Title: Ben Bachmair University of Kassel, Germany MLearning Symposium wle at the IoE
1Ben BachmairUniversity of Kassel,
GermanyM-Learning Symposium wle at the IoE
- Development of Mass Communication
- and
- Media Related Activity Patterns
-
- Data and Patterns from German Empirical Research
2Content
- 1. Examples and possible tasks, didactic frame,
general trends in media technology and mass
communication - 2. Results from the mass communication research
and media in everyday life - Longitudinal Study since 1964, study No 7 from
2005 without children, audience over 14 - JIM Youth and (Multi-)Media
- Construction of the world of living Bravo
Factor Youth 6. - Lifestyle and social milieus, Sinus-Milieus 2001
2006 - Media literacy in everyday life, Typology of
media activities of young people
3- 3. Results from the research on activity
patterns in relation to specific media - TV, internet, (digital games for further
investigation) - -Childrens Worlds 2002 by SuperRTL
- -Typology for TV and internet use
41. Example and possible Tasks
- Example Podcast Why does the soap clean?
5Podcast Why does the soap clean?didactic
context school TV and school radio
6Weight control
7A German taxonomy for didactic functions of
media
- Media as teaching or learning devices in the hand
of the teacher or student. - Example a map for geography or a text book for
language learning - (B) Media as defined bricks within a teaching
unit media as element in a scholastic system - Example the podcast Why the soap cleans?
- (C) Media provide learning situations
- Example composing and using ringtones for a
classroom concert
8My idea of everyday life literacy for the media
(Alltagsmedienkompetenz)
- Media for scholastic purposes follow the media
development in everyday life - Which structures of the everyday life with media
form which didactic function of the media? - What kind of structures and competencies are a
prerequisite for successful media use in relation
to the three didactic functions?
9The long ranging trend of the media technological
- (a) progress of individual disposal and
usability individual mobility, minimal size
within network structures like the internet - (b) minimalized technological and functional
changes just within the cultural streams, e.g. on
the basis of type writer, television, telephone. - (c) technological and cultural innovations has to
be part of everyday life. The logic of everyday
life moulds the scholastic functions of m-devices
10Conclusion and tasks
- Mobile phone, hand helds, iPods, mp3-player etc.
and their related genres will develop within the
already existing patterns of mass communication
and society. - Everyday life is the main sphere of media use.
- Task Which date on media development, media use
and everyday life are available and what
development can be extracted from these data to
forecast? - Which development correlates with didactic
functions (A) teaching and learning devices, (B)
element with a defined function with a didactic,
scholastic system, (C) providing learning
situation? - Task Action patterns for TV, Internet (digital
games)
11Selected resultsMass communication research and
media in everyday lifeLongitudinal Study since
1964, study No 7 from 2005 without children,
audience over 14
12Basic time structure of everyday life media
time budget
- Regeneration (recovering) sleeping, eating,
health care etc. - Mo Sunday 30 Mo Fr 28
- Media use in 200074 min in 200581 min plus 7
min - Production (e.g. working, driving to the office)
- Mo Sunday 31 Mo Fr 35
- Media use in 2000140 min in 2005175 min plus
35 min - Leisure time
- Mo Sunday 39 Mo Fr 37
- Media use in 2000258 min in 2005300 min plus
42 min
13Media trendsetter (2005)6 of the population
with the highest score in media use and media
equipment
- Trend to non-linear media use.
- Non-linear media use outside of the
traditional broadcasting, which provides
programme in a linear way. - MP3-player, iPod
- average use 26,2
- media trendsetter 75,1
14Agenda setting relevant issues of the society
are in the foreground and not entertainment.
15Social and gender bias
- Children from non-trendsetters have less
experiences in non-linear media - Youth and (Multi)Media (JIM)
- Social bias There remains a remarkable portion
of children with reduced access to the
individually programmable and mobile media
devices. Tendency to exclude children and young
people from the social groups with low income and
distance to scholastic education. - Gender
- girls more CD-player, radio, audio cassette
recorder, video recorder, digital cameras - boys more computer/ laptop, devices for digital
games, internet access
16Medienpädagogischer Forschungsverbund Südwest
(Hrsg.) JIM 2006. Jugend, Information,
(Multi-)Media. Basisstudie zum Medienumgang 12-
bis 19-Jähriger in Deutschland. 2006.
http//www.mpfs.de
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18Genres mp3-player (non-linear medium) and radio
(linear medium)
- mp3-player 94 use mp3 just to listen music.
- Radio
- But the radio preferences include news, comedy,
information on regional events, coverage of
regional relevance, sport (gender differences !),
concerts etc, information with relevance for
Internet or computer games.
19Mobile phonesGenres
Branchenportrait Der Markt für Mobile
Entertainment in Berlin-Brandenburg. Erstellt
von Dr. Klaus Goldhammer, Michael Lessig, Anja
Martick. Goldmedia GmbH Media Consulting
Research. Oranienburger Str. 27, 10117 Berlin,
für die Medienboard Berlin-Brandenburg GmbH,
Koordination Neue Medien, August-Bebel-Str.
26-53, 14482 Potsdam-Babelsberg. Berlin, 06.
Februar 2006
20Construction of the world of living
- Bravo Faktor Jugend 6. Lebenswelten und Konsum.
- Bauer Media AG. Oktober 2002. www.bauermedia.com
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23Construction of the life world by lifestyle as
milieus From class or other hierarchal vertical
stratification of society to a horizontal
segmentation of the society by means of milieus
- Sinus-Milieus im Fernsehpanel, Das
gesamtdeutsche Modell. AGF-Geschäftsstelle
Eschersheimer Landstraße 2527, 60322
Frankfurt/Main,http//www.agf.de Sinus
Sociovision Ezanvillestraße 59, 69118
Heidelberg, http//www.sociovision.com GfK
Fernsehforschung Nordwestring 101, 90319
Nürnberg, http//www.gfk.de
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26Experimentalists 189 minutes TV per day
27Milieus and Genres preferences of children
- Children from the milieus with orientation to
modernity and individuality - - watch less TV (like their parents)
- - watch less small private TV channels
- - prefer traditional childrens TV formats like
the Sendung mit der Maus - - prefer fiction programmes like Akte x- die
unheimlichen Fälle des FBI. - Children with a higher orientation to the
traditional values prefer a bit more information
programmes
28Provisional summary Media in everyday life
- Time
- Increase of daily media use of ca. 100 minutes
leads to high competition between media within
leisure time and production time. It is necessary
to deliver genres for m-learning which are made
for leisure time or regeneration time. Good
chances for the weight control software on the
mobile phone and the short podcast video Why
does the soap clean. M-learning genres in the
format of games should be used together with the
mobile phone (see below genre).
29Social status and milieu, expected biases
- Trendsetter prefer non-linear media. One can
expect a retardation of m-learning for children
from traditional and lower milieus with lower
status. - TV is going to be the leading medium, more or
less, for social groups and milieus with less
orientation to and flexibility for modernity and
with lower social status. This will influence
daily time structures and genre experiences. - In the future elements of the Childrens TV
programme Sendung mit der Maus possibly will be
a good introduction for the non-modern with lower
social status.
30- Genres
- Tend setter prefer socially intelligent and valid
genres. - Recently preferred mobile devices (mp3-player,
mobile phone) support music, mobile phone
additionally short texts and games. Good chances
for the classroom orchestra with ring tones. - Consumers life world of young people
- The life world is an amalgamation of typical
issues of the youth, peer groups and commodities.
- For the higher age group the mobile phone is more
important, but the importance of TV and printed
material like magazines decreases.
313. Activity patterns in relation to specific
media TV, internet
3.1 Patterns of the childrens world, education,
media use and modes of activities
- Super RTL Medienforschung Kinderwelten 2002.
Studienbericht Köln (RTL Disney Fernsehen GmbH
Co. KG). Durchführung der Studie IJF Institut
für Jugendforschung, München. Datenanalyse und
Redaktion des Studienberichtes Transferzentrum
Publizistik und Kommunikation, München
32- The research project was focus on four kinds of
patterns - (a) activity patterns in leisure time different
levels of activity and external orientation
level of activities low / high - (b) patterns of emotions and feelings.
- (c ) patterns of social and self experiences
- (d) patterns of the social and organised worlds
of children
33Activity patterns of children in leisure time
(SRTL Kinderwelten 2000, page 58)The two main
dimension of activities - Orientation to the
outer world / orientation to the inner world -
Level of activities.
34- The passives, with few of their own activities,
however with a great deal of action-rich
television consumption, - The play-children with many toys and fairy
tales, - The intellectuals who concentrate on more
knowledge, in order to receive an
achievement-oriented advantage. - The gamer with their plethora of games, fun,
and excitement, - The unnoticeable with their love of animals and
openness to new things, - Fun and Action Kids who are young, dynamic,
and rarely alone, - The All-rounder, who look for leadership and
have corners and edges.
35An essential question for m-learning
- M-learning devices, genres and didactic methods
- Are they attractive for the all 7 activity
patterns? - Do they support all 7 activity patterns?
36Patterns of the social and organised worlds of
children
37Relation between the activity patterns and the
social, organised world
383.2 Typology for TV and Internet Use
- Dehm, Ursula/Storll, Dieter (2003)
- TV-Erlebnisfaktoren. Ein ganzheitlicher Ansatz
zur Rezeption unterhaltender und informierender
Fernsehangebote. In Media Perspektiven Heft 9,
2003, S. 425433 - Dehm, Ursula/Storll, Dieter/Beeske, Sigrid
(2006) Das Internet Erlebnisweisen und
Erlebnistypen. Media Perspektiven Heft 2, 2006,
S. 91- 101
39- 5 dimensions of TV experiences
- -emotion
- -orientation
- -balance, compensation
- -leisure
- -social experience
- Profiles of TV users
- -involved enthusiastic
- -emotionally involved connoisseur
- -urge of knowlede with pleasure
- -habitualised seeking for orientation
- -habitualised participation
- -modest coping with stress
- - sceptical in distance
40Profiles of TV users
- -involved enthusiastic
- -emotionally involved connoisseur
- -urge of knowlede with pleasure
- -habitualised seeking for orientation
- -habitualised participation
- -modest coping with stress
- - sceptical in distance
41involved enthusiastic, 11 of the TV audience
-emotion -orientation -balance,
compen-sation -leisure -social experience
42Habitualised seeking for orientation
43Internet use typology on the basis of the 5
dimensions emotion/ orientation/ balance,
compensation/ leisure/ social experience
- Type 1 hedonistic participation (18 ),
- Type 2 habitualised surfer, who is searching for
knowledge (31 ), - Type 3 curious surfer, who looks for
compensation (26 ), - Type 4 surfer who is looking with distance for
information (25 )
44Hedonistic participation (18 )
45Habitualised surfer, who is searching for
knowledge (31 )