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Applications of Virtual Reality

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Applications of. Virtual Reality. Group 4: 98100371 Noor Adinah Omar ... Jurassic Park store. Sports Simulation. MagBall. Cyber Pong. Virtual Dart. Black Serve ... – PowerPoint PPT presentation

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Title: Applications of Virtual Reality


1
Applications ofVirtual Reality
  • Group 4
  • 98100371 Noor Adinah Omar98100424 Kartika Murni
    binti Abdul Majid 98100444 Norain Dalilah binti
    Mohd Rashid98100453 Sham Azura Ahmad 98100466
    Adibah binti Mohd Najib 98100745 Endang Ellyana
    Iskandar

2
VR for Entertainment
98100453 Sham Azura Ahmad98100466 Adibah binti
Mohd Najib
3
VR for Entertainment
  • Virtual Theme Park
  • "Tamago Teikoku", located at Namco Wonder Egg,
    Tokyo
  • The Pleasure Island is located at Orlando,
    Florida
  • DisneyQuest in Orlando, Florida

4
VR for Entertainment
  • LBE (Location Based Entertainment)
  • Virtual World Entertainment (VWE), Las Vegas
  • uses VR POD 2.5 and 3.0 models
  • software used at VWE is BattleMech
  • VR Café / Bar
  • CyberMind's Virtua Cafe, Miami Beach

5
VR for Entertainment
  • VR Bar / Restaurant / Club
  • MARS Restaurant and Club, Vancouver
  • VR Internet Café
  • Cybersmith, Cambridge
  • Virtual Museum
  • The Virtual Brewery, located in Tokyo
  • The virtual tour of Sapporo history and the art
    of beer brewing

6
VR for Entertainment
  • VR Retail Shop
  • Jurassic Park store
  • Sports Simulation
  • MagBall
  • Cyber Pong
  • Virtual Dart
  • Black Serve
  • Virtual Tennis
  • Virtual Hoops

7
VR for Entertainment
  • Flying Simulation
  • Bandit Cockpit
  • The Flight Simulation
  • Game Arcade
  • Trocadero Center, London
  • Project Dragoon
  • Shoot-em-up game
  • Mercury

8
VR for Military
98100475 Endang Ellyana Iskandar 98100371 Noor
Adinah Omar
9
Introduction
  • One of the first areas where virtual reality
    found practical application is in military
    training and operations.
  • Three views of military applications of virtual
    reality are
  • i) as a simulation of reality
  • ii) as an extension of human senses through
    telepresence
  • iii) as an information enhancer through
    augmented reality.

10
As military simulations
  • Flight trainers
  • - looked like sawed-off coffins mounted on a
    pedestal, used to teach instrument flying
  • - Virtual environment produced
  • the darkness inside the trainer cockpit,
    realistic readings on the instrument panel, and
    the motion of the trainer on the pedestal
    combined to produce a sensation similar to
    actually flying on instruments at night

11
  • Simulator designers needed a way to produce a
    view of the outside world
  • When television and video cameras became
    available in 1950s, simulator designers used the
    video camera as if it were flying over a scale
    model of the terrain around an airport.
  • Resulting image sent to a television monitor
    placed in front of the pilot in the simulator
  • The pilot could control the movement of the
    camera over the terrain board by moving the
    control stick and throttle.
  • As a result the pilot could receive visual
    feedback both inside and outside the cockpit.

12
  • Newest innovation Project called SIMNET to
    electronically connect two or more simulators to
    produce a distributed simulation environment.
  • SIMNET can be used not only for training, but
    also to develop and test new combat strategy and
    tactics.

13
Telepresence for Military Missions
  • Two rather obvious reasons why the military
    explore and utilize telepresence in their
    operations
  • 1) reduce exposure to hazards
  • 2) to increase stealth

14
  • Smart weapons and remotely- piloted vehicles
    (RPVs) were developed because
  • - many aspects of combat operations are very
    hazardous
  • - more risky if the combatant seeks to improve
    his performance
  • Some smart weapons are autonomous, others are
    remotely controlled after they are launched

15
  • Advantages
  • - allows the shooter and weapon controller to
    launch the weapon and immediately seek cover
  • - being in a safer place
  • - the RPV can be made smaller than a vehicle
    that would carry a man, thus making it more
    difficult for the enemy to detect

16
Military Information Enhancement
  • Objective to supply the pilot or tank commander
    with as much of the necessary information
  • The Air Force developed the head-up display (HUD)
    - optically combines critical information
    (altitude, airspeed, heading) with an
    unobstructed view through the forward windscreen
    of a fighter aircraft.

17
  • With the HUD, the pilot never has to look down at
    his instruments.
  • This combination of real and virtual views of the
    outside world can be extended to nighttime
    operations.
  • Using an infrared camera mounted in the nose of
    the aircraft, an enhanced view of the terrain
    ahead of the aircraft can be projected on the
    HUD.
  • Effect The pilot can have a 'daylight' window
    through which he has both a real and an enhanced
    view of the nighttime terrain and sky.

18
VR for Education
98100424 Kartika Murni binti Abdul Majid
98100444 Norain Dalilah binti Mohd Rashid
19
VR for Education
  • using virtual reality (VR) to enhance the
    learning process have become the recent idea in
    education
  • VR environment is implemented for teaching aid
    such as in virtual classroom, virtual library and
    virtual lab.

20
Virtual Classroom
  • typical virtual classroom usually is a password
    protected, web-based virtual classroom system
  • Can use a virtual classroom for
  • Lectures
  • Handouts/notices
  • internet resources

21
Virtual Classroom
  • -Self test
  • -Chat
  • -Discussion
  • -Grades

22
Virtual Library
  • a large repository of data that contains
    information or links to other websites that will
    lead to certain information
  • VR is implemented so that user can see the actual
    thing while browsing
  • Eg. Archaeology hosted by the Archaeological
    Research Institute at Arizona State University

23
Virtual Library
  • Accessing it is like going to a museum
  • can access archeological information from the
    region all over the world
  • can choose to view our subject areas such as
    archeometry, botanical, education materials etc
    schools, journals, and news
  • can view the materials in six other different
    languages that are Catalan, Dutch, French,
    German, Italian and Spanish

24
Virtual Lab
  • offer students "virtual laboratories" via the WWW
    or CD-ROM
  • The objective is to introduce students to
    experimentation, problem solving, data gathering,
    and scientific interpretation early in their
    careers
  • Eg. Buffalo's Virtual Reality Laboratory

25
Virtual Lab
  • use of VR technology in areas such as surgery,
    remote robotic control, volcanic simulation and
    factory design
  • The tools that are used include head-mounted
    displays, magnetic proximity sensors,
    instrumented gloves, driving simulators, SGI
    Onyx2 and Indigo computers
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