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Chapter 2: Light and Sound, Seeing and Listening

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Chapter 2: Light and Sound, Seeing and Listening Perception Seeing and hearing Light and sound in the physical environment Physics of light and sound – PowerPoint PPT presentation

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Title: Chapter 2: Light and Sound, Seeing and Listening


1
Chapter 2 Light and Sound, Seeing and Listening
  • Perception
  • Seeing and hearing
  • Light and sound in the physical environment
  • Physics of light and sound
  • Initial transduction of light and sound
  • Physiology eyes, ears, optic auditory nerves
  • Additional transduction
  • Psychology Perception, identification,
    interpretation etc.
  • Cognition, thoughts can be influenced by
    perception
  • Perception can be influenced by previous
    experience, cognition, thoughts

2
Interpretation Illusion - 1
What is this symbol?
3
Interpretation Illusion - 2
A
D
E
4
Interpretation Illusion - 3
T
C
What is it now?
5
Interpretation Illusion - 4
  • Goldstone (1995). Effects of categorization on
    color perception. Psychological Science, 6,
    298-304.
  • Adults judged hue of letters numbers
  • Experimental manipulation letters tended to be
    redder than numbers (but not always)
  • People judged a letter to be redder than a
    number, even when the specific letter and the
    specific number were exactly the same hue

6
Effects on Audition (Hearing)
  • There are interpretation effects on hearing as
    well as sight
  • E.g., perception of hearing a particular word can
    be influenced by the context of what is being
    said
  • Text gives illusion examples from music

7
Emphasis is on Human as Receiver Interpreter of
the Communication
Multimedia system (i.e., computer software)
human
(information flow)
8
Considerations in Perception - 1
  • Environment
  • Containing animate inanimate objects
  • The origination of energy, physical, and chemical
    properties
  • Some energy or chemicals are are detected by
    human perceptual systems
  • Light, sound energy
  • Taste, smell chemical
  • Touch physical
  • Sensory (perceptual) systems
  • Transduction of energy, physical, and chemical
    properties into a neural code

9
Considerations in Perception - 2
  • Cognitive (brain) systems
  • Interpretation, discrimination, identification,
    classification
  • Further signal transduction
  • Effector/motor systems
  • Some stimuli directly trigger reflexes
  • Interaction can be important in perception
    (perception is active!)
  • E.g., eye saccades

10
Active Perception
  • The perceiver is considered to act as an
    intuitive i.e., naïve scientist, making and
    testing hypotheses about the world on the basis
    of inadequate or distorted sensory evidence
    (Gordon, 1989, p. 12)
  • Sensory information is ambiguous
  • Multiple interpretations are the rule
  • Other knowledge has to be applied
  • Combining information from multiple media and
    modalities can help to reduce ambiguity

11
Waveform Terminology
  • Cycle one complete unit of a periodic waveform
  • Hz hertz unit of frequency
  • Number of times an event occurs per second
  • E.g., number of cycles per second
  • Amplitude height of a waveform
  • Phase relative timing of identical waves
  • In Phase Same timing
  • Out of Phase Different timing
  • Harmonics
  • Waveforms with frequencies that are whole number
    multiples of others

12
Waveform interaction
  • When different waveforms are produced at the same
    time
  • E.g., two sounds produced at the same time
  • The waveforms interact and combine
  • Observed result
  • Sound or light is different
  • Combined result of multiple waveforms

13
Waveform math
  • Waveforms can be described by equations
  • y f(x)
  • Two waveforms
  • y1 f1(x)
  • y2 f2(x)
  • When the two waveforms occur together, they
    produce a new waveform
  • Mathematically, describe this by summing
  • ynew f1(x) f2(x)

14
Examplex1.27 sin(x) .951 cos(x) .309
15
Examplex1.27 sin(x) .951 cos(x) .309 sin(x)
cos(x) 1.26
16
In Phase Waveforms
  • What occurs?

17
Phase Cancellation
  • Two waves with same frequency and amplitude
  • Propagated at same time and place
  • One waveform is 180 degrees (1/2 cycle) out of
    phase with other
  • Get Phase Cancellation
  • Waveforms cancel each other
  • No sound or light

18
Electromagnetic Radiation
  • Visible Light, X-rays, UV rays, etc.
  • About 1840 Morse Telegraph
  • 1861 Maxwell proposes that electric and
    magnetic forces same
  • 1888 Hertz discovers radio waves
  • A few years later Marconi Information
    transmitted over radio waves

19
Properties of Light
  • Speed
  • Light is slowed when entering some materials
  • Slows about 33 when entering glass
  • When exiting the material, the speed resumes!
  • However In the case of light, the intensity is
    diminished when exiting
  • Intensity power per unit area (unit candela)
  • Strength decreases as the inverse square of
    distance
  • Radiance total amount of energy (e.g., light
    plus heat) emitted from the source (unit watt)
  • Luminance measure of light strength perceived by
    the human eye (unit lumen)
  • Brightness subjective measure of relative
    brightness
  • Temperature see p. 55

20
Interaction of Light with Materials
  • Reflection waves bouncing off a material
  • Some waves may enter others may reflect
  • Variation by
  • Angle of incidence
  • Color of surfaces
  • Glare
  • Ambient reflecting light interfering with vision
  • Fiber optics
  • Refraction When light has direction changed by
    passing through a material
  • Optics/lenses systematically make use of
    refraction
  • Focusing/dispersing effect with convex/concave
    lenses

21
Color and Color Sensation
  • Object color
  • When object is not emitting light
  • Color of the reflected light

White light
Subtractive process Incoming absorbed
reflected
Wavelengths not absorbed
22
Measurement Terms
  • Emission (emitted source), remission
    (transmitted) curves of wavelength intensity
    composition of light
  • HSB Color Model
  • Hue single wavelength of light (Chroma similar)
  • Saturation
  • degree to which a hue differs from a neutral gray
    (0 - no color saturation- gray 100, full
    saturation- no gray).
  • Brightness
  • luminance (measure of perceived light strength)
    of object in context
  • Lightness
  • Level of illumination (100 - white, washes out
    color 0 black)
  • Value
  • amount of light emanating from the color

23
Subtractive Additive Principles
  • Subtractive reflected light
  • Objects, pigments, etc. absorb, or subtract
    certain wavelengths of light
  • Mixing pigments to form a new pigment combines
    their subtractive qualities
  • Mix pigment A (absorbs everything but red), with
    pigment B (absorbs red) should get black
  • Additive emitted light
  • Colored lights mix, combine to form new colors
  • E.g., computer monitor, TV, color photographic
    enlarger

24
Trichromatic vision
  • Human retina Different types of photoreceptive
    cells
  • Rods low light/motion
  • Cones different types of photopigments
  • Absorbs 435 nm light (blue)
  • Absorbs 540 nm light (green)
  • Absorbs 656 nm light (yellow)
  • Generation of color
  • Perception of any color can be created by mixing,
    in varying proportions the three primary colors
    (red, green, blue)

25
Sensation of ColorAlso Depends On
  • Physiology
  • Cornea is yellow (adaptive for UV light)
  • Filters out shorter wavelengths (green, blue,
    violet)
  • Allows red through
  • Perception
  • (1) Rapid pulse or change in brightness
  • Causes perception of different colors
  • (2) Retinal cells adapt to common
    colors/intensities
  • Context
  • Color perception may depend on color context of a
    color
  • Subjective aspects
  • Colors tend to be associated with emotions

26
More On Color
  • Color-wheel
  • Red-blue-green triangle
  • Yellow-cyan-magenta triangle (secondary colors
  • Complimentary colors
  • Colors on opposite sides of the color wheel
  • When combined produce perception of white light
  • Rule of thumb
  • Choose colors that complement, rather than
    contrast
  • Pantone Color System
  • Popular computer method of comparing colors
  • Collection of known color samples
  • Colors identified also numerically (hexadecimal)
    proportions of red, green, blue

27
Opponent coding
  • Complementary colors apparently arise from the
    opponent coding of the visual system. After
    staring at a single color for a prolonged period,
    the retinal cells that contribute to the
    definition of the color become fatigued. When
    sight is directed to a white page, these cells
    briefly can't contribute to the definition of
    white, leaving "white" to be represented by the
    unfatigued cells on the opposite side of the
    opponent contrasts. (http//www.handprint.com/)

28
Methods of Computer Color Display
  • RGB (red, green, blue)
  • Numeric (hexadecimal) codes for the intensities
    of the three primary colors
  • 24 bit RGB 8 bits for R, 8 bits for G, 8 bits
    for B
  • 256 x 256 x 256 16,777,216 colors
  • HSV (hue, saturation, value), HLS (hue,
    lightness, saturation), CIE (any three colors
    can be used as primary)
  • CIE combination of two cant produce third
  • Algorithms to do conversions
  • http//www.cs.rit.edu/ncs/color/t_convert.htm
    l
  • Color lookup table (CLUT)
  • Index into a table to find the appropriate color
    values
  • Color representation depends on hardware
    (monitor, display adapter)

29
Communication
  • Intentional unintentional
  • Language-based e.g., speech, reading
  • Visual-based
  • Strongly tied to learning
  • Important differences in amounts of learning
  • 10 remembered hearing
  • 30 remembered reading
  • 80 remembered see do

30
Camera vs. Eye
  • Typical Camera
  • Passive optical system
  • Visual Perception
  • rays of light that constitute images that should
    be regarded as faithful representations of the
    external world (p. 68, main text)
  • But what about levels of illumination, shadows,
    occlusion, dynamics of motion?
  • Watt (1991) We would be nearer the mark if we
    were to look to the artist, painting first with
    his coarse brush and then building within and
    over these broad strokes with finer details The
    artist is an active device

31
Visual Media Literacy
  • Visual literacy
  • understanding and comprehension of visual images
  • Media literacy
  • an understanding of how images (and other media)
    are manipulated for effect
  • Requires visual literacy
  • Visual media literacy may
  • Be applicable (transfer to) other domains of
    knowledge
  • Make the viewer more aware of these manipulations
  • Provide a basis for informed (e.g., aesthetic)
    appreciation
  • Extend (create?) skills

32
Meaning
  • Image optical sensations meaning
  • Meaning
  • Sense external reality denoted
  • Feeling attitude or emotion conveyed
  • Tone message transmitted
  • Intention effect desired in the viewer
  • People can only make inferences about intentions
    on the basis of their own subjective
    interpretations and personal experience
  • Can you have more than this?
  • Are all visual conventions arbitrary? (e.g.,
    powerful, powerlesss)
  • meaning has broad interest
  • http//www.lucs.lu.se/epigenetic-robotics/Papers/Z
    latev.pdf

33
Interesting Question
  • See second paragraph, top of p. 72, text
  • Can the lack of an event or object be
    characterized by only images viewed in isolation
    without other explanation (or interpretation)?
    (From Worth, 1981)

34
Pragmatic Image Interpretation
  • Personal Gut reaction (subjective)
  • Historical Analysis within previous similar work
  • Technical Methods-based analysis
  • Ethical Moral and ethical issues
  • Cultural Analysis from view of a culture
  • Critical Reasoned (objective) issues

35
Role of Previous Knowledge
  • Used to help make sense of images
  • What does a viewer have to know to make sense of
    an image?
  • E.g., the assumed visual alphabet of the viewer
  • Depends in part on socio-cultural background

36
Issues with Pictures vs. Reality
  • Light and color variance
  • Range of brightness levels
  • Range of colors (e.g., b w only)
  • Changes in brightness on surface of objects
  • Depth/position information
  • Parallax apparent differences of position of an
    object when seen from different viewing positions
  • Apparent decrease in size with distance
  • Object recognition
  • Temporal view
  • Things can only be viewed from one point of view
    at a time
  • Distortions (commissions, omissions)
  • Lesson People can adapt to various image
    features
  • Generally, devote resources to substance
  • But keep in mind audience Universal Access

37
Form
  • Components dots, lines, shapes
  • arise (mostly) from the real world
  • Lines
  • Especially relevant to Western cultures?
  • Linear conception of the world
  • Different interpretations depending on placement
    (see Figure 2.22)
  • Western viewers scan from left to right

38
Shapes
  • Balance
  • Objects placed off center in a square create
    sense of unbalance
  • Off center objects in rectangles ? balance
  • Circles
  • Draw the viewers attention
  • Should be used sparingly
  • Isosceles triangle (two sides equal length)
  • Can be used as symbolic (pointing up), or
    directional (pointing other directions)

39
Graphics Primitives
  • Graphics object used so often, it is essential to
    the creation of images
  • Points Represented by one pixel
  • Lines Represented by two or more pixels
    connected to each other
  • Polygons Closed figure, more than two sides,
    exists in one plane

40
Depth Perception
  • What cues enable depth to be perceived?
  • Stereovision differences between images
  • Field of vision 180 degrees
  • Field in which depth is perceived 90 degrees
  • Other cues to depth
  • Space, object size, color (warm-close vs.
    cool-far), lighting, texture gradients,
    interposition (occlusion), time, perspective

41
Motion
  • Real vs. apparent motion
  • Real An object moving in the world
  • Apparent Some kind of illusion of motion (e.g.,
    a video image on the TV)
  • Critical flicker fusion frequency about 15 hz
  • Perception of physical causality
  • Michotte How do humans perceive that one event
    has physically caused another?
  • Launching
  • Entraining
  • Object B starts as soon as object A passes by
  • Graphic movement (eye motion), implied movement
    (illusion of movement)

42
Writing Important in Visual Communication
  • Standardized or conventionalized systems of
    representation
  • Morpheme Minimal meaningful language unit
  • Gutenberg 1400s
  • Advances in movable type printing the Bible
  • Typography/fonts
  • a message about the message
  • Serif Small strokes or lines at the end of the
    main strokes
  • Help guide the readers eye in larger blocks of
    text
  • Sans serif Without these small strokes
  • Display type Headings
  • Measurement points (72 points to an inch)
  • Alignment justified, flush left/ragged right etc
    (p. 95)
  • Flush left/ragged right Best ease of reading

43
Sound
  • Visual information is often primary
  • Acoustic information is still relevant
  • Sound generation, propagation, reception
  • Generation, propagation physical
  • Reception physiological/psychological
  • Sound received is never the same as the sound
    produced, and in turn, may be different than the
    sound perceived
  • Sounds is generated by vibrations
  • Vibrations induce sound waves compression/rarefac
    tion in the air
  • These rapid pressure changes are detected by the
    ear
  • Sound is much slower than light (1/5 mile/s
    186,000 miles/s)
  • High frequency, high pitch sound
  • Amplitude intensity or volume

44
Fourier Analysis
  • Analysis of a sound into its frequency components
  • Sine wave components
  • Aka FFT (Fast Fourier Transform)
  • Not necessarily related to human perceptual
    analysis

45
Room Acoustics
  • Direct sound
  • Waves received that propagate directly from
    source
  • Reflected sound
  • Early sound (first reflection)
  • Reverberations (later reflections)
  • Diffraction
  • Sound waves can propagate through holes
  • Its like you have a new sound source starting at
    the hole

46
Doppler Effect
  • An effect of the sound source moving relative to
    the listener
  • For relative speeds 32-48 km/hour
  • May want to recreate this in a multimedia
    presentation
  • Source approaching
  • I.e., Distance between sound source and listener
    decreasing
  • Pitch of sound increases
  • Source moving away
  • I.e., Distance between sound source and listener
    increasing
  • Pitch of sound decreases

47
Sound Perception-1
  • Categorical perception
  • a change in some variable along a continuum is
    perceived, not as gradual but as instances of
    discrete categories
  • http//www.ling.umu.se/rand/KatPer/index.eng.htm
    l
  • E.g., in phonemes of sound, a gradual change
    along one sound dimension suddenly causes
    perception of a categorically different sound
    (ba, da, ga)
  • Above web site also has an active experiment that
    illustrates this

48
Sound Perception-2
  • Hearing and listening
  • Habituation
  • The brain is interested mainly in change
  • The longer one kind of stimulus occurs, the less
    sensitive perception becomes to that stimuli
  • Adult human perception
  • 20 20,000 Hz
  • Infants and children have fullest range
  • Perception of higher frequencies are first to be
    lost in aging

49
Perception-3
  • We interpret sounds as the same despite
  • Overall variations in volume, pitch, noise,
    accent
  • Sound localization
  • Determining the location of a sound source
  • Cues
  • Effects due to pinnae (outer ear) assists
  • Ear disparity effects (Interaural differences)
  • Identification
  • Identifying the source of a sound (e.g., speech
    sounds you hear over a telephone)
  • People use various cues to identify sounds
  • Context, physical attributes of sound, subjective
    attributes

50
Sound Measurement
  • Acoustic watt power
  • Decibels (dB)
  • Logarithmic scale
  • 0 dB Hearing threshold
  • 3 db change typically required to detect
    difference
  • Corresponds to at least a doubling of power
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