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Perceptions of Randomness and Habit Formation among Lottery Gamblers

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Title: Perceptions of Randomness and Habit Formation among Lottery Gamblers


1
Perceptions of Randomness and Habit Formation
among Lottery Gamblers
2
Motivation
  • Large literature in both economics and psychology
    documenting mistaken perceptions of randomness...
  • Gamblers fallacy - belief in negative
    auto-correlation
  • Laboratory evidence people can not recognize or
    generate random sequences (Wagenaar 1972, Bar
    Hillel Wagenaar 1991)
  • Some evidence that in picking numbers, lottery
    gamblers exhibit gamblers fallacy (Clotfelter
    Cook 1993, Terrell 1994)
  • Hot hand myth belief in streaks
  • e.g. in basketball (Gilovich, Vallone, Tversky
    1985)
  • Finance literature mutual fund flows chase high
    returns (Carhart 1997, Chevalier Ellison
    1997,1999, Grinblatt Keloharju 2001, Odean
    1998)
  • Law of small numbers Tversky Kahneman (1971)
    small samples resemble population overly
    closely
  • We ask whether lottery gamblers appear to believe
    that lightning will strike twice when it comes
    to the sale of a winning ticket.

3
Do consumers respond to the sale of a winner?
  • Due to random assignment of winner (conditional
    on ticket sales), any subsequent increase in
    sales can be interpreted as causally related to
    the sale of a winner.
  • Advantages of lottery context
  • True randomness Financial signals (or basketball
    shots) may have real information, but the sale of
    a winning ticket does not affect the likelihood
    that the retailer will sell a winning ticket in
    the future. (So, if fully informed consumers
    treat lottery tickets as financial assets, should
    be no response.)
  • Observed decisions reflect consumption choices
    with real costs for consumers.
  • A broad population of individuals engages in
    lottery gambling 40B a year industry about
    half of American adults report playing annually.
  • State lotteries are government-operated
    monopolies - whether lottery gamblers are
    rational informed potentially has policy
    implications

4
Overview of findings
  • Regarding the initial response to the sale of a
    winner
  • Same-store same-game sales increase by 12-38.
  • Two interpretations lucky store,
    information/advertising
  • The sales response increases in the size of
    jackpot.
  • The sales response increases in the proportion of
    the population comprised of economically-disadvant
    aged groups.
  • We test for substitution across games and across
    stores - the initial increase in same-store,
    same-game sales reflects a net increase in total
    zip-code level sales.

5
Is lottery gambling habit forming/addictive?
  • Since the sale of a winning ticket constitutes an
    exogenous shock to lottery gambling consumption,
    it can be used to test whether any resulting
    increase in lottery consumption is persistent.
  • Persistence as habit formation/addiction
  • Economics literature defines a good as addictive
    if past consumption causally increases current
    consumption by increasing MU of consumption (e.g.
    Pollack 1970, Becker and Murphy 1988)
  • We show that the sale of a winner leads to an
    increase in aggregate sales due to random
    assignment of winner, it is a valid instrument
    for lagged consumption and can thus be used to
    directly test for addiction.
  • Note we make no distinction between addiction
    habit formation (consumers develop normal
    levels of consumption that determine MU of
    current consumption) nor do we distinguish b/t
    rational myopic addiction.

6
Overview of findings
  • Regarding persistence
  • Winning stores experience increases in sales of
    the winning game for up to 40 weeks, but less
    definitive evidence of persistence in increase to
    total zip-code level sales.
  • Evidence that buying at the lucky store is
    persistent but mixed evidence regarding whether
    buying lottery tickets in general is addictive
  • A small LR increase in aggregate zip code sales,
    but
  • Data consistent with LR increase in sales at
    winning vendor and no change in sales at other
    stores.
  • Data also consistent with LR increase in sales at
    the winning vendor being driven by a permanent
    substitution away from other vendors.

7
Outline of talk
  • Empirical Methodology Data
  • Results - initial response
  • Interpretation
  • Results - persistence
  • Interpretation
  • Conclusion

8
Empirical methodology
  • Separate lags
  • git at-1 g-1wi(t-1) f-1gi(t-1) mt eit
  • git at-40 g-40wi(t-40) f-40gi(t-40) mt
    eit
  • Identifying assumption (in words) Probability of
    selling a winner is a function only of number of
    tickets sold Thus, conditional on lagged sales,
    winner is randomly assigned g has a causal
    interpretation.
  • Test of identifying assumption
  • git atk gkwi(tk) fkgi(tk) ei(tk)
  • Note Serial correlation in sales is not a
    problem for estimation of g, even if f does not
    have a causal interpretation.

9
Serial correlation is not a problem for
estimation of g
  • P (w1) increases in number of tickets sold so
    due to serial correlation in sales,
  • Eeitwit-k1 ? Eeitwit-k0
  • But, P(wt-11)P(win)gt-1, where gticket sales
    P(win) is constant, so gt-1 is a sufficient
    statistic for P(wt-11).
  • Hence,
  • Eeitwit-k1, git-kEeitwit-k0, git-k
  • This is identifying assumption that permits a
    casual interpretation

10
Alternative specification
  • ai retailer fixed effect
  • mt week fixed effect (size of jackpot)
  • weakness This has intuitive appeal, but is not
    the empirical representation of the conditional
    randomness it does not control for intertemporal
    variation in sales w/in a retailer.

11
Data Texas lottery sales
  • Sample of winners includes lotto games only
  • Weekly sales (by game) from Jan 2000 to June 2002
  • All 24,400 retailers active at any point during
    this period
  • Retailers spread across 3,660 9-digit zip codes
    and 1,386 cities avg of 7 retailers per zipcode,
    18 per city
  • TX lottery ticket sales 2.8B/yr
  • Avg retailer 2,600/week (games)
  • We link sales data to winners information

12
Data Texas lottery winners
13
Initial effects same-store, same-game
  • Dependent variable ln(weekly retailer sales on
    game j)
  • Coefficient on jackpot winner on this game at
    this retailer, t-1

14
Including additional lags doesnt change
qualitative result

15
Initial effects zip-code demographics
  • git at-1 g1-1wi(t-1) g2-1(wi(t-1)Xz)
    f-1gi(t-1) b Xz mt eit

16
Test of identifying assumption
17
Test of identifying assumption
18
Test of identifying assumption
19
Interpretation
  • Information effect
  • The sale of a jackpot winner serves as
    advertising for the lottery (rational)
  • People update subjective probability of winning
    (behavioral?)
  • Why store/game-specific? Because flow of
    info/advertising is highly localized.
  • Lucky store effect people overinfer from the
    rare event that the store is lucky could be new
    customers or existing customers increasing their
    purchases.

20
Advertising practices (Survey)
  • Note contract requires use of TLC advertising
    materials
  • 5-minute telephone survey of all retail outlets
    that sold winning Lotto TX ticket during the time
    period we observe
  • Attempted to contact all 66 stores that sold the
    67 winners
  • Asked for manager if not, offered to call back
    if manager new, asked to speak to employee who
    was there for winner
  • Of 66 8 had faulty info 14 refused 14 unable
    b/c no current employees there for winner 13
    requested mailed surveys 17 completed

21
Advertising practices (Survey)
  • Of the 17 winning stores that completed the
    survey -
  • 14 report having received some type of media
    attention for having sold a winning lottery
    ticket local newspapers and television stations
    most common.
  • 14 report hanging the Winning Ticket Sold Here
    sign provided by the TLC all 14 reporting that
    they displayed the sign immediately following the
    sale of the ticket or as soon as the sign
    arrived.
  • 17 report displaying the point of sale materials
    provided by the TLC, such as game decals, game
    posters and display tickets prior to the sale of
    the winning ticket.
  • 0 report changing their general advertising
    strategies after the sale of a winning ticket
  • 15 report a perceived increase in lottery ticket
    sales following the winning ticket sale
  • 9 report a perceived increase in sales of other
    products following the winning ticket sale

22
Some individual-level data Boston/Cambridge
survey
  • If the location where you usually buy lottery
    tickets were to sell a winning Massachusetts
    Millions jackpot ticket this week, would it
    affect where you would decide to purchase tickets
    the next time you wanted to play?
  • (N78)
  • Go to same location 42.3
  • Go to same location and buy more tickets 20.5
  • Buy tickets from a different location 11.5
  • Buy tickets without thinking about where
  • a winner was sold 24.4
  • Stop buying lottery tickets 1.3

23
Some individual-level data Boston/Cambridge
survey
  • If a nearby location other than where you usually
    buy lottery tickets were to sell a winning
    Massachusetts Millions jackpot ticket this week,
    the next time you bought lottery tickets you
    would buy lottery tickets...
  • (N81)
  • at the location where you most recently bought
    tickets 55.6
  • where you most recently bought tickets and
  • where the winning ticket was sold 2.5
  • at the location that sold a winner instead of
    where you most recently bought tickets 14.8
  • w/o thinking about where a winner was sold
    24.7
  • at any location except the one that recently
    sold a winner 1.2
  • stop buying tickets 1.2

24
Net increase? Spillover on other games? Effect
on retailers nonwinning game sales
  • Coefficient on a jackpot winner at this retailer
    on game j
  • Dep var ln(weekly total retailer sales minus
    sales on game j)

25
Net Increase?Effect on same-game sales in
zipcode
  • Coefficient on jackpot winner on game j in
    zipcode dummy
  • Dependent variable ln(weekly zipcode sales on
    game j)

26
Spillover effect on other stores?Effect on
own-store sales (zip code)
  • git at-1 g1-1wi(t-1) g2-1wz(t-1)
    f1-1gi(t-1) f2-1gz(t-1) mt eit
  • Interpretation
  • g10 increase in same-store sales
  • g20 net increase in own-store sales due to
    winner in zip code
  • g2winner in zip code
  • Note This is run at store-level, so even if
    g2aggregate zip code sales wed have to sum
    reduction (in levels) over all stores in zip code
    and compare to increase (in levels) at winning
    store.

27
Spillover effect on other stores? Effect on
own-store sales (zip code)
28
Spillover effect on other stores?Effect on
own-store sales (1-mile)
29
In Summary
  • There is an increase in same-game sales at the
    winning retailer, and this appears to represent
    an aggregate increase in zip-code sales.
  • Because we have a shock to demand, we can
    investigate whether past consumption affects
    future consumption and ask whether lottery
    gambling appears to be addictive

30
Addiction/Habit Formation
  • Economic literature on addiction
  • Intertemporal complementarities (Hicks 1967,
    Pollack 1970) current utility might be a fn of
    not only current C, but past C
  • More recent literature on Rational Addiction
    (Stigler and Becker 1977, Becker and Murphy
    1988), incl. empirical tests (Becker, Grossman
    and Murphy 1994, Gruber and Koszegi 2001)
  • We only test for existence of addiction
    (economic def) does past consumption of lottery
    tickets lead to future consumption of lottery
    tickets
  • We do not distinguish between addiction and habit
    formation
  • We do not distinguish between rational and myopic
    addiction (shock is random)
  • To interpret persistence as addiction, initial
    effect must have worn off!
  • (i.e., pd)

31
Persistence same-game, same-store
32
Persistence same-game, same-store
33
Persistence same-game, same-store
34
Persistence same-game, zipcode
35
Persistence same-game, zipcode
36
Persistence same-game, zipcode
37
Persistence same-game, zipcode
38
Estimating rate of persistence
  • Separate lags
  • git at-1 g-1wi(t-1) f-1gi(t-1) mt
    ei(t-1)
  • git at-40 g-40wi(t-40) f-40gi(t-40) mt
    ei(t-40)
  • Consider parametric rate of persistence q
  • g-k qk-1 g-1
  • Use GMM to solve for q and g-1
  • (OLS-estimated coefficients g-1, g-40) are the
    sample moments.)

39
Estimated rates of persistence
  • Retail-game results for q
  • Lotto Texas .959
  • Texas Two-Step .994
  • Cash 5 .989
  • Lotto Texas g-1GMM.285
  • g-10 (.959)10.285.188
  • g-40 (.959)40.285.053
  • Zip-code-game results for q
  • Lotto Texas .885
  • Texas Two-Step .981
  • Cash 5 .903
  • Lotto Texas g-1GMM.483
  • g-10 (.885)10.483.143
  • g-40 (.885)40.483.004

40
Possible Interpretations
  • Is increase in zip code sales due to
  • LR increase in game-specific sales at winning
    store and at other stores in zip code?
  • - This would provide evidence of general habit
    formation
  • LR increase only at winning store?
  • - This could be due to relocated sales (no new
    sales)
  • - This could be due to maintained increase at
    winning store, either due to habit
    formation/addiction (new sales persist) or
    persistent belief in lucky store

41
The LR Effect of a Winning Ticket within Zip
Code on Retailer Game Sales
42
The LR Effect of a Winning Ticket within One
Mile on Retailer Game Sales
43
Interpretation Addiction? Habit formation?
  • LR increase in game-specific sales at winning
    store.
  • New sales (perhaps due to information effect) are
    not clearly sustained, but the increase in the
    wining retailers sales (perhaps) due to a
    shifting is sustained.
  • Long-Run Explanations
  • Localized advertising continues, general
    advertising has faded (but consider nature of
    local advertising centered on sale of winner)
  • Continued belief in the winning vendors luck
    after 10 months
  • Consumers who initially thought the store was
    lucky have formed a new habit
  • Consumers who increase spending at the winning
    store form new gambling habit.
  • Different implications for costs
  • Persistent increase in lottery spending is
    costly.
  • Persistent shift of purchase location less so.

44
Conclusions
  • Consumers respond to the sale of a winning
    jackpot ticket could either be a rational
    response to advertising or an irrational belief
    in a lucky store.
  • Advertising practices of stores, as well as
    effect of jackpot size, suggest it is not general
    advertising.
  • Long-term response suggests habit-formation with
    regard to where to buy tickets or persistent
    belief in lucky store - but data do not provide
    conclusive evidence that lottery gambling in
    general is addictive.
  • Long-term response suggests that at least some of
    the initial increase is due to overinference
    about variation in luck across vendors.

45
Directions for future work
  • Work on adding structure to empirical
    specification in an attempt to increase the power
    of our test for persistence.
  • Determine whether new sales are from new
    consumers link data to data on non-lottery
    purchases, e.g. milk. (Potentially scanner data?)
  • Individual data. A possibility - Swedish data
    that tracks individual purchases. Or a big
    survey.
  • Estimate effect of lottery demand shock on sales
    and prices of other goods.
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