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The Natives are Restless: Using Technology to Engage FirstYear Students

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On the Horizon, 9(5), 1-6. Prensky, M. (2001b, November/December) ... and trial-and-error is almost always the best plan (Beck and Wade, 2004) ... – PowerPoint PPT presentation

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Title: The Natives are Restless: Using Technology to Engage FirstYear Students


1
The Natives are Restless Using Technology to
Engage First-Year Students
  • Debra Sprague
  • George Mason University
  • dspragu1_at_gmu.edu

2
Who are the Digital Natives?
  • A Vision of Students Today - http//youtube.com/wa
    tch?vdGCJ46vyR9o
  • Twitch vs. Conventional Speed
  • Parallel vs. Linear Processing
  • Random Access vs. Linear Thinking
  • Graphics First vs. Text First
  • Connected vs. Stand Alone

3
  • Active vs. Passive
  • Payoff vs. Patience
  • Fantasy vs. Reality
  • Technology as friend not foe
  • Prensky, M. (2001a, September/October). Digital
    natives, digital immigrants. On the Horizon,
    9(5), 1-6.
  • Prensky, M. (2001b, November/December). Digital
    natives, digital immigrants, part 2 Do they
    really think differently? On the Horizon, 9(6),
    1-6.

4
What Do They Lack?
  • They have different expectations about the world
    around them. Theres always a right answer,
    everything is possible, and trial-and-error is
    almost always the best plan (Beck and Wade,
    2004).
  • They are not media literate and are unable to
    evaluate content, accept facts at face value.
  • Notions of property and privacy are shaped by
    their ability to create content.

5
  • People and Product rankers given rise to
    cyber-bullying
  • Live in a state of partial attention. Not as
    productive as those who stay on task. Work and
    leisure merge. Have difficulty
    compartmentalizing.
  • Rainie, L. (2006, September 28). Digital
    'Natives' Invade the Workplace. Pew Research
    Center. http//pewresearch.org/pubs/70/digital-nat
    ives-invade-the-workplace

6
Meeting Their Learning Needs
  • Use their tools for interaction and for learning
  • Take time to become familiar with these tools, to
    understand the potential and limitations
  • Do not be afraid to try even if you do not always
    succeed.

7
Blogging
  • Blogging or Weblogs allow students to share their
    thoughts and ideas, to interact with each other
    through writing.
  • Provide an authentic audience.
  • Allows students to help each other with
    coursework, builds a community.
  • Can use blogging sites or use Angel if you want
    the audience to be limited to your students.

8
Blogging Dos
  • Familiarize yourself with blogs.
  • Top 100 Education Blogs - http//oedb.org/library/
    features/top-100-education-blogs
  • Edublogs - http//edublogs.org/
  • Class Blogmeister - http//classblogmeister.com/
  • Recognize what blogging can do for your students.
  • Transitioning from paragraphs to essays
  • Exploration, discovery, and creation

9
Blogging Donts
  • Dont just jump in and have students start
    blogging.
  • Dont confuse blogging with social networking.
  • Dont leap at the freebies, such as
    http//www.blogger.com
  • Dont force a sequential style. Structure
    entries by topic instead of by time.
  • Dont leave the blogging to the students.
  • Sturgeon, J. (2008, February). Five donts of
    classroom blogging. T.H.E. Journal, 35(2).
    26-30.

10
Wikis
  • Another tool for writing, especially
    collaborative writing.
  • Allows users to freely create and edit Web page
    content using any Web browser.
  • Wikipedia - http//en.wikipedia.org/wiki/Main_Page
  • Technological Pedagogical Content Knowledge -
    http//tpck.org/tpck/index.php?titleMain_Page
  • Are being used as a tool for reflection and
    e-portfolios

11
Podcasts
  • Audio files that can be played on the computer or
    downloaded to MP3 players.
  • Three ways to use podcasts
  • have students subscribe to and access podcasts
    created by others
  • create your own podcasts for use by your students
  • have students create their own podcasts

12
Advantages of Podcasts
  • Allow students to easily review material for a
    test or to learn material they missed due to
    absence
  • Useful for language development
  • Allow students to publish their ideas to a
    broader audience
  • Allows students to be actively involved in their
    own learning

13
Issues with Podcasts
  • Have a steep learning curve if creating your own.
  • Creating a podcast takes time.

14
Accessing Podcasts
  • If you wish to access podcasts created by others
    or learn more about podcasting check out the
    following sites
  • Education Podcast Network - http//www.epnweb.org/
  • iTunes Store - http//www.apple.com/itunes/store/p
    odcasts.html
  • Podcast Alley - http//www.podcastalley.com/
  • Podscope - http//podscope.com/

15
Digital Stories
  • Turns a personal narrative into a multimedia
    experience
  • Can be used to introduce or reinforce the power
    of writing
  • Easy to use and incorporate into the classroom
  • Photostory - http//www.microsoft.com/windowsxp/us
    ing/digitalphotography/photostory/default.mspx
  • iMovie - http//www.apple.com/ilife/imovie/

16
Digital Stories Resources
  • Digital Stories - http//www.digitalstories.org/
  • Center for Digital Storytelling -
    http//www.storycenter.org/
  • Educational Uses of Digital Storytelling -
    http//www.coe.uh.edu/digital-storytelling/

17
Collaboration Tools
  • Course Management tools Angel, Blackboard,
    WebCT
  • Pubcasts on SciVee - http//www.scivee.tv/
  • GenePattern - http//www.broad.mit.edu/cancer/soft
    ware/genepattern/
  • Engineering Village - http//www.engineeringvillag
    e2.org/controller/servlet/Controller

18
Collaborative Writing Tools
  • Online Writing Collaboration Project -
    http//www.owcp.net/ (For English teachers)
  • Guide to Collaborative Writing Tools -
    http//www.kolabora.com/news/2007/03/01/collaborat
    ive_writing_tools_and_technology.htm

19
Virtual Environments
  • Second Life - http//secondlife.com/
  • Active Worlds - http//activeworlds.com/
  • There - http//www.there.com/
  • Dimension M - http//www.dimensionm.com/
  • River City - http//muve.gse.harvard.edu/muvees200
    3/
  • Virtual Environments.info - http//www.virtualenvi
    ronments.info/

20
Augmented Reality
  • Interaction between the real world and the
    virtual world
  • Requires handhelds and GPS systems
  • A variety of simulations where participants
    collaborate to solve a problem
  • Interact with virtual characters and data

21
Augmented Reality Resources
  • Handheld Augmented Reality Project (HARP) -
    http//www.isites.harvard.edu/harp
  • Local games lab - http//www.lgl.gameslearningsoci
    ety.org/
  • Augmented Reality Games - http//www.educationarca
    de.org/aurg

22
Additional Information on Digital Natives
  • Digital Natives - http//www.digitalnative.org/Mai
    n_Page
  • Digital Natives in the Classroom -
    http//coe.sdsu.edu/eet/articles/digitalnatives/in
    dex.htm
  • Digital Native or Digital Immigrant, Which
    Language Do You Speak? -http//www.nacada.ksu.edu/
    clearinghouse/AdvisingIssues/Digital-Natives.htm
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