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BARGAINING AND BARGAINING TACTICS

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BARGAINING AND BARGAINING TACTICS Topics #10-11 A Generalized Chicken Game Bargaining tactics may be used by P1 to induce P2 to Give In, so that P1 can safely ... – PowerPoint PPT presentation

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Title: BARGAINING AND BARGAINING TACTICS


1
BARGAINING ANDBARGAINING TACTICS
  • Topics 10-11

2
A Generalized Chicken Game
  • Bargaining tactics may be used by P1 to induce P2
    to Give In,
  • so that P1 can safely Stand Firm.
  • Obviously P2 can use similar tactics.
  • Some bargaining situations (like the Game of
    Chicken) are essentially symmetric, but others
    clearly are not,
  • e.g., hostage holders vs. authorities.

3
Example of Bargaining Situations
  • (a) General bargaining situations players have
  • a common interest in reaching an agreement but
  • conflicting interests with respect to what
    particular agreement to reach.
  • An actual chicken game
  • A hostage-holding situation
  • (d) (Small) child-parent bargaining
  • (e) Buyer-seller (e.g., of a house) bargaining
  • (f) Labor-management collective bargaining
  • (g) The first Berlin Crisis (blockade and
    airlift), 1948
  • (h) The second Berlin Crisis (leading to Berlin
    Wall), 1959-61 gt
  • (i) The Cuban Missile Crisis (1962)
  • In his speech of October 22, 1962, President
    Kennedy declared that our unswerving objective
    is to get Soviet missiles removed from Cuba.
  • (j) The general U.S.-S.U. cold war conflict and
    nuclear balance
  • (k) Other international conflicts

4
Checkpoint Charlie, Berlin, October 1961
5
Checkpoint Charlie, Berlin, November 10, 1989
6
Credible Commitment
  • P1 somehow makes an credible commitment to stand
    firm.
  • The first player to make a credible commitment to
    stand firm wins.
  • If it is possible to make such a commitment,
  • it is essential to disclose this to the other
    player immediately,
  • before he can make a similar commitment.
  • Realistically, it is impossible to make such an
    absolute and irrevocable commitment.
  • Therefore attention focuses on tactics (pre-play
    communications and strategic moves) that enhance
    the credibility of commitments.
  • Schelling, Arms and Influence, Chapter 2, The
    Art of Commitment

7
Pre-Play Communications
  • P1 can send messages that
  • project an image of P1 to P2, or
  • convey to P2 P1s (claimed) image of P2.
  • P1 can project an image that suggests P1 is
    crazy, irrational, emotional, and uncalculating
    and generally that P1 doesnt understand the
    risks of standing firm.
  • This has been called the rationality of
    irrationality or the political uses of madness
    Daniel Ellsberg
  • (a) P1 tries to appear to be a force of
    nature, so the only reasonable response by P2 is
    to give in and minimize damage.
  • (a) P1 exhibits (apparently) erratic,
    emotional, self-defeating, irrational behavior
  • (b) P1 get into his car (apparently)
    stumble-down drunk

8
Pre-Play Communications (cont.)
  • (c) terrorists, escaped prisoners, and most
    criminals have an inherent bargaining advantage
    over the authorities in this respect
  • (d) the child throws a deliberate
    temper-tantrum strategic screaming
  • (g) Mr. Ks Soviet leader Nikita Khrushchev
    shoe-thumping and other incidents
  • Note such tactics can be dangerous, as they give
    P2 an incentive to engage in preventive or
    pre-emptive action.
  • P1 attributes rationality (and perhaps cowardice)
    to P2, claiming P2 understands the risks of
    standing firm
  • (g) Mr. K to JFK only a madman would fight a
    nuclear war over Berlin and I dont think
    youre mad. (But can you be sure Im not mad
    remember my shoe-thumping and other erratic
    behavior?)

9
Pre-Play Communications (cont.)
  • Messages designed to influence the perceived (not
    the actual) values of payoffs W, C, L, or P.
  • P1 can convey the impression that he regards P1
    is not so bad, so maybe P1 is no worse than L1,
    which implies that P1 believes that standing firm
    is a dominant strategy (and thereby compels P2 to
    give in).
  • (b) P1 claims that his car is crash-proof.
  • Note P1 does not have to persuade P2 that P1s
    car is crash-proof, only that P1 believes that it
    is crash-proof.
  • (c) The hostage holders claim that martyrdom
    is a ticket to heaven (so P may really be their
    best outcome, not worst).
  • (d) The child says I dont even want any
    dessert so you cant make me eat my
    vegetables.
  • (e) The buyer/seller hides the fact that he is
    very anxious to buy/sell.
  • (f) The union/company releases a report
    purporting to show that they can readily survive
    a long strike/lockout.
  • (j) P1 releases a study showing that his civil
    and other defensive preparations are so effective
    that P1 can survive nuclear war.

10
Pre-Play Communications (cont.)
  • P1 can convey the impression that he regards L1
    as worse than it really is, so again maybe P1 is
    no worse than L1, which again implies that P1
    believes that standing firm is a dominant
    strategy (and thereby compels P2 to give in).
  • (b) P1 claims that he believes that to be
    revealed as chicken is a fate worse than death.
  • (c) The hostage holders reveal that they
    believe that they are already under a death
    sentence (e.g., for prior criminal convictions).
  • (e) The buyer conveys the impression that his
    reservation price (the highest price he would
    actually be willing to pay) is lower than it
    actually is.
  • (e) The seller conveys the impression that his
    reservation price (the lowest price he would
    actually be willing to take) is higher than it
    actually is.
  • (f) The company reveals that it believes it
    would go out of business of it gave in to union
    wage demands.

11
Pre-Play Communications (cont.)
  • P1 tries to persuade P2 that C2 is as good as
    W2, so that P2 will believe that giving in is
    P2s dominant strategy, and that P1 can therefore
    safely stand firm.
  • (a) P1 assures P2 that this is my last
    demand it is not costly for you to give in
    and it wont set a precedent for the future but
    see below on reputation effects.
  • (c) Child to parent Let me have this treat
    just this once I wont ask for it again.
  • (k) Hitler at Munich

12
Pre-Play Communications (cont.)
  • P1 conveys the impression that he believes P2s
    preferences are such that C2 is as good as W2 and
    that giving in is therefore P2s dominant
    strategy, so P1 can safely stand firm.
  • (b) P1 conveys the impression that he believes
    that P1 doesnt care if he is revealed to be
    chicken.
  • (e) The seller conveys impression that he
    believes that the buyers reservation price is
    high.
  • (e) The buyer conveys impression that he
    believes that the sellers reservation price is
    lower.
  • (f) The union conveys impression that it
    believes that management can easily pay higher
    wages.

13
A Different Prime Minister Projecting a Different
Image
14
Strategic Moves
  • A strategic move actually changes the payoff
    values W, C, L, or P.
  • P1 changes actual payoff values for P2 so that
    giving in is more attractive (perhaps even
    dominant) for P2.
  • P1 takes actions to increase the value C2, i.e.,
    makes concessions to P2.
  • Note a problem with this strategic move is that,
    not only are the concessions (presumably) coming
    out of P1s pocket (reducing the value C1), but
    also that P1 may look too anxious to avoid P1, so
    that it seems safer for P2 to stand firm and aim
    to get W2.
  • P1 takes actions to increase the value of L2,
    e.g.,
  • to provide P2 with a graceful exit no
    invasion pledge in Cuban Missile crisis
  • to avoid seeking unconditional surrender
    Allied WWII war goals?
  • to promise to treat surrendering forces humanely,
    etc.,
  • thereby
  • making giving in more palatable to P2,
  • which makes it safer for P1 to stand firm,
  • further reinforcing P2s incentive to give in.

15
Strategic Moves (cont.)
  • P1 changes actual payoff values for himself so
    that standing firm is evidently more attractive
    (and perhaps actually dominant) for P1.
  • P1 must take care that such changes are evident
    to P2.
  • P1 visibly takes actions that increase the value
    of P1 (i.e., make mutual disaster less disastrous
    for himself).
  • (b) P1 actually puts effective safety devices
    in his car.
  • (e) The buyer/seller looks around for other
    willing sellers/buyers.
  • (f) The union builds up strike fund or enters
    into swap agreement with other unions.
  • (f) The company builds up inventories.
  • (j) The U.S. (or S.U.) actually invests in a
    massive civil defense program (or ABM system).

16
Strategic Moves (cont.)
  • Less obviously and more perversely, P1 visibly
    takes actions that reduce the value of L1 (making
    it most costly for P! to give in).
  • Sometimes weakness can be bargaining
    strength.
  • (b) P1 brings all his friends (and maybe
    enemies too) to watch the chicken game.
  • (c) Given numerous hostages, the hostage
    holders kill one or a few (but definitely not
    all) of them,
  • so that they must expect a worse penalty if they
    give in and are captured.
  • The hostage holders are also decomposing their
    threat.
  • (k) P1 burns his bridges behind him, so that
    he (or his soldiers) cant retreat and must
    either fight (stand firm) or be killed or
    captured.

17
Strategic Moves Reducing L2 (cont.)
  • (f) Union leaders arouse expectations among
    members (If we dont get you a 20 wage boost,
    you should kick us out of office)
  • (g) U.S. puts lightly armed 5,000 troops in
    Berlin.
  • Also see below on trip wires and the threat
    that leaves something to chance.
  • (k) Israel builds settlements on West Bank, so
    that it becomes more difficult for them to make
    future territorial concessions
  • (k) The U.S. President is negotiating a treaty
    with another country, which makes a demand the
    President doesnt want concede to his bargaining
    power is enhanced if he can say I sorry, but my
    hands are tied if I make this concession, Ill
    never be able to get the treaty we both want
    ratified by the Senate
  • two-level games and the Schelling Conjecture

18
Strategic Moves Reputation Effects
  • One move of this type is especially important P1
    can invest his long-term reputation in the
    outcome of the present bargaining situation,
  • thereby (greatly) reducing the value of L1,
    possibly to the point that L1 is worse than P1.
  • If I give in on the issue, everyone will expect
    me to give on other issues, so it is clearly in
    my long-term interests to stand firm now, even if
    that means getting the worst payoff P1 in the
    short-run.
  • Such reputation effects may be powerful even if
    P1 does not deliberately enhance them.
  • Reputation effects make a this is my last
    demand ploy by P2 less likely to succeed.
  • (b) If P1 plays chicken regularly (and his
    future opponents are watching) while P2 does not,
    P1 cares more about his reputation and has the
    stronger incentive to stand firm, and P1 knows
    this.
  • (h) JFKs speech of 10/22/62 Soviet offensive
    missiles in Cuba cannot be accepted by this
    country if our courage and our commitments are
    ever to be trusted again by either friend or
    foe.

19
The Last Clear Chance to Avoid Mutual Disaster
  • Consider the game of Discrete Chicken displayed
    below.
  • It is played sequentially (with perfect
    information).
  • The players move in alternating terms.
  • At each move, a player has two choices
  • advance one additional (discrete) step toward
    the other player (i.e., continue to drive
    straight), or
  • to stop advancing (or step off the board, in any
    event to swerve).
  • The payoffs are the same as in standard 2 x 2
    Chicken.
  • What will happen?

20
The Last Clear Chance (cont.)
  • Nothing dramatic will happen -- the game is
    perfectly safe (unless one of the players is
    entirely irrational).
  • The winner of the game is determined not by skill
    or by nerves of steel but by these two factors
  • which player moves first, and
  • whether the number n of discrete steps (boxes)
    between the players at the outset is odd or even.
  • If n is odd (as below), the first moving player
    wins
  • If n is even, the second moving player wins.

21
The Last Clear Chance (cont.)
  • These two factors determine which player has the
    last clear chance to avoid mutual disaster
    (see Schelling, Arms and Influence, pp. 44ff).
  • Note that Sequential Chicken (Topic 6, last
    slide) has n 1 odd, so the first mover has
    the advantage.
  • Note also that real chicken is a continuous
    game,
  • i.e., the cars do not advance towards one another
    in discrete alternating steps.
  • Thus it is unclear who has the last clear
    chance to avoid collision,
  • which is what make the game dangerous and a test
    of nerves
  • Note also that that the Classic 2x2 Game of
    Chicken payoff matrix is discrete,
  • i.e., players a single choice to either drive
    straight or swerve.
  • What makes this dangerous is simultaneous (rather
    than sequential) choice.
  • Lesson in a bargaining situation each player may
    try to displace onto the other player the last
    clear chance to avoid mutual disaster (by
    giving in).

22
Strategic Moves Irrevocable Commitment
  • A strategic moves may actually and irrevocably
    commit P1 to stand firm, by eliminating giving
    in as a feasible option.
  • See Schelling, Arms and Influence, Chapter 2
    The Art of Commitment and
  • Dixit and Nalebuff, Chapter Six (Credible
    Commitments.)
  • Such an irrevocable commitment displaces clearly
    onto P2 the last clear chance to avoid mutual
    punishment by giving in.
  • It is of course very important for P1 to make
    sure that P2 sees what P1 has done.
  • P1 appoints an instructed agent to negotiate with
    P2 the agent has no authority to make
    substantial concessions and cannot communicate
    with P1
  • P1 locks his steering wheel in the straight
    ahead position and throws key out the window.

23
Irrevocable Commitment (cont.)
  • The Hostage-Holding Game The bargaining power
    of the hostage holders derives from the fact that
    they can kill the hostages.
  • This fact sustains their deterrent threat against
    the authorities
  • If you move in to capture us and/or free the
    hostages, we will kill the hostages.
  • It may also sustain their compellent threat
    against the authorities
  • If you do not release our comrades from prison
    (or whatever their demand is), we will kill the
    hostages.
  • But if and when the hostage holders carry out
    this threat, they lose all of their bargaining
    power, and the authorities can move in and
    capture them
  • so will they really carry out the threat?
  • The hostage holders can rig up a trip-wire
    system that is visible to the authorities, such
    that an attempt by authorities capture them or
    free the hostages will trigger an automatic
    killing of the hostages.
  • This can sustain the hostage holders deterrent
    threat but not their compellent threat.

24
Post-WWII Germany
25
Irrevocable Commitment (cont.)
  • U.S. troops in West Berlin served a trip-wire
    function
  • If the Soviets were to attack West Berlin and
    kill or capture the U.S. soldiers, U.S. decision
    makers would be politically compelled to
    dispatch reinforcements to West Berlin and
    thereby risk general war.
  • So the Soviets knew that a military move against
    West Berlin (which would certainly be successful,
    even with U.S. troops there) would carry a real
    risk of general war.
  • On the other hand, if all U.S. troops had been
    stationed in West Germany (rather than West
    Berlin), the U.S. would have to make the decision
    that would risk general war in the event of a
    Soviet move on West Berlin.

26
The Ultimate Trip Wire A Doomsday Machine
  • (h) The US (or SU) might install a Doomsday
    Machine that would automatically destroy the
    world if SUs (or USs) missiles ever strike US
    (or SU) territory.
  • Herman Kahn proposed such a Doomsday Machine as
    a thought experiment, exemplifying
  • a perfect Type I Deterrent but highly flawed
    otherwise (and not just morally).
  • In the Dr. Strangelove movie, the SU installs
    such machine
  • but makes the mistake of not immediately
    announcing what it has done.

27
Strategic Moves to Avoid the Last Clear Chance
Dilemma
  • (a) P1 makes a pre-emptive commitment (to deter
    P2 from making his own irrevocable commitment)
  • P1 decomposes the execution of his threat to
    inflict punishment on P2 (i.e., the threat is
    carried out gradually)
  • To sustain a compellent threat, the hostage
    holders announce they will kill one hostage a day
    until authorities give in to their demands.
  • A strike or lockout is really the decomposed
    execution of a threat,
  • because collective bargaining continues as each
    side inflicts gradually increasing punishment on
    the other.
  • Remember the Dollar Auction Game (from Topic 2,
    Playing Games).

28
Post-WWII Germany
29
The Berlin Blockade and Airlift, 1948-49
  • The Soviets placed barricades and soldiers across
    the roads and railway lines leading from West
    Germany to Berlin, thereby
  • forcing (they thought) the western Allies to
    choose between capitulation or shooting their way
    through the barricades and
  • they (correctly) anticipated that the Allies
    would not be willing to start shooting.
  • The creative (and costly but ultimately
    successful) western response was the airlift,
  • which forced the Soviets to acquiesce or to start
    shooting down Allied planes, and
  • the Allies (correctly) anticipated that the
    Soviets would not be willing to start shooting.

30
A Threat That Leaves Something Chance
  • See Schelling, Arms and Influence, Chapter 3
    (The Manipulation of Risk).
  • This means that P1 says to P2
  • If you dont give in, I may or may not carry out
    my threat to inflict mutual punishment on us
    but whether it is carried out or not will be
    determined, not by my own choice (I know that I
    will always have an incentive to renege on
    carrying out my threat), but by a chance
    mechanism that I am now setting in motion.
  • It is more credible
  • that P1 will set such a random mechanism going
    than
  • that P1 would deliberately chose to carry out a
    mutually punitive threat.

31
Threat That Leaves Something Chance (cont.)
  • To sustain a compellent threat, a single hostage
    holder with a single hostage (for whom a
    decomposed threat is not feasible) announces the
    following
  • he will put one bullet in his gun,
  • spin the bullet chamber,
  • aim the gun at the hostage, and
  • pull the trigger, and
  • repeat this process once a day until the
    authorities give in to his demands.
  • U.S. troops in West Berlin more realistically
    served as a trip wire that would generate (in the
    event of a Soviet move on West Berlin)
  • not the certainty of escalation leading to
    general (even nuclear) war (an outcome the U.S.
    would be extraordinarily reluctant to choose
    deliberately) but rather
  • a substantial risk of escalation leading to
    general (even nuclear) war (that neither the US
    nor the SU could confidently control ).

32
Threat That Leaves Something Chance (cont.)
  • One (of many) drawbacks of a doomsday machine
    is that it is totally unforgiving in the event of
    accidental missile firings
  • perhaps a doomsday machine should trigger a
    random mechanism that would destroy the world
    with some positive probability much less than 1.
  • Of course, if the doomsday machine were tested in
    some accidental incident and if it did not
    destroy the world to the huge relief of
    everybody, including the side that installed it,
    the other side might speculate as to whether the
    whole thing is a bluff.

33
Threat That Leaves Something Chance (cont.)
  • Probably the best simple model of intense
    international conflict is Discrete Chicken with
    this added element
  • In each move, players can either stay where they
    are or advance or retreat in discrete steps.
  • Between the moves of each player, Nature uses a
    random device to decide whether to blow up the
    world, where the probability that Nature will
    blow up the world
  • is zero if the players remain at opposite ends of
    the board,
  • increases as the players get closer to one
    another, and
  • is at a maximum (but still less than certainty)
    if the players collide (i.e., occupy the same
    position on the board).
  • Note that neither has the last clear chance to
    avoid blowing up the world.
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