Simulating Cartoon Style Animation Stephen Chenney, Mark Pingel, Rob Iverson, Marcin Szymanski - PowerPoint PPT Presentation

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Simulating Cartoon Style Animation Stephen Chenney, Mark Pingel, Rob Iverson, Marcin Szymanski

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Lasseter's Principles of Animation. Squash and Stretch. Timing ... Free-space. Collision. Update free space objects. Compute collision interpolation parameters ... – PowerPoint PPT presentation

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Title: Simulating Cartoon Style Animation Stephen Chenney, Mark Pingel, Rob Iverson, Marcin Szymanski


1
Simulating Cartoon Style AnimationStephen
Chenney, Mark Pingel, Rob Iverson, Marcin
Szymanski
  • Presented by Andrea Tartaro

2
Squash and Stretch
Traditional animation example
3
Luxo, Jr. Squash and Stretch
4
Lasseters Principles of Animation
  • Squash and Stretch
  • Timing
  • Anticipation
  • Staging
  • Follow through and overlapping action
  • Straight ahead action and pose-to-pose action
  • Slow in and out
  • Arcs
  • Exaggeration
  • Secondary Action
  • Appeal
  • Personality

5
The System
Stylistic deformation
Ballistic motion simulator
Collision detection mechanism
6
Cartoon Simulation
  • Gravity
  • Restitution (lost energy)
  • Max Stretch
  • Min Squash
  • Stretch Rate
  • Squash Rate

7
Cartoon Physics Algorithm
  • Two modes
  • Free-space
  • Collision
  • Update free space objects
  • Compute collision interpolation parameters
  • Update all objects involved in collisions

8
Special Cases
  • Coming to reset
  • Simultaneous collisions

9
Limitations
  • Only convex polygonal models
  • Only one moving object
  • Collision must be between one deformable object
    and a fixed object

10
Applications
  • Interactive Entertainment/ Games
  • Animation interfaces for novices
  • Aids to traditional animation
  • Storyboarding animation?

11
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