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Designing Interactive Systems

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Title: Designing Interactive Systems


1
Designing Interactive Systems
  • A fusion of skills

2
We are Interactive Systems Designers
  • Our goal is to design interactive systems that
    are enjoyable to use, that do useful things and
    that enhance the lives of the people that use
    them.
  • We want our interactive systems to be accessible,
    usable and engaging.
  • In order to achieve this we believe that the
    design of such systems should be human-centred.
  • That is, designers need to put people rather than
    technology at the centre of their design process.

3
In the past
  • Unfortunately the design of computer systems and
    products in the past has not always had a good
    record of considering the people who use them.
  • Many systems have been designed by programmers
    who use computers every working day.
  • Many designers are young males.
  • Many designers have been playing computer games
    for years.
  • This means that they forget just how difficult
    and obscure some of their designs can be to
    people who have not had these experiences.

4
.now
  • In the days of the Web, issues of usability are
    critical to e-commerce.
  • Before the immediacy of e-commerce, usability
    problems were only discovered after purchase.
  • If you bought a nice looking CD player and
    brought it home only to find it was difficult to
    use, you could not take it back!
  • The shop would say that it delivers its
    functions, all you had to do was to learn how to
    operate it properly.

5
.now (continued)
  • On the Web, customers look at usability first.
  • If the system is hard to use, or if they do not
    understand it, they will go somewhere else to
    make their purchase.
  • People are learning that systems do not have to
    be hard to use and are becoming more critical
    about the design of other products, such as their
    CD players, too.

6
Interactive systems
  • are many and various!
  • OSX is a functional operating system - a huge
    piece of software which has a new, modern
    interface
  • The iPod is an information appliance designed and
    optimized for a limited set of functions
  • Some interactive systems are primarily artistic
    by nature
  • The AIBO is a programmable product for fun and
    companionship
  • Some interactive systems are concerned with
    helping people cooperate and create communities

7
So what is interactive systems design about?
  • Design - how to do it
  • Technologies - what can technology do? What
    content does something have?
  • People - who will use it, who will be affected by
    it?
  • Activities and contexts - what will people have
    to do in what circumstances?

8
Design
What is design?Its where you stand with a foot
in two worlds the world of technology and the
world of people and human purposesand you try to
bring the two together (Mitch Kapor in T.
Winograd Bringing design to Software (1996), p.1)
9
Design
  • The creative process of specifying something new
    and
  • The representations that are produced along the
    way
  • e.g site map, blueprints, sketches, etc.
  • It typically involves much iteration -
  • both problem and solution evolve during design

10
Design. A spectrum of activities
  • Engineering design - using scientific principles
  • Architect designs buildings, urban planner
    designs roads, etc.
  • Artistic - creative design where imagination is
    key
  • Design as craft design is a conversation with
    materials
  • E.g. pottery designer works with clay, clothes
    designer works with fabrics, interior designer
    works with furniture, paints, lighting, etc.

11
Design. A spectrum of activities (continued)
  • Our materials are interactive systems we work
    within and shape this medium
  • Such as cameras, phones, web sites, DVDs,
    computer applications any device or system that
    is interactive

12
Interactive systems
  • The term we use to describe the technologies that
    interactive systems designers work with.
  • They are components, devices, products and
    software systems concerned with processing
    information.
  • They deal with the transmission, display, storage
    or transformation of information that people can
    perceive and that respond to peoples actions
  • That includes such things as phones, web sites
    and washing machine controllers
  • and increasingly clothes, jewellery and buildings!

13
People and technologies
14
. are different!
15
The User Interface
  • All those parts of the system we come into
    contact with
  • Physically we might interact with a device by
    pressing buttons or moving levers and the
    interactive device might respond by providing
    feedback through the pressure of the button or
    lever.
  • Perceptually the device displays things on a
    screen, or makes noises which we can see and
    hear.
  • Conceptually we interact with a device by trying
    to work out what it does and what we should be
    doing. The device provides messages and other
    displays which are designed to help us do this.

16
What are the user interfaces here?
Figure 1.6 Various user interfaces. Sources
Horstmann Controls Ltd Hewlett-Packard Ltd.
17
The user interface
  • Input
  • some methods are needed to enter commands (tell
    the system what we want it to do)
  • We also need to be able to navigate through the
    commands and the content of the system
  • We need to enter data or other content into the
    system
  • Output
  • So the system can tell us what is happening -
    provide feedback
  • So the system can display the content to us.

18
Designing interactive systems
  • . is more than just designing the user interface
    . is more than designing the input, output and
    content
  • It is about designing the whole human-computer
    interaction
  • It is about designing the human-human interaction
    that is often enabled through devices
  • It is about designing whole environments of
    interlinked devices and objects
  • Think of designing museum exhibits, or an
    amusement park
  • Or an airport, a hotel lobby or a shopping mall

19
Being Human-Centred
  • We take a human-centred approach to designing
    interactive systems. That means
  • thinking about what people want to do rather than
    just what the technology can do
  • designing new ways to connect people with people
  • involving people in the design process
  • designing for diversity

20
How did we get here?
  • 1950s - computers invented
  • 1960s - first screen and mouse developed
  • 1970s - business start to take up computers
    seriously. First internet created
  • 1980s - Arrival of microchip and micro-computers,
    1984 - Apple Macintosh (Xerox Star). Games
    consoles arrive. First conferences on human-
    computer interaction.

1990s - World wide Web arrives.. And on to
ubiquitous computing.
21
Where are we headed? (who really
knows?)Information Appliances is one view
  • Everyday things requiring everyday skills to use
  • With a clear, focused function
  • Provide peer-to-peer interaction
  • And have a direct user interface - physical
    interaction
  • Support the idea of closure - completing a task
  • Allow you to do things on impulse
  • Are personalizable and portable

22
Figure 1.8 Concepts for future business cards
and ideas of identity. Source IDEO, 2003.
Courtesy of IDEO.
23
The Skills of the Interactive Systems Designer
  • Knowing about people
  • Sociology, anthropology, psychology, culture
  • Knowing about technologies
  • Software, communications, materials, databases,
    etc.
  • Knowing about activities and contexts
  • Communities of practice, information systems,
    organizations, knowledge management
  • Knowing about design
  • Fashion, interior, information design,
    architecture, product design

24
Figure 1.9 Disciplines contributing to
interactive systems design
25
Why being human-centred is important
  • Safety
  • Is human error really often the fault of bad
    design?
  • Effectiveness
  • Human-centred design will result in better
    designs. They will make more money - especially
    with e-commerce
  • Ethics
  • Designs affect peoples lives. Designers need to
    consider the affect they are having

26
Conclusion
  • Designing Interactive Systems is a challenging
    and fascinating discipline
  • Designing Interactive Systems is concerned with
    design systems for people, undertaking activities
    in contexts using technologies
  • Designing Interactive Systems needs to be
    human-centred to ensure safe, effective and
    ethical systems are produced.
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