Title: The people transmitting their stories to the next generation arent priests or poets or medicine wome
1- The people transmitting their stories to the
next generation arent priests or poets or
medicine women. Theyre multinational
corporations. And they are not trying to appease
the gods. They are trying to appease the
shareholders (Herz, 1997, p. 170).
Can we reclaim the story medium in one of its
contemporary formsi.e., videogamesto use it in
a socially-responsive way so as to engage people
in giving global citizenship?
2Why VideoGames?
- Americans now spend more money on videogames than
they do going to the movies. - Halo2 on day one grossed 125M vs. Spider-Man2
40.4M - Now, over 5 Million copies worldwide, over
900,000 unique users, 28 Million hours of playing - WOW on day one had 200,000 player accounts
- By 500pm, over 100,000 concurrent players
- Now 5 Million users global, 2-3 Million US
- In U.S. 11 Billion, 30 Billion Global sales
- 53 rated (E), 30 (T), lt15 (M)
- Nintendo game console in 600,000 hotel rooms
3Why VideoGames?
- Over 80 of homes have videogames
- 40-60 of Americans play videogames
- 39 are women
- Average gamer spends 2 hours per week
- EverQuest reported 650,000 users staying online
an average of 20 hours per week - Pew Report found all college students played
games, - ½ played multiuser onesbreaking the antisocial
myth - NOT JUST A FAD (A DEFINING PART OF CHILDHOOD) FOR
YOUNGER GENERATION - Over 34, lt30 (frequent or moderate experience)
- Under 34, gt75 (frequent or moderate experience)
4Gameplay is Not Trivial
- Genres Role-Playing Games, First-Person
Shooters, Action, Adventure, Fighting, Sports,
MMOs, Racing, Real-time Strategy, Puzzle Games,
Flight Simulators, Self-Help - "I couldn't play the game for like a week after
that, because I was so depressed." - "Friends still talk about their surprise, shock
and denial when they reached that point in the
game." - A father was playing the game with his two young
sons, and apparently Aeries' death was too much
for them "For months, we couldn't even listen to
the musical theme without one of the boys
bursting into tears."
5- Affordances of Civilization III
- confront political dilemmas such as pursue
isolationist politics, build complex alliances,
gain resources through force, etc. - use maps, charts, graphs to understand the growth
of their civilizations - recreate histories that confront sanctioned
narratives - not factual, but rules binding game are realistic
and lend insight into how history unfolds (e.g.,
interrelationships among political, economic, and
geography)
6Ideological Worlds
- Scholars have documented the
- discursive richness,
- depth of collaborative inquiry,
- complexity of game play,
- opportunities for consequentiality,
- rich perception-action cycles,
- opportunities to explore identity,
- rich content, and
- complex forms of learning participation.
7- Can we use games to develop a game on giving
global citizenship?
8Current Work
- Bringing together a select group of Game
Designers to develop the core vision (weekend) - Developing a working prototype, Determine
marketing plan (3 months) - Developing a full-fledged multi-user virtual
environment (6-9 months)
9- eradicate extreme poverty and hunger,
- achieve universal primary education,
- promote gender equality and empower women,
- reduce child mortality,
- improve maternal health,
- combat various diseases,
- ensure environmental sustainability, and
- develop a global partnership for development.
10The Challenge
Education
Entertainment
Socially-Responsive Game
Social Commitments
11Luminating vs. Levelling
12The Quest Atlantis Project
Quest Atlantis is a Web-based community-driven,
meta-game context built using 3D technologies. It
combines elements of play, role playing,
adventure, and learning
allowing 912 year old children from diverse
socio-economic backgrounds to engage in a rich
trans-media narrative within which they can
virtually travel to 3D worlds where they select
engaging quests, talk with other Questers and
mentors, and build virtual personas.
U.S.A, Australia, Singapore, Sweden, Denmark,
Turkey, China
3,500 QA Members
13Legend of Atlantis
- Atlantis is facing impending disaster
- Disaster is a result of lost values and corrupt
leadership - A Council opened a portal to find help
- Children of the Earth can use this portal to save
Atlantis - Centers have been created to access the portal
- Earth children can save Atlantis and avoid our
common fate
14Entertainment
Education
Quest Atlantis
Quest
Social Commitments
3D Space
Avatar
Quester Homepage
Chat Space
The OTAK
http//QuestAtlantis.Org
15What is a Game?
- A game is a system in which players engage in an
artificial conflict, defined by rules, that
results in a quantifiable outcome. - System
- Players
- Artificial (boundaries between artificial real)
- Conflict
- Rules
- Quantifiable outcome