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how children actually use websites or how to design sites that will be easy for them to use

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Title: how children actually use websites or how to design sites that will be easy for them to use


1
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2
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3
  • how children actually use websites or how to
    design sites that will be easy for them to use

4
  • Kids' Corner Website Usability for Children
  • Jakob Nielsen's Alertbox, April 14, 2002
  • http//www.useit.com/alertbox/20020414.html
  • Usability of Websites for Children70 design
    guidelines based on usability studies with kids
  • usability studies with 55 children who varied in
    age from 6 to 12 (first through fifth graders).
    We tested 39 kids in the United States and 16 in
    Israel, to broaden the international
    applicability of our recommendations
  • Observing the children interacting with 24 sites
    designed for children, and three mainstream sites
    designed for adults (Amazon, Yahoo!, and
    Weather.com).

5
Usability Problems Hurt Kids
  • kids' lack of patience in the face of complexity,
    resulted in many simply leaving websites. A
    fourth-grader said, "When I don? know what to do
    on a Web page, I just go look for something
    else."
  • children don't like slow downloads any more than
    adults do. As one first-grade girl said, "Make it
    go faster! Maybe if I click it, it will go
    faster..."
  • ???????????,????????

6
  • types of classic Web usability problems caused
    difficulties for the kids in our study
  • Unclear navigational confirmation of the user's
    location confused users both within sites and
    when leaving them.
  • Inconsistent navigation options, where the same
    destination was referred to in different ways,
    caused users to visit the same feature
    repeatedly, because they didn't know they had
    already been there.
  • Non-standard interaction techniques caused
    predictable problems, such as making it
    impossible for users to select their preferred
    game using a "games machine."
  • Lack of perceived clickability affordances, such
    as overly flat graphics, caused users to miss
    features because they overlooked the links.
  • Fancy wording in interfaces confused users and
    prevented them from understanding the available
    choices.

7
Age-Appropriate Content
  • kids are keenly aware of their age
  • At one website, a six-year-old said, "This
    website is for babies, maybe four or five years
    old. You can tell because of the cartoons and
    trains."

8
Differences between Children and Adult Users
  • Animation and sound effects were positive design
    elements for children they often created a good
    first impression that encouraged users to stay
    with a site.
  • Children were willing to "mine-sweep," scrubbing
    the screen with the mouse either to find
    clickable areas or simply to enjoy the sound
    effects that different screen elements played.
  • Geographic navigation metaphors worked Kids
    liked the pictures of rooms, villages, 3D maps,
    or other simulated environments that served as an
    overview and entry point to various site or
    subsite features.
  • Children rarely scrolled pages and mainly
    interacted with information that was visible
    above the fold. (We also observed this behavior
    among adult Web users in 1994, but our more
    recent studies show that adults now tend to
    scroll Web pages.)
  • Half of our young users were willing to read
    instructions indeed, they often preferred to
    read a paragraph or so of instructions before
    starting a new game. In contrast, most adult
    users hate instructions and try to use websites
    without having to read about what they are
    supposed to do.

9
children click website advertisements
  • cannot yet distinguish between content and
    advertising

10
  • Cool Content, Simple Interaction
  • Children want content that is entertaining,
    funny, colorful, and uses multimedia effects.
    However, for homepage design and navigation
    systems, the user interface should be unobtrusive
    and let kids get to the content as simply as
    possible. Children enjoy exploration and games,
    but it should not be a challenge to operate the
    website itself. The content should be cool, but
    the design must offer high usability or kids will
    go elsewhere.

11
  • ABC News 4 Kidshttp//abcnews.go.com/abcnews4kids
    /kids/index.html GRADE LEVEL 3-8
  • Alfy http//www.alfy.com/
  • Belmont Bank Kids' corner
  • Bonus
  • Boom
  • Free Zone
  • Fun Brain
  • Galim
  • Game Brain
  • Game Goo
  • Kids Korner
  • Kids.co.il
  • Kids.com
  • Loop
  • MaMaMedia
  • Playhouse Disney http//disney.go.com/playhouse/t
    oday/
  • Sesame Street
  • Sport Illustrated for Kids
  • Squigly's Playhouse
  • The Kidz Page
  • Willy Wonka
  • Yahooligans! http//yahooligans.yahoo.com/
  • Yoyo
  • Zeeks

12
  • Usability of Websites for Teenagers
  • Jakob Nielsen's Alertbox, January 31, 2005
  • Teens in our study reported using the Internet
    for
  • School assignments
  • Hobbies or other special interests
  • Entertainment (including music and games)
  • News
  • Learning about health issues that they're too
    embarrassed to talk about
  • E-commerce

http//www.useit.com/alertbox/20050131.html
13
  • tested sites in the following genres
  • School resources (BBC Schools, California State
    University, and SparkNotes)
  • Health (Australian Drug Foundation, KidsHealth,
    National Institute on Drug Abuse)
  • News and entertainment (BBC Teens,
    ChannelOne.com, MTV, and The Orange County
    Register)
  • E-commerce (American Eagle Outfitters, Apple,
    Volcom)
  • Corporate sites (McDonald's, Pepsi-Cola, The
    Principal Financial Group, and Procter Gamble)
  • Government (Australian Government main portal,
    California's Department of Motor Vehicles, and
    the U.S. White House)
  • Non-profits (Alzheimer's Association, The Insite,
    Museum of Tolerance, National Wildlife
    Federation)

14
Misconceptions About Teenagers
  • teens are technowizards who surf the Web with
    abandon.
  • Teenagers are not in fact superior Web geniuses
    who can use anything a site throws at them.
  • We measured a success rate of only 55 percent for
    the teenage users in this study, which is
    substantially lower than the 66 percent success
    rate we found for adult users in our latest broad
    test of a wide range of websites.
  • The success rate indicates the proportion of
    times users were able to complete a
    representative and perfectly feasible task on the
    target site. Thus, anything less than 100 percent
    represents a design failure and lost business for
    the site.

15
  • Teens' poor performance is caused by three
    factors
  • insufficient reading skills
  • less sophisticated research strategies
  • a dramatically lower patience level.

16
  • teens like cool-looking graphics and that they
    pay more attention to a website's visual
    appearance than adult users do.
  • the sites that our teen users rated the highest
    for subjective satisfaction were sites with a
    relatively modest, clean design. They typically
    marked down overly glitzy sites as too difficult
    to use.
  • Teenagers like to do stuff on the Web, and
    dislike sites that are slow or that look fancy
    but behave clumsily.

17
  • Why are there so many misconceptions about teens?
  • First, most people in charge of websites are at
    the extreme high end of the brainpower/techno-enth
    usiasm curve. These people are highly educated
    and very smart early adopters, and they spend a
    lot of time online. Most of the teens they know
    share these characteristics. Rarely do people in
    the top 5 percent spend any significant time with
    the 80 percent of the population who constitute
    the mainstream audience.
  • Second, when you know several teenagers, the one
    super-user in the bunch is most likely to stand
    out in memory and serve as the "typical teen"
    persona, even though he or she is actually the
    outlier. Teens who don't volunteer to fix your
    VCR when it's blinking "1200" are not the ones
    you remember.

18
No Boring Sites
  • Teenagers don't like to read a lot on the Web
  • teenagers don't like tiny font sizes
  • What's good?
  • The following interactive features all worked
    well because they let teens do things rather than
    simply sit and read
  • Online quizzes
  • Forms for providing feedback or asking questions
  • Online voting
  • Games
  • Features for sharing pictures or stories
  • Message boards
  • Forums for offering and receiving advice
  • Features for creating a website or otherwise
    adding content
  • These interactive features allow teenagers to
    make their mark on the Internet and express
    themselves in various ways -- some small, some
    big.

19
Differences Between Age Groups
20
  • Great Web Sites for Kids Selection Criteria
  • Established by the first ALSC Children and
    Technology Committee, 1997http//www.ala.org/ala/
    alsc/greatwebsites/greatwebsitesforkids/greatwebsi
    tes.htm(Association for Library Service to
    Children (ALSC) )

21
Great Web Sites for Kids
  • Yahoo Kidshttp//yahooligans.yahoo.com
  • Web Monkey For Kids. http//hotwired.lycos.co
    m/webmonkey/kids/
  • Walking with Dinosaurs http//www.bbc.co.uk/dinos
    aurs/index.shtml
  • National Zoo, Washington, D.C.
    http//natzoo.si.edu
  • Berenstain Bears http//www.berenstainbears.c
    om
  • Zoom By Kids, For Kids. http//pbskids.org/zo
    om/
  • National Inventors Hall of Fame.
    http//www.invent.org/hall_of_fame/1_0_0_hall_of_
    fame.asp
  • http//www.ala.org/gwstemplate.cfm?sectiongreatwe
    bsitestemplate/cfapps/gws/default.cfm

22
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  • Portal objectives
  • Information retrieve information to support
    leisure activities or school-based projects
    assignments
  • Education promote learning
  • Entertainment leisure and fun
  • History Trek
  • 912 ?
  • 2300??????

23
http//132.206.199.46/
24
  • Canadian EncyclopediaTry the QUIZ of the day

25
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  • Metaphor(??)
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  • Ask for Kids

26
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27
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  • Visual design (????)
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  • ???History Trek?????????
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28
http//www.kidsclick.org/
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29
????????
  • Icons
  • ?????????TV??Art Entertainment??????????(Yahool
    igans!??)
  • Portal Names
  • ?????
  • ??????????????,???? Yahooligans?????Ask Jeeves
    for kids?????????

30
????????
  • Characterization
  • ????????
  • ????History Trek???????????,????????(help),???????
    ?
  • Terminology
  • ?????????
  • Advertisements
  • ?????

31
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  • Retrieval Capabilities
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  • Ask for Kids

32
(No Transcript)
33
http//kids.yahoo.com/
34
Andrew Larges Researches
  • Large, A. (2005). Children, teenagers, and the
    Web. Annual Review of Information Science and
    Technology, 39, 347-392.
  • Large, A., Beheshti, J. (2005). Interface
    design, web portals, and children. Library
    Trends, 54(2), 318-342.
  • Large, A., Beheshti, J., Cole, C. (2002).
    Information architecture for the Web The IA
    matrix approach to designing children's portals.
    Journal of the American Society for Information
    Science and Technology, 53(10), 831-838.
  • Large, A., Beheshti, J., Nesset, V., Bowler, L.
    (2004). Designing Web portals in
    intergenerational teams Two prototype portals
    for elementary school students. Journal of the
    American Society for Information Science and
    Technology, 55(13), 1140-1154.
  • Large, A., Nesset, V., Beheshti, J., Bowler, L.
    (2004). Criteria for children's web portals A
    comparison of two studies. Canadian Journal of
    Information and Library Science-Revue Canadienne
    Des Sciences De L Information Et De
    Bibliotheconomie, 28(4), 45-72.
  • Large, A., Nesset, V., Beheshti, J., Bowler, L.
    (2006). "Bonded design" A novel approach to
    intergenerational information technology design.
    Library Information Science Research, 28(1),
    64-82.

35
  • ???????????????
  • http//www.zoo.gov.tw/
  • ?????????
  • http//www.ysnp.gov.tw/kids/index.htm
  • ???
  • http//kids.yam.com/
  • ??E?????http//topic.www.gov.tw/kids/
  • ????
  • http//vm.nthu.edu.tw/
  • ???????(????)
  • http//teach.eje.edu.tw/ (for teacher)
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