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The Use of Electronics in Helping Children Learn to Read

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Title: The Use of Electronics in Helping Children Learn to Read


1
The Use of Electronics in Helping Children Learn
to Read
  • By Lauryn Goughnour
  • Mary Gray
  • Courtney Weisman

2
  • Literacy rates among adults are dropping
  • One in twenty adults in the U.S. are not
    literate in English
  • Over 11 million people in this country are
    lacking basic reading skills needed for everyday
    tasks

3
  • Computer-aided instructional programs in reading
    have been found to be increasingly successful in
    education
  • Recent studies have shown they are actually quite
    successful when used to supplement regular
    classroom instruction

4
  • One recent study printed in the Journal of
    Research in Reading found that first graders who
    participated in the computer programs made
    significant reading gains through the school
    year, and read better than those who did not use
    the computer programs

5
AutoSkill Reading Program
  • Has been proven to be successful and effective
  • This software is designed to supplement the
    teachers curriculum and allows students to work
    independently
  • The program determines what reading skill level
    the student will start at, and the teacher sets a
    goal for the student to reach
  • The computer tracks the students progress by
    monitoring the time it takes to complete each
    task and the accuracy
  • Once the student reaches their goal, they move on
    to the next skill level

6
AutoSkill Continued
  • AutoSkill International Inc., students achieve
    an average gain of 2.5 grade levels in reading
    skills after 25 hours of time
  • This program can be purchased at www.autoskill.com

7
Starfall Reading Program
  • While there are many computer games and programs
    that can be purchased to help children learn to
    read, a skill as important as reading should not
    have to be compromised by putting a monetary
    value on it.
  • There are many different options on the website
    which are free.
  • The first option is an introduction to the letter
    sounds, and the next three options go in order of
    progression
  • Early beginner reader, intermediate beginner
    reader, and beginning reader to advanced reader

8
Starfall is effective
  • Starfall incorporates entertaining activities,
    such as games, characters, and a story line to go
    along with it
  • Children can navigate the website and have
    complete control over their reading progress
  • Can be found at www.starfall.com

9
Headsprout
  • Headsprout's programs consist of interactive
    online lessons, printed stories and automated
    progress reports
  • It covers the five critical components of early
    reading - phonemic awareness, phonics, fluency,
    vocabulary, and comprehension
  • This program will adjust to the childs
    individuals needs
  • there is a progression map so it will encourage
    the child to advance further into the program

10
Headsprout continued
  • There is a fee for this program of 99.00
  • However, there is a free three lesson trial at
    www.headsprout.com. If you feel that your child
    is not making any progress then there is a money
    back guaranteed
  • Two different programs you can purchase
    headsprout reading basics Headsprout Reading
    Independence

11
What makes computer games effective?
  • In the journal article The use of Computer games
    as an educational tool identification of
    appropriate game types and game elements,
    students rated game elements such as logic,
    memory, visualization and problem solving as the
    most important game elements. Such elements are
    integral to adventure games and are also required
    during the learning process.
  • These aspects are included in most educational
    computer games.

12
Why are kids motivated to use them?
  • It is important for a child to be interactive
    when they are learning how to read so they will
    not get bored or distracted
  • In the article What video games can teach
    educators about improving our schools, Nolan
    Bushnell, a concerned parent states, the digital
    life in which kids live today is turned off at
    school. That leaves them with boredom and
    frustration. A man in front of a blackboard with
    a piece of chalk is just very boring.

13
In Conclusion
  • Video games are not the enemy, but the best
    opportunity we have to engage our kids in real
    learning (Prensky, 2003).
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