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Pacman

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Title: Pacman


1
Pacman
  • Group 2

2
Hunter-Hunted
  • Description The object under players control is
    hunted by an adversary. The player is unable to
    defeat the adversary.
  • Pacman hunted, Ghosts hunters
  • Superior Pattern Conflict
  • (Links to Role Reversal)
  • Also in Doom, FPS deathmatches as episodes in
    Nethack (dungeon crawls, hackslash) Resident
    Evil

3
Temporally Limited Role Reversal
  • Description Roles can be reversed for a certain
    duration.
  • By eating Power-ups, Pac-man is able to hunt the
    Ghosts
  • (Subpattern to Transformation of Character
    Abilities)
  • Also in Quake, Wizard of Wor
  • (cf. Transformation Metroid Prime, Shadowcaster)

4
Risk-Reward
  • Description Rewarding the player from taking
    risks, such as endangering the character in order
    to get power-ups.
  • Power-Ups in risky locations
  • Berries in risky locations
  • Dots/Pills in risky locations
  • Subpatterns Power-Ups, Score-related
    risk-rewards?
  • (Links to Role Reversal, Assign Value to Player
    Effort)
  • Also in almost any game?!

5
Increase Difficulty with Progress
  • Description Unrestricted player progress is
    prevented by introducing more difficult
    challenges.
  • Speed of Ghosts relative to progress
  • (Related to superior pattern Gradual
    Transformation of Challenges)
  • Also in Space Invaders, Centipede, most FPSs,
    XP-based RPGs

6
Renewable Opponents
  • Description Defeated opponents are reintroduced
    to the game.
  • Ghosts are reborn
  • Related to superior patterns Production-Consumpti
    on, Renewable Objects
  • Also in Space Invaders, Deathmatch games,
    Roborally, Gauntlet

7
Renew Resources Conditionally
  • Description Resources are renewed if pre-defined
    conditions are met.
  • Powerups and dots/pills respawn when level is
    completed
  • Related to superior pattern Production-Consumption
  • Also in Space Invaders, Magic the Gathering

8
Assign Value to Player Effort
  • Description Players effort is evaluated with a
    value system.
  • Score
  • High-score list
  • Also in many, many, many games! (Note. not
    necessarily points!)

9
Restricted Number of Attempts
  • Description Players are allowed a fixed number
    of failures before the game terminates.
  • The Three Lives of Pac-Man )
  • Often used with pattern Reset to Opening Game
    State
  • Conflicting pattern Sudden Death
  • Also in Defender, Donkey Kong Jr., Super Mario
    Bros.

10
Spatially Limited Movement
  • Description The movement of game objects is
    constrained by a fixed game environment.
  • Maze
  • Ghosts
  • Related to superior pattern Environment-based
    actions
  • Also in most board games, Snake, Nethack,
    Platform games, Rally games
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