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Goals and Objectives of this Lecture

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of this Lecture. Differentiate between program, programmer, programming, and program development ... Program elastic' definition (skill building session to festival) ... – PowerPoint PPT presentation

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Title: Goals and Objectives of this Lecture


1
Goals and Objectives of this Lecture
  • Differentiate between program, programmer,
    programming, and program development
  • Understand the role of programmers
  • Describe the variety in recreation programming
  • Explain the importance of understanding leisure
    behavior
  • Describe the theory of symbolic interaction
  • Understand the implications of symbolic
    interaction on programming

2
Major Areas of this Course
  • Planning
  • Designing
  • Evaluating

3
Planning and Designing
  • Planning
  • Accounting for
  • Need
  • Stakeholder Interest
  • Ability to do the job
  • Resources to do the job
  • Timeline to do the job
  • Designing
  • Imagination
  • Understanding Interaction
  • Understanding the Inputs of the Program
  • Forecasting Outcomes

4
Evaluation
  • Understanding how the program works and what
    value or impact it has
  • Feedback is used to
  • understand program effectiveness
  • Improve program (add, drop or modify)
  • Guide decisions about other programs or ventures

5
The Program and the Programmer
  • Program elastic definition (skill building
    session to festival)
  • basically a designed experience with an intended
    audience and outcomes
  • (Recreation) Programmer
  • designs experiences by manipulating and
    creating environments that are conducive to
    developing leisure experiences (elements)

6
Programming
  • Designing leisure experiences by manipulating and
    creating
  • The environment
  • Social interactions
  • This is done to maximize the potential of
    creating desirable experiences.

7
Program Development
  • Process of designing, managing, delivering
    (implementing), adjusting, and evaluating
    programs
  • Systematic
  • Conceptual/Theoretical Basis
  • Leisure Theory, Social Psychology, and Social
    Interaction

8
Program Development
  • Mission (why are you doing this?)
  • Needs Assessment
  • Understand your target group/intended audience
  • Gauge staffing and program capacity
  • Delivery (Implementation)
  • Flexibility, readiness
  • Evaluate
  • Benefits/Outcomes and Processes

9
Leisure Elements
  • Freedom
  • Freedom to pursue opportunity and possibility
  • Freedom from constraints
  • Intrinsic Motivation/Satisfaction
  • Do it for the sake of doing
  • Enjoy it for its own merits not some perceived
    benefit
  • Engagement
  • Active player in the experience-tuned in

10
Leisure and its variations
PlaySpontaneity Self-expression Nonseriousness Co
nscious choice
  • Leisure

RecreationRestoration Social purpose Morality
Games Rule-bounded Co-equal players Control
skill/chance Unknown outcome
SportPhysical exertion Standardizing
rules Competition of physical skills
11
Thoughts on Leisure
  • Play, games, sport and recreation can all be
    leisure
  • But must feature the discussed elements
  • Perceived freedom, intrinsic qualities,
    engagement
  • Social interaction, why focus on social qualities?

12
Assumptions of a Programmers Abilities
  • Know what leisure is
  • Know how leisure is experienced
  • Can intervene to facilitate it
  • Need to understand how people experience leisure
    in order to design effective recreation, parks
    and tourism programs

13
Symbolic Interaction Theory
  • A theory to guide programmers
  • Reality is a social construction
  • Individuals have unique interpretations of
    experiences
  • Social (people)
  • Physical (objects)
  • Abstractions (ideas)
  • Meaning is constructed through interaction

14
Symbolic Interaction Theory
  • Ind.(I)People(I)Objects(I)Abstractions
    Meaning
  • Where (I)Interaction

15
Assumptions of Symbolic Interaction
  • Individuals engage in minded, self-reflexive
    behavior
  • Act on the basis of meaning
  • Capable of shaping and guiding own behaviors
  • Can develop a joint line of behavior with others
    through their interactions with them

16
Assumptions of Symbolic Interaction
  • Humans interact with other humans
  • Interpretation of events is emergent, negotiated,
    and unpredictable
  • Interpretation is symbolic
  • Words
  • Symbols
  • Meaning

17
Multiple Stages of Intervention(As experienced
by the participant)
  • Program all phases of the experience
  • Anticipation
  • Consider expectations
  • Participation
  • The actual experience
  • Consider the total experience
  • Not just participation

18
Key Objects
  • Identify, understand and manipulate objects most
    crucial to the experience
  • Physical (things, equipment, etc.)
  • Social (people)
  • Abstractions (ideas)

19
Key Interactions
  • Remember the meaning of experience arises through
    interaction
  • Not inherent to the experience
  • Specific to the situation
  • Can change
  • Is negotiated through
  • Expectations
  • Behaviors

20
Creation of the Experience
  • Interaction is produced by the participant
  • Order and content of interactions is important
  • Source of meaning
  • Need to respect individual autonomy
  • Participate in construction
  • Accommodate interaction
  • Individuals can influence each other
  • Especially those in close physical proximity
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