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Basic Visual Design Principles

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Title: Basic Visual Design Principles


1
Basic Visual Design Principles
  • Karen Ferneding
  • CI 335

2
What is Visual Literacy?Educational Purposes
  • Critical Thinking
  • - Heightened awareness of hyper-mediated visual
    culture (media literacy)
  • Communication
  • - Support effective teaching and learning

3
Learning Instruction
  • Connection between visual imagery, sound, memory
    perception
  • Theories about how memory works
  • Information processing theory
  • Dual-coding theory

4
Information Processing Theory
Sensory Working
Visual Auditory
Short Term Memory
Selecting Organizing
Long Term Memory
Visual Language
Integration
5
Dual-Coding Theory
  • Separate memory systems for different types of
    information
  • Verbal language systems (auditory/speech)
  • Imaginal (picture, sound, taste, nonverbal
    thoughts imagination)
  • Concrete (cat) vs. Abstract ideas/emotions
    (fickle) which is easiest to remember?

6
Learning Instruction
  • Design visuals to support cognitive processes of
    selection, organization integration
  • Choose colors, typefaces visual symbols
  • Use visual design principles of figure/ground,
    hierarchy gestalt

7
Three Principles
  • Hierarchy Helping learners organize information
  • Figure/Ground Helping learners select important
    information
  • Gestalt Helping learners integrate information

8
Principles of Visual Design
Principles of Perception Visual Design
  • Hierarchy The perception principle that
    communicates the relative importance of elements
    in a display
  • Chunking groups of related information using
    visual cues
  • Imaginary vertical, horizontal diagonal planes
  • Visually stratify layers of information

9
Types of Symbols
10
Rule of Thirds
11
Graphs Visualization of Data
Napoleons March on Moscow (1812-1813)
Charles Joseph Minard
12
Principles of Perception Visual Design
  • Figure/Ground The perception principle that
    describes how the mind seeks figure and ground
    distinctions
  • Figure Information that stands out
  • Ground Information that recedes or supports

13
Figure
Ground
14
Labyrinths
  • Labyrinths, usually in the form of a circle, have
    a meandering but purposeful path, from the edge
    to the center and back out again, large enough to
    be walked into.
  • Each has only one path, and once we make the
    choice to enter it, the path becomes a metaphor
    for our journey through life.

15
Labyrinths
Labyrinths, usually in the form of a circle, have
a meandering but purposeful path, from the edge
to the center and back out again, large enough to
be walked into. Each has only one path, and once
we make the choice to enter it, the path becomes
a metaphor for our journey through life.
16
Labyrinths
Labyrinths, usually in the form of a circle, have
a meandering but purposeful path, from the edge
to the center and back out again, large enough to
be walked into. Each has only one path, and once
we make the choice to enter it, the path becomes
a metaphor for our journey through life.
17
Principles of Perception Visual Design
  • GestaltThe whole (a total learning environment)
    is greater than the sum of its parts (successful
    design and integration of all visual/instructional
    elements)
  • A/symmetry, balance, proximity, similarity,
    contrast contiguity
  • Closure minds tendency to seek completion

18
Contrast and Proximity
Hare
CONtrast
Hare
19
Three Types of Balance
20
Color Schemes
Grey scale Black, grey, white Monochromatic
different tints (added white) or shades (added
black) of same color Complementary directly
opposite on color wheel (e.g. red-green,
yellow,-violet, orange-blue) Primary red, blue,
yellow Secondary purple, green, orange
21
How to Choose Colors
  • Be inspired by art and nature
  • Explore color palettes of templates
  • Use psychological associations (color and
    mood/meaning)
  • Red passion, bloodshed, power, zeal
  • Blue serenity, tranquility
  • Green growth, hope, disease, terror

22
Color Contrast and Legibility
23
Example of a Color Schema
24
Typeface as an Expressive Form
25
(No Transcript)
26
Process of Visual Design(Unique Thematic Visual
Schema)
  • Elements selection and assemblage of text/visual
    elements
  • Pattern determine underlying pattern (harmony or
    gestalt) for consistency
  • Arrangement how individual elements arranged
    within the underlying pattern

27
Eport Visual Schema
Theme -- idea/topic Metaphor
symbol/simile Icon image/sign
Telling a Story
28
Imaging Technology
Professional Electronic Portfolio Jenny Sweetwater
CV Transcripts Philosophy Teaching Standards
Educational Links
29
Patterns
Professional Electronic portfolio CV
Transcripts Philosophy Teaching Standards
Educational Links
Jennifer Sweetwater
30
Jenny Sweetwater Professional Electronic
Portfolio
CV Transcripts Teaching Standards Philosophy
Statement Educational Links
31
EPortfolio Examples
  • http//students.ed.uiuc.edu/jlin/ePort/homepage.ht
    ml
  • http//students.ed.uiuc.edu/kariott/eport/index.ht
    m
  • http//students.ed.uiuc.edu/blackstn/eport/index.h
    tm
  • http//students.ed.uiuc.edu/jbruton/eport/eporthom
    epage.htm
  • http//students.ed.uiuc.edu/rklawson/eport

32
Bibliography
  • Lohr, Linda (2003). Creating Graphics for
    Learning and Performance. Upper Saddle River,
    NJ Merrill Prentice Hall.
  • Smaldino, S. E., Russell, J. D., Heinich, R.
    Molenda, M. (2005). Instructional Technology and
    Media for Learning. Upper Saddle River, NJ
    Merrill Prentice Hall.
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