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Using Technology to Promote Literacy and Learning in the Classroom

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Title: Using Technology to Promote Literacy and Learning in the Classroom


1
Using Technology to Promote Literacy and Learning
in the Classroom
  • 2009 ACEI Annual Conference Exhibition
  • Brandi Sobeski
  • Slippery Rock University of PA

2
  • Think back to twenty years ago. Did you have a
    cell phone, MP3 player, or GPS system? Did you
    know how to use a fax machine or computer, or
    understand the term surfing the net? Most of
    us did not. However, over the last several
    decades, technology has become an important and
    necessary part of our everyday lives.

3
  • Children need to be involved with technology at
    an early age however, this does not mean just
    knowing how to play video games. Children need
    to learn and have experiences with technology in
    the classroom in order to maximize learning, as
    well as to keep up with a constantly advancing
    technological society.

4
Main Thrust
  • Educators will understand how various forms of
    technology can be used in the classroom to
    promote literacy and learning across the
    curriculum.

5
Reflect
  • How is technology incorporated across the
    curriculum in your classroom/school?
  • What types of technology are used in your
    classroom/school?
  • Do you feel knowledgeable and comfortable when
    using technology in the school setting?

6
Technology and Literacy
  • Integrating technology with learning early in
    childrens literacy development enables students
    to develop a sense of how it can be used for
    learning, discovering, and communicating.
  • (Strickland and Morrow p.169)

7
Teachers Technology
  • Develop your own skills and confidence in using
    the software so that you know what you want to
    accomplish and can answer student questions
    confidently.
  • Once you are comfortable with the software, model
    ways in which children can use different parts of
    the program to get maximum use of its features.
  • Make sure students are able to control parts of
    the computer (mouse, speakers, headphones, etc.)
  • Create rules and a computer schedule to assist
    with equal and appropriate use.
  • Provide time for discussion of the software so
    that students can articulate what they are
    experiencing.

8
Case Study
  • The purpose of this study was to further explore
    the relationship between student writers and
    their use of word processors, compared to paper
    and pencil.
  • The research was performed at a school located in
    rural eastern Canada with a first grade classroom
    of 13 students.
  • Data was gathered from students and teacher
    through observations, conversations, interviews,
    and writing samples.

9
Case Study
  • Students used computers for writing in their
    classroom and the schools computer lab.
  • Observations proved students had positive and
    focused attitudes toward writing, but preferred
    using the computer as a tool for writing over
    paper and pencil.

10
Case Study Findings
  • Student Behavior
  • When handwriting a paper, students used various
    pre-writing strategies in order to prepare for
    their first draft, such as rereading a book or
    thinking of a personal experience to write about.
    When using a word processor, students took less
    time preparing in order to begin typing, but then
    spent more time rereading small sections of text
    to see if they pressed the correct keys.

11
Case Study Findings
  • Student Performance
  • Student writing samples were of similar quality ,
    but different in length depending on the writing
    tools used.
  • Samples composed with paper and pencil tended to
    be longer than those composed on the computer.

12
Conclusion
  • It can be concluded from this research that the
    students creativity and ideas were not developed
    as effectively with a word processor as with
    paper and pencil.
  • Even though it is important for children to be
    exposed to technology on a regular basis, it
    should not take the place of traditional
    handwritten work.

13
Types of Technology
  • Computers
  • Can be used for instructional purposes, student
    activities, and teacher record keeping.
  • Provides opportunity for students to become
    familiar with the parts of the computer
    (keyboard, mouse, etc.) and how to use it.
  • This website provides tips for computer
    arrangements in your classroom
  • http//teacher.scholastic.com/professional/teacht
    ech/techsetup.htm
  • If possible in your school, use of a wireless
    internet network minimizes the amount of cables
    and is more aesthetically pleasing.

14
Types of Technology
  • ELMO
  • This device allows objects, documents, and book
    pages to be clearly projected onto a large or
    small screen.
  • For more information on the ELMO and to view a
    demo, click on the link below
  • http//www.elmousa.com/newproducts.php

15
Types of Technology
  • Smart Products
  • This family of products creates an engaging,
    interactive classroom where students take part in
    collaborative learning with innovative
    technology.
  • Products include interactive pen display,
    interactive response system, wireless slates,
    interactive whiteboard, interactive table,
    software programs.
  • For more information about these products and
    more, click on the link below
  • http//www2.smarttech.com/st/en-US/Products/

16
Software for Skill Development
  • Well-designed software for skill development is
    characterized by features, such as
  • Immediacy and predictability of visual and
    auditory cues child does not have to wait for
    reinforcement or response from teacher
  • Focused individual feedback the child does not
    have to wait in a group to take a turn
  • Opportunity for multiple repetitions provides
    practice to achieve mastery of specific skills
  • Development of concepts through visual, auditory
    and kinesthetic modalities children with
    different learning styles can respond in a
    variety of modes

17
Recommended Software for Skill Development
  • Read, Write, Type!
  • (The Learning Company)
  • www.smartkidssoftware.com/ndlec39.htm
  • A comprehensive program for building phonics
    skills that is particularly effective for
    children who learn best through tactile or
    kinesthetic modes. As students progress through
    the 10 levels of the program, they identify the
    appropriate sounds and select the corresponding
    letters by typing their responses to program
    prompts, rather than merely clicking the mouse.

18
Software for Reading Development - Electronic
Book Titles
  • The Art Lesson
  • by Tomie dePaola
  • (MECC)
  • Contains storybook, 14 art activities, and video
    interviews with Tomie dePaola about his life
    today and his work as an author and illustrator
  • www.amazon.com
  • Arthurs Teacher Trouble
  • by Marc Brown
  • (Broderbund)
  • 24 screen pages of the story book with
    illustrations and text read aloud
  • Student can interact with story clicking on a
    word results in its pronunciation, clicking on a
    feature of the illustration results in some type
    of animation
  • www.cdaccess.com/html/shared/arthrutt.htm

19
More Electronic Book Titles
  • The Cat in the Hat Computer Software. (1997).
    Cambridge, MA Broderbund/The Learning Company.
  • Cinderella Computer Software. (1998). Trophy
    Club, TX Mimosa Technology.
  • The Three Little Pigs Computer Software.
    (1998). Trophy Club, TX Mimosa Technology.
  • Goldilocks and the Three Bears Computer
    Software. (1998). Trophy Club, TX Mimosa
    Technology.
  • Young Abraham Lincoln Log-Cabin President
    Computer Software. (1996). Mahwah, NJ
    Troll.
  • Young Jackie Robinson Baseball Hero Computer
    Software. (1996). Mahwah, NJ Troll.

20
Software for Writing Development
  • Positive features of electronic writing
  • Combination of drawing and text enables
    students to work with multiple drawing tools and
    text at the same time. A wide variety of
    graphics can inspire students to generate
    additional ideas and write about them.
  • Support of student-generated text through
    text-to-speech capabilities most programs now
    include a feature that enables students to hear
    their text read back to them, reinforcing the
    meaning they are striving to communicate.

21
Recommended Writing Software
  • Storybook Weaver Deluxe
  • (MECC/The Learning Company, 1996)
  • www.kidsclick.com/descrip/sbw_deluxe.
    htm
  • A program that supports childrens imaginations
    and storytelling. A rich array of graphics and
    backgrounds invites story writing in a variety of
    subject areas, from castles and dragons to city
    neighborhoods and sports. Text appears at the
    bottom of each page, following the journal paper
    model often used in the primary grades. The same
    CD-ROM offers a complete version of the program
    in Spanish, including a dictionary and
    text-to-speech feature.

22
Helpful Websites
  • This website provides links to online reading for
    children, including some interactive stories
  • http//eduscapes.com/tap/topic93.htm1
  • This website provides teachers with ideas,
    including lesson plans and teaching strategies
  • http//www2.scholastic.com/browse/home.jsp
  • This website provides reviews of educational
    software
  • http//www.superkids.com/

23
Student-Centered Websites
  • This website provides information, activities and
    games focusing on science topics (appropriate for
    elementary grades) http//www.kidsknowit.com/
  • This website provides activities, games and music
    for early learners
  • http//pbskids.org/
  • This website provides opportunities for reading,
    as well as seasonal activities and games
    (appropriate for PreK 2)
  • http//www.starfall.com/

24
Bibliography
  • Strickland, D.S., Morrow, L.M. (2000)
    Beginning Reading and Writing. New York
    Teachers College Press.
  • Van Leeuwen, C.A., Gabriel, M.A. (2007).
    Beginning to Write with Word Processing
    Integrating Writing Process and Technology in a
    Primary Classroom. The Reading Teacher, 60,
    420-429.
  • http//www.elmousa.com/newproducts.php
  • http//www2.smarttech.com/st/en-US/Products/
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