Title: The Learning Self: Effective Use of Technology in Learning Environments
1The Learning SelfEffective Use of Technology in
Learning Environments
2Overview
- Goals for the use of computers in learning
- (from Children and Computer Technology Analysis
and Recommendations) - Background of authors
- Reading summaries
- Examples of use of technology in the classroom
- examples of implementations
- group exercise design a classroom activity that
uses some of highlighted technology
3Children and Computer TechnologyAnalysis and
Recommendations(Shields Behrman, 2000)
- children acquire the skills necessary to use the
technology effectively and responsibly - provide training for teachers and parents to
understand what contents are out there and what
is age-appropriate - reduce disparities in computer access between
rich and poor communities - computers in classrooms should be used to add
value to traditional curriculum and to teach
things that were otherwise not possible - children use computers to create, design, invent,
and to collaborate
4Who is Seymour Papert?
- Born and raised in South Africa
- 1954 1958 Studied mathematics at Cambridge
University - 1958 1963 Worked with Jean Piaget at Univ. of
Geneva - 1963 MIT, founding faculty member of
Artificial Intelligence Lab and MIT Media Lab - Currently lives in Maine
- Learning Barn
- Maine Youth Center in Portland
- Research activities and contributions
- technologies for providing new ways to learn
- MaMaMedia.com
- LEGO Mindstorms
5Who is Mitchel Resnick?
- 1978 BA in Physics from Princeton
- 1988, 1992 MS and PhD in Comp. Sci. at MIT
- Currently the LEGO Papert Associate Professor of
Learning Research at MIT Media Lab - Research Activities and contributions
- new ways of learning using technology
- LEGO Programmable bricks
- StarLOGO
- Computer Clubhouse
6Mindstorms (Papert, 1980)
- Computer as a tool for putting children in
control of their own learning - Children build their own intellectual structures
with materials drawn from the surrounding
culture.
7Computer Criticism vs. Technocentric Thinking
(Papert, 1987)
- New technology affects multiple aspects of
educational and social culture - Technocentricism the tendency to place all
emphasis on technology and not the people/method
by which it is implemented - What matters is not introducing a new technology,
but how you introduce the technology
8The Childrens Machine (Papert, 1993)
- Comparison with Jean Piagets three
developmental stages - sensorimotor stage (pre-school)children respond
to immediate situation - stage of concrete operations (elementary
school)period of concrete logic, but tied to
specific situations - formal stage (highschool and on)logic,
deduction, induction, and theory-building by
verification and refutation
9The Childrens Machine (Papert, 1993)
- Papert revisits concrete stage
- strengthen the concrete process growing
relevant mental entities and giving them
connections - focus on concrete stage not just as a transition
between sensorimotor to formal stage, but as a
model for learning anytime in ones life - Teach in a way to produce the most learning for
the least teaching
10Instructionist vs. Constructivist Approaches
- Transmission, or Instructionist approach
- relies on books, lectures, and memorizing
- Using computers to assist transmission of
knowledge - drills and activities that replace
paper-and-pencil type assignments - Supporting evidence
- increase basic skills and improve standardized
test scores
- Constructivist approach
- building students knowledge through experience,
critical thinking and real-world connections - Using computers to assist constructivist learning
- exchange of ideas with other students
- group project with students from different
communities - Supporting evidence
- increase the depth of understanding
11Pianos Not Stereos Creating Computational
Construction Kits (Resnick, 1996)
- Two types of connections for effective learning
- personal users interests, passions, and
experiences - epistemological new ways of thinking, new
connections between ideas - Allow children to guide their own learning
(personal connections), and trigger new areas of
learning (epistemological connections)
12Examples from Pianos Not Stereos
- LEGO Programmable bricks
- lets LEGO objects be programmed to react,
behave, and collect data - StarLOGO
- simulates decentralized systems
- how patterns (geometrical, behavioral, etc)
emerge from interactions of many entities all
behaving according to simple rules - MOOSE Crossing
- multi-user virtual environment
- children create objects, worlds, and interact
with one another
13Examples from the Classroom
- Four Examples
- Use of LEGO programmable brick in engineering
- MOOSE Crossing to study survival
- LOGO for studying insects
- StarLOGO to model immune system response
- Ask these questions
- Was this technology/tool appropriate for the
lesson? - Did the use of technology add value to the
traditional curriculum? - Did the technology help trigger any personal
and/or epistemological connections in children?
14Example 1 LEGO Programmable Brick
- Capturing the Wind
- part of the Engineering/Technology curriculum
- developed by CEEO at Tufts
- for grades 5-8
15Example 2 MOOSE Crossing
- Use of MOOSE Crossing in a California public
school - grades 4-5
- From a lesson on survival...
- a class project to make a virtual sinking ship
in MOOSE Crossing - each student assigned a room to design/describe
(based on the Titanic) - connect rooms together according to the Titanic
model
16Example 3 LOGO Programming Language
- Insect project at Blake School
- preK-12 private school
- second grade classroom
- study of milkweedbeetles lead to thedevelopment
ofcomputer lessonusing LOGO
17Example 4 StarLOGO
- Cancer and Stem-Transplantation
- developed by Univ. of Maine
- for grades 5-12
- after learning in class about immune system and
the types of cells involved in interactions, the
students model the immune system using StarLOGO - what types of cells and agents (white blood
cells, etc) are at work? - how do the different entities interact?
- how do the human body react to cancer cells?
18Group Exercise Design a Classroom Activity
- For the technology that is assigned to your
group, design a lesson or project, and discuss - Why is this technology/tool appropriate for the
lesson? - How will you integrate the technology into the
classroom? - How does the technology contribute to forming
relevant personal and epistemological
connections? - What specific skills or concepts does the
technology help develop? - How does use of technology add value to the
traditional curriculum?
19Some Useful Links
- LOGO
- http//library.thinkquest.org/18446/eindex.shtml
- http//el.www.media.mit.edu/groups/logo-foundation
/index.html - StarLogo
- http//education.mit.edu/starlogo/
- LEGO Mindstorms Programmable bricks
- http//www.lego.com/dacta/products/robotics.asp
- MOOSE Crossing
- www.cc.gatech.edu/elc/moose-crossing/