Title: Perceptions of Randomness and Habit Formation among Lottery Gamblers
1Perceptions of Randomness and Habit Formation
among Lottery Gamblers
2Motivation
- Large literature in both economics and psychology
documenting mistaken perceptions of randomness... - Gamblers fallacy - belief in negative
auto-correlation - Laboratory evidence people can not recognize or
generate random sequences (Wagenaar 1972, Bar
Hillel Wagenaar 1991) - Some evidence that in picking numbers, lottery
gamblers exhibit gamblers fallacy (Clotfelter
Cook 1993, Terrell 1994) - Hot hand myth belief in streaks
- e.g. in basketball (Gilovich, Vallone, Tversky
1985) - Finance literature mutual fund flows chase high
returns (Carhart 1997, Chevalier Ellison
1997,1999, Grinblatt Keloharju 2001, Odean
1998) - Law of small numbers Tversky Kahneman (1971)
small samples resemble population overly
closely - We ask whether lottery gamblers appear to believe
that lightning will strike twice when it comes
to the sale of a winning ticket.
3Do consumers respond to the sale of a winner?
- Due to random assignment of winner (conditional
on ticket sales), any subsequent increase in
sales can be interpreted as causally related to
the sale of a winner. - Advantages of lottery context
- True randomness Financial signals (or basketball
shots) may have real information, but the sale of
a winning ticket does not affect the likelihood
that the retailer will sell a winning ticket in
the future. (So, if fully informed consumers
treat lottery tickets as financial assets, should
be no response.) - Observed decisions reflect consumption choices
with real costs for consumers. - A broad population of individuals engages in
lottery gambling 40B a year industry about
half of American adults report playing annually. - State lotteries are government-operated
monopolies - whether lottery gamblers are
rational informed potentially has policy
implications
4Overview of findings
- Regarding the initial response to the sale of a
winner - Same-store same-game sales increase by 12-38.
- Two interpretations lucky store,
information/advertising - The sales response increases in the size of
jackpot. - The sales response increases in the proportion of
the population comprised of economically-disadvant
aged groups. - We test for substitution across games and across
stores - the initial increase in same-store,
same-game sales reflects a net increase in total
zip-code level sales.
5 Is lottery gambling habit forming/addictive?
- Since the sale of a winning ticket constitutes an
exogenous shock to lottery gambling consumption,
it can be used to test whether any resulting
increase in lottery consumption is persistent. - Persistence as habit formation/addiction
- Economics literature defines a good as addictive
if past consumption causally increases current
consumption by increasing MU of consumption (e.g.
Pollack 1970, Becker and Murphy 1988) - We show that the sale of a winner leads to an
increase in aggregate sales due to random
assignment of winner, it is a valid instrument
for lagged consumption and can thus be used to
directly test for addiction. - Note we make no distinction between addiction
habit formation (consumers develop normal
levels of consumption that determine MU of
current consumption) nor do we distinguish b/t
rational myopic addiction.
6Overview of findings
- Regarding persistence
- Winning stores experience increases in sales of
the winning game for up to 40 weeks, but less
definitive evidence of persistence in increase to
total zip-code level sales. - Evidence that buying at the lucky store is
persistent but mixed evidence regarding whether
buying lottery tickets in general is addictive - A small LR increase in aggregate zip code sales,
but - Data consistent with LR increase in sales at
winning vendor and no change in sales at other
stores. - Data also consistent with LR increase in sales at
the winning vendor being driven by a permanent
substitution away from other vendors. -
7Outline of talk
- Empirical Methodology Data
- Results - initial response
- Interpretation
- Results - persistence
- Interpretation
- Conclusion
8Empirical methodology
- Separate lags
- git at-1 g-1wi(t-1) f-1gi(t-1) mt eit
-
- git at-40 g-40wi(t-40) f-40gi(t-40) mt
eit -
- Identifying assumption (in words) Probability of
selling a winner is a function only of number of
tickets sold Thus, conditional on lagged sales,
winner is randomly assigned g has a causal
interpretation. - Test of identifying assumption
- git atk gkwi(tk) fkgi(tk) ei(tk)
- Note Serial correlation in sales is not a
problem for estimation of g, even if f does not
have a causal interpretation.
9Serial correlation is not a problem for
estimation of g
- P (w1) increases in number of tickets sold so
due to serial correlation in sales, - Eeitwit-k1 ? Eeitwit-k0
- But, P(wt-11)P(win)gt-1, where gticket sales
P(win) is constant, so gt-1 is a sufficient
statistic for P(wt-11). - Hence,
- Eeitwit-k1, git-kEeitwit-k0, git-k
- This is identifying assumption that permits a
casual interpretation
10Alternative specification
- ai retailer fixed effect
- mt week fixed effect (size of jackpot)
- weakness This has intuitive appeal, but is not
the empirical representation of the conditional
randomness it does not control for intertemporal
variation in sales w/in a retailer.
11Data Texas lottery sales
- Sample of winners includes lotto games only
- Weekly sales (by game) from Jan 2000 to June 2002
- All 24,400 retailers active at any point during
this period - Retailers spread across 3,660 9-digit zip codes
and 1,386 cities avg of 7 retailers per zipcode,
18 per city - TX lottery ticket sales 2.8B/yr
- Avg retailer 2,600/week (games)
- We link sales data to winners information
12Data Texas lottery winners
13Initial effects same-store, same-game
- Dependent variable ln(weekly retailer sales on
game j) - Coefficient on jackpot winner on this game at
this retailer, t-1
14Including additional lags doesnt change
qualitative result
15Initial effects zip-code demographics
- git at-1 g1-1wi(t-1) g2-1(wi(t-1)Xz)
f-1gi(t-1) b Xz mt eit
16Test of identifying assumption
17Test of identifying assumption
18Test of identifying assumption
19Interpretation
- Information effect
- The sale of a jackpot winner serves as
advertising for the lottery (rational) - People update subjective probability of winning
(behavioral?) - Why store/game-specific? Because flow of
info/advertising is highly localized. - Lucky store effect people overinfer from the
rare event that the store is lucky could be new
customers or existing customers increasing their
purchases.
20Advertising practices (Survey)
- Note contract requires use of TLC advertising
materials - 5-minute telephone survey of all retail outlets
that sold winning Lotto TX ticket during the time
period we observe - Attempted to contact all 66 stores that sold the
67 winners - Asked for manager if not, offered to call back
if manager new, asked to speak to employee who
was there for winner - Of 66 8 had faulty info 14 refused 14 unable
b/c no current employees there for winner 13
requested mailed surveys 17 completed
21Advertising practices (Survey)
- Of the 17 winning stores that completed the
survey - - 14 report having received some type of media
attention for having sold a winning lottery
ticket local newspapers and television stations
most common. - 14 report hanging the Winning Ticket Sold Here
sign provided by the TLC all 14 reporting that
they displayed the sign immediately following the
sale of the ticket or as soon as the sign
arrived. - 17 report displaying the point of sale materials
provided by the TLC, such as game decals, game
posters and display tickets prior to the sale of
the winning ticket. - 0 report changing their general advertising
strategies after the sale of a winning ticket - 15 report a perceived increase in lottery ticket
sales following the winning ticket sale - 9 report a perceived increase in sales of other
products following the winning ticket sale
22Some individual-level data Boston/Cambridge
survey
- If the location where you usually buy lottery
tickets were to sell a winning Massachusetts
Millions jackpot ticket this week, would it
affect where you would decide to purchase tickets
the next time you wanted to play? - (N78)
-
- Go to same location 42.3
- Go to same location and buy more tickets 20.5
- Buy tickets from a different location 11.5
- Buy tickets without thinking about where
- a winner was sold 24.4
- Stop buying lottery tickets 1.3
23Some individual-level data Boston/Cambridge
survey
- If a nearby location other than where you usually
buy lottery tickets were to sell a winning
Massachusetts Millions jackpot ticket this week,
the next time you bought lottery tickets you
would buy lottery tickets... - (N81)
- at the location where you most recently bought
tickets 55.6 - where you most recently bought tickets and
- where the winning ticket was sold 2.5
- at the location that sold a winner instead of
where you most recently bought tickets 14.8 - w/o thinking about where a winner was sold
24.7 - at any location except the one that recently
sold a winner 1.2 - stop buying tickets 1.2
24Net increase? Spillover on other games? Effect
on retailers nonwinning game sales
- Coefficient on a jackpot winner at this retailer
on game j - Dep var ln(weekly total retailer sales minus
sales on game j)
25Net Increase?Effect on same-game sales in
zipcode
- Coefficient on jackpot winner on game j in
zipcode dummy - Dependent variable ln(weekly zipcode sales on
game j)
26Spillover effect on other stores?Effect on
own-store sales (zip code)
- git at-1 g1-1wi(t-1) g2-1wz(t-1)
f1-1gi(t-1) f2-1gz(t-1) mt eit - Interpretation
- g10 increase in same-store sales
- g20 net increase in own-store sales due to
winner in zip code - g2winner in zip code
- Note This is run at store-level, so even if
g2aggregate zip code sales wed have to sum
reduction (in levels) over all stores in zip code
and compare to increase (in levels) at winning
store.
27Spillover effect on other stores? Effect on
own-store sales (zip code)
28Spillover effect on other stores?Effect on
own-store sales (1-mile)
29In Summary
- There is an increase in same-game sales at the
winning retailer, and this appears to represent
an aggregate increase in zip-code sales. - Because we have a shock to demand, we can
investigate whether past consumption affects
future consumption and ask whether lottery
gambling appears to be addictive
30Addiction/Habit Formation
- Economic literature on addiction
- Intertemporal complementarities (Hicks 1967,
Pollack 1970) current utility might be a fn of
not only current C, but past C - More recent literature on Rational Addiction
(Stigler and Becker 1977, Becker and Murphy
1988), incl. empirical tests (Becker, Grossman
and Murphy 1994, Gruber and Koszegi 2001) - We only test for existence of addiction
(economic def) does past consumption of lottery
tickets lead to future consumption of lottery
tickets - We do not distinguish between addiction and habit
formation - We do not distinguish between rational and myopic
addiction (shock is random) - To interpret persistence as addiction, initial
effect must have worn off! - (i.e., pd)
31Persistence same-game, same-store
32Persistence same-game, same-store
33Persistence same-game, same-store
34Persistence same-game, zipcode
35Persistence same-game, zipcode
36Persistence same-game, zipcode
37Persistence same-game, zipcode
38Estimating rate of persistence
- Separate lags
- git at-1 g-1wi(t-1) f-1gi(t-1) mt
ei(t-1) -
- git at-40 g-40wi(t-40) f-40gi(t-40) mt
ei(t-40) -
- Consider parametric rate of persistence q
- g-k qk-1 g-1
- Use GMM to solve for q and g-1
- (OLS-estimated coefficients g-1, g-40) are the
sample moments.) -
39Estimated rates of persistence
- Retail-game results for q
- Lotto Texas .959
- Texas Two-Step .994
- Cash 5 .989
- Lotto Texas g-1GMM.285
- g-10 (.959)10.285.188
- g-40 (.959)40.285.053
- Zip-code-game results for q
- Lotto Texas .885
- Texas Two-Step .981
- Cash 5 .903
- Lotto Texas g-1GMM.483
- g-10 (.885)10.483.143
- g-40 (.885)40.483.004
40Possible Interpretations
- Is increase in zip code sales due to
- LR increase in game-specific sales at winning
store and at other stores in zip code? - - This would provide evidence of general habit
formation - LR increase only at winning store?
- - This could be due to relocated sales (no new
sales) - - This could be due to maintained increase at
winning store, either due to habit
formation/addiction (new sales persist) or
persistent belief in lucky store
41The LR Effect of a Winning Ticket within Zip
Code on Retailer Game Sales
42The LR Effect of a Winning Ticket within One
Mile on Retailer Game Sales
43Interpretation Addiction? Habit formation?
- LR increase in game-specific sales at winning
store. - New sales (perhaps due to information effect) are
not clearly sustained, but the increase in the
wining retailers sales (perhaps) due to a
shifting is sustained. - Long-Run Explanations
- Localized advertising continues, general
advertising has faded (but consider nature of
local advertising centered on sale of winner) - Continued belief in the winning vendors luck
after 10 months - Consumers who initially thought the store was
lucky have formed a new habit - Consumers who increase spending at the winning
store form new gambling habit. - Different implications for costs
- Persistent increase in lottery spending is
costly. - Persistent shift of purchase location less so.
44Conclusions
- Consumers respond to the sale of a winning
jackpot ticket could either be a rational
response to advertising or an irrational belief
in a lucky store. - Advertising practices of stores, as well as
effect of jackpot size, suggest it is not general
advertising. - Long-term response suggests habit-formation with
regard to where to buy tickets or persistent
belief in lucky store - but data do not provide
conclusive evidence that lottery gambling in
general is addictive. -
- Long-term response suggests that at least some of
the initial increase is due to overinference
about variation in luck across vendors.
45Directions for future work
- Work on adding structure to empirical
specification in an attempt to increase the power
of our test for persistence. - Determine whether new sales are from new
consumers link data to data on non-lottery
purchases, e.g. milk. (Potentially scanner data?) - Individual data. A possibility - Swedish data
that tracks individual purchases. Or a big
survey. - Estimate effect of lottery demand shock on sales
and prices of other goods.