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Making Multimedia Skills and Training Chapter 2

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Making Multimedia Skills and Training Chapter 2 & 3 By John Sullivan Spring 2003 The Stages of a Project Planning and costing Designing and producing Testing ... – PowerPoint PPT presentation

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Title: Making Multimedia Skills and Training Chapter 2


1
Making MultimediaSkills and TrainingChapter 2
3
  • By John Sullivan
  • Spring 2003

2
The Stages of a Project
  • Planning and costing
  • Designing and producing
  • Testing
  • Delivering

3
Multimedia Application Design Considerations
  • Program Objectives
  • Target audience
  • Content
  • Building Blocks used
  • Interactivity
  • User response
  • What equipment is needed?

4
1. Multimedia Application Goals and Objectives
  • What is the Purpose of the proposed application?
  • What are you trying to accomplish?
  • What is the expected result?

5
2. Defining the Target Audience
  • Age and Educational level
  • Organization culture
  • Audience needs and experience
  • Users level of expertise
  • Logos and preferred colors
  • Cultural composition
  • Psychological profile
  • Know your Audience

6
3. Program Content
  • Program objective
  • Mode of delivery (presentation, tutorial, kiosk,
    Internet)
  • Program content can be defined as the specific
    message, data, facts, or information to be
    presented through the multimedia application.
  • Multimedia Building Blocks
  • Which should be used when and why?

7
4. The Applications Intended Use
  • Individual Use
  • Extensive Text
  • Scrolling Text Fields
  • Audio
  • Interactivity
  • Group Presentations
  • Text
  • Audio
  • Interactivity
  • Colors

8
5. Navigation
  • Branching
  • Linear
  • Hierarchical
  • Nonlinear
  • Composite

9
6. Determining the Degree of Interactivity
  • Feedback?

10
Hardware
  • Different Platforms
  • Macintosh OS
  • Windows

11
Software
  • Lots
  • See Multimedia Web Page

12
Creativity
  • Before beginning a multimedia project, you must
    first develop a sense of its scope and content.
    Let the project take shape in your head as you
    think through the various methods available to
    get your message across to your viewers.
  • The most precious asset you can bring to the
    multimedia workshop is your creativity.

13
The Multimedia Development Team
  • Macromedia Showcase
  • However you define multimedia developers, they
    come from all corners of the computer, art,
    literary, film, and audio worlds. (Tay Vaughan)
  • Consider Leonardo da Vinci, the Renaissance man
    who was scientist, architect, builder, creative
    designer, craftsman, and poet folded into one.
    To produce good multimedia you will need a
    similar diverse range of skills.
  • Detailed knowledge of computers, text, graphic
    arts, sound, and video.
  • A good liberal arts education

14
Who are Multimedia Developers?
  • Computer science experts
  • Graphic artists
  • Literary artists
  • Film and audio specialists

15
Teams Members
  • Producer
  • Content specialists
  • Instructional designer
  • Script Writer
  • Multimedia architect or Multimedia Designer
  • Computer graphic artist
  • Audio and video specialist
  • Computer programmer
  • Interface Designer
  • The sum of the parts
  • Team building

Showcase
16
Members of the Team
  • Project Manager
  • Responsible for overall development
  • Manages budgets, schedules, and personnel
  • Keeps the team focused

17
Members of the Team
  • Project Manager
  • Multimedia Designer
  • Designs and assembles the project
  • Prepares the project blueprint
  • Delivers the project

18
Members of the Team
  • Project Manager
  • Multimedia Designer
  • Interface Designer
  • Designs the interface
  • Organizes content around the interface

19
Members of the Team
  • Project Manager
  • Multimedia Designer
  • Interface Designer
  • Writer
  • Video Specialist
  • Audio Specialist

20
Members of the Team
  • Multimedia Programmer
  • Implements the project
  • Produce customized delivery systems
  • Train other team members

21
Members of the Team
  • Multimedia Programmer
  • Web Producer
  • Prepare the project for online consumption
  • Coordinate and host the Web server
  • Manage and support the Web site

22
Team Building
  • Team members must be team players
  • Encourage communication
  • Tailor the group dynamic to the personalities in
    the group

23
The End
  • John Sullivan
  • Modified January 2003
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