring framework and is deployed
    as a war file and exposed the web services as
    soap calls on the Jboss servers
  • Creation of new ecommerce front end flow based on
    Java Spring Web Flow framework
  • Migration of existing Roxen based orderpaths to
    Java based new platform
  • Various ongoing orderpath support, such as
    Freedom, SuperPass, RealMusic, RealPlayer Plus,
    Accessory products
  • Inplayer FirstRun upsell and orderpath support
  • Real.com geo-lookup and redirection logic
    maintenance and improvement
  • Various web property redesigns and amendments
  • Various Email and IPM campaigns

7
A picture is worth a thousand words some real
world examples…
8
Windows Player in Japanese…
9
RealMusic in Spanish
10
Macintosh Player in French…
11
Linux Player in Hindi…
12
RealGuide in French
13
The China Player
14
Game in Japanese
15
Freedom
16
Telmex Player
17
Enterprise Player and Configuration Tool
18
Privacy Statement in Russian
19
Simplified Chinese Player for HaoKan
20
My Account in Korean
21
RealArcade in German
22
OrderPath in French
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