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Gaming at the Speed of Light: A Panel on Networked Educational Gaming using Internet2

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Second Life. 101 ways to use Second Life in the Collegiate Classroom ... Second Life. http://secondlife.com/ SimTeach. http://www.simteach.com/wiki/ Serious Games ... – PowerPoint PPT presentation

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Title: Gaming at the Speed of Light: A Panel on Networked Educational Gaming using Internet2


1
Gaming at the Speed of Light A Panel on
Networked Educational Gaming using Internet2
Fall 2006 Internet2 Member Meeting Dec. 6, 2006
2
Why Gaming?
Need for new modes of engaging learners
  • Marc Prensky
  • Digital Natives, Digital Immigrants
  • Dont Bother Me Mom, Im Learning
  • Engage Me or Enrage Me
  • http//www.marcprensky.com/

3
Why Gaming?
Need for new modes of engaging learners
Whereas TV turned kids of the fifties and
sixties into a nation of screen watchers,
videogames have created a cadre of screen
manipulators. J.C. Herz, Joystick Nation
4
Virtual Environments
Need for new modes of engaging learners
Open Croquet Project http//www.opencroquet.org/

5
The Roman Forum
A quick trip to antiquity
  • Developed by the Visualization Portal at UCLA
  • Believed to be the most complex model of the
    archeological site ever created.

http//www.ats.ucla.edu/portal/default.htm
6
Discover Babylon
A game about history and archaeology
  • Funded and Developed by the Federation of
    American Scientists
  • UCLA, LA Cuneiform Digital Library Initiative,
    Walters Art Museum, and Escape Hatch Entertainment

http//www.discoverbabylon.org
7
Games for Health
REMISSION
ACLS TRAINER BY LEGACY INTERACTIVE
http//www.gamesforhealth.org/index3.html
8
Trends in Education
Serious Educational Gaming
  • Second Life
  • 101 ways to use Second Life in the Collegiate
    Classroom
  • http//trumpy.cs.elon.edu/metaverse/gst364
    Win2005/handout.html

Virtual U Multiplayer Game where student teams
compete to run a university http//www.virtual-u.o
rg/
9
Educational Games and I2
UN World Food Program Food-Force Game
http//www.food-force.com/
10
Resources and URLs
Educational Gaming
Second Life http//secondlife.com/ SimTeach
http//www.simteach.com/wiki/ Se
rious Games http//www.seriousgames.org WaterCool
er http//www.watercoolergames.org
11
Potential Funding
Educational Gaming
MacArthur Foundation Digital Learning
Initiative http//www.macfound.org NEH Digital
Humanities Initiative http//www.neh.gov/grants/d
igitalhumanities.html
12
Marcus Childress, Emporia State
University Daniel Lauglin, Manager of the NASA
Learning Technologies Randy Stout, Research and
Development Coordinator, Kansas Board of Regents
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