Title: Holy COW: Grazing Recent ELearning Findings and Prophecies for the Future of Business and Education
1Holy COW Grazing Recent E-Learning Findings and
Prophecies for the Future of Business and
Education
Dr. Curtis J. Bonk Indiana University and
CourseShare.com http//php.indiana.edu/cjbonk cjb
onk_at_indiana.edu
2Ten Minnie-Myths of E-Learning and the Data to
Dispel Them (Corporate)
- Dr. Curtis J. Bonk
- Alias Mickey Mouse
- President, CourseShare.com
- Associate Professor, Indiana University
- http//php.indiana.edu/cjbonk,
cjbonk_at_indiana.edu - With supporting Help from
- Ms. Minnie Mouse
- Orlando, Florida
- Minnie_at_disney.com
3Corporate E-Learning Myths
For full report, see http//PublicationShare.com
4Myth 1.E-learning will soon go away.
5(No Transcript)
6Myth 2.E-learning can now take place at home
and on the road.
7(No Transcript)
8Myth 3. Everyone is evaluating e-learning but us.
9(No Transcript)
10Myth 4.Learner completion rate has magical
importance.
11(No Transcript)
12Myth 5.Work-related incentives are important in
motivating e-learners.
13(No Transcript)
14Myth 6.Thiagi has convinced the world of the
need for interactivity and social ice-breakers.
15(No Transcript)
16Myth 7.Watch outtrainers will soon be out of a
job.
17(No Transcript)
18Myth 8.Traditional instructional strategies
(e.g., lecture, role play, etc.) will not work
online.
19(No Transcript)
20(No Transcript)
21Myth 9.Trainers operate alone and do not want
to give away trade secrets.
22(No Transcript)
23Myth 10.Trainers are loyal.
24(No Transcript)
25Want a copy of the report, Online Training in an
Online World???See PublicationShare.com
26Ten Minnie-Myths of E-Learning and the Data to
Dispel Them (Higher Education)
- Dr. Curtis J. Bonk
- Alias Mickey Mouse
- President, CourseShare.com
- Associate Professor, Indiana University
- http//php.indiana.edu/cjbonk,
cjbonk_at_indiana.edu - With supporting Help from
- Ms. Minnie Mouse
- Orlando, Florida
- Minnie_at_disney.com
27Higher Education E-Learning Myths
For full report, see http//PublicationShare.com
28Myth 1.College instructors are loyal.
29Interested in Freelance Instruction?
30Myth 2.Young instructors will jump on this.
31How Old Are Early Web Adopters?
32(No Transcript)
33Myth 3.Web instruction is an either-or decision
(i.e., a Mickey Mouse decision).
34(No Transcript)
35Myth 4.Pedagogical tools exist to teach online.
36What Instructional Activities are Needed?
37Myth 5.College instructors will not put their
instruction on display for others to critique.
38(No Transcript)
39(No Transcript)
40Myth 6.College instructors will flock to
sophisticated technologies.
41(No Transcript)
42Myth 7.The institution will own the online
courses.
43(No Transcript)
44Myth 8.College faculty just need a little more
training to teaching on the Web.
45Any Supports Needed?
46Myth 9.Profit is the key motivator for most Web
initiatives.
47(No Transcript)
48Myth 10.ShhhIf you dont say anything, college
instructors will just do this for free.
49(No Transcript)
50For a copy of the report, Online Teaching in an
Online WorldSee PublicationShare.com
51Holy COW Grazing Recent E-Learning Findings and
Prophecies for the Future of Business and
Education
Dr. Curtis J. Bonk Indiana University and
CourseShare.com http//php.indiana.edu/cjbonk cjb
onk_at_indiana.edu
52(No Transcript)
53I. The Research Are you ready?
54More E-Learning Myths.
55Additional Myth 1 People Know what they are
doing.
- 83 percent were provided a Web-based platform or
courseware system - 22 percent had more than one.
- 27 of those making a decision had more than one.
- 10 percent had access to three courseware systems
or conferencing tools.
56Additional Myth 2.Instructors can just teach
the same way they always have.
57Vanessa Dennens (2001) Research on Nine Online
Courses (sociology, history, communications,
writing, library science, technology, counseling)
Poor Instructors Good Instructors
- Little or no feedback given
- Always authoritative
- Kept narrow focus of what was relevant
- Created tangential discussions
- Only used ultimate deadlines
- Provided regular qual/quant feedback
- Participated as peer
- Allowed perspective sharing
- Tied discussion to grades, other assessments.
- Used incremental deadlines
58Additional Myth 3. Only the big companies are
doing this.
59Additional Myth 4. We need to catch up,
everything is going online.
60Additional Myth 5. No worriesthe administrators
are there to support you teach.
- Campus-technology leaders say they worry more
about administrative-computing systems than about
anything else related to their jobs. (survey by
Educausean academic-technology consortium)
Chronicle of Higher Ed, June 22, 2001, A33,
Jeffrey R. Young
61Problems Faced
- Administrative
- Lack of admin vision.
- Lack of incentive from admin and the fact that
they do not understand the time needed. - Lack of system support.
- Little recognition that this is valuable.
- Rapacious U intellectual property policy.
- Unclear univ. policies concerning int property.
- Pedagogical
- Difficulty in performing lab experiments
online. - Lack of appropriate models for pedagogy.
- Time-related
- More ideas than time to implement.
- Not enough time to correct online assign.
- People need sleep Web spins forever.
62Additional Myth6. Learning is not improved
when using e-learning.
63Brains Before and After e-Learning
After
Before
64Basic Distance Learning Finding?
- Research since 1928 shows that DL students
perform as well as their counterparts in a
traditional classroom setting. - Per Russell, 1999, The No Significant Difference
Phenomenon (5th Edition), NCSU, based on 355
research reports. - http//cuda.teleeducation.nb.ca/nosignificantdiffe
rence/
65Online Learning Research Problems (National
Center for Education Statistics, 1999 Phipps
Merisotos, 1999 Wisher et al., 1999).
- Anecdotal evidence minimal theory.
- Questionable validity of tests.
- Lack of control group.
- Hard to compare given different assessment tools
and domains. - Fails to explain why the drop-out rates of
distance learners are higher. - Does not relate learning styles to different
technologies or focus on interaction of multiple
technologies.
66Evaluating Web-Based Instruction Methods and
Findings (41 studies)(Olson Wisher, in review)
67Bob Wishers Wish List
- Effect size of .5 or higher in comparison to
traditional classroom instruction.
68Evaluating Web-Based Instruction Methods and
Findings(Olson Wisher, in review)
- there is little consensus as to what variables
should be examined and what measures of of
learning are most appropriate, making comparisons
between studies difficult and inconclusive. - e.g., demographics (age, gender), previous
experience, course design, instructor
effectiveness, technical issues, levels of
participation and collaboration, recommendation
of course, desire to take addl online courses.
69Evaluating Web-Based Instruction Methods and
Findings(Olson Wisher, in review)
- Variables Studied
- Type of Course Graduate (18) vs. undergraduate
courses (81) - Level of Web Use All-online (64) vs.
blended/mixed courses (34) - Content area (e.g., math/engineering (27),
science/medicine (24), distance ed (15), social
science/educ (12), business (10), etc.) - Other data
- a. Attrition data collected (34)
- b. Comparison Group (59)
70Three Phases of AC3-DL
- Asynchronous Phase 240 hours of instruction or 1
year to complete must score 70 or better on
each gate exam - Synchronous Phase 60 hours of asynchronous and
120 hours of synchronous - Residential Phase 120 hours of training in 2
weeks at Fort Knox
71Overall frequency of interactions across chat
categories (6,601 chats).
72Overall frequency of interactions across chat
categories (6,601 chats).
73Research on Instructors Online
- If teacher-centered, less explore, engage,
interact (Peck, and Laycock, 1992) - Informal, exploratory conversation fosters
risktaking knowledge sharing (Weedman, 1999) - Instructors Tend to Rely on Simple Tools
- (Peffers Bloom, 1999)
- Job Varies Four Key Acts of Instructors
- pedagogical, managerial, technical, social
- (Ashton, Roberts, Teles, 1999 (McIsaac,
Blocher, Mahes, Vrasidas, 1999)
74Study of Four Classes(Bonk, Kirkley, Hara,
Dennen, 2001)
- TechnicalTrain, early tasks, be flexible,
orientation task - ManagerialInitial meeting, FAQs, detailed
syllabus, calendar, post administrivia, assign
e-mail pals, gradebooks, email updates - PedagogicalPeer feedback, debates, PBL, cases,
structured controversy, field reflections,
portfolios, teams, inquiry, portfolios - SocialCafé, humor, interactivity, profiles,
foreign guests, digital pics, conversations,
guests
75Network Conferencing Interactivity (Rafaeli
Sudweeks, 1997)
- 1. gt 50 percent of messages were reactive.
- 2. Only around 10 percent were truly interactive.
- 3. Most messages factual stmts or opinions
- 4. Many also contained questions or requests.
- 5. Frequent participators more reactive than low.
-
- 6. Interactive messages more opinions humor.
- 7. More self-disclosure, involvement,
belonging. - 8. Attracted to fun, open, frank, helpful,
supportive environments.
76Week 4
Starter Centered Interaction
Scattered Interaction (no starter)
77Hara, Bonk, Angela, 2001
78Social Construction of Knowledge (Gunawardena,
Lowe, Anderson, 1997)
- Five Stage Model
- 1. Share ideas,
- 2. Discovery of Idea Inconsistencies,
- 3. Negotiate Meaning/Areas Agree,
- 4. Test and Modify,
- 5. Phrase Agreements
- In global debate, very task driven.
- Dialogue remained at Phase I sharing info
79Collaborative Behaviors(Curtis Lawson, 1997
Kim Bonk, 2002)
- Most common were (1) Planning, (2) Contributing,
and (3) Seeking Input. - Other common events were
- (4) Initiating activities,
- (5) Providing feedback,
- (6) Sharing knowledge
- Few students challenge others or attempt to
explain or elaborate - Recommend using debates and modeling appropriate
ways to challenge others
80(No Transcript)
81(No Transcript)
82Unjustified Statements (US)
- 24. Author Katherine
- Date Apr. 27 312 AM 1998
- I agree with you that technology is definitely
taking a large part in the classroom and will
more so in the future - 25. Author Jason Date Apr. 28 147 PM 1998
- I feel technology will never over take the role
of the teacher...I feel however, this is just
help us teachers... - 26. Author Daniel Date Apr. 30 011 AM 1998
- I believe that the role of the teacher is being
changed by computers, but the computer will never
totally replace the teacher... I believe that the
computers will eventually make teaching easier
for us and that most of the children's work will
be done on computers. But I believe that there
83Overall Major Findings
- COW enhanced student learning
- provided a link between classroom and field
- encouraged learning about technology
- COW extended student learning
- students got feedback from outside their
immediate community - students saw international perspective
- COW transformed student learning
- students took ownership for learning
- students co-constructed knowledge base
84The Intraplanetary Teacher Learning Exchange
(TITLE) Project
85(No Transcript)
86Overview of TICKIT
- In-service teacher education program
- Rural schools in southern Indiana
- Yearlong, 25 teachers from 5 schools
- Primarily school-based
- Supported by participating school systems, Arthur
Vining Davis Foundations and Indiana University
87 TICKIT Research
- Pedagogical strategies have different results
- Long-term professional development seems to have
an effect on teachers levels of technology
implementation - Recommend TICKIT experience
- Thank you! A poor tired out old broad has a
new lease on teaching - The door is now open. I will continue to try
to find technological ways to teach them.
88II. The Future Note any predictions are bound
to be too conservative!!!
89Research Still Needed
- Variations in Instructor Moderation
- Forms of Online Debating and Role Play
- The Impact of Online Mentoring and Tutoring
- Motivational Activities to Increase Retention
- Student Perceptions of e-Learning Environments
- The Development of Online Learning Communities
- Critical Thinking and Problem Solving in Sync and
Asynchronous Environments
90Role Play
- List possible roles or personalities (e.g.,
coach, questioner, optimist, devils advocate,
etc.) - Sign up for different role every week (or for 5-6
key roles during semester) - Reassign roles if someone drops class
- Perform within rolestry to refer to different
personalities in peer commenting
91Role Idea Generator Creative Energy/Inventor
- Brings endless energy to online conversations
and generates lots of fresh ideas and new
perspectives to the conference when addressing
issues and problems.
92Role Slacker/Sloth/Slug/Surfer Dude
- In this role, the student does little or nothing
to help him/herself or his/her peers learn.
Here, one can only sit back quietly and listen,
make others do all the work for you, and
generally have a laid back attitude (i.e., go to
the beach) when addressing this problem.
9316 Technologies of the Future
- Online Mentoring
- Games Simulations
- Assistive Technologies
- Peer-to-Peer Collaboration
- Reusable Content
- Virtual Worlds/ Reality
- Wearable Computing
- Wireless Technology
- Digital Portfolios
- Communities of Learners
- Electronic Books
- Instructor Portals
- Sync Courseware
- Intelligent Agents
- Online Language Learning
- Online Exams and Gradebooks
942. Communities of Learners
- Awareness of who is in the space (roster)
- Customization of the space for the group
- a customized banner
- Ability to interact in synchronous and
asynchronous ways. - Place for a community to identify who they are
charter, principles, membership, goals, etc.
953. Electronic BooksMetaText (eBooks)
965. Synchronous Instructor-Led Tech(Horizon Live,
WebEx, Centra, etc.)
977. Online Language Support and Translation
(pronunciation, communication, vocabulary,
grammar, etc.)
989. Online Mentoring and Adventure Learning
9910. Games and Simulations
10012. Peer-to-Peer Collaboration(Global Knowledge
Centers--Peer Shared Document Sites)
- Possibilities
- Data Sharing (www.napster.com)
- Resource Sharing (www.intel.com/cure/overview.htm)
- Workgroup Collaboration (www.groove.net)
10113. Reusable Learning Objects?
- Learning Objects are small or large resources
that can be used to provide a learning
experience. These assets can be lessons, video
clips, images, or even people. The Learning
Objects can represent tiny "chunks" of knowledge,
or they can be whole courses. - Claude Ostyn, Click2Learn
10214. Virtual Worlds/Reality
- Avatars--representations of people
- Objects--representations of objects
- Maps--the landscape which can be explored
- Bots--artificial intelligence
10315. Wearable Computing
10416. Wireless Technology
105Final advicewhatever you do
106Ok, who wants a TICKIT?And, who has a
TICKIT?http//www.iub.edu/tickit