Title: Education …should be reversed to conform to the learner, rather than the learner to the system.
1Technology Implications on Pedagogy Learning
Styles
Learning 3.0
- Education should be reversed to conform to the
learner, rather than the learner to the system. - UK based NESTA FutureLabs study
by Supra Manohar, Executive VP-GBD Emantras,
www.emantras.com
2Web 3.0 What does it mean?
We have not defined Web 2.0 and now there is talk
of 3.0
The Dataweb, semantic web seamless
interoperability and content reading by software
agents (RDF, OWL)
Collaboration and collaborative filtering
FaceBook, YouTube, and web tagging (Flickr,
del.icio.us, etc)
THE BEST WE CAN DESCRIBE
Ubiquitous connectivity - PDAs, handheld games,
Wii, etc.
3D Environments Second Life, there is even a
Web3D Consortium
Network computing software as a service,
cloud computing
and much more it has not all been defined need
to Google to see what happened today.
3Learning Strategies Pedagogy
Generally accepted learning modalities are
classified below.
Behaviorism, feedback and reinforcement
Constructivism, rich media, simulations and
immersive environments
Informal or Situated learning, using education in
context aware environments (in the field)
Note A good article addressing learning styles
is From Learning Styles to Learning Skills the
executive skills profile, Journal of Managerial
Psychology, Vol 10, Number 5, 1995.
http//www.learningfromexperience.com/images/uplo
ads/Excecutive-skills-profile.pdf
Collaborative learning, recording and sharing
instantly
4Learning 3.0 Technologies
Learning 3.0 Technologies
LEARNING DESIGN
- Social Technologies
- Blogs
- Shareable environments
- Peer networks
- IM
Collaborative Tools Wikipedia Google
Docs Tagging, del.icio.us
Ubiquitous Devices PDAs Wii iPods Etc..
Simulation, Visualization Gaming
Environments Wii for simulations Educational
gaming Second Life Gapminder
Access Search tools Desktop connectivity
5Learning 3.0 Implications of Technology
BEHAVIOURISM COLLABORATIVE LEARNING
Ability to create collaboratively (student
teacher) authored resources
Reinforcement when learners are receptive and in
modes they may be more open to (peer
reinforcement)
Collective participation to tag and provide
resources that may be relevant
- Allegheny College on MySpace, students and the
college also has a MySpace page - Mixxer is a site that allows language students to
find and connect with voice-partners on the net
with VoIP
ADOPTION
6Learning 3.0 Implications of Technology
CONSTRUCTIVISM
Mobile devices allow content portability into
context aware environments
Multimedia delivers 20 times more minutes on the
message
Expanding cultural and societal experiences
- University of Minnesota modified the game
Neverwinter Nights to practice investigative
reporting - Play2Train is a Second Life environment for
bio-terrorism training - Bradley University has a course on Second Life on
field research methods
ADOPTION
7Learning 3.0 Implications of Technology
INFORMAL SITUATED LEARNING
Mobile devices allow content portability into
context aware environments
Access to educative material via multiple devices
without barriers to access
Capturing learning moments and environments
Adoption
- SF Museum of Modern Art allows visitors to use
their mobile phones to listen to podcasts of the
audio tour - Montclair State University students with GPS and
web-enabled phones receive various academic,
social, wellness, and security services
ADOPTION
Adoption
8Learning 3.0 Implications of Technology
UBIQUITOUS LIFELONG (INFORMAL) LEARNING
Driving content to the desktop (learning widgets)
The ability to search and access learning bits
(the SCORM holy grail) and text
New forms of publishing text (eBooks for access
and visualization tools like Gapminder bring
statistical data to life)
Expanding the participatory environments (shared
editorial tools like Google Docs and Wikis)
Adoption
- HALO is a widget platform driving learning to
the desktop - GAM3R 7H3ORY is a networked book with online
prepublication format where readers can add
comments
ADOPTION
9Web 3.0 What does it mean?
?
- Be aware of the tools being used it will help in
designing your - learning material
- Multimedia and innovative learning content is
almost a - requirement not a luxury
- No need to adopt all tools but adopt ones that
are popular - and get used a lot
- Realize that the learning moments are no longer
restricted, - knowledge inquiry is woven into our lifestyle
- Access is very important, making it available
ensures - consumption
- Make it available in multiple formats (we can
today) and - allow the learner to create the most appropriate
and - conducive environment
HOW DOES ONE ADOPT AND IMPLEMENT
10Education finite opportunity amidst infinite
possibilities
11References Resources
Are you ready for Mobile Learning? Joseph Rene
Corbeil and Maria Elena Valdes-Corbeil, Educause
Quarterly Number 2 2007
New Media Consortium, 2007 Horizon Report,
January 23 2007
Web 3.0, Wikipedia article http//en.wikipedia.org
/wiki/Web_3
Derek Baird, Musings on Social Media, Gen Y,
Education Technology, Community other Stuff (at
http//www.debaird.net/blendededunet/)
and many more
12THANK YOU