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Title: IST 220-002: Networking and Telecommunications Chapter 1: Introduction to Computer Networks


1
IST 220-002 Networking and TelecommunicationsCh
apter 1 Introduction to Computer Networks
Data Communication
  • Dr. Lee Giles
  • 001 Thomas Building, School of IST
  • Phone 865 7884
  • Email giles_at_ist.psu.edu

2
What is Information Technology (IT)?
Information Technology (IT)
Communication Technology
Computer Technology
To collect, store, process, search, retrieve, and
present electronic information to meet the needs
of various kinds of users, e.g., computer
hardware software, PDAs, printers, groupware,
smart cards.
To deliver, disseminate, exchange, transmit, and
receive electronic information in local, regional
or global contexts, e.g., networks, fax machines,
cell phones, email, satellites, GPS, Internet,
telephony, .
3
Computer Systems Redefined
Computer systems used to be defined as
hardware
software

Computer systems are now redefined as
networks
software
hardware


4
Information Communication
  • Generation and transfer of information is
    critical to todays businesses
  • Flow of information both mirror and shape
    organizational structures
  • Networks are the enabling technology for this
    process

5
The Managers Dilemma
  • Technology is necessary for competitiveness
  • Cost of technology has decreased
  • Reliance on technology has increased
  • Number of choices have increased
  • Choices are both more difficult and more
    important

6
What is Data Communication?
  • Communication of data between sources
  • Data formats analog or digital or both
  • Data travels by a medium
  • Wires
  • Space

7
Essentials of Data Communication
  • Message
  • Sender
  • Receiver
  • Medium
  • Understandability
  • Error detection
  • Security

8
Types of Messages
9
Protocols
  • Enables communication how we communicate
    (convention used for establishing transmission
    rules)
  • When
  • Where
  • How
  • What with
  • How much

10
Protocols
11
Important Dates in the History of Data
Communications (1)
  • 1837 Invention of the telegraph
  • 1876 Invention of the telephone
  • 1947 Invention of the transistor (replaced
    vacuum tubes)
  • 1948 First commercial computer installed, the
    UNIVAC I
  • 1958 First U.S. Communications satellite sent
    into orbit
  • 1959 FCC approves private microwave
    communications networks
  • 1964 Packet switching network concept proposed
    by the Rand Corporation
  • 1966 IBM's binary synchronous (BISYNC or BSC)
    protocol announced
  • 1969 ARPANET, first packet switching network
    (later to become the Internet), begins operation

12
Important Dates in the History of Data
Communications (2)
  • 1972 Ethernet local area network specifications
    formulated
  • 1972 IBM's Synchronous Data Link Control (SDLC)
    protocol announced
  • 1974 IBM announces its Systems Network
    Architecture (SNA)
  • 1975 Personal computers introduced, the Altaire
    8800 replaced terminals in many cases
  • 1981 IBM PC introduced
  • 1985 Cellular radio telephones are introduced
  • 1990 World Wide Web is introduced
  • 1993 Web search engines introduced
  • 1995 The Internet grows to over four million
    host computers
  • 1999 The Internet grows to over ten million
    host computers

13
Data Communication Applications (1)
  • Batch - bi-directional transfers of large amounts
    of data in concentrated groups
  • Data Entry - Lengthy inputs with short responses
  • Distributed - data and/or processing is handled
    by more than one processing unit
  • Inquiry/Response - Small inputs of data that may
    result in large responses

14
Data Communication Applications (2)
  • Interactive - Short inputs and outputs. Real-time
    response with direct user interaction
  • Sensor-Based - Input derived from sensors instead
    of human operators
  • Combined - More than one of the above
    applications running at the same time

15
What is a Computer Network?
Two or more computers or communications devices
connected by transmission media and channels and
guided by a set of rules for communication
purposes that allow users to communicate with
each other and share applications and data.
  • Hardware
  • Computer
  • Network card
  • Routers
  • Modem
  • Media
  • Cable
  • Wire
  • Microwave

Components of a Computer Network
  • Software
  • Network OS
  • Utilities
  • Network Design
  • Logical layout
  • Physical layout

16
Applications of a Computer Network
  • Mass transit
  • Interstate highways
  • 24-hour bankers, grocery stores
  • Cable television
  • Pagers
  • Mobile telephones
  • Most businesses and schools
  • Retail outlets

17
Network Essentials
Models
  • Client/Server
  • Peer-to-Peer

Technologies
Types
  • Ethernet
  • Token Ring
  • Transmission Control Protocol/Internet Protocol
    (TCP/IP)
  • Wireless Application Protocol (WAP)
  • Local Area Network (LAN)
  • Metropolitan Area Network (MAN)
  • Wide Area Network (WAN)

Network OS
Topologies
  • Bus Topology
  • Ring Topology
  • Star Topology

18
Network Technologies
  • Based on bus topology but can be used in star
    topology
  • Higher speed first Fast Ethernet, then Gigabit
    Ethernet
  • Most popular inexpensive, easy to install and
    maintain.

Ethernet
  • Based on a ring topology but can use a star
    topology
  • Token-passing scheme to prevent collision of
    data
  • The second most widely-used protocol after
    Ethernet.

Token Ring
  • Based on client/server model of network
    computing
  • Uses packet switching technique for data
    transmission
  • Commonly used for Internet applications.

TCP/IP
  • Uses client/server model of network computing
  • Allows wireless devices to access the Internet
    and WWW
  • Meets increasing demands for wireless Internet
    access.

WAP
19
The World of Connectivity
Wired or wireless communications links offer
several options for information and
communications.
Source The McGraw-Hill Companies, Inc., 1999
20
Computer Network ConfigurationsConnections
between Networks
  • Computer terminal to mainframe computer
  • Microcomputer to mainframe computer
  • Microcomputer to local area network
  • Microcomputer to Internet
  • Local area network to local area network
  • Local area network to wide area network
  • Sensor to local area network
  • Satellite and microwave
  • Wireless telephone

21
Computer Network Configurations Computer
Terminal to Mainframe Computer
  • Used in many types of businesses for data entry
    and data retrieval.
  • Usually involves a low-speed connection.

22

23
Computer Network Configurations Microcomputer
to Local Area Network
  • Very common throughout business and academic
    environments.
  • Typically a medium- to high-speed connection.

24

25
Computer Network ConfigurationsMicrocomputer to
Internet
  • Very popular with home users.
  • Typically a modem is used to connect users
    microcomputer to an Internet Service Provider.
  • Newer technologies such as DSL and cable modems
    are replacing modems.

26

27
Computer Network ConfigurationsLAN to LAN
Connections
  • Found in businesses and schools that have two or
    more LANs and a need for them to
    intercommunicate.
  • The bridge is a typical device used to
    interconnect LANs.

28
Data Communications and Computer Networks
Chapter 1

29
Computer Network ConfigurationsLAN to WAN
Connections
  • One of the best ways to interconnect a user on a
    workstation to the Internet (a wide area
    network).
  • A router is the typical device that performs LAN
    to WAN connections.

30

31
Computer Network ConfigurationsSensor to LAN
Connections
  • Often found in industrial environments.
  • Assembly lines and robotic controls depend
    heavily on sensor-based local area networks.

32

33
Computer Network ConfigurationsSatellite and
Microwave
  • Many types of applications including long
    distance telephone, television, radio, long-haul
    data transfers, and wireless data services.
  • Typically expensive services but many companies
    offer competitive services and rates.

34

35
Computer Network Configurations Wireless
Telephone
  • Quickly expanding market across the U.S. and
    world.
  • First generation analog services and second
    generation PCS services available in most areas
    and under many types of plans.
  • Third generation services beginning to appear in
    Europe and Asia.

36

37
Why Are Networks Important?
  • Enterprise
  • Organization
  • Department
  • Individual

Users
  • LANs
  • Mans
  • WANs

BUSINESS ENTERPRISE
Applications
Network
Internet
  • Functions
  • Organizational
  • Processes
  • Personal
  • Wired
  • Wireless

Information
  • Traditional Data
  • Text
  • Images
  • Graphics
  • Voice
  • Video
  • Multi-media

38
Networks Pros and Cons
Pros
Cons
  • Resource sharing
  • Printers, CD-ROMs, computers
  • Data and information sharing
  • Communications
  • Reduced Cost
  • On-line services
  • Groupware
  • Software that supports group efforts over a
    network
  • Electronic data interchange
  • Security risks increase with networks
  • Complexity is associated with networks
  • Investment is high and return on it may not happen

39
Key Issues of Networks
  • Access to the Internet
  • Network Access
  • Wired access
  • Cable modem
  • DSL
  • Wireless access
  • Wireless LAN
  • RosettaNet XML based
  • Network security
  • Goals and Measures
  • Firewalls

40
Why Use a Network?
  • Sharing of
  • Data, messages, graphics
  • Applications
  • Devices, e.g., hard drives, backups, printers,
    modems, fax machines
  • Centralized administration
  • Installing and upgrading application software
  • Communication and collaboration
  • Teleconferences, group decision support systems

41
Class Discussion
  • If you could design your own home, what kinds of
    computer network or data communications
    labor-saving devices would you incorporate?
  • Using a laptop computer with a wireless
    connection into the companys local area network,
    you download a Web page from the Internet. List
    all the different network configurations involved
    in this operation.

42
Language of Computer Networks
  • Important terms and concepts.

43
Components of a Network
  • Server
  • A computer that provides services to other
    networked computers
  • Client
  • A computer in a client/server relationship, e.g.,
    a Web browser
  • Hardware/Software
  • Network card, router, modem, hub/NT operating
    systems, utilities
  • Media
  • The way to connect computers on a network
  • Data
  • Files o be shared by network computers
  • Resources
  • Peripherals, e.g., printers, to be used by
    network computers

44
Media of Networking
  • Coax cable
  • Twisted pair cable
  • Fiber optic cable
  • Microwave
  • Communications satellite
  • Cellular phones

45
Networking Hardware
  • Workstations
  • Servers
  • Bridges
  • Routers
  • Hubs and switches
  • Nodes

46
Network Models
Client/Server Model
Microcomputer users, or clients, share services
of a centralized computer called a server.
Peer-to-Peer Model
Computers share equally with one another without
having to rely on a central server.
47
Client/Server
  • A distinction exists between computers that make
    available network resources (servers) and those
    computers that use the resources (clients or
    workstations).
  • Pros
  • Very secure
  • Centralized servers easy to manage
  • Physically centralized
  • Secure OS
  • Better performance
  • Centralized backups
  • Reliability
  • Simple job to do plus built in redundancy
  • Cons
  • Require professional administration
  • More hardware intensive

48
Peer-to-Peer (p2p)
  • Computers on the network communicate with each
    others as equals and each computer is responsible
    for making its own resources available to other
    computers on the network.
  • Pros
  • Uses less expensive computer networks
  • Easy to administer
  • No NOS (network operating system) required
  • More built-in redundancy
  • Shared resources some machine will have what
    you need
  • Cons
  • Individual user performance easily affected
  • Not very secure
  • Tragedy of the commons no guarantee others will
    administer their resources properly (almost
    guaranteed with over 10 machines)
  • Hard to back up.

49
Client/Server vs. Peer-to-Peer Advantages and
Disadvantages
Peer-to-Peer Model
Client/Server Model
  • Advantages
  • Very secure OS.
  • Better performance.
  • Centralized servers, easy to manage.
  • Centralized backups.
  • High reliability.
  • Advantages
  • Uses less expensive networks.
  • Easy to administer.
  • Contain both network operating system and
    application software.
  • Ideal for small business and home users.
  • Disadvantages
  • Individual user performance easily affected.
  • Not very secure.
  • Hard to back up.
  • Disadvantages
  • Expensive administration.
  • More hardware intensive.

50
Networking Essentials
  • Computer Networks
  • A host computer connected with communication
    circuits and equipment to terminals
  • Two or more computers connected via a
    communication medium
  • Intranet
  • A private version of the Internet
  • Enterprise Network
  • Two or more LANs connected to each other, or one
    or more LANs connected to a WAN
  • File Server
  • A computer that contains files shared by PCs on a
    network

51
Categorization of Networks
  • By size
  • Wide Area Network (WAN)
  • Metropolitan Area Network (MAN)
  • Local Area Networks (LAN)
  • By capability
  • Client/server
  • Peer-to-peer

52
Three Major Types of Networks
  • Local Area Network (LAN)
  • Serves users within a confined geographical area
    (usually within a mile).
  • Metropolitan Area Network (MAN)
  • Covers a geographic area the size of a city or
    suburb. The purpose of a MAN is often to bypass
    local telephone companies when accessing
    long-distance service.
  • Wide Area Network (WAN)
  • Covers a wide geographical area, such as a state
    or a country. Examples Tyment, Telenet, Uninet,
    and Accunet.

53
Interconnection between LANs and WANs

54
Characteristics Differentiate One Network from
Another
  • Topology The geometric arrangement of devices
    on the network. For example, devices can be
    arranged in a ring or in a bus or in a star
    topology.
  • Protocols The rules and encoding specifications
    for sending data. The protocols also determine
    whether the network uses a peer-to-peer or
    client/server model.
  • Media Devices can be connected by twisted-pair
    wire, coaxial cables, or fiber optic cables.
  • Wireless networks are connected via radio waves.
  • Medium Access Control Scheme to allow sharing of
    the media.

55
Components of a Typical LAN
Source The McGraw-Hill Companies, Inc., 1999
56
Network Typologies Star
This arrangement connects all the networks
devices to a central host computer, through
which all communications must pass.
Source The McGraw-Hill Companies, Inc., 1999
57
Network Typologies Ring
This arrangement connects the networks devices
in a closed loop.
Source The McGraw-Hill Companies, Inc., 1999
58
Network Typologies Bus
A single channel connects all communications
devices.
Source The McGraw-Hill Companies, Inc., 1999
59
Networking and Telecommunications
  • Networking - an interconnection of computers and
    computing equipment using either wires or radio
    waves over small or large geographic distances
  • Telecommunications - study of telephones and the
    systems that transmit telephone signals
  • Network management - design, installation, and
    support of a network and its hardware and software

60
Networking Aspects
  • Computer Networks
  • A host computer connected with communication
    circuits and equipment to terminals
  • Two or more computers connected via a
    communication medium
  • Intranet
  • A private version of the Internet
  • Enterprise Network
  • Two or more LANs connected to each other, or one
    or more LANs connected to a WAN
  • File Server
  • A computer that contains files shared by PCs on a
    network

61
Network Selection Criteria
  • Size of the organization
  • Level of required security
  • Level of available administrative support
  • Amount of network traffic
  • Needs of the network users
  • Budget for building the network

62
Requirements of a Network System (1)
  • Ideal system
  • Does what we want instantly when we want it with
    no errors or problems and only we know about it.
  • Performance
  • Consistency
  • Flexibility
  • Availability
  • Reliability
  • Recovery
  • Security

63
Requirements of a Network System (2)
  • Performance
  • Response time
  • Time for transmission
  • Time for data processing
  • Transaction Rate (throughput)
  • The amount of work performed by a system per unit
    of time

64
Requirements of a Network System (3)
  • Consistency
  • Same thing all the time
  • Response time

65
Requirements of a Network System (4)
  • Flexibility
  • Growth and change available with minimum impact
    on users
  • Legacy systems
  • Standards help

66
Requirements of a Network System (5)
  • Availability
  • When needed
  • Where available
  • How available

67
Requirements of a Network System (6)
  • Reliability
  • Measure of system failure
  • MTBF mean time between failure
  • Fault-tolerance solution
  • Design
  • Duplication

68
Requirements of a Network System (7)
  • Recovery
  • All systems fail
  • How long before startup?
  • What do we get when the system starts up again
  • Saved information

69
Requirements of a Network System (8)
  • Security
  • Who has access?
  • How good is the protection?
  • Privacy

70
Network Architecture Models
  • A reference model that describes the layers of
    hardware and software necessary to transmit data
    between two points.
  • Reference models are necessary to increase the
    likelihood that different components from
    different manufacturers will converse.
  • There are two standard models that are important
    The OSI Model, and the Internet Model.

71
Standards
  • Standards are rules of operation that are
    followed by most or all vendors
  • Standards allow hardware and software from
    different vendors to work together
  • Competition among vendors brings lower prices and
    feature-rich products

72
Standards
  • ISO - International Standards Organization An
    organization that sets communication standards,
    also IEEE
  • OSI - Open Systems Interconnection A seven layer
    reference model for developing data communication
    systems
  • Open Architecture - in which the network
    specifications are available to any company

73
OSI Layers of Communication
74
Application Layer
  • Where the application using the network resides.
    Common network applications include remote login,
    file transfer, e-mail, and web page browsing.
  • Functionality defined by user
  • Application dependent

75
Presentation Layer
  • Performs a series of miscellaneous functions
    necessary for presenting the data package
    properly to the sender or receiver
  • Format of the data
  • Encryption
  • Compression
  • Screen formatting

76
Session Layer
  • Establishes connection between applications
  • Enforces rules
  • Order
  • Pacing
  • Reestablish connection

77
Transport Layer
  • Provides an end-to-end, error-free network
    connection.
  • Makes sure the data arrives at the destination
    exactly as it left the source.
  • Makes sure all information is accounted for
  • Missing information
  • Duplicated information

78
Network Layer
  • Responsible for creating maintaining and ending
    network connections.
  • Transfers a data packet from node to node within
    the network.
  • Message routing
  • Billing
  • Accounting

79
Data Link Layer
  • Responsible for taking the data and transforming
    it into a frame with header, control and address
    information.
  • Physical path communication
  • Error detection
  • Error correction
  • Resolve competing requests

80
Physical Layer
  • Handles the transmission of bits over a
    communications channel.
  • Includes
  • Voltage levels
  • Electrical connections
  • Media choices
  • Adapters
  • Connectors
  • Modulation techniques

81

82
Layers in Internet Model vs. OSI Model
  • Interface layer - equivalent to the OSIs
    physical and data link layers.
  • Network layer - roughly equivalent to the OSIs
    network layer.
  • Transport layer - performs same function as OSI
    transport layer.
  • Application layer - equivalent to the OSIs
    presentation and application layers.

83
The Internet Model vs. the OSI Model

84
Internet Model in Action
  • Note the flow of data from user to web browser
    and back.
  • At each layer, information is either added or
    removed, depending on whether the data is leaving
    or arriving at a workstation.
  • The adding of information over pre-existing
    information is termed encapsulation.

85
The Internet Model in Action

86
Logical and Physical Connections
  • A logical connection is one that exists only in
    the software
  • A physical connection is one that exists in the
    hardware.
  • In a network architecture model, only the lowest
    layer contains a physical connection, while all
    higher layers contain logical connections.

87
OSI Layers of Communication
88
Software Environment
  • Application Programs
  • Word, Excel, Access, Lotus 123, etc.
  • Operating System
  • Manages the resources of the computer. (E.G.
    Windows 98/NT, Linux)
  • Data Communication
  • Responsible for handling communication with
    remote devices
  • Transaction Control Process
  • Receives input and routes it to the proper
    application processes
  • Database Management System
  • Interface between the application programs and
    the data they need to use.
  • Transaction Processing
  • Responding to requests for processing activities.
    The requests are usually user initiated but may
    be made by other systems

89
IT Infrastructure
90
Class Discussion
  • How have you used a network today.
  • Discuss an example of a business that
    incorporates layers of management and show how
    the work progresses through the layers.
  •  Are there any network configurations that have
    not been addressed in the chapter? What are
    their applications?
  •  Are there any other examples in business where
    one particular technology or method has won out
    over the competition? What were the reasons that
    lead to this particular technology winning?

91
Joining Professional Associations
  • Benefits can include
  • Connecting with people who have similar interests
  • Providing new opportunities for learning
  • Allowing access to specialized information
  • Giving tangible assets such as free goods

92
Professional Association Sites
TABLE 1-2 Web sites of networking
organizations Circa 2000. Some do not exist today!
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