Find Optimal Rush Attacks in Real Time Strategy Games - PowerPoint PPT Presentation

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Find Optimal Rush Attacks in Real Time Strategy Games

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Player commands the game units to developing economy, climbing technology, crafting new troop. ... Analyses the standard game information in ORTS. ... – PowerPoint PPT presentation

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Title: Find Optimal Rush Attacks in Real Time Strategy Games


1
Find Optimal Rush Attacks in Real Time Strategy
Games
  • Li wenjie
  • Surpervior ole christoffer
  • University of adger,2008

2
Introduction
  • Real time strategy games (RTS)
  • --several players struggle in a resource
    scattered map. Player commands the game units to
    developing economy, climbing technology, crafting
    new troop. The aim is crafting a powerful troop
    and guiding them into battle. Afterwards, destroy
    you opponents base and troop.
  • RTS brings high competition and intensity
    attention to players. However, current AI is so
    weak and stable.
  • --RTS game is so complex for AI to handle.
  • --commercial games close its source.
  • --lower competition in AI research.
  • Open real time strategy game design environment.

3
General Goal
  • Analyses the standard game information in ORTS.
    Afterwards, we design our AI package with
    rush-attack strategy.
  • Design our learning method.
  • -- learning automaton
  • --decision tree
  • --point system (our design)

4
AI mode and General Process
scout
Resource collection
server
client
5
Learning method
  • It is a quintuple P, F, S, E, M .
  • P the point of units.
  • F the unchangeable game information, like hit
    point, attack power and so on.
  • S game states which may influence the point.
  • E Experience, it the key structure in this
    system, its a probability that denotes the
    performance of units in real conflict..
  • M method to learning, in a word how to make the
    experience more precise and efficient.

P F ?(ES) Enew M (E)
6
Our implementation (simulation in Java)
7
Testing
Probability of win
8
Conclusion
  • We find a new learning theory for AI in RTS
    games. Advanced Point system
  • After testing, the system works well and it
    would increase the probability of win and minimal
    the time to start attack.
  • There are other elements influence the point
    calculation. These would be future works.

9
Thanks! Question?
  • Contact
  • Wenjie Li
  • jevons.lee_lwj_at_hotmail.com
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