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Drive-thru Tycoon

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by running his/her drive-thru restaurant. Drive-Thru Tycoon Persuasive Purpose Drive-Thru Tycoon User Description Storyboard: Making money Storyboard: ... – PowerPoint PPT presentation

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Title: Drive-thru Tycoon


1
Drive-thru Tycoon
  • A conceptual game design by

Ching Chun Kao (Kevin)
Student 200122176
Project Goal To let the players have a sense of
accomplishment by running his/her drive-thru
restaurant.
2
Drive-Thru Tycoon
  • Persuasive Purpose

- to engage the player to become a manager of a
drive-thru restaurant - to let the player have an
basic understanding of running a fictional
restaurant - to let the player understand the
basic structure of supply and demand - and most
importantly, to let the players have fun!
3
Drive-Thru Tycoon
  • User Description

Casual gamers who have time to play a game that
requires no more than ten minutes per play on
each level.
They are likely - age 13-40 - love
simulation/tycoon genre - comfortable at using
the computer
4
Storyboard Making money
5
Storyboard Making money
6
(No Transcript)
7
Features / Functionality
Drive-Thru Tycoon
  • - players will have an initial budget (amount
    depend on the game level), where he/she must
    decide what kind of kitchen appliances that is in
    need of an upgrade at every game level
  • - the more upscale the appliances are, the
    faster the food are being produced by the chefs
  • the number of drive-thru customers will depend on
    the game level (high level will have more
    customers)
  • - players will need to set salary level of the
    restaurant employees. This includes the chefs and
    the drive-thru staff
  • - the higher their salary level, the faster the
    food are delivered to the customers
  • players will need to constantly direct the
    drive-thru staff to pick up food in the kitchen
    and drop off food at the respective drive-thru
    stand
  • - as the game progresses, a number of variables
    will appear
  • - the number drive-thru stands will increase for
    the player to micro-manage
  • - randomly generated events (e. g. a ton of
    customers will arrive at the players restaurant
    due to rush hour, fire in the kitchen that will
    destroy an appliance)
  • - the player must satisfy an specific amount of
    budget in order to continue the game

8
Technical Requirements
Drive-Thru Tycoon
  • The game will be developed through Flash.
  • Reasons are
  • - flash is multi-platform (PC and Mac)
  • - flash player is free for download
  • - can be played immediately though the web (no
    installation)
  • - file size is small
  • - an old computer can run the game as long as
    the computer supports the latest version of Flash
  • - 2D artwork can be produced through flash
  • - and most importantly, the game requires no
    game engine extensions

9
Justifications for Design
Drive-Thru Tycoon
  • Persuasive Strategies
  • - should be able to complete the game given our
    short course timeframe and number of members per
    team
  • - should easily be programmable and develop
  • - simple game mechanic, yet effective game play
    (basically a series of point of click repetition)
  • - 2D artwork can be completed and revised in a
    number of days, instead of weeks (3D models)
  • - the games time and money management aspect
    appeal to casual gamers (both sexes)
  • - wide audience, as this game is playable on all
    computers that supports Flash player
  • - most importantly, this game is fun through
    players choices in order to run a successful,
    drive-thru restaurant

10
User Testing
Drive-Thru Tycoon
  • Tina, 20
  • the game seems confusing at first for the
    participant
  • may need to include a short tutorial to get the
    player up to speed
  • liked how each level only requires a short time
    to finish
  • big fan of simulation genre games

11
Shortcomings
Drive-Thru Tycoon
  • - may be too complicated for the average user to
    play
  • - might get boring after two to three plays due
    to repetition
  • - does not reflect real-life restaurant
    management
  • - Flash games have a tendency to slow down
    computers, resulting the game unplayable
  • - too much variables and syncing on the
    programming side given the course timetable and
    amount of team members

12
Expansion What else is possible?
Drive-Thru Tycoon
  • - mini-game food ingredient maker
  • - each restaurant employee has his/her own
    specialized skills
  • - hiring new employees (chef and drive-thru
    attendants) given their skill levels
  • - each food ingredient used is deducted from the
    players budget
  • - able to own several drive-thru restaurant
    stores, making it a popular franchise

13
The Next Steps in the Design Process
Drive-Thru Tycoon
  • - build paper prototype of Drive-Thru Tycoon
  • - usability studies
  • - get the teams programmer inputs on the game
    mechanics (is it realistic or not)

14
The Summary
Drive-Thru Tycoon
  • - Drive-Thru Tycoon is based on the player
    running his/her own drive-thru restaurants by
    directing the staff, and by managing the cost of
    cooking appliances
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