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Math Matters in Careers: A New Vision for Florida

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An Invitation to Explore Math Matters Educational Games. Who will be using the games? ... Continue efforts to improve math performance. How are the games designed? ... – PowerPoint PPT presentation

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Title: Math Matters in Careers: A New Vision for Florida


1
Math Matters in Careers A New Vision for
Florida
  • Introducing 3-D Educational Games to the CTE
    Classroom

2
An Invitation to Explore Math Matters Educational
Games
  • Who will be using the games?
  • What are the games about?
  • Where are the games available?
  • When should you use the games in your
    instruction?
  • Why gaming in CTE classrooms?
  • How are the games designed?

3
Who will be using the games?
  • Middle School students in Grade 7 and Grade 8
    participating in CTE classes in the following
    schools
  • Carver Century Middle
  • Warrington Middle
  • Woodham Middle
  • will be Field Testing-Fall, 2007

4
What are the games about?
  • Aligning Standards to Content
  • Promoting Career Education
  • Supporting Math Performance
  • Motivating Students to Pursue Advanced Math
    Studies
  • Implementing Innovative Instructional Strategies
  • Using Technology to Engage Students

5
Where are the games available?
  • Each participating middle school (Carver,
    Warrington, and Woodham) has purchased laptop
    carts including a class set of student laptops, a
    projector, and a printer.
  • The software for the educational games are loaded
    on the laptops.
  • Check with your school technology coordinator for
    cart availability.

6
When should you use the games in your instruction?
  • The four educational games have been designed to
    align with 6 of the 16 Career Clusters for Career
    and Technical Education.
  • Architecture and Construction
  • Business Management and Administration
  • Health Science
  • Information Technology (IT)
  • Law, Public Safety and Security
  • Science, Technology, Engineering and Mathematics
    (STEM)
  • As you introduce students to career choices, you
    can use the games as a supplemental resource to
    extend career exploration.
  • You may choose to incorporate the games during
    part or all of an instructional period.
  • Games are introductory/exploratory, but … student
    strengths and weaknesses in math and career
    content knowledge can be determined through
    program reports available for each student.

7
Why gaming in CTE classrooms?
  • In 2007, high school freshmen must declare major
  • 7-8 grade students participate in CTE classes to
    introduce them to the 16 career clusters and
    individual careers
  • Showcase importance of math in careers
    promoting advanced math studied
  • Continue efforts to improve math performance

8
How are the games designed?
  • As stated previously, the games are introductory
    and exploratory, but … student strengths and
    weaknesses in math and career content knowledge
    can be determined through program reports
    available for each student.
  • Game Elements
  • Direct Instruction
  • Expert Interaction
  • Enrichment
  • Game Overview
  • The Providers
  • Sustainers
  • Outbreak Unknown
  • Towers of Zahlen
  • Game Resources
  • Curriculum Guide
  • Trading Cards for The Providers
  • Brochures
  • CD with Print and Video Material
  • Online Learning Community-Visit Our Website!
    http//uwf.edu/mathmatters

9
Game Elements
  • Direct Instruction
  • Career Introduction
  • Player/Character Biographies
  • Job Aids
  • Summaries at each Level
  • Expert Interaction
  • Video Vignettes
  • Non-Playing Characters
  • Enrichment
  • Career Information Portal
  • Supplemental Instructional Strategies (WebQuests,
    Games, Websites with Career Information)
  • Trading Cards for The Providers game

10
Game Overview-The Providers
  • Members of an elite group called the Providers
    collect fuel cells found at mathematically coded
    locations in the galaxy for the reactor which is
    low on fuel cells. Each level introduces
    different coordinate locations, equations, and
    navigation obstacles.

11
Game Overview- Sustainers
  • As franchise owner of Stellar Telecom Company,
    you must restore and expand the telecommunication
    framework within the colonies on a space station.
    Once the tasks are completed you will then earn a
    salary to reinvest in your business.

12
Game Overview- Outbreak Unknown
  • As part of a team of scientists, you find an
    antidote for a virus attacking plants and causing
    giant mutations.

13
Game Overview- Towers of Zahlen
  • An adventure game set in a world of mathematical
    towers where you engage the help of subject
    matter specialists, solve problems to unlock
    doors, and avoid traps to restore harmony.

14
Game Materials
  • Curriculum Guide for each teacher gives detailed
    information about the grant initiative, gaming
    theory, math tutorials, and game frameworks
    aligned to Sunshine State Standards
  • Resource CD with local career profiles, career
    video clips used in the games, print materials,
    and slide presentations
  • Trading cards for your students to collect from
    the game The Providers
  • Brochures for Educators, Parents, and Students
  • Online learning community-visit our website and
    explore WebQuests related to the game themes,
    career video and website links to use in your
    classroom
  • http//uwf.edu/mathmatters

15
Why Gaming?
  • Students learn best when they are entertained and
    can use their own creative skills (Carlson, 2003)
  • Motivation, communication, problem solving,
    teamwork, creativity (Jenkins, 2003 Morton,
    1998 Tews, 2001)
  • Fun helps to make learning enjoyable, compelling,
    and effective (Prensky, 2001)
  • Competition is creative and enjoyable (Akilli,
    2006)
  • Intrinsic motivation self-regulation (Reiber,
    1996)
  • Increases motivation and eagerness for learning
    (Malone, 1987)
  • Fantasy increases enthusiasm (Malone, 1987)
  • Interactive feedback (Gredler, 1994 Prensky,
    2001 Reiber, 1996)
  • Engross learner, focus and reward (Prensky, 2001)
  • Models use of gaming in the real world (Gee,
    2005 Prensky, 2001)
  • Complex problem solving skill practice, involving
    manipulation of patterns and objectives (Pivec,
    Dziabenko Shinnerl, 2003 Jenkins, 2003)
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