Title: Introduction to Social software and Web 2.0 platforms to leverage and share knowledge
1Introduction to Social software and Web 2.0
platforms to leverage and share knowledge
- Roxanne Hiltz Cathy Dwyer
- NJIT Pace University
Newark, NJ New York, NY
2Todays planned schedule
- Session 1 9 am - 1015 am
- Welcome and Brief tutorial and demo of major
socialware applications(Roxanne Hiltz Cathy
Dwyer) 45 mins - Introduction to "back channel" technologies use
during rest of tutorial.(Todd Richmond) 10
mins - 30- 45 second introductions- (name,
organization, 1 sentence on main research
interests related to social software- to
facilitate networking). - Coffee Break 1015 am 1045 am
3 Session 2 1045- noon
- Tools Folksonomies, syndication, etc. (Chris
Lott, 20 mins) - Web based social networking systems for the
general public (e.g., MySpace, Facebook, etc)
(Cathy Dwyer) (30 mins) - Interactive activity
- Lunch break, noon- 1 pm ("on your own" but let's
make plans for those who want to eat together?)
4 Session 3 1 pm- 215 pm
- SocialWare in Education "Enhancing the Claremont
Conversation in the 21st Century" (Lorne
Olfman) (30 minutes) - Geotemporal aware, mobile networking systems The
example of SmartCampus (Roxanne Hiltz) (30 mins)
- Case study or interactive activity- 15 mins
- Coffee break 215- 245
5Session 4 245 pm - 4 pm
- Commmunity building around information and
documents with wikis, blogs, social annotation
tools like Diigo, etc. (Chris Lott, 25 mins) - Backchannel systems A debriefing, Todd
Richmond ( 20 mins) - General discussion of future scenarios and
implications of SocialWare (Lorne, moderator) (20
mins) - END at 4 pm
6This Introduction will
- Define social software
- Overview some of the main examples/ systems now
in use, and the kinds of social issues they raise - Review todays planned agenda
7What is Social Software? (SocialWare)
- Social software enables people to rendezvous,
connect or collaborate through computer-mediated
communication and to form online communities. - (From Wikipedia, December 2006)
8Social software definition, cont.
- Broadly conceived, this term could encompass
older media such as mailing lists, computer
conferencing, Group Support Systems, and Usenet,
but some would restrict its meaning to more
recent software genres such as blogs and wikis
and social networking sites. - We will focus today on the newer applications,
sometimes referred to as Web 2.0 and Web 3.0
9Social Software definition
- Common to most definitions is the observation
that some types of software seem to facilitate
"bottom-up" community development, in which
membership is voluntary, reputations are earned
by winning the trust of other members, and the
community's mission and governance are defined by
the communities' members themselves
10Social Software definition
- Also social software systems create persistent
links between users, and through these persistent
links, a community is formed. The control of
these links - who is linked, and who isn't - is
in the hands of the user. - Thus, these links are asymmetrical - you might
link to me, but I might not link to you. Also,
these links are functional, not decorative - you
can choose not to receive any content from people
you are not connected to, for example.
11Some key components
- Support for conversational interaction between
individuals or groups
Discussion forum from LiveJournal community for
the Big Island
12Content sharing
- Sharing information, artifacts (e.g., pictures
or videos) - Media content triggers connections
- Tagging of videos, posting of comments
- Connecting with other fans
13Caption of the week contest from Squizzle
14Social Networks
- Support for social networks to explicitly
create and manage a digital expression of
people's personal relationships, and to help
them build new relationships.
15(key components)
- Support for social feedback which allows a
group to rate the contributions of others,
perhaps implicitly, leading to the creation of
digital reputation.
16Social Software Examples
- Social networking MySpace, Facebook, CyWorld
17Other Examples
- Self expression and blogging LiveJournal
- Content sharing
- Music Pandora, Yahoo Radio, iTunes
- Video YouTube, Squizzle, Break
- Recommendations and ratings eBay, Amazon,
Netflix, Tribe - Mobile social software Dodgeball
18Youtube is a hit
From www.alexa.com
19iTunes shares playlists of celebrities
20CiteULike tagged references, links to online
articles, download references in EndNote
21Diana M. used Dodgeball to introduce herself to
someone she saw on the subway, but was too shy to
speak to. "I checked in to dodgeball," she said,
and "I got an alert that 'so-and-so has a crush
on you, and he is at X bar, go and say hi.'" she
said. "I now had a valid and less-frightening
excuse to meet him," McGunigle said. "I can't
tell you how many people I've met through this,"
said McGunigle. "It has not only simplified my
socializing habits, but has allowed me to meet
people I would not have met otherwise."
22Social Data mining
- What value can be extracted from social
information? What social patterns exist in
information? - Google
- Google ranking system based on popularity of
links - Google scholar ranks based on references
- Google news ranks news stories on analysis of
news sites
23Algorithm determines importance and placement of
news story no human editors
24Social data mining
- Recommender systems
- Collaborative systems wiki
- Enables coordination of public debate
- Knowledge sharing
- del.icio.us and CiteULike
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26Advantages of Social Software
- Leverage social knowledge
- Use tools to analyze knowledge on line
- Use tools to aggregate social knowledge within
your team
27Social software issues include
- Privacy- control over who has access to
information about you - Facebook privacy policy Facebook may collect
information about you from other sources, such as
newspapers, blogs, instant messaging services in
order to provide you with more useful information
and a more personalized experience. - Reliability- how do we know we can trust what
others post online? - WikiPedia
- Social relationships- how do the relationships
formed affect the nature and quality of social
interactions?
28Todays planned schedule
- Session 1 9 am - 1015 am
- Welcome and Brief tutorial and demo of major
socialware applications(Roxanne Hiltz Cathy
Dwyer) 45 mins - Introduction to "back channel" technologies use
during rest of tutorial.(Todd Richmond) 10
mins - 30- 45 second introductions- (name,
organization, 1 sentence on main research
interests related to social software- to
facilitate networking). - Coffee Break 1015 am 1045 am
29Session 2, 1045- noon
- Web based social networking systems for the
general public (e.g., MySpace, Facebook, etc)
(Cathy Dwyer) (30 mins) - Tools Folksonomies, syndication, etc. (Chris
Lott, 20 mins) - Interactive activity
- D. Lunch break, noon- 1 pm ("on your own" but
let's make plans for those who want to eat
together?)
30 Session 3 1- 215
- SocialWare in Education "Enhancing the Claremont
Conversation in the 21st Century" (Lorne
Olfman) (30 minutes) - Geotemporal aware, mobile networking systems The
example of SmartCampus (Roxanne Hiltz) (30 mins)
- Case study or interactive activity- 15 mins
- coffee break 215- 245
31Session 4 245- 4 pm
- Community building around information and
documents with wikis, blogs, social annotation
tools like Diigo, etc. (Chris Lott, 20 mins) - Backchannel systems A debriefing and concerns
about social software- Todd Richmond ( 25 mins)
- General discussion of future scenarios and
implications of SocialWare (Lorne, moderator) (20
mins) - END at 4 pm
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