Image Processing - PowerPoint PPT Presentation

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Image Processing

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Point Processing Filters Dithering Image Compositing Image Compression Images Image stored in memory as 2D pixel array Value of each pixel controls color Depth of ... – PowerPoint PPT presentation

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Title: Image Processing


1
Image Processing
  • Point Processing
  • Filters
  • Dithering
  • Image Compositing
  • Image Compression

2
Images
  • Image stored in memory as 2D pixel array
  • Value of each pixel controls color
  • Depth of image is information per pixel
  • 1 bit black and white display
  • 8 bit 256 colors at any given time via colormap
  • 16 bit 5, 6, 5 bits (R,G,B), 216 65,536 colors
  • 24 bit 8, 8, 8 bits (R,G,B), 224 16,777,216
    colors

3
Fewer Bits Colormaps
  • Colormaps typical for 8 bit framebuffer depth
  • With screen 1024 768 786432 0.75 MB
  • Each pixel value is index into colormap
  • Colormap is array of RGB values, 8 bits each
  • Only 28 256 at a time
  • Poor approximation of full color

G
B
0
G
B
1
i
0
0
2
255
G
B
255
4
Image Processing
  • 2D generalization of signal processing
  • Image as a two-dimensional signal
  • Point processing modify pixels independently
  • Filtering modify based on neighborhood
  • Compositing combine several images
  • Image compression space-efficient formats
  • Related topics (not in this lecture or this
    course)
  • Image enhancement and restoration
  • Computer vision

5
Outline
  • Point Processing
  • Filters
  • Dithering
  • Image Compositing
  • Image Compression

6
Point Processing
  • Input ax,y, Output bx,y f(ax,y)
  • f transforms each pixel value separately
  • Useful for contrast adjustment
  • Suppose our picture is grayscale (a.k.a.
    monochrome).
  • Let v denote pixel value, suppose its in the
    range 0,1.
  • f(v) v identity no change
  • f(v) 1-v negate an image
  • (black to white, white to black)
  • f(v) vp, plt1 brighten
  • f(v) vp, pgt1 darken

f(v)
v
7
Point Processing
  • f(v) v identity no change
  • f(v) 1-v negate an image
  • (black to white, white to black)
  • f(v) vp, plt1 brighten
  • f(v) vp, pgt1 darken

f(v)
v
8
Gamma correction compensates for different
monitors
Monitors have a intensity to voltage response
curve which is roughly a 2.5 power function
Send v ? actually display a pixel which has
intensity equal to v2.5
G 1.0 f(v) v
G 2.5 f(v) v1/2.5 v0.4
9
Outline
  • Point Processing
  • Filters
  • Dithering
  • Image Compositing
  • Image Compression

10
Signals and Filtering
  • Audio recording is 1D signal amplitude(t)
  • Image is a 2D signal color(x,y)
  • Signals can be continuous or discrete
  • Raster images are discrete
  • In space sampled in x, y
  • In color quantized in value
  • Filtering a mapping from signal to signal

11
Convolution
  • Used for filtering, sampling and reconstruction
  • Convolution in 1D

Chalkboard
12
Convolve box and step
13
Convolution filters
gaussian
box
tent
14
Convolution filters
  • Convolution in 1D
  • a(t) is input signal
  • b(s) is output signal
  • h(u) is filter
  • Convolution in 2D

15
Filters with Finite Support
  • Filter h(u,v) is 0 except in given region
  • Represent h in form of a matrix
  • Example 3 x 3 blurring filter
  • As function
  • In matrix form

16
Blurring Filters
  • A simple blurring effect can be achieved with a
    3x3 filter centered around a pixel,
  • More blurring is achieved with a wider n?n filter

Original Image
Blur 3x3 mask
Blur 7x7 mask
17
Image Filtering Blurring
original, 64x64 pixels
3x3 blur
5x5 blur
18
Blurring Filters
  • Average values of surrounding pixels
  • Can be used for anti-aliasing
  • What do we do at the edges and corners?
  • For noise reduction, use median, not average
  • Eliminates intensity spikes
  • Non-linear filter

19
Example Noise Reduction
Image with noise
Median filter (5x5)
20
Example Noise Reduction
Original image
Image with noise
Median filter (5x5)
21
Edge Filters
  • Discover edges in image
  • Characterized by large gradient
  • Approximate square root
  • Approximate partial derivatives, e.g.

Filter
22
Sobel Filter
  • Edge detection filter, with some smoothing
  • Approximate
  • Sobel filter is non-linear
  • Square and square root (more exact computation)
  • Absolute value (faster computation)

23
Sample Filter Computation
  • Part of Sobel filter, detects vertical edges

h
a
24
Example of Edge Filter
Original image
Edge filter, then brightened
25
Image Filtering Edge Detection
26
Outline
  • Display Color Models
  • Filters
  • Dithering
  • Image Compositing
  • Image Compression

27
Dithering
  • Compensates for lack of color resolution
  • Eye does spatial averaging
  • Black/white dithering to achieve gray scale
  • Each pixel is black or white
  • From far away, color determined by fraction of
    white
  • For 3x3 block, 10 levels of gray scale

28
Dithering
Dithering takes advantage of the human eye's
tendency to "mix" two colors in close proximity
to one another.
29
Dithering
Dithering takes advantage of the human eye's
tendency to "mix" two colors in close proximity
to one another.
with dithering
original
no dithering
Colors 28
Colors 224
Colors 28
30
Ordered Dithering
  • How do we select a good set of patterns?
  • Regular patterns create some artifacts
  • Example of good 3x3 dithering matrix

31
Floyd-Steinberg Error Diffusion
  • Diffuse the quantization error of a pixel to its
    neighboring pixels
  • Scan in raster order
  • At each pixel, draw least error output value
  • Add the error fractions into adjacent, unwritten
    pixels
  • If a number of pixels have been rounded
    downwards, it becomes more likely that the next
    pixel is rounded upwards

32
Floyd-Steinberg Error Diffusion
33
Floyd-Steinberg Error Diffusion
Enhances edges Retains high frequency Some
checkerboarding
From http//www.cs.rit.edu/pga/pics2000/node1.htm
l
34
Color Dithering
  • Example 8 bit framebuffer
  • Set color map by dividing 8 bits into 3,3,2 for
    RGB
  • Blue is deemphasized because we see it less well
  • Dither RGB separately
  • Works well with Floyd-Steinberg
  • Generally looks good

35
Outline
  • Display Color Models
  • Filters
  • Dithering
  • Image Compositing
  • Image Compression

36
Image Compositing
  • Represent an image as layers that are composited
    (matted) together

37
Image Compositing
  • To support this, give image an extra alpha
    channel in addition to R, G, B
  • Alpha is opacity 0 if totally transparent, 1 if
    totally opaque
  • Alpha is often stored as an 8 bit quantity
    usually not displayed.
  • Mathematically, to composite a2 over a1 according
    to matte ?
  • b(x,y) (1-?(x,y))a1(x,y) ?(x,y)a2(x,y)
  • ? 0 or 1 -- a hard matte, ? between 0 and 1
    -- a soft matte
  • Compositing is useful for photo retouching and
    special effects.

38
Special Effects Compositing
  • Lighting match
  • Proper layering
  • Contact with the real world
  • Realism (perhaps)
  • Applications
  • Cel animation
  • Blue-screen matting

39
Roger Rabbit
http//members.tripod.com/Willy_Wonka/Theatr.jpg
40
Special Effects Green Screen
Green screen Second green screen shot Compositing
of everything
Digital Domain (from http//www.vfxhq.com/1997/tit
anic-picssink.html )
41
Special Effects Green Screen
Green screen Compositing of people with ship
model, sky and digital water
Digital Domain (from http//www.vfxhq.com/1997/tit
anic-picssink.html )
42
Outline
  • Display Color Models
  • Filters
  • Dithering
  • Image Compositing
  • Image Compression

43
Image Compression
  • Exploit redundancy
  • Coding some pixel values more common
  • Interpixel adjacent pixels often similar
  • Psychovisual some color differences
    imperceptible
  • Distinguish lossy and lossless methods

44
Image Sizes
  • 10241024 at 24 bits uses 3 MB
  • Encyclopedia Britannica at 300 pixels/inch and 1
    bit/pixes requires 25 gigabytes (25K pages)
  • 90 minute movie at 640x480, 24 bits per pixels,
    24 frames per second requires 120 gigabytes
  • Applications HDTV, DVD, satellite image
    transmission, medial image processing, fax, ...

45
Exploiting Coding Redundancy
  • Not limited to images (text, other digital info)
  • Exploit nonuniform probabilities of symbols
  • Entropy as measure of information content
  • H -Si Prob(si) log2 (Prob(si))
  • Low entropy ? non uniform probability
  • High entropy ? uniform probability
  • If source is independent random variable need H
    bits

46
Exploiting Coding Redundancy
  • Idea
  • More frequent symbols get shorter code strings
  • Best with high redundancy ( low entropy)
  • Common algorithms
  • Huffman coding
  • LZW coding (gzip)

47
Huffman Coding
  • Codebook is precomputed and static
  • Use probability of each symbol to assign code
  • Map symbol to code
  • Store codebook and code sequence
  • Precomputation is expensive
  • What is symbol for image compression?

lossless
48
Exploiting Interpixel Redundancy
  • Neighboring pixels are correlated
  • Spatial methods for low-noise image
  • Run-length coding
  • Alternate values and run-length
  • Good if horizontal neighbors are same
  • Can be 1D or 2D (e.g. used in fax standard)
  • WWWWWWWWWWWWBWWWWWWWWWWWWBBBWWWWWWWWWWWWWWWWWWWWWW
    WWBWWWWWWWWWWWWWW
  • 12W 1B 12W 3B 24W 1B 14W
  • Quadtrees
  • Recursively subdivide until cells are constant
    color
  • Region encoding
  • Represent boundary curves of color-constant
    regions

lossless
49
Improving Noise Tolerance
  • Predictive coding
  • Predict next pixel based on prior ones
  • Output difference to actual
  • Transform coding
  • Exploit frequency domain
  • Example discrete cosine transform (DCT)
  • Used in JPEG
  • lossy compression

50
Discrete Cosine Transform
  • Used for lossy compression (as in JPEG)
  • Subdivide image into n x n blocks (n 8)
  • Apply discrete cosine transform for each block
  • Each tile is converted to frequency space

51
Discrete Cosine Transform
  • Quantize
  • Human eye good at seeing variations over large
    area
  • Not good at seeing the exact strength of a high
    frequency
  • Greatly reducing the amount of information in the
    high frequency components
  • Use variable length coding (e.g. Huffman)
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