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Navigating the Myths and Monsoons of e-Learning with Learner Centered Pedagogy: Business Classes and Beyond

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Title: Navigating the Myths and Monsoons of e-Learning with Learner Centered Pedagogy: Business Classes and Beyond


1
Navigating the Myths and Monsoons of e-Learning
with Learner Centered Pedagogy Business Classes
and Beyond
Dr. Curtis J. Bonk Professor, Indiana
University President, CourseShare http//php.india
na.edu/cjbonk cjbonk_at_indiana.edu
2
Talk Subtitle How to avoid Mickey Mouse Courses
  • Speaker Curt Bonk
  • Alias Mickey Mouse

3
Theres a Storm Brewing!!!
4
The Perfect Storm!
I. Better Technology
II. Learner Demands
III. Better Pedagogy
5
Changes in College Campuses
6
More Active Students Gain More During College
(Kuh, in press)
National Survey of Student Engagement(pronounced
nessie)
7
What about online students?
8
Illinois Virtual Campus
  • 68 Illinois institutions (public and private,
    2-year and 4-year) providing online courses and
    programs
  • (2652) 2700 different online course titles
  • 107 degree and certificate programs

http//www.ivc.illinois.edu/ (Burks Oakley, April
2003)
9
Karen Lazenby (2003), Univ of Pretoria
10
E-Learning Myths.
11
College E-Learning Myths
  1. Either-or decision
  2. Good tools exist
  3. Web no different
  4. College owns course
  5. Put FTF on Web
  1. Cheaper
  2. Better/Improved
  3. Profit is the key
  4. Need to create tools
  5. High dropouts

12
College Myth 2.Pedagogical tools exist to teach
online.
13
College Myth 7.Learning is improved.
After e-learning
Before e-learning
14
Instructor E-Learning Myths
  1. They are young
  2. Use latest tech
  3. Teach same
  4. Just more training
  5. Time equal
  1. Will not share
  2. Are loyal
  3. Not affected by this
  4. Can wait it out
  5. Teach for free online

15
Instructor Myth 1 They are Young
16
Instructor Myth 3. Instructors can teach the
same way they always have.
Poor Instructors Good Instructors
  • Little or no feedback given
  • Always authoritative
  • Narrow focus of what was relevant
  • Used ultimate deadlines
  • Provided regular feedback
  • Participated as peer
  • Allowed perspective sharing
  • Tied discussion to grades.

Vanessa Dennen (2001) Research 9 Online
Courses (sociology, history, communications,
writing, library science, technology, counseling)
17
Four Key Hats of Instructors
  • Technicaldo students have basics? Does their
    equipment work? Passwords work?
  • ManagerialDo students understand the assignments
    and course structure?
  • PedagogicalHow are students interacting,
    summarizing, debating, thinking?
  • SocialWhat is the general tone? Is there a
    human side to this course? Joking allowed?
  • Other firefighter, convener, weaver, tutor,
    conductor, host, mediator, filter, editor,
    facilitator, negotiator, e-police, concierge,
    marketer, assistant, etc.

18
Still More Hats
  • Assistant
  • Devils advocate
  • Editor
  • Expert
  • Filter
  • Firefighter
  • Facilitator
  • Gardener
  • Helper
  • Lecturer
  • Marketer
  • Mediator
  • Priest
  • Promoter

19
Instructor Myth 7.College Instructors are Loyal.
20
Student E-Learning Myths
  1. Anytime, anywhere
  2. Easy
  3. Can cram
  4. Procrastinate ok
  5. Less social
  1. Can hide
  2. To many off-task
  3. Domination
  4. Dont care
  5. More excuses ok

21
Lets brainstorm comments (words or short
phrases) that reflect your overall attitudes and
feelings towards online teaching
22
Student Myth 2 Its EasyStudent comments from
The Online Teacher, TAFE, Guy Kemshal-Bell
(April, 2001)
  • Positive Side intense, challenging, emotional,
    dynamic, addictive, fun, stimulating, flexible,
    empowering, intellectually stimulating.
  • Less-Positive Side Time-consuming, frustrating,
    little feedback, isolating, bewildering, a lot to
    grapple with.
  • Professors say exciting, fun, challenging,
  • demanding, time consuming

23
Reflect for a moment on your e-learning myths???
24
3 E-learning Storms are Approaching
25
Storm 1 Technology
  • Many faculty members are still concerned whether
    the technology is simple and reliable enough to
    use for more-sophisticated learning tasks.
    Increasingly, however, better software is
    emerging that engages students in more effective
    learning.
  • Online Technology Pushes Pedagogy to the
    ForefrontFrank Newman J. Scurry, Chronicle of
    Higher Ed, July 13, 2001, B7.

26
E-Learning Technologies of Future?
  1. Assistive Technologies
  2. Learning Communities
  3. Digital Portfolios
  4. Electronic Books
  5. Instructor Portals
  6. Intelligent Agents
  7. Online Exams and Grade Books
  8. Online Games and Simulations
  1. Online Language Learning
  2. Online Mentoring
  3. Pedagogical Courseware
  4. Peer-to-Peer Collaboration
  5. Reusable Learning Objects
  6. Virtual Worlds/Reality
  7. Wearable Computing
  8. Wireless Technology and Handheld Devices

27
4. Electronic Books
28
15. Wearable Computing
29
16. Wireless Technology
30
Timeout for a break from our sponsors
31
Storm 2E-Learner Demands
32
Student Hated Ed Psych OnlineIndiana Daily
Student, March 5, 2003
  • Mainly technology problems, somewhat lack of
    interaction and bored

33
So What Do Students Want?
  1. Relevant Information
  2. Organization and Structure
  3. Clear Expectations
  4. Modeling and Guidance
  5. Prompt and Informative Feedback
  6. Personal Touch and Caring
  7. Address Diverse Needs More Visual Lrng
  8. Application to Their Job Setting
  9. Choice and Challenge
  10. Success

34
Storm 3 Pedagogy
35
There are many problems online
36
Traditional Teaching will NOT Work Online!!!
  • Supposed sage, manager, conveyer
  • King of the mountain, sets the agenda
  • Learner is a sponge
  • Passive learning discrete knowledge
  • Objectively assess, competitive
  • Text- or teacher-centered, transmission model
  • Lack interconnections inert
  • Squash student ideas

37
Too Often Shovelware is encouraged!
  • This form of structure encourages teachers
    designing new products to simply shovel
    existing resources into on-line Web pages and
    discourages any deliberate or intentional design
    of learning strategy. (Oliver McLoughlin,
    1999)

38
Learner-Centered on Web (Bonk Cummings, 1998)
  • 1. Safe Lrng Community 6, 11
  • 2. Foster Engagement 1- 6, 11.
  • 3. Give Choice 8, 9, 12
  • 4. Facilitate Learning 2, 9, 11.
  • 5. Offer Feedback 3, 6, 8, 11, 13.
  • 6. Apprentice Learning 3, 6, 7-9, 11, 13.
  • 7. Use Recursive Tasks 1, 3, 8-9, 10, 13.
  • 8. Use Writing Reflection 3, 8, 12-13.
  • 9. Build On Web Links 2-4, 8-9, 12-14.
  • 10. Be Clear Prompt Help 2, 9, 11, 14.
  • 11. Evaluate Dimensionally 1-5, 14.
  • 12. Personalize 6, 8, 10-13.

39
Active Learning Principles
  • 1. Authentic/Raw Data
  • 2. Student Autonomy/Inquiry
  • 3. Relevant/Meaningful/Interests
  • 4. Link to Prior Knowledge
  • 5. Choice and Challenge
  • 6. Teacher as Facilitator and Co-Learner
  • 7. Social Interaction and Dialogue
  • 8. Problem-Based Student Gen Learning
  • 9. Multiple Viewpoints/Perspectives
  • 10. Collab, Negotiation, Reflection

40
(No Transcript)
41
Three Most Vital SkillsThe Online Teacher, TAFE,
Guy Kemshal-Bell (April, 2001)
  • Ability to engage the learner (30)
  • Ability to motivate online learners (23)
  • Ability to build relationships (19)
  • Technical ability (18)
  • Having a positive attitude (14)
  • Adapt to individual needs (12)
  • Innovation or creativity (11)

42
Intrinsic Motivational Terms?
  1. Tone/Climate Psych Safety, Comfort, Belonging
  2. Feedback Responsive, Supports, Encouragement
  3. Engagement Effort, Involvement, Excitement
  4. Meaningfulness Interesting, Relevant, Authentic
  5. Choice Flexibility, Opportunities, Autonomy
  6. Variety Novelty, Intrigue, Unknowns
  7. Curiosity Fun, Fantasy, Control
  8. Tension Challenge, Dissonance, Controversy
  9. Interactive Collaborative, Team-Based, Community
  10. Goal Driven Product-Based, Success, Ownership

43
Intrinsic Motivation
  • innate propensity to engage ones interests and
    exercise ones capabilities, and, in doing so, to
    seek out and master optimal challenges
  • (i.e., it emerges from needs, inner strivings,
    and personal curiosity for growth)

See Deci, E. L., Ryan, R. M. (1985). Intrinsic
motivation and self-determination in human
behavior. NY Plenum Press.
44
1. Tone/Climate Ice Breakers
  • A. Eight Nouns Activity
  • 1. Introduce self using 8 nouns
  • 2. Explain why choose each noun
  • 3. Comment on 1-2 peer postings
  • B. Coffee House Expectations
  • 1. Have everyone post 2-3 course expectations
  • 2. Instructor summarizes and
  • comments on how they might be met

45
2. Feedback A. Critical/Constructive Friends
  • Assign a critical friend (based on interests?).
  • Post weekly updates of projects, send reminders
    of due dates, help where needed.
  • Provide criticism to peer (i.e., what is strong
    and weak, whats missing, what hits the mark) as
    well as suggestions for strengthening.
  • In effect, critical friends do not slide over
    weaknesses, but confront them kindly and
    directly.
  • Reflect on experience.

46
2. FeedbackB. Requiring Peer Feedback
  • Alternatives
  • 1. Require minimum of peer comments and give
    guidance (e.g., they should do)
  • 2. Peer Feedback Through Templatesgive templates
    to complete peer evaluations.
  • 3. Have e-papers contest(s)

47
3. EngagementA. Electronic Voting and Polling
  • 1. Ask students to vote on issue before class
    (anonymously or send directly to the instructor)
  • 2. Instructor pulls our minority pt of view
  • 3. Discuss with majority pt of view
  • 4. Repoll students after class

48
3. EngagementB. Double-Jeopardy Quizzing
  • Gordon McCray, Wake Forest University, Intro to
    Management of Info Systems
  • Students take objective quiz (no time limitnot
    graded)
  • Submit answer for evaluation
  • Instead of right or wrong response, the quiz
    returns a compelling probing question, insight,
    or conflicting perspective (i.e., a
    counterpoint)--forces reflection!
  • Students must commit to a response but can use
    reference materials
  • Correct answer and explanation are presented

49
4. MeaningfulnessA. Job interviews Internships
  1. Learners interview someone about their job and
    post to the Web or Instructor provides reflection
    or prompt for job related or field observations
  2. Reflect on job setting or observe in field
  3. Record notes on Web and reflect on concepts from
    chapter
  4. Respond to peers
  5. Instructor summarizes posts

50
5. ChoiceA. Multiple Topics or Tasks
  • Generate multiple discussion prompts ask
    students to participate in 2 out of 3
  • Provide different discussion tracks (much like
    conference tracks) for students with different
    interests to choose among

51
5. ChoiceB. Discussion Starter-Wrapper (Hara,
Bonk, Angeli, 2000)
  • Starter reads ahead and starts discussion and
    others participate and wrapper summarizes what
    was discussed.
  • Start-wrapper with roles--same as 1 but include
    roles for debate (optimist, pessimist, devil's
    advocate).
  • C. Alternative Facilitator-Starter-Wrapper
    (Alexander, 2001)
  • Instead of starting discussion, student acts as
    moderator or questioner to push student thinking
    and give feedback

52
6. Variety A. Just-In-Time-Teaching
  • Gregor Novak, IUPUI Physics Professor (teaches
    teamwork, collaboration, and effective
    communication)
  • Lectures are built around student answers to
    short quizzes that have an electronic due date
    just hours before class.
  • Instructor reads and summarizes responses before
    class and weaves them into discussion and changes
    the lecture as appropriate.

53
7. CuriosityA. Synchronous Chats
  • Find article or topic that is controversial
  • Invite person associated with that article
    (perhaps based on student suggestions)
  • Hold real time chat
  • Pose questions
  • Discuss and debrief
  • B. Alternative Séance

54
8. Tension Role Play
  • A. Assume Persona of Scholar (or famous
    personality)
  • Enroll famous people in your course
  • Students assume voice of that person for one or
    more sessions
  • Post a 300-700 word debate to one or more of the
    readings as if you were that person. Enter
    debate topic or Respond to debate topic
  • Respond to rdg reflections of others or react to
    own

55
Role 3 Conqueror or Debater/Arguer/Bloodletter
  • Takes ideas into action, debates with others,
    persists in arguments and never surrenders or
    compromises nomatter what the casualties are when
    addressing any problem or issue.

56
Role 12 Slacker/Slough/Slug/Surfer Dude
  • In this role, the student does little or nothing
    to help him/herself or his/her peers learn.
    Here, one can only sit back quietly and listen,
    make others do all the work for you, and
    generally have a laid back attitude (i.e., go to
    the beach) when addressing this problem.

57
9. InteractiveA. Symposia of Experts or Press
Conference
  1. Find topic during semester that peaks interest
  2. Find students who tend to be more controversial
  3. Invite to a panel discussion on a topic or theme
  4. Have them prepare statements
  5. Invite questions from audience (rest of class)
  6. Assign panelists to start

58
10. Goal DrivenA. Team Products and Gallery Tours
  • Team or Course White Paper, Business Plan, Study
    Guide, Glossary, Journal Have students work in
    teams to produce a product and share with other
    groups
  • Post work to online gallery. Expert Review and
    rate projects (authentic audience)

59
The Perfect Storm.1. Innovative Technology2.
Demanding Learners3. Creative Pedagogy
60
So, which direction do we go?
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