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AR

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AR Authoring for Urban Planning and Product Design VR-NET Seminar on Virtual Reality Visualisation and Modelling of Cities and Terrains Northumbria University, 28th ... – PowerPoint PPT presentation

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Title: AR


1
AR Authoring for UrbanPlanning
and Product Design
VR-NET Seminar on Virtual Reality Visualisation
and Modelling of Cities and Terrains Northumbria
University, 28th January 2005
  • Eng. Pedro Santos
  • pedro.santos_at_iscte.pt
  • Prof. Miguel Dias
  • miguel.dias_at_iscte.pt
  • ADETTI/ISCTE/Portugal - Jan 2005
  • This work is part of an Msc thesis in
  • Computer and Telecom. Engineering Computer
    Graphics

www.adetti.pt
www.iscte.pt
www.magic-reality.com
2
Summary
  • State-of-the-art
  • Tangible interaction for Architectural and
    Industrial Design
  • Authoring tools for AR Design applications
  • The Performance Plaza AR authoring tool
  • User requirements
  • System architecture
  • Conclusion

3
State-of-the-art
Tangible interaction for Architectural
and Industrial Design
4
Augmented Urban Planning Workbench Overlaying
Drawings, Physical Models and Digital Simulation
Hiroshi Ishii, John Underkoffler Dan Chak, Ben
Piper MIT Media Laboratory Eran Ben-Joseph, Luke
Yeung, Zahra Kanji MIT School of Architecture
and Planning
  • Luminous Table Augmented Reality Workbench
    that integrates multiple forms of physical and
    digital representations.
  • 2D drawings, 3D physical models, and digital
    simulation are overlaid into a single information
    space in order to support the urban design
    process.

5
Inexpensive Non-Sensor Based Augmented Reality
Modeling of Curves and Surfaces in Physical Space
  • Augmented reality system where a user can model
    surfaces with his hands, and without expensive
    sensing systems.
  • The system uses computer vision based methods for
    the tracking of the users head and hand
    position.
  • Using a glove and the tracking system, the user
    can draw smooth lines or surfaces with her hands
    in a physical space.

Adrian David Cheok, Neo Weng Chuen Edmund and Ang
Wee Eng National University of Singapore
6
MagicCup A Tangible Interface for Virtual
Objects Manipulation in Table-Top AR
  • City-planning system based on augmented reality
    with tangible interface.
  • Tangible interface for virtual object
    manipulation in table-top augmented reality based
    on ARToolKit.
  • User holds a transparent cup upside down and can
    pick up, move or delete a virtual object by using
    it.

Hirokazu Kato, Keihachiro Tachibana, Masaaki
Tanabe, Takeaki Nakajima, Yumiko Fukuda. Osaka
University, Hiroshima City University, Knack
Images Production Center, Hiroshima Institute of
Technology
7
Interactive Mediated Reality
  • Mediated reality describes the concept of
    filtering our vision of reality, typically using
    a head-worn video mixing display.
  • Proposes a generalized concept and new tools for
    interactively mediated reality.
  • First prototype system for painting, grabbing and
    glueing together real and virtual elements.

Raphael Grasset, Jean-Dominique
Gascuel iMAGIS/GRAVIR France Dieter
Schmalstieg Vienna University of
Technology Vienna, Austria
8
Collaborative Augmented Sketching
  • Software prototype using AR Toolkit for
    collaborative augmented reality sketching in
    architectural design.
  • Non-intrusive interaction technique developed for
    this prototype.
  • Sketching and distribution mechanisms are
    discussed and illustrated.

Hartmut Seichter Department of Architecture The
University of Hong Kong
9
Collaborative Mixed Reality Visualization of an
Archaeological Excavation
  • VITA (Visual Interaction Tool for Archaeology)
    tool.
  • Experimental collaborative mixed reality system
    for offsite visualization of an archaeological
    dig.
  • System allows multiple users to visualize the dig
    site in a mixed reality environment.
  • Tracked, see-through, head-worn displays are
    combined with a multi-user, multi-touch,
    projected table surface, a large screen display,
    and tracked hand-held displays.

Hrvoje Benko, Edward W. Ishak, Steven
Feiner Columbia University
10
State-of-the-art
Authoring tools for AR Design applications
11
Mix It
  • ADETTI.
  • Visual interface for authoring AR/MR.
  • Magic Book metaphor. Books are made of markers
    and associated 3D models.
  • Editor AR Viewer.
  • Virtual Flashlight live demo.

12
AMIRE
  • A Mixed Reality Authoring tool.
  • The main objective of AMIRE is to enable
    non-expert researchers
  • to use Mixed Reality (MR) for their applications
  • to create and modify these MR applications with
    the support of dedicated tools that foster an
    efficient authoring process for MR.
  • http//www.amire.net/

13
Authoring of a Mixed Reality Assembly Instructor
for Hierarchical Structures
  • Mixed Reality based step-by-step furniture
    assembly application.
  • Context related actions are given to the user to
    install elements.
  • Intuitive way for authors to create new MR based
    assembly instructions.

Jurgen Zauner, Michael Haller, Alexander
Brandl Upper Austria University of Applied
Sciences (MTD), Austria Werner
Hartmann Institute for Applied Knowledge Processin
g (FAW), Austria
14
DART The Designers Augmented Reality Toolkit
  • Designers Augmented Reality Toolkit (DART).
  • Allows users to easily create augmented reality
    (AR) experiences.
  • Can be used by technologists, designers and
    students alike.
  • Rapidly prototype AR applications without
    extensive programming and content creation as
    well as knowledge of technical topics involving
    cameras, trackers, and 3D geometry.
  • http//www.gvu.gatech.edu/dart/

Blair MacIntyre, Maribeth Gandy, Jay Bolter,
Steven Dow, Brendan Hannigan Georgia Institute of
Technology, Atlanta, GA
15
Immersive Authoring of Tangible Augmented Reality
Applications
  • New approach for authoring tangible augmented
    reality applications, called immersive
    authoring.
  • Allows the user to carry out the authoring tasks
    within the AR application being built.
  • The development and testing of the application
    can be done concurrently throughout the
    development process.

Gun A. Lee a Claudia Nelles ß Mark Billinghurst ß
Gerard Jounghyun Kim a a Pohang University of
Science and Technology ß New Zealand, University
of Canterbury
16
DesignAR
  • DesignAR allows a way of authoring augmented
    reality environments without needing to write
    code in C or other programming languages.
  • The environment centers around Touch Designer, a
    commercial 3D modelling package by Derivative.
  • http//www.mis.atr.co.jp/rodney/designAR/index.ht
    m

Rod Berry ATR Media Information Science
Laboratories
17
The Performance Plaza AR authoring tool
18
User requirements
  • Project partner (User Requirements)
  • NOA - Design agency in Germany.
  • Develops modern 3D products in the context of
    market, communication, technology and production.
  • Specification of the core technology MxToolkit
  • Handles user interaction, hardware interfaces,
    system management, etc
  • Independent of application to be developed
    provides generic programming language mechanisms
    for VR/AR/MR applications.
  • Specification of a new AR authoring tool
    Performance Plaza
  • Based in MxToolkit.
  • Geared towards designers and 3D artists.
  • Proposes a visual and intuitive new
    Human-Computer Interaction technique.
  • Two different work paradigms design and
    presentation
  • Design interactively prepare 3D models for
    presentation.
  • Presentation show and interact with 3D animated
    models in AR.

19
User requirements
  • Design phase
  • Highlight and select subscenegraphs of 3D models.
  • Transform, measure, cut and change appearance of
    models.
  • Insert text and voice anotations.
  • Allow model version control based in product
    development timeline. E.g. problem level model,
    concept level model, design level model,
    realization level model.
  • With these operations author a powerpoint-style
    3D presentation
  • Timeline based.
  • Users (designer, architect, engineer, marketeer)
    actions trigger events.
  • Create automatic or event-based animations.

20
User requirements
  • Presentation phase
  • Users interact with models (view, pick, move
    around, etc).
  • Arrange models in a life-situation.
  • Show or hear, select and change text and voice
    annotations.
  • See/switch between time-related and
    speciality-related (architect, designer,
    engineer, marketeer) model versions.
  • Launch presentation prepared in Design phase
    trigger events and animations.

21
System architecture
  • Hardware
  • Peripherals webcam(s), microfone, speaker.
  • Input devices human hand, AR fiduccial
    marker(s), keyboard (or equivalent for text
    anotations).
  • Output devices computer monitor, HMD, Paycheck
    screen.
  • Software

22
System architecture
  • Physical set-up Paycheck, the movie.

23
AR Authoring for Urban Planning and Product Design
Thank you for your attention!
Eng. Pedro Santos Prof. Miguel Dias
pedro.santos_at_iscte.pt miguel.dias_at_iscte.pt ADET
TI/ISCTE/Portugal - Jan 2005
www.adetti.pt
www.iscte.pt
www.magic-reality.com
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