15462 Computer Graphics: Game Programming in relation to Computer Graphics - PowerPoint PPT Presentation

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15462 Computer Graphics: Game Programming in relation to Computer Graphics

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... a movie... with interaction!' Historical Past of Game Development ... The Games. The Main Fun-damental. Mario. Castlevania. Duck Hunt. PONG. Music. Prettiness ... – PowerPoint PPT presentation

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Title: 15462 Computer Graphics: Game Programming in relation to Computer Graphics


1
15-462 Computer Graphics Game Programming in
relation to Computer Graphics
  • By Raphael Mun

2
Quick Overview
  • The Fundamentals of Media and Games
  • A Bit of Game History
  • The Bads What NOT To Do
  • Graphics in Game Development
  • Fitting Pieces into a Masterpiece
  • The Compromise View
  • Back to the Basics

3
The Fun-damentals
Its like a movie… with interaction!
4
The Past, The Present, …
  • Historical Past of Game Development

5
The Classics
6
The Classics
These Games Did All Three VERY Well
7
PacMan
  • AWESOME Joystick Input!!!
  • SoundFX
  • Simple but memorable characters

8
Bubble Bobble
  • THE THEME SONG!!!!
  • 2 Player Co-Op
  • lots and LOTS of color

9
A Couple of Others
  • The Games
  • The Main Fun-damental
  • Mario
  • Castlevania
  • Duck Hunt
  • PONG
  • Music
  • Prettiness
  • The Light-gun!
  • SoundFX

10
So The Formula For A Good Video Game Is…
  • There Is None

11
Games Like…
12
Games Like…
Lesson 1 If any of the three detracts from the
game, it can ruin the game…
13
The Bads What NOT To Do The Visual Disaster
  • Drake of the 99 Dragons

14
The Bads What NOT To Do The Audio Disaster
  • Revolution X

15
The Bads What NOT To Do The Input Disaster
  • Many MANY games

16
Graphics in Game Development
  • Visual Side-Kick?
  • Basic Building Blocks
  • Images
  • Polygons
  • Lights Materials…

17
Components of a Game Program
  • 2D
  • 3D
  • Physics
  • Music Sound
  • Input
  • AI
  • Networking
  • …….

18
The Compromise View
  • What the heck is it?

19
The Compromise View
  • What the heck is it?

Lesson 2 Its about the looks-pretty-goods (Lo
oks Pretty and Looks Good enough)
20
Common Compromises
  • LoD (Level of Detail)
  • A.I. Updates
  • Framerate Lock
  • Input Polling
  • Billboarding
  • Genre-Specific
  • ….

21
Back to the Basics
  • The 3 Fun-damentals
  • Feature Compromising
  • Playability
  • Iterations!

22
Back to the Basics
  • The 3 Fun-damentals
  • Feature Compromising
  • Playability
  • Iterations!

Lesson 3 If working on a game for 5 years
doesnt tire you of the game, it certainly wont
for the ones voluntarily playing.
23
Questions?
  • The End.

24
Resources
  • http//www.screenhead.com/reviews/6-more-video-gam
    es-that-should-be-movies/
  • http//www.theinventory.org/classic_games.gif
  • http//www.geekrant.org/files/2006/pacman-hide.png
  • http//www.klov.com/images/11/118124206555.png
  • http//games.multimedia.cx/wp-content/uploads/myst
    -1.jpg
  • http//www.shacknews.com/extras/ydkj_retro/070322_
    ydkj_vol2_10.jpg
  • http//www.gamespot.com/xbox/action/drake/images.h
    tml?om_actconvertom_clkgsimagetagimagesall
  • http//en.wikipedia.org/wiki/Video_games_notable_f
    or_negative_reception
  • http//www.x-arcade.com/service/Newsletter/2005/Pa
    cifi3d.jpg
  • http//www.geekshow.us/2006/08/wizard_world_06_vid
    eo_games_li_1.html
  • http//blogs.sun.com/kevin/resource/starcraft2.jpg
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