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Notes on the Game Development Process

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Title: Notes on the Game Development Process


1
Notes on the Game Development Process
  • Mark Claypool

2
Outline
  • Course description
  • Game Development Components
  • Stages of Game Development
  • Projects

3
Class Description
ID 111x. THE GAME DEVELOPMENT PROCESS. This
course discusses the process of game development.
It examines the roles of different participants
in the development process and how the technical
development and the artistic development proceed
in tandem. It also discusses the importance of
testing and play testing, and how developers use
the results of testing to improve their games.
Students will be expected to develop games, or
portions of games, using appropriate game
development tools. Recommended background none.
  • Entry level course
  • Artistic roles
  • Technical roles
  • Play testing
  • Tools

4
Game Development Components(1 of 2)
  • Production
  • Controls everything that is outside of actually
    making the game
  • i.e. budget, personnel, admin.
  • (Topic outside the focus of the course)
  • (Could be fodder for Management angle
  • ie- Entrepreneurship minor)

5
Game Development Components(2 of 2)
  • Design
  • How the game will look, what features it will
    include and how this will happen
  • Made up of the following three divisions
  • Art
  • Everything visual, 2D and 3D animation.
  • Programming
  • The technical part of game development, the
    underlying coding that drives the software.
  • Sound
  • Technical and creative

6
Outline
  • Course description
  • Game Development Components
  • Stages of Game Development
  • Projects

7
Stages of Game Development (1 of 8)
  • The Idea
  • Concept for a new game
  • Clearly described
  • 3-10 pages
  • Outlining the game world, characters, challenges
  • Lose-or-win scenarios, basic mechanics
  • Becomes the pitch document
  • Gets the game accepted or rejected by the
    publisher
  • (Time weeks to months or even years)

8
Stages of Game Development (2 of 8)
  • The Pitch
  • Idea presented to publisher (maybe manager,
    depending on game author)
  • If idea captures interest, usually includes
    suggested revisions
  • Idea is finally accepted
  • (Time weeks)

9
Stages of Game Development (3 of 8)
  • Proof of Concept
  • Designer gets budget to build a prototype
  • Will be thrown away before game done
  • Game design expanded to larger document
  • Focusing on details of gameplay (play mechanics)
  • Avoid focusing too much on user interface
  • Budget proposed
  • Including time and money
  • Game will be developed using the prototype and
    the design document as guidance
  • Not guaranteed to go to development yet
  • That determined by success of this stage
  • (Time to build prototype and design document 2
    to 3 months)

10
Stages of Game Development (4 of 8)
  • Start of Development
  • Development team assembled
  • Uses design document that is 90 done
  • Process broken into milestones
  • Milestones for measuring progress
  • Game is tested for gameplay and quality
  • How many milestones are there?
  • Number depends on the size of the project
  • Typically fixed from the beginning
  • Need to avoid urge to add features (creep) during
    milestone cycles!
  • (Time between milestones about 2 months)

11
Stages of Game Development (5 of 8)
  • Milestone 1
  • Most critical milestone
  • Game should have functional (not complete) art,
    sound and code
  • Can assess feasibility and budget
  • Make changes, as appropriate
  • Then, rushes headlong into development!
  • (Time to complete this milestone 2-3 months)

12
Stages of Game Development (6 of 8)
  • Alpha
  • Lot of variation as to what is an Alpha
  • Complete with Art, Sound and Code
  • Not fully tested
  • Some tuning, last minute additions and changes
    can still be done
  • (Time to achieve Alpha from last milestone 1
    month)

13
Stages of Game Development (7 of 8)
  • Beta
  • Finished game, all features tested and tuned
  • External testing to check compatibility issues
  • Users play free of charge in exchange for
    reporting bugs
  • (Hopefully) no changes to any art, sound or code
  • Only bug fixes
  • (Time to Beta from Alpha 2 weeks)

14
Stages of Game Development (8 of 8)
  • Gold Master
  • Accepted as complete
  • Includes known bugs
  • (Time to Gold from Beta one to two weeks.)
  • Distribution
  • Game is mass produced
  • Put into boxes, shrink-wrapped and shipped to
    retailers
  • (Time to shelves from Gold 1 to 2 months)

15
Game Development Stages (Summary)
  • The Idea
  • The Pitch
  • Proof of Concept
  • Start of Development
  • Milestone 1
  • Alpha
  • Beta
  • Gold

16
Outline
  • Course description
  • Game Development Components
  • Stages of Game Development
  • Projects

17
Project Topics
  • 1) The Pitch
  • 2) Technical
  • Add/Modify simple scripting
  • 3) Artistic
  • Create/Modify content
  • 4) Game Design
  • Putting it all together
  • 5) Testing
  • Build to Game Design, use one tool
  • Warcraft III map editor

18
Warcraft III Overview
19
Warcraft III World Editor
  • Add art
  • Add/modify own sounds
  • Add events
  • Triggers and trigger editor
  • Create mods
  • Easter bunny hunt
  • World of Warcraft Soccer

20
Warcraft III World Editor
21
World Cup of Warcraft (1 of 2)
22
World Cup of Warcraft (2 of 2)
23
LOTR The Ring Wars
24
Funny Bunnys Egg Hunt
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