Title: STRENGTH OF THE ANTERIOR VERTEBRAL SCREW FIXATION IN RELATION TO BONE MINERAL DENSITY
1Biomechanical Design(051083)
- Lecturer
- - Tae-Hong Lim, Ph.D.
- 1420 Seamans Center
- 335-5810 (office) talim_at_engineering.uiowa.edu
(email) - - David Wilder, PhD and Nicole Grossland, PhD
-
- Office Hours
- M, W, F 400 500 PM
- Appointment
- Pre-requisites
- 57007 Statics
- 57019 Mechanics of Deformable Bodies
- 51050 Biomechanics
2Text and Grading
- Text
- The Mechanical Design Process, 3rd Edition
- David G. Ullman
- McGraw-Hill (ISBN 0-07-237338-5)
- Grading
- 15 Homework and Quiz
- 20 Individual Design Notebook
- 10 Reverse engineering report
- 40 Team Project
- 15 Final Exam
- Final exam will be a short answer exam covering
the terminology and concepts studied throughout
this course
3Individual Design Notebooks
- You are to keep a design notebook for use in this
course. - This is to be a spiral bound notebook.
- Every page must be numbered at the beginning of
the term. - No pages can be removed and each page must be
dated and initialed when used. - All work related to this course (homework and
design project) will be entered into this note
book. - Each notebook will be collected at the end of the
term and graded on the number of quality
entries it contains. - A quality entry is a significant sketch or
drawing of some aspect of design a listing of
functions, ideas or other features a table such
as morphology or decision matrix or a page of
text. - Unintelligible entries are not quality entries.
4Team Project
- Design Team
- Design teams will be organized by the instructor.
- Team members will determine the leader (CEO).
- Team Project
- Each team will determine a design problem (new
invention or modification) related to
biomechanical devices through discussion with the
instructor. - The team project will be considered completed by
obtaining final product documentation (drawings,
part list with specified materials, and assembly
instructions). - No final product in physical form is required.
- Each team should record the whole history of the
design in the Product Development File (PDF).
5Documents in the PDF
- Problem Appraisal Phase
- Understanding the Problem
- Description of Customers
- Customers Requirements
- Weighting of Customers Requirements
- Competitions Benchmarks vs. Customers
Requirements - Engineering Requirements
- Competitions Benchmarks vs. Engineering
Requirements - Engineering Targets
- Planning the Project
- Task Titles
- Objectives of Each Task
- Personnel Required for Each Task
- Time Required for Each Task
- Schedule of Tasks
- Conceptual Design Phase
- Concept Generation
- Function Decomposition
- Literature and Patent Search Process and Results
- Function-Concept Mapping
- Sketches of Overall Concepts
- Concept Evaluation and
- Assessment of Tech. Readiness
- Identification of Failure Modes
- Identification of Critical Parameters
- Concept Selection
- Decision Matrices to Determine Best Concepts
- Analsysi, Experiments and Models Supporting
Evaluation
- Product Design Phase
- Product Generation
- Usable off-the-shelf Products
- Shape Development Driven by Function
- Materials Selection
- Manufacturing Process Selection
- Product Evaluation
- Comparison to Engineering Function
- Functional Changes Noted
- Design for Assembly Evaluation
- Cost Evaluation
- Analysis, Experiments and Models Supporting
Evaluation - Final Product Documentation
- Layout Drawings
- Detail Drawings of Manufactured Parts
- Parts List (Bill of Materials)
The file is to be maintained by the group in a
binder. This PDF, when completed, is effectively
a final report. It will be graded on
completeness and quality of both the design and
the documentation itself.
6Biomechanical Design
- Design
- Deliberate purposive planning
- A mental project or scheme in which means to an
end are laid out - A preliminary sketch or outline showing the main
features of something to be executed
DELINEATION - The arrangement of elements or details in a
product or work of art - The creative art of executing aesthetic or
functional designs - Biomechanical Design
- Design something related to biomechanics, such
as - Biomechanical devices
- Medical devices orthopedic implants, scissors,
scalpers, staplers, etc. - Exercising devices treadmill, weight-lifting,
helmets, wrist-guards, etc. - Rehabilitation devices wheel-chairs, canes,
etc. - Biomechanical activities
- Exercises for fitness or strengthening body parts
- Biomechanical design includes
- Development (or invention) of new biomechanical
stuffs and - Modification of existing biomechanical stuffs
7What will we learn in this class?
- Typical design process
- Identification of design problems
- Design
- Evaluation of the design
- Decision making
- Final report
- Techniques helping generate better quality
designs in less time - Concurrent engineering
- Computer aided drawing
- Legal and regulation issues
- Safety and liability
- Patent, FDA, CE, and UL
- Importance of communication of design data
- Records of design data, design process, and final
report - Oral presentations
8The Life of A Product
Process of idea development, production, use,
and end of product life. The whole process must
be considered in the design process.
9Design Process
- What is the design process?
- Design process is the organization and management
of people and the information they develop in the
evolution of the product. - Why study the design process?
- Design process determines the efficiency of new
product development. - 85 of the problems with new products not working
as intended, taking too long to bring to market,
or costing too much are the result of poor design
process. - The design process needs to improved consistently
and executed for developing better products
because - There is a continuous need for new,
cost-effective, high-quality products. - Most products require a team of people from
diverse areas of expertise to develop an idea
into hardware. - We will study the design process to get the tools
to develop an efficient design process regardless
of the product being developed. - 3 types of knowledge used by designers
- Knowledge to generate ideas
- Experience and natural ability
- Knowledge to evaluate ideas
- Experience and formal training (focus of most
engineering education) - Knowledge to structure the process
- Non-domain-specific knowledge
- What we will study in this class
10History of the Design Process
- One person, with sufficient knowledge of the
physics, materials and manufacturing processes to
manage all aspects of the design and construction
of the project, could design and manufacture an
entire product in the past. - By the middle of the 20th century, products and
manufacturing processes had become too complex
for one person to have sufficient knowledge or
time to focus on all aspects of the evolving
product. - Different groups of people for marketing, design,
manufacturing and overall management - One-way communication over the wall
- What is manufactured is not often what the
customer had in mind. - Inefficient, costly, and greater possibility for
making poor-quality products
11History of the Design Process
- Simultaneous Engineering (in late 1970s and early
1980s) - Simultaneous development of the manufacturing
process with the evolution of the product by
assigning manufacturing representatives to be
members of design team - Concurrent Engineering (in late 1980s)
- Integrated Product and Process Design (IPPD) in
the 1990s - A greater refinement in thought about what it
takes to efficiently develop a product - Primarily focusing on the integration of teams of
people, design tools and techniques, and
information about the product and the processes
used to develop and manufacture it. - 10 Key Features of Concurrent Engineering
- Focus on the entire product life (chap 1)
- Use and support of design team (chaps 3 and 5)
- Realization that the processes are as important
as the product (chaps 4 and 5) - Attention to planning for information-centered
tasks (chap 5) - Careful product requirements development (chap 6)
- Encouragement of multiple concept generation and
evaluation (chaps 7 and 8) - Awareness of the decision-making process (chap 8)
- Attention to designing in quality during every
phase of the design process (throughout) - Concurrent development of product and
manufacturing process (chaps 9-13) - Emphasis on communication of the right
information to the right people at the right time
(throughout) - A key point of concurrent engineering is a
concern for information. - Drawings, plans, concept sketches, meeting notes,
etc.
12Controllable Variables in Concurrent Engineering
13Overview of the Design Process
14Design Problems
- Design a joint to fasten together two pieces of
1045 sheet steel (4 mm thick and 6 cm wide),
which are lapped over each other and loaded with
100 N? - Ill-defined design problem with number of
potential problems - How to connect the sheets? (Bolted, glued,
welded, etc.?) - Disassembly required later?
- What working environment?
- etc.
What size SAE grade 5 bolt should be used to
fasten together two pieces of 1045 sheet steel (4
mm thick and 6 cm wide) which are lapped over
each other and loaded with 100 N? - Well defined
analysis problem finding the diameter of the bolt
HWK1 Change a problem from one of your
engineering science classes into a design problem
by changing as few words as possible. Do your
home work in your design notebook. Due is one
week.
15Design problems have many satisfactory solutions
and no clear best solution.
- Design problems
- are ill-defined
- have no correct answer
- have no clear best answer.
- Design process knowledge is based upon the domain
knowledge.
Mechanical design problems begin with an
ill-defined need and result in a piece of
machinery that behaves in a certain
way. PARADOX A designer must develop a machine
that has the capabilities to meet some need that
is not fully defined.
16Basic Actions of Design Problem Solving
- ESTABLISH the need or realize that there is a
problem to be solved. - New needs also can be established throughout the
design effort because new design problems arise
as the product evolves. Design of these details
poses new subproblems. - PLAN how to solve the problem.
- Planning occurs mainly at the beginning of a
project. Plans are always updated because
understanding is improved as the process
progresses. - UNDERSTAND the problem by developing requirements
and uncovering existing solutions for similar
problems. - Formal efforts to understand new design problems
continue throughout the process. Each new
subproblem requires new understanding. - GENERATE alternative solutions.
- Concept Generation vs. Product Generation
- EVALUATE the alternatives by comparing them to
the design requirements and to each other. - Evaluation techniques also depend on the design
phase there are differences between the
evaluation techniques used for concepts and those
used for products. - DECIDE and acceptable solutions
- Decision making requires a commitment based upon
incomplete evaluation. - Decision requires a consensus of team members.
- COMMUNICATE the results
- Communication of the information developed to
others on the design team and to management is an
essential part of concurrent design.
17Basic Terminologies used to describe the Design
Process
- Communication as a one key feature of
concurrent engineering - Communication depends on a shared understanding
of terminology. - Function
- What a product or a system is supposed to do
- Described using action verbs and a noun
describing the object on which the action occurs - Record images quantify the blood pressure fix
an unstable spine segment etc. - System
- A grouping of objects that perform a specific
function - Shutter system timer system CD-R system
cooling system etc. - A system can be decomposed into another
subsystems or further into individual components
(or parts). - Multiple systems can be assembled into a higher
level system or further into a final product. - Feature the important form and function aspects
of mechanical devices - dimensions, material properties, shapes, or
functional details (speed of opening and closing
for shutter system)
In general, during the design process, the
function of the system and its decomposition are
considered first. After the function has been
decomposed to the finest subsystems possible,
assemblies and components are developed to
provide these functions.
Decomposition of design disciplines
18Function, Behavior, and Performance
- Function
- describes what a device does.
- But, function provides no information about how a
device accomplishes the function. - Form
- The term form relates to any aspect of physical
shape, geometry, construction, material, or size. - provides some information on how a device
accomplishes the function. - Behavior and Performance in association with
Function.
- Function is the desired output from a system yet
to be designed. - Behavior is the actual output, the response of
the systems physical properties to the input
energy or control. - Performance is the measure of function and
behavior how well the device does what it is
designed to do. - A clear picture of desired performance should
developed in the beginning of the design process.
19Types of Mechanical Design Problems
- Selection Design
- choosing one item (or more) from a list of
similar items - choosing a bearing, bolt, motor, etc. from a
catalog - Configuration Design
- How to assemble all the components into the
completed product - Parametric Design
- Finding values for the features that characterize
the object being studied or that meet the
requirements - Design a cylindrical tank V ?r2l, determine r
and l for known V - Original Design
- Design a process, assembly or component not
previously in existence - Redesign
- Redesign of an existing product
- Most design problems are redesign problems since
they are based on prior, similar solutions.
Conversely, most design problems are original as
they contain something new that makes prior
solutions inadequate.
20Languages of Mechanical Design
- A mechanical object can be described by
- Semantic language
- Verbal or textual representation of the object
- bolt or The shear stress is equal to the shear
forces on the bolt divided by the x-sectional
area. - Graphical language
- drawing of the object
- Sketches, scaled representations of orthogonal
drawings, or artistic renderings - Analytical Language
- Equation, rules, or procedures representing the
form of function of the object - ? F/A
- Physical Language
- Hardware or physical model of the project
- - In most cases, the initial need is expressed in
a semantic language as a written specification or
a verbal request by a customer or supervisor, and
the final result of the design process is a
physical product.
21Design, State, Constraints and Decision
- Design State
- Collection of all the knowledge, drawings,
models, analyses and notes thus far generated - In the beginning, design state is just the
problem statement - Design Constraints
- Factors limiting the design process
- Examples size, strength of material, corrosion
properties, anatomy, etc. - In the beginning, the design requirements
effectively constrains the possible solutions to
a subset of all possible product designs. - Two sources of constraints added during the
design process - Designers knowledge of mechanical devices and
the specific problem being solved - Result of design decisions
- Design Decision
- Continuous comparison between design state and
the goal (requirements for the product given in
the problem statement) - The difference controls the process.
- Design is the successive development and
application of constraints until only one unique
products remains. - Each design decision changes the design state.
- The design progresses in increment punctuated by
design decisions.
22The Value of Information
The most valuable information is the decisions
that are communicated to others.
23Design as Refinement of Abstract Representations
See Table 2.2 for levels of abstraction in other
languages.
Graphical Refinement
24Information-processing Model of Human Problem
Solving
Information-Processing System used by the human
mental system in solving any type of problem
25Chunks of Information
26Information-processing Model of Human Problem
Solving
- Types of Knowledge that might be in a chunk of
information - General knowledge
- Information that most people know and apply
without regard to a specific domain - red is a color. 4 is bigger than 3.
- Gained through everyday experiences and basic
schooling - Domain Specific Knowledge
- Information on the form or function of an
individual object or a class of objects - Bolts are used to carry shear or axial stress
- The proof stress of a grade 5 bolt is 85 kpsi.
- Gained from study and experience in the specific
domain - It may take about 10 years to gain enough
specific knowledge to be considered an expert in
a domain - Procedural Knowledge
- The knowledge of what to do next
- If there is no answer to problem X, then
decompose X into two independent subproblems of
x1 and x2 that are easier to solve. - Gained mostly from experience
- Required for solving mechanical design problems
27Implications of the Information-processing Model
- The size of STM is a major limiting factor in the
ability to solve problem. - To accommodate this limitation, breakdown
problems into finer and finer subproblems until
we can get our mind around it - in other word, manage the info in our STM
- Human designers are quite limited although our
expertise about the constraints and potential
solutions increases and our configuration of
chunks becomes more efficient as we solve
problems. - These limitations would preclude our ability to
solve complex problems.
28Mental Processes that Occur during Design
- Understanding the problem
- A problem is understood by comparing the
requirements on the desired function to
information in the long-term memory. - Every designers understanding of the problem is
different, we need to develop a method to ensure
that the problem is fully understood with minimal
bias from the designers own knowledge. - Generating a solution
- Use the information stored in LTM that meets the
design requirements. - If no solution found from LTM, then use a three
step approach - Decompose the problem into subproblems
- Try to find partial solutions to the subproblems
- Recombine the subsolutions to fashio a total
solution - Creative part of this approach is in knowing how
to decompose and recombine cognitive chunks - Evaluating the solution
- Evaluation requires comparison between generated
ideas and the laws of nature, the capability of
technology and the requirements of the design
problem itself. - Evaluation requires modeling the concept to see
how it performs. - The ability to model is usually a function of
knowledge in the domain. - Deciding
- A decision is made at the end of each
problem-solving activity to accept the generated
and evaluated idea or to address another topic
that is related to the problem. - Controlling the design process
- Path from initial problem to solution seemed
random.
29Problem-Solving Behavior
- A persons problem-solving behavior affects how
problems are solved individually and has a
significant impact on team effectiveness. - Four Personal-Problem Solving Dimensions (or
styles) - Individual Problem-solving Style
- Introvert
- Solve problem internally (reflective) a good
listener think and speak enjoy having time
alone for problem solving - Extrovert
- Sociable tend to speak and think
- About 75 Americans and 48 of engineering
students and executives - Individual Preference to work with Facts or
Possibilities - Facts oriented people
- literal, practical, and realistic
- 75 of Americans, 66 of top executives, 34 of
all engineering students - Possibility oriented people
- Like concepts and theories and look for
relationship between pieces of information and
meaning of the information - Objectivity with which decisions are made
- Objective
- Logical, detached and analytical
- Taking objective approach to make decisions
- 51 of Americans, 68 of engineering students,
95 of top executives
- Please make sure to read section 3.3.6 carefully
for better design team activities.
30Characteristics of a Creative Designer
- Problem solving involves
- Understanding the problem, generating solutions,
evaluating the solutions, deciding on the best
one, and determining what to do next - Criteria of Creative Solution
- It must solve the design problem.
- It must be original.
- Originality and creativity are assessed by
society. - Creativity in relation to other Attributes
- Intelligence no correlation with creativity
- Visualization Ability
- Creative engineers have good ability to
visualize, to generate and manipulate visual
images in their head. - The ability to manipulate complex images can be
improved with practice and experience. - Knowledge
- A person must have knowledge of existing products
to be a creative designer - A firm foundation in bioengineering science is
essential to being a creative biomechanical
designer. - Partial Solution Manipulation important
attribute - Risk Taking certainly required
- Conformity Creative people tend to be
nonconformists. - Constructive nonconformists take a stand because
they think they are right and might generate a
good idea. - Obstructive nonconformists take a stand just to
have an opposing view and will slow down the
design progress.
31Creative Designer
- A creative designer is a
- Visualizer
- Hard worker and
- Constructive nonconformist with knowledge about
the domain and ability to dissect things in his
or her head - Good News
- Designers with no strong natural ability can
develop creative methods by using good
problem-solving techniques to help decompose the
problems in ways that maximize the potential for
understanding it, for generating good solutions,
for evaluating the solutions, for deciding which
solution is best and for deciding what to do next - A design project requires
- much attention to detail and convention
- demands strong analytical skills and thus
- People with a variety of skills.
- There are many good designers who are not
particularly creative individuals.
32Engineering Design Team
- A team is a group of people working toward a
common understanding. - Team vs. Individual Problem Solving
- There are social aspects of team work.
- Each team member may have different understanding
of the problem, different alternatives for
solving it, and different knowledge for
evaluating it. (more solutions but also more
confusion) - Team Goals
- A small number of people with complementary
skills who are committed to a common purpose,
common performance goals and a common approach
for which team members hold themselves mutually
accountable are required for an effective team. - Team members must
- learn how to collaborate with each other, i.e.,
to get the most out of other team members. - Comprise to reach decisions through consensus
rather than by authority. - Establish communications.
- Be committed to the good of the team.
- Team Roles
- Organizer Creator Resource-investigator
Motivator Evaluator Team worker Solver
Completer (finisher or pusher) - Building Team Performance
- For developing productive teams
- Keep the team productive
- Select team members on the basis of skills in
both primary and secondary roles - Establish clear rule of behavior
- Set and seize upon a few immediate
performance-oriented goals.
33Overview of the Design Process
An Ideal Flow Chart of Activities During Design
Process
34What initiates a Design Project?
- Need for a New Design
- Market
- About 80 of new product development is
market-driven. - Assessment of the market is most important in
understanding the design problem because there is
no way recover the costs of design and
manufacture without market demand. - Incorporation of the latest technology can
improve its perception as a high quality product. - New product idea without market demand
- To use new technologies whose development
requires an extensive amount of capital
investment and possibly years of scientific and
engineering time - High financial risk but greater profit due to
uniqueness - Examples of successful products sticky notes
Walkman - Need for Redesign
- By market demand for a new model
- Desire to include a new technology
- Fix a problem with an existing product
- Redesign process can be applied to the
subproblems that result from the decomposition of
a higher-level system.
35Overview of the Design Process
- Project Planning
- to allocate the resources of money, people, and
equipment to accomplish the design activities - Planning should precede any commitment of
resources although requiring speculations about
the unknowns - Easier to plan a project similar to earlier
projects than to plan a totally new one - Plans are often updated whenever unknown demands
become certain with the progress of design
project - Specifications Definition
- Goal is to understand the problem and to lay the
foundation for the remainder of the design
project. - Identify the customers Generate the customers
requirements Evaluate the competition Generate
engineering specifications Set targets for its
performance - Design Review
- formal meeting for progress report and
design-decision making - Conceptual Design
- To generate and evaluate the concepts for the
product - Generate concepts based on the defined
specifications for developing a functional model
of the product - Evaluate concepts by comparing the concepts
generated to the targets for its performance - Design Review
- Product Development
- Evaluate the product for performance, cost, and
production - Make product decisions
36Why Do We Have to Follow The Design Process
Techniques?
- Paradox
- Techniques in the design process may imply
RIGIDITY whereas the creativity implies
FREEDOM. - Following the techniques in the design process
helps the designers develop a quality product
that meets the needs of the customer by several
ways - Eliminating expensive changes later
- Developing creative solutions to design problems
systematically - Creativity does not spring from randomness.
- Genius is 1 percent inspiration and 99 percent
perspiration. - The inspiration for creativity can only occur if
the perspiration occur early is properly directed
and focused. - The techniques that make up the the design
process are only an attempt to organize the
perspiration. - Forcing documentation of the progress of the
design (record of the designs evolution) that
will be useful later in the design process.
37Design Process Examples
Simple Process
Complex Process
38Communication during the Design Process
- Design Records
- Importance of documents in design file
- To demonstrate the state-of-the-art design
practices - To prove originality in case of patent
application - To demonstrate professional design procedures in
case of a lawsuit - Design Notebook
- A diary of the design tracking the ideas
development and the decision made in a design
notebook - Name Affiliation Title of the problem Problem
Statement and all sketches, notes and
calculations that concerns the design - A design notebook sequentially numbered, signed
and dated pages is considered good documentation
whereas random bits of information scrawled on
bits of papers are not. - Good evidences for legal purposes (patent or
lawsuit) as well as a reference to the history of
the designers own work - Documents Communicating with Management
- Needed for periodic presentations to managers,
customers, and other team members for design
review - Regardless of its form (oral or written)
- Make it understandable (consider the recipients
level of knowledge about the design problem) - Carefully consider the order of presentation
(whole parts whole 3-step approach gradual
introduction of new ideas) - Be prepared with quality material (good visual
and written documentation following the agenda
being ready for questions) - Documents Communicating the Final Design
- Material describing the final design, e.g,
Drawings (or data files) of individual components
and of assemblies
39Team Project
- Select an original design problem to solve
throughout the remainder of the course. - The problem should concern biomechanical devices
in which some of the design team members have
some knowledge or training. - The final product will be data from analyses and
evaluation and final drawings, not an actual
hardware. - Design Team Activity
- Each student should start gathering the design
ideas immediately and recording the ideas in the
design notebook. - Start the team meeting ASAP for
- Organization of the team
- Planning the design process to finish the project
by the end of April. - Each team will present their design project in
May.
Any discussion about the design project with the
instructor is welcome.
40Project Definition and Planning
- Concurrent engineering encourages involvement
through out the entire product life cycle from
the project definition to product retirement. - Project definition and planning is the first
phase of the mechanical design process.
41Project Definition
- Why developing new products?
- To fill some market need
- Mostly driven by the customer
- To exploit a technological development
- Driven by new technologies and what is learned
during the design - Project Definition
- the challenges of choosing from the many
suggestions as to which products to spend time
and money on to develop or refine - Fuzzy front end of dealing with vague design
ideas - Specific Questions in Project Definition Phase
- Is there a good potential return on investment
(ROI)? - Does the new product or improvement fit the
company image? - Does it fit the distribution channels?
- Is there sufficient production capacity in-house
or with known vendors? - What will the project cost?
42Project Planning
- Planning is like trying to measure the smile of
the Cheshire cat you are trying to quantify
something that isnt there. - Planning is the process used to develop a scheme
for scheduling and committing the resources of
time, money, and people. - Producing a map showing how product design
process activities are scheduled. - The whole activities of specification definition,
conceptual design, and product development must
be scheduled and have resources committed to them - Planning generates a procedure for developing
needed information and distributing it to the
correct people at the correct time. - Important information product requirements,
concept sketches, system functional diagrams,
component drawings, assembly drawings, material
selections, and any other representation of
decisions made during the development of the
product. - Typical Master Plan (a generic process) of a
Company for Specific Products - A blue print for a process
- product development process delivery process
new product development plan or product
realization plan, etc. - We will refer to this generic process as the
product development process (PDP).
43ISO-9000
- A quality management system of the International
Standard Organization - First issued in 1987 and now adopted by over 150
countries - Over 350,000 companies worldwide and 8500 U.S.
companies have the ISO-9000 certification - ISO-9000 registration means that the company has
a quality system that - Standardizes, organizes, and controls operations.
- Provides for consistent dissemination of
information. - Improves various aspects of the business-based
use of statistical data and analysis. - Enhances customer responsiveness to products and
services. - Encourage improvement.
- To receive certification,
- One should develop a process that describes how
to develop products, handle product problems, and
interact with customers and vendors. - Required written procedures that
- Describe how most work in the organization gets
carried out (i.g., the design of new products,
the manufacture of products, and the retirement
of products). - Control distribution and reissue of documents.
- Design and implement a corrective and protective
action system to prevent problems from recurring. - Evaluation of the effectiveness of the process by
an accreditted external auditor - Certification expires in 3 years and audits at
6-month intervals to maintain the currency of the
certificate. - ISO-9000 requires a company to have a documented
development process on which the plan for a
particular product can be based.
44Background for Developing a Design Project Plan
- A plan tells how a project will be initiated,
organized, coordinated, and monitored, e.g.,
managerial activities. - Types of Design Projects
- Variation of existing product
- Improvement of existing product
- Redesign of some features of an existing product
due to - Customers request no longer supply of materials
or components from the vendor needed improvement
in manufacturing or New technology or new
understanding of an existing technology - Development of a new product for a single (or
small) run or for mass production - Members of the Design Team
- Product design engineer
- Product manager (product marketing engineer)
- Manufacturing engineer Detailer Drafter
Technician Materials specialist QC/QA
specialist Analyst Industrial engineer
Assembly manager Vendors or suppliers
representatives - Structure of Design Teams
- Functional Organization (13 )
- Each project is assigned to a relevant functional
area, focusing a single discipline - Functional Matrix (26 )
- project manager with limited authority is
designated to coordinate the project across
different functional areas - Balanced Matrix (16 )
- A project manager is assigned to oversee the
project and shares the responsibility and
authority with functional managers. - Project Matrix (28 )
45Planning for Deliverables
- Deliverables
- All models of the product, such as drawings,
prototypes, bills of materials, analysis results,
test results, and other representations of the
information generated in the project - Measure of the progress in design project
- Models vs. Prototypes
- Models are analytical and/or physical
representations of design information. - Prototypes are physical models. Solid models in
CAD can replace the physical models these days. - 4 Purposes of Prototypes
- Proof-of-concept
- Developing function of the product to compare
with the goals - Learning tool
- Proof-of-product
- Refine the components and assemblies
- Geometry, materials and manufacturing processes
are as important as functions - Rapid prototyping and CAD models have greatly
improved the time and cost efficiency in building
prototypes. - Proof-of-process
- Verify both the geometry and manufacturing
process. - Exact materials and manufacturing processes are
used to build sample for functional testing. - Proof-of-production
- Verify the entire production product.
46Types of Models
An important decision in planning the project
-How many models and prototypes should be
scheduled in the design process? Because of cost
effectiveness, there is a strong move toward
replacing physical prototypes with computer
models. But not always right. Be sure to set
realistic goals for the time required and the
information learned.
47Five Steps in Planning
- Step 1 Identify the Tasks
- Tasks in terms of the activities that need to be
performed (generate concepts, producing
prototypes, etc.) - Make the tasks as specific as possible.
- Step 2 State the Objective for Each Task
- Each task must be characterized by a clearly
stated objective - The results of the tasks (or activities) should
be the stated objectives. - Task objectives should be
- Defined as information to be refined or developed
and communicated to others. - This information should be contained in
deliverables - Easily understood by all in the design team.
- Specific in terms of exactly what information is
to be developed. If concepts are required, then
tell how many are sufficient. - Feasible, given the personnel, equipment, and
time available - Step 3 Estimate the Personnel, Time, and Other
Resources Needed to meet the Objectives - Step 4 Develop a sequence for the tasks
- Step 5 Estimate the Product Development Costs
48Step 3 Estimate the Personnel, Time, and Other
Resources Needed to Meet the Objective
- Necessary Identification for each Task
- Who on the design team will be responsible for
meeting the objectives? - What percentage of their time will be required?
- Over what period of time they will be needed?
- Time (in hours) A x PC x D0.85
- A a constant based on past projects
- A 30 for a small company with good
communication - A 150 for a large company with average
communication - PC product complexity based on function
PC ? j x Fj (j the level in the functional
diagram Fj the number of functions at that
level) - D project difficulty
- D 1, not too difficult D 2, difficult D
3, extremely difficult - Time estimation (o 4m p)/6
- O optimistic estimate m most-likely
estimate p pessimistic estimate - Time Distribution across the Phases of the Design
Process - Project Planning (3 5 ) Specifications
Definition (10 15) Conceptual Design (15
35) Product Development (50 70) Product
Support (5 10)
49Step 4 Develop a Sequence for the Tasks
- The goal is to have each task accomplished before
its result is needed and to make use of all of
the personnel, all of the time. - For each task, it is essential to identify its
precessors and successors. - Tasks are often interdependent two tasks need
decisions from each other in order to be
completed. - Sequential vs. Parallel (uncoupled and coupled)
tasks - Bar Chart (or Gantt Chart) best way to develop
a schedule for a fairly simple project - Design Structure Matrix (DSM) for a complex
project with coupled tasks - Showing the relationship (or inter-dependence)
among tasks (example see page 104 - Useful tool for to help sequence the tasks (Page
104)
50Step 5 Estimate the Product Development Cost
- The planning document can serve as a basis for
estimating the cost of designing the new product
in terms of - Personnel cost
- Resources (supplies and equipment)
- Team Project
- Planning must be done and written in the PDF.
- Read examples in pages from 105 109 for
planning. - - Gantt chart or DSM should be good entries.
51Understanding the Problem and the Development of
Engineering Specifications
- Importance of finding the right problem to be
solved - Unnecessary effort to design a retarder
(dampener) determining the final position of the
solar panels in the Mariner IV satellite - Finding the right problem to be solved is often
not easy although it may seem a simple task. - Creeping Specifications
- Specifications changing during the design process
- More features can be added as more is learned
during the process - New technologies or competitive products
introduced during the design (ignore, incorporate
or start all over?) - Changes in any spec. affecting the previous
decisions depedent upon that spec - Engineering Specifications (requirements) should
be - Discriminatory
- Reveal the difference between alternatives.
- Measurable (most important and major topic of
chap 6) - Orthogonal
- Each specification should identify a unique
feature of the alternative. - Product must give smooth ride over rough road.
vs. Product should reduce shocks from bumps. - Universal
- Characterizing an important attribute of all the
proposed alternatives - External
- Only external features are observable.
52Quality Function Deployment (QFD)
- Most popular technique used to generate
engineering specifications in an organized manner - Developed in Japan in the mid-1970s and
introduced to the US in the late 1980s - 69 of the US companys use the QFD method
recently - Important Points
- Employ QFD no matter how well the design team
thinks it understands a problem. - QFD takes time to complete, but time spent for
QFD saves time later. - QFD can be applied to the entire problem and also
any subproblems. - QFD helps overcome our cognitive limitation.
- We tend to try to assimilate the customers
functional requirement (what is to be designed)
in terms of form (how it will look).
53Quality Function Deployment (QFD)
House of Quality
54Example of QFD
Step 1 identify the customers Step 2 determine
the requirements Step 3 determine the relative
importance of requirements Step
4 identify and evaluate the
competition Step 5 generate engineering
specification Step 6 Relate customers
requirements to engineering
specifications Step 7 Set engineering
targets Step 8 identify the relationships
between engineering requirements
55QFD Step 1 Identify the Customers Who are they?
- For general products
- Who are the customers?
- Consumers
- Designers management
- Manufacturing personnel
- Sales staff
- Service personnel
- Standard organizations
- Etc.
- For many products,
- there are 5 or more classes of customers whose
voices need to be heard
- For a spinal implant system
- Who are the customers?
- Orthopaedic surgeons
- Neurosurgeons
- Nurses
- Hospitals
- Distributors
- Sales Reps
- Patients ?
56QFD Step 2 Determine the Customers
Requirements What do the customers want
- Consumers
- works as it should,
- lasts long,
- is easy to maintain,
- looks attractive,
- incorporates the latest technology,
- and has many features.
- Production Customer
- - is easy to produce (both manufacture and
assemble), - - uses available resources (human skills,
equipment, and raw materials), - - uses standard parts and methods,
- - uses existing facilities,
- - produces a minimum scraps and rejected parts.
- Marketing/Sales Customer
- - easy to package, store, and transport,
- - attractive and suitable for display
57QFD Step 2 Determine the Customers
Requirements What do the customers want?
- How to collect customers requirements
- Observation of customers
- Surveys mail, telephone, face-to-face
- Focus-group technique
- A group of surgeons for orthopaedic implants
- Steps for developing useful data for
requirements - Specify the information needed
- Reduce the problem to a single statement. If
impossible, more than one data collecting effort
may be warranted. - Determine the type of data-collection method to
be used - Depending on the use of data collection methods
- Determine the content of individual questions
- Write a clear goal for the results expected from
each question. - Design the questions
- Each question should seek unbiased, unambiguous,
clear and brief information. - Do not assume that the customers have more than
common knowledge use jargon lead the customer
toward the answer you want tangle two questions
together. - Do use complete sentences
- Order the questions
- Order them to give context
58QFD Step 2 Determine the Customers
Requirements What do the customers want?
- Types of Customers Requirements
- Functional Performance
- Performance about the products desired behavior
- Flow of energy, information, or materials
Operational steps operation sequence - Human Factors
- Required in any products that is seen, touched,
heard, tasted, smelled or controlled by a human - Appearance Force and motion control Ease of
controlling and sensing state - Physical Requirements
- Available spatial envelope Physical properties
- Reliability
- Mean time between failures Safety (hazard
assessment) - Life-Cycle-Concerns
- Distribution (shipping) Maintainability
Diagnosability Repairability Testability
Cleanability Installability Retirement - Resources Concerns
- Time Cost Capital Unit Equipment Standards
Environment - Manufacturing Requirements
- Materials Quantity Company capabilities
- For Spinal Implants
59Resource Concerns
- Time requirements
- Timing to introduce a new product
- Cost Requirements
- Capital Cost
- Cost per Unit
- Cost estimation will be covered in Chap 12.
- Standards (Codes)
- Types of Standards
- Performance seat-belt strength, helmet
durability - The Product Standards Index lists US standards
that apply to various products. - American National Standards Institute (ANSI) does
not write standards but is a clearing house for
standards written by other organizations - Test Methods
- American Society for Testing and Materials (ASTM)
publishes over 4000 individual standards covering
the properties of materials, specifying equipment
test the properties and outlining the procedures
for testing. - Underwriters Laboratories (UL) testing standards.
- Codes of Practice
- Give parameterized design methods for standard
mechanical components, such as pressure vessels,
welds, elevators, piping and heat exchangers - Knowledge of which standards apply to the current
situation are important to requirements and must
be noted from the beginning of the project - Environment Concerns
60QFD Step 3 Determine the Relative Importance of
the Requirements Who vs. What
- Evaluate the importance of each of the customers
requirements - Generate a weighting factor for each requirement
considering - To whom is th