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Moving from the present state of elearning in corporate settings to highly motivational environments


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Title: Moving from the present state of elearning in corporate settings to highly motivational environments

Moving from the present state of e-learning in
corporate settings to highly motivational
  • Curt Bonk, Indiana University
  • President,
  • http//
  • http//

Are You Ready???
What is happening in corporate settings?
Electronic Collaboration is Getting Complex!!!
  • Joanne McMorrow, marketing manager at in
    Accentures human performance group, uses
    Accentures Knowledge eXchange to share documents
    and track progress of her group projects,
    NetMeetings and her telephone to participate in
    team meetings, and to take courses
    and track her personal-learning budget.
  • Fast Company, Virtually There, March 2002, p.

The Worldwide Expansion of E-Learning!!!
  • E-learning is expanding worldwide. It is
    estimated that corporate training will grow from
    2.2 billion to 18.5 billion by 2005 (in US).
    Due to shrinking budgets and decreased interest
    in travelSince Sept. 11, use of video and
    Web-based classroom conferencing have greatly
  • Dr. Sylvia Charp, Editor-in-Chief, T.H.E.
    Journal, March 2002.

The Worldwide Expansion of E-Learning!!!
  • Circuit City is training 50,000 employees from
    600 stores using customized courses that are
    short, fun, flexible, interactive and instantly
    applicable on the job.
  • The Armys virtual university offered online
    college courses to more than 12,000 students
    located anywhere in the world in 2001 in the
    first year of a 42 million e-learning program.
  • Dr. Sylvia Charp, Editor-in-Chief, T.H.E.
    Journal, March 2002.

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What is the single biggest obstacle to e-learning
continuing to grow and fulfilling its
potential?1. The cost of development?2. Lack
of human contact?3. Reluctance of training
departments to change?
The problem is much more likely to be plain
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Wheres the Quality? (Michael Rosenberg, April
2002, e-learning)
  • Preassessments not thorough
  • Content too generic and simplified
  • Buyers not demanding enough
  • Minimal focus on affect, just cognition
  • Target audience too broad
  • The tools used to create courses are not advanced
  • Interactivity defined as points and clicks (need
    to connect with personal experiences and
    real-life scenarios)

From Learning Designers to Experience Designers
(Reinhard Ziegler, March 2002, e-learning)
  • How are we going to create environments,
    simulations, and real learning experiences unless
    theyve participated in them and reflected on
    their importance for themselves?the key is how
    to design the interaction so the user lives the

Lack of Motivation or Incentive to Complete!!!
  • Corporate Study
  • 55 did not track or did not know their
    completion rates
  • Of those that did, 22 reported completion rates
    of less than a fourth of students.
  • Nearly half reported less than 50 completion
  • Only 2 reported 100 completion.

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Must Online Learning be Boring?
What Motivates Adult Learners to Participate?
E-Learning Harnessing the hype. Cohen
Payiatakis (2002, Feb). Performance Improvement,
41(7), 7-15.
  • both instructional and graphic (design)must be
    compelling and engaging enough to keep the
    learner involved, interested, and stimulatedThe
    ideal future is a learning experience designed to
    be memorable, motivational, and magical if it is
    to make a lasting impact on the capabilities of
    the learner.

E-Learning Harnessing the hype. Cohen
Payiatakis (2002, Feb). Performance Improvement,
41(7), 7-15.
  • The real caveat for e-learning is that we could
    be too easily seduced by the technology and too
    willing to compromise pedagogical and human
    values to grab our share of the bleeding-edge

Motivating Employees During Down Times, Training
Magazine, April 2002
  • True motivation comes from within. Programs of
    manipulation, incentive schemes and other
    gimmicks never bring about the ongoing change
    that is truly needed. Ultimately, we have to be
    inwardly motivated and emotionally engaged while
    doing it.
  • R. Brayton Bowen, Author
  • of Recognizing and
  • Rewarding Employees.

Motivating Employees During Down Times, Training
Magazine, April 2002
  • Of 598 employees(in) Nelsons recently
    completed Ph.D. dissertation on nonmonetary
    recognition, nearly 78 percent said it was very
    or extremely important to be recognized by their
    manager when they do good work.
  • R. Brayton Bowen, Author of Recognizing and
    Rewarding Employees.

  • Motivation is critical to e-learning success.
    Would you rather go to the training room, sit
    with a friend and have a sweet roll while
    learning about the new inventory system, or stay
    in your cube and stare at your monitor all
    afternoon? Anything you do to motivate your
    students is good. Dont be afraid to entertain
    them. Good trainers do it all the time.
  • Bob Burke (2000, Sept.), 10 e-learning lessons
  • Please the customer or fail the course.
  • E-learning 1(4), 40-41.

Motivational Terms?See Johnmarshall Reeve
(1996). Motivating Others Nurturing inner
motivational resources. Boston Allyn Bacon.
  • Curiosity Fun, Fantasy, Control
  • Tone/Climate Psych Safety, Comfort, Belonging
  • Tension Challenge, Dissonance, Controversy
  • Feedback Responsive, Supports, Encouragement
  • Engagement Effort, Involvement, Excitement
  • Meaningfulness Interesting, Relevant, Authentic
  • Choice Flexibility, Opportunities, Autonomy
  • Variety Novelty, Intrigue, Unknowns
  • Interactive Collaborative, Team-Based, Community
  • Goal Driven Product-Based, Success, Ownership

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Part I. Advice on Synchronous Conferencing
Online Learning Goes Synchronous(see Tom Barron,
ASTD, Learning Circuits, Jan 2000)
  • Just when you were getting used to the idea of
    Web-based training (WBT), with its easy content
    distribution, electronic bulletin boards, and
    self-paced learning model, the Webs
    technological juggernaut has thrown the workplace
    learning field a new curve synchronicity.

News Flash Instant Messenger (IM) is a huge
corporate tool, yet rarely mentioned in corporate
productivity or learning plans. TechLearn
TRENDS, Feb. 6, 2002
  • Jupiter Media Metrix
  • 8.8 million AOL IM users at work
  • 4.8 million MSN users at work
  • 3.4 million Yahoo! Messenger users at work
  • Doubled from 2.3 billion minutes in Sept. 2000 to
    4.9 billion minutes in Sept. 2002.
  • It can connect learners to each other and provide
    easier access to the instructor (the MASIE

Help Wanted Jennifer Hoffman, Online Learning
Conference (2001, Oct.)
  • Wanted
  • Synchronous Trainer. Experienced training
    professional with 5 yeas working with synchronous
    training methods. Must be able to create HTML,
    PowerPoint, and use various authoring tools in
    order to create engaging media. Masters in
    Educational Technology preferred.

Elliott Massie, Jan., 1, 2002, e-learning magazine
  • Trainers will need to know how to say more with
    less time and fewer wordsTrainers will realize
    that learners can learn something without hearing
    it directly from the teachers mouth.

A Juggler???(Karen Frankola, Learning Circuits,
August, 2001 Jennifer Hoffman, Online Learning,
Oct. 2001)
  • Really must walk and chew gum at same time.
  • Smooth, energetic delivery while advancing
    slides, checking virtual hands raised, and
    answering notes.
  • Must be highly focused and interactive.
  • Collaborative, multitasker,flexible, thrives
    under stress

Anything can happen
Ideal Environment of Synchronous Trainer
Jennifer Hoffman, Online Learning Conference
(2001, Oct.)
  • A private, soundproof room.
  • High-speed connection telephone powerful
    computer additional computer tech support phone
  • Studio microphone and speakers
  • A Do Not Disturb sign
  • Near restroom pitcher of water

Considerations The Event Jennifer Hoffman,
ASTD, Learning Circuits, (2001, March)
  • Log on early students come 15 minutes early.
  • Do tech checks of microphones (sound check).
  • Check to see if students brought needed items
  • Perhaps call or send notes to missing students
  • Vary your instructional strategies maximize
  • Make it visualcolor, sound, animation
  • Design 10-minute breaks every 90 minutes

Use Signals for Tech Checks to Clarify Tasks
What Are the Common Tools and Features?
There are, say, 20 features that encompass live
e-learning, and all the products have 17 of
them.Jennifer Hofmann, quoted by Wendy Webb,
Online Learning, November, 2001, p. 44.
Synchronous WBT Products Jennifer Hoffman, ASTD,
Learning Circuits, (2000, Jan)
  • Deluxe (InterWise, LearnLinc, Centra)
  • 2-way audio using VOIP, one-way or two-way video,
    course scheduling, tracking, text chat,
    assessment (requires thick client-side software)
  • Standard (HorizonLive, PlaceWare)
  • One-way VOIP or phone bridge for two-way audio,
    text chat, application viewing, (requires thin
    client-side app or browser plug-ini)
  • Economy (Blackboard, WebCT)
  • Browser-based, chat, some application viewing
    (Requires Java-enabled browsers, little cost,

Web Conferencing Features
  • Audio (VOIP, bridge) and Videostreaming
  • Application Sharing or Viewing (e.g., Word and
    PowerPoint) Includes remote control and emoticons
  • Text (QA) Chat (private and public)
  • Live Surveys, Polls, and Reports
  • Synchronous Web Browsing
  • File Transfer

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Web Conferencing Features
  • Content WindowsHTML, PowerPoint
  • Discussion Boardspost info, FAQs, post session
  • Archive Meetingrecord and playback
  • Breakout Rooms
  • Shared Whiteboards
  • Hand-Raising and Yes/No Buttons

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Encourage activities that motivate
thinking.(Sheinberg, April 2000, Learning
Types of Synchronous Activities
  • Webinar, Webcast
  • Guest speaker or expert moderated (or open) QA
  • Discussion plus expert chat
  • Instructor-led discussion or training (general or
    private discussions, testing, and tutoring)
  • Peer Dialogue or Team activities or meetings
  • Panels, Press Conferences, Symposia
  • Role Play or Electronic Séance
  • Quick Polls/Quizzes, Voting Ranking, Surveys
  • Brainstorming ideas, What-Ifs, Quick reflections
  • Graphic Organizers in Whiteboard (e.g., Venn)

1. Webinar
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2. Electronic Guests Mentoring
  • Find article or topic that is controversial
  • Invite person associated with that article
    (perhaps based on student suggestions)
  • Hold real time chat
  • Pose questions
  • Discuss and debrief (i.e., did anyone change
    their minds?)
  • (Alternatives Email Interviews with experts
  • Assignments with expert reviews)

Be Flexible when Guest Instructor Snowed In
3. Expert Chat Java Programming
3. Discussion plus Chat (e.g., Starter-Wrapper
Sync Guest Chat)
4. Instructor-Led Training(e.g., GlobalEnglish)
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Typical Features (e.g., Englishtown (millions of
users from over 100 countries)
  • Online Conversation Classes
  • Experienced Teachers (certified ESL)
  • Expert Mentors
  • Peer-to-Peer Conversation
  • Private Conversation Classes
  • Placement Tests
  • Personalized Feedback
  • University Certification
  • Self-Paced Lessons

Instructor Real-Time Assessments(Giving Exams in
the Chat Room!, Janet Marta, NW Missouri State
Univ, Syllabus, January 2002)
  • Post times when will be available for 30 minute
    slots, first come, first serve.
  • Give 10-12 big theoretical questions to study
  • Tell can skip one.
  • Assessment will be a dialogue.
  • Get them there 1-2 minutes early.
  • Have hit enter every 2-3 sentences.
  • Ask qs, redirect, push for clarity, etc.
  • Covers about 3 questions in 30 minutes.

5. Peer Questions Team Meeting
5. Peer Questions Team Meeting Moderated
5. Learner Meeting Ice Breakers
  • 99 Seconds of Fame In an online synchronous
    chat, give each student 99 seconds to present
    themselves and field questions.
  • Chat Room Buds Create a discussion prompt in one
    of X number of chat rooms. Introduce yourself
    in the chat room that interests you. (see
    breakout rooms in Centra or alternative chat
    rooms in WebCT)

Example of Multiple Rooms for Chat
6. Symposia, Press Conference, or Panel of
Experts(see PlaceWareinstant messaging that
allows one to users to ask spontaneous questions
of a designated group of experts)
  • Find topic during semester that peaks interest
  • Find learners who tend to be more controversial
  • Invite to a panel discussion on a topic or theme
  • Have them prepare statements
  • Invite questions from audience (other learners)
  • Assign panelists to start

6. Panel of Experts
  • Be an Expert/Ask an Expert Have each learner
    choose an area in which to become expert and
    moderate a forum for the class. Require
    participation in a certain number of forums
  • Press Conference Have a series of press
    conferences at the end of small group projects
    one for each group)

7. Role Play Personalities
  • List possible roles or personalities (e.g.,
    coach, questioner, optimist, devils advocate,
  • Sign up for different role every week (or for 5-6
    key roles during semester)
  • Reassign roles if someone drops class
  • Perform within rolestry to refer to different
    personalities in peer commenting

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7. Role Play Authors/People
  • Enroll famous people or course reading authors
    into your course.
  • Allow students to take on the voice or role of
    one of these people for one session or for
    multiple weeks.
  • Perhaps have them create a debate from that role
    or perhaps have them react to their own writing.
  • Perform within roles.

Four Key Hats of Instructors
  • Technicaldo students have basics? Does their
    equipment work? Passwords work?
  • ManagerialDo students understand the assignments
    and course structure?
  • PedagogicalHow are students interacting,
    summarizing, debating, thinking?
  • SocialWhat is the general tone? Is there a
    human side to this course? Joking allowed?
  • (Ashton, Roberts, Teles, 1999)

7. Six Hats (from De Bono, 985 adopted for
online learning by Karen Belfer, 2001, Ed Media)
  • White Hat Data, facts, figures, info (neutral)
  • Red Hat Feelings, emotions, intuition, rage
  • Yellow Hat Positive, sunshine, optimistic
  • Black Hat Logical, negative, judgmental, gloomy
  • Green Hat New ideas, creativity, growth
  • Blue Hat Controls thinking process
  • Note technique used in a business info systems
    class where discussion got too predictable!

7. Electronic Seance
  • Students read books from famous dead people
  • Convene when dark (sync or asynchronous).
  • Present present day problem for them to solve
  • Participate from within those characters (e.g.,
    read direct quotes from books or articles)
  • Invite expert guests from other campuses
  • Keep chat open for set time period
  • Debrief

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8. Electronic Voting and Polling
  • 1. Ask students to vote on issue before class
    (anonymously or send directly to the instructor)
  • 2. Instructor pulls our minority pt of view
  • 3. Discuss with majority pt of view
  • 4. Repoll students after class
  • (Note Delphi or Timed Disclosure Technique
    anomymous input till a due date
  • and then post results and
  • reconsider until consensus
  • Rick Kulp, IBM, 1999)

8. Poll Your Students Online
8. Survey Student Opinions (e.g., InfoPoll,
SurveySolutions, Zoomerang,
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9. Brainstorming
  • Come up with interesting or topic or problem to
  • Anonymously brainstorm ideas in a chat discussion
  • Encourage spin off ideas
  • Post list of ideas generated
  • Rank or rate ideas and submit to instructor
  • Calculate average ratings and distribute to group

10. Graphic Organizers (e.g., Digital Whiteboards)
10. Graphic Organizers (e.g., Map edit tool)
Mapedit Tool
  • Mapedit allows multiple users to add, delete, and
    move symbols and lines on the map overlay. The
    Mapedit program, was developed to create map
    overlays, emulating plastic sheets on which
    symbols are drawn that are laid onto a map. And
    if students want a whiteboard, they simply have
    to open a blank overlay (no map background).

Part II. Advice on Asynchronous E-Learning
Types of Asynchronous Activities
  • Introductory Activities and Ice Breakers
  • Games and Simulations
  • Perspectives from Cases, Internships, Jobs, Field
  • Self-Testing and Self-Assessment
  • Reading, Writing and Peer Feedback
  • Web Resource Reviews
  • Interactive Questioning
  • Virtual Debates
  • Electronic Mentoring and Peer Support
  • Problem-Based Learning and Team Projects

1. Introductory Activities
  • a. Introductions require not only that students
    introduce themselves, but also that they find and
    respond to two other participants who have
    something in common (Serves dual purpose of
    setting tone and having students learn to use the
  • b. Two Truths, One Lie
  • Tell 2 truths and 1 lie about yourself
  • Class votes on which is the lie

1. More Intro/Ice Breakers
  • c. Eight Nouns Activity
  • 1. Introduce self using 8 nouns
  • 2. Explain why choose each noun
  • 3. Comment on 1-2 peer postings
  • d. Coffee House Expectations
  • 1. Have everyone post 2-3 course expectations
  • 2. Instructor summarizes and comments on how they
    might be met
  • (or make public commitments of how they will fit
    into busy schedules!)

2. Games and Simulations
  • Theres something new on the horizon, though
    computer-based soft skills simulations, which let
    learners practice skills such as negotiation and
    team building.
  • Clark Aldrich, The State of Simulations, Sept.
    2001, Online Learning

Games E-Learners Play, 2001, Clive Shepard
  • For people-oriented subjects, SmartForce is
    using role-play simulations that challenge
    students to solve real-life problems in realistic
    situations. The student interacts with virtual
    characters and consults a wide variety of
    resources, including white papers, presentations
    and web links, in order to realize the goals of
    the scenario.

Vendors in Simulations Space
  • eDrama Learning (scenario, soft skills, emotion
    in learning)
  • Forio Business Simulations (CEO for a day)
  • Indeliq (simulation-based learning for business)
  • Intermezzon (e-learning tools and training progs)
  • Ninth House Publishing (interactive management
  • SimuLearn (leadership)
  • WisdomTools (story-based teaching, PBL)

I. eDrama (Front Desk Hiring)
II. Indeliq Permanent or Indelible Learning
  • Simulations include
  • Strategic Selling
  • Supply Chain Management
  • Customer Relations Management
  • Entrepreneurship
  • Leadership
  • Capturing Global Markets
  • Managing in a Dynamic Environment
  • Evaluating Strategic Growth Opportunities

  • Simulation Perform Real-World Tasks
  • Conduct analyses, make decisions, see immediate
    results, model expert decisions and behaviors
  • Feedback Evaluate and Coach
  • Identify mistakes, reinforce best practices,
    provide individualized coaching, offer feedback
    unique to each learner
  • Reference Fill Knowledge Gaps
  • Access expert war stories and perspectives, read
    industry examples and cases consult rich
    glossary, complete practice activities

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III. Intermezzon MoneyMaker Sales Training
IV. Florio simulation to see connection between
individuals actions and overall corporate
V. Ninth House Management Scenarios
VI. SimuLearns Virtual Leader
Virtual Leader Components
  • Power explores the effects of informal (i.e.,
    expertise and recognized alliances) and formal
    (e.g., title) power
  • Ideas explores effective strategies for
    generating ideas
  • Tension looking at how tension affects
  • Once the 3 ingredients are aligned and balanced,
    the leaders commit to a course of action.

Virtual Leader Goals
  • Employ real-time decision-making
  • Role play and practice leadership
  • Foster creativity to generate ideas
  • Recognize, monitor, and adjust tension in
  • Uncover underlying issues
  • Learn how and when to introduce, support or
    oppose an idea or colleague

Model for Soft Skill Simulations
VII. Wisdom Tools Time-Revealed Scenarios (TRS)
1. Story-Based a contextually-rich format.2.
Distributed accessed anywhere, at any time.3.
Collaborative active sharing of ideas among
users.4. Facilitated raises probing issues,
responds to questions.5. Integrated. embed work
tools to overcome the disconnect between work and
learning.6. Global and Diverse. characters
custom-created to reflect company's culture
Scenario Components
  • 2. Online Fun and Games
  • (see
  • Or
  • Puzzle games
  • Solve puzzle against timer
  • Learn concepts
  • Compete
  • Get points

3. Sharing Experiences
  • 1. Perspective sharing discussions Have learners
    relate the course material to a real-life
    experience. Real situations or cases.
  • Example In a course on leadership development,
    have learners share experiences where they were
    all-of-a-sudden been put in charge of some
    project or activity and describe what happened as
    well as what they would do differently.

3. Sharing Realistic Cases
  • Model how to write a case
  • Practice answering cases.
  • Generate 2-3 cases during semester based on field
  • Link to the text materialrelate to how how text
    author or instructor might solve.
  • Respond to 6-8 peer cases.
  • Summarize the discussion in their case.
  • Summarize discussion in a peer case.
  • (Note method akin to storytelling)

3. Job or Field Reflections
  • 1. Field Definition Activity Have learners
    interview (via e-mail, if necessary) someone
    working in the field of study and share their
  • As a class, pool interview results and develop a
    group description of what it means to be a
    professional in the field

3. Job or Field Reflections
  • Instructor provides reflection or prompt for job
    related or field observations
  • Reflect on job setting or observe in field
  • Record notes on Web and reflect on concepts from
  • Respond to peers
  • Instructor summarizes posts

4. Self-Testing and Self-Assessments
Games E-Learners Play, 2001, Clive Shepard
  • e-learning developers should take a page from
    the gamers book and make online discussion
    facilities available, so learners can ask each
    other questions and provide each other with

5. Reading, Writing, and Peer Feedback
  • Nutshell, Abstract, Summing Up
  • Pros and Cons, K-W-L,
  • Muddiest Pt Papers, Minute Papers
  • PMI (Plus, Minus, Interesting)
  • Wet Ink, Diaries, Freewriting
  • Roundrobin, Forced Wrap Arounds, Tell Tall Tales

5. Discussion Starter-Wrapper (Hara, Bonk,
Angeli, 2000)
  • Starter reads ahead and starts discussion and
    others participate and wrapper summarizes what
    was discussed.
  • Start-wrapper with roles--same as 1 but include
    roles for debate (optimist, pessimist, devil's
  • Alternative Facilitator-Starter-Wrapper
    (Alexander, 2001)
  • Instead of starting discussion, student acts as
    moderator or questioner to push student thinking
    and give feedback (or have students vote on the
    topic for each week)

5. Requiring Peer Feedback
  • Alternatives
  • 1. Require minimum of peer comments and give
    guidance (e.g., they should do)
  • 2. Peer Feedback Through Templatesgive templates
    to complete peer evaluations.
  • 3. Have e-papers contest(s)

5. Annotations and Animations in Electronic
Books MetaText (eBooks)
6. Web Resource Reviews
7. Interactive Questioning(Morten Flate Pausen,
  • Shot Gun Post many questions or articles to
    discuss and answer anystudent choice.
  • Hot Seat One student is selected to answer many
    questions from everyone in the class.
  • 20 Questions Someone has an answer and others
    can only ask questions that have yes or no
    responses until someone guesses answer.

8. Virtual Debates (instructor or student
  • Select controversial topic (with input from
  • Divide class into subtopic pairs one critic and
    one defender.
  • Assign each pair a perspective or subtopic
  • Critics and defenders post initial position stmts
  • Rebut person in ones pair
  • Reply to 2 positions with comments or qs
  • Formulate and post personal positions.

9. Secret Coaches and Proteges
  • Input learner names into a Web site.
  • When learners arrive it randomly assigns them a
    secret protégé for a meeting.
  • Tell them to monitor the work of their protégé
    but to avoid being obvious by giving feedback to
    several different people.
  • Give examples of comments.
  • At end of mtg, have proteges guess coaches.
  • Discuss how behavior could be used in other

9. E-mail Pal or Critical Friends
  • 1. Partner everyone with a peer.
  • 2. Provide weekly comments
  • on his or her work
  • What is interesting, missing, hits the mark,
    important? Provide criticism to peer as well as
    suggestions for strengthening. In effect,
    critical friends do not slide over weaknesses,
    but confront them kindly and directly.
  • 3. Provide reminders of due dates
  • 4. Provide help as needed.

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10. Problem-Based Learning
  • Provide a real-world problem
  • Form a committee of learners to solve the problem
  • Assign a group reporter/manager
  • Provide interaction guidelines and deadlines
  • Brainstorming
  • Research
  • Negotiation
  • Drafting
  • Editing
  • Reflecting

10. Team Product or Jigsaw
  • Team or Course White Paper, Business Plan, Study
    Guide, Glossary, Journal Have students work in
    teams to produce a product and share with other
  • Jigsaw Technique Assign students to be experts
    on different aspects of the online project
    (e.g., member 1 reads chapters 1 2 2 reads 3
    4, etc.).

10. Gallery Tours
  • Assign Topic or Project
  • Students Post to Web
  • Expert and/or Review and Rate
  • Perhaps Try to Combine Projects

Blended Sync Plus Async
Three Phases of AC3-DL
  • Asynchronous Phase 240 hours of instruction or 1
    year to complete must score 70 or better on
    each gate exam
  • Synchronous Phase 60 hours of asynchronous and
    120 hours of synchronous
  • Residential Phase 120 hours of training in 2
    weeks at Fort Knox

AC3-DL Course Tools
  • Asynchronous
  • Learning Management System
  • E-mail
  • Synchronous Virtual Tactical Operations Center
    (VTOC) (7 rooms 15 people/extension)
  • Avatar
  • Audio conference by extension/room (voice over
  • Text Chat Windowsglobal and private
  • Special tools for collaboration

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Final Motivational Advice!!!
  • Tone/Climate Provide social support, Sharing
  • Curiosity Invite surprise guests, Reveal polls
  • Tension Form Debate teams, Assign roles
  • Feedback Structure, Timely, Weave comments
  • Engagement Ask opinions, Dont Dictate, Qs
  • Meaningful Link to real world settings or jobs
  • Choice Sign Up for Roles, Let learners start
  • Variety Change tasks, Try something new, BS
  • Interactive Utilize peers, Create unique forums
  • Goal Driven Assign team due dates, Post work

Motivational Top Ten
  • 1. Tone/Climate Ice Breakers, Peer Sharing
  • 2. Curiosity Seances, Electronic Guests/Mentors
  • 3. Tension Role Play, Debates, Controversy
  • 4. Feedback Self-Tests, Reading Reactions
  • 5. Engagement Qing, Polling, Voting
  • 6. Meaningfulness Job/Field Reflections, Cases
  • 7. Choice Topical Discussions, Starter-Wrapper
  • 8. Variety Brainstorming, Roundrobins
  • 9. Interactive E-Pals, Symposia, Expert Panels
  • 10. Goal Driven Group PS, Jigsaw, Gallery Tours

Pick One??? (circle one)
Pick an Idea
  • Definitely Will Use ___________________________
  • May Try to Use ___________________________
  • No Way ___________________________

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