Title: Interactive Voice Response IVR Systems and Older Adults: Lessons Learned
1Interactive Voice Response (IVR) Systems and
Older Adults Lessons Learned
- Michelle McNulty
- Ellen Connor Mangan
- Fidelity Investments
- Boston, MA
Currently employed by The Mathworks
2Introduction
- Interactive Voice Response (IVR) systems have
become more complex and more prevalent. - Information can be accessed and processed over
the phone through touch tone and speech user
interfaces.
3Introduction
- The speech component allows customers to use
verbal commands to obtain general or personal
(account) information and conduct transactions. - Providing an intuitive user interface is key for
a successful user experience.
4Fidelitys Phone Stats
- Fidelitys phone systems receive a combined
average of 282,000 phone calls per day. - Forty-two percent of those calls are handled by
an automated system.
5Fidelitys Phone Stats
- Usage statistics for the systems report that
- 79 of the callers are 50 or older
- 51 of the callers are 60
- Less than 5 of the callers are under the age of
40 - Because older users may be less comfortable with
the web, the voice channel remains an important
part of their overall user experience.
6Background
- Fidelity has conducted a great deal of research
into older adults usage of the web. - We observed many age-dependent behaviors that
affected web usage. - Would we see similar results if we looked at our
IVR system?
7Our Usability Studies
- We have conducted over 125 IVR-based usability
and research sessions over the past 5 years, many
with older adults. - The studies included several typical usability
sessions (approx. 8-10 users) and one larger
research study that specifically focused on older
users.
8Our Usability Studies
- The systems tested were designed to
- Find account and personal information
- Conduct transactions
- Report technical problems
- Check voicemail
- Set up a voice ID
- Most systems used both speech recognition and
touch tone interfaces.
9Research Study Results
Task success rate declined as a function of age.
10Task Completion Rate by Age Group
11Designing for the Older User
- Because of physical and cognitive changes that
happen with age, we expected to see performance
decline with age. - Reduced working memory capacity
- Hearing
- Motor dexterity
- Understanding the changes we undergo as we age
should influence the design of systems that have
a significant population of older users.
12Designing for the Older User
- Older users bring different abilities and
expectations to phone-based interactions than
younger users do. - Until the middle of 2004, 96 of users interacted
primarily through touchtone. - Speech recognition and the primary use of voice
commands is relatively new. - What issues would older users encounter?
- What benefits would older users discover?
13Lessons Learned
- We compiled the following lessons learned from
the variety of usability studies we conducted
over the past few years with older adults. - Our recommendations are based on our past
experience and other available research.
14Dont set false expectations
- Unrealistic expectations of systems abilities
(Expecting a Star Trek experience). - Users knew they werent talking to people, but
many older adults tried to interact with the
system as if it were human. - The conversational and easy-going nature of
some interfaces may set false expectations. - Some users described certain system responses,
such as Got it, as colloquial and not
professional. - Younger users expressed annoyance at the system
attempting to sound sorry.
15Be Consistent
- Consistency is very important.
- Sudden auditory changes of the automated voice
might signal an error or incorrectly indicate
that users have been transferred somewhere else. - Menu structure and controls should be consistent
throughout the interaction. Dont set up the
ability to use voice commands in one part of the
system and then disable voice commands in other
parts of the system.
16Pacing of System
- Pace of system was often too fast for older
users. - Older users tend to be slower at information
processing. - Providing them just enough time between spoken
menu items to echo each choice sub-vocally
appears to improve their success with IVR
Systems. - However, some younger users actually preferred
menu items spoken at a more rapid pace (less time
between items) as they could get to the
information they wanted faster.
17Pacing of System
- Pace of system was often too fast for older
users. - If possible, consider implementing a system that
recognizes the age of the user and leverages that
to determine the amount of space between items
and the speed at which the menu prompts are
spoken. - If that is not possible, we recommend following
the option that would help the greatest number of
users, i.e. the largest user group.
18Avoid Information Overload
- Too many menu choices long messages
- Reduced working memory capacity in older users
made this more problematic for them than younger
users. - When presented with a long menu, we observed many
older users simply choosing the last item in the
list. - Lengthy messages can also overload memory. We
observed a a few older users opting out to a
representative possibly because it took too long
to get to the menu prompts.
19Avoid Jargon
- Usage of jargon, obscure terminology
- This affected all users, but especially older
users and those with lower levels of financial
literacy. - If users are unsure what a menu prompt means,
they will be more likely to just make a random
choice or attempt to reach a representative
quickly. - Know your users and avoid using jargon-y terms
that they may not understand. - Using familiar words ones that refer to
concrete objects has been shown to improve
performance.
20Politeness
- Older users were overly polite.
- Older users were often hesitant and had trouble
interrupting the system. - They often said please and thank you.
- They spent much longer on the phone at the end of
the call than younger users because they waited
for an obvious out vs. just hanging up. - Allow generous barge-in.
- The system should ignore various pleasantries
such as please and thank you. - Inform users at various points in the interaction
that they can hang up when theyre finished.
21Include Some Touchtone Options
- Many users prefer using the touchtone options to
speaking their choices. - Always offer a touchtone option for entering
sensitive information, like SSN and PIN. - Touchtone options serve as an external memory
device, offering a physical indication of the
available choices (think of a finger hovering
over buttons). This seemed especially helpful to
older users.
22Include Some Touchtone Options
- Use touchtone options strategically when
transitioning users into a new technology - In the initial rollout, offer both touchtone and
voice options in the first menu. - Touchtone options should always be available as a
backup. - Accents, environments, privacy concerns.
23Frequency of Sound
- Because higher-frequency sounds are the first to
go with progressive hearing loss1, use a
lower-pitched voice. - Peak hearing sensitivity is around 3,000 4,000
Hz. - Lower frequencies are less susceptible to
masking effects
1 National Academy on an Aging Society Hearing
Loss http//www.agingsociety.org/agingsociety/pd
f/hearing.pdf
24Positive Reaction to Voice Recognition
- Many seniors were very enthusiastic about the
voice recognition. - Hands-free interaction helps users
- With physical impairments such as arthritis
- Fine motor-control problems
- On cell and cordless phone
- Words are much easier! comment from a user
with severe arthritis.
25Conclusion
- Many of the usability issues we observed affected
both older and younger people, but in general
older users had more trouble recovering from
those errors. - Many of the usability recommendations given here
would benefit all users if implemented. - Understanding issues that result from the aging
process help not only older users but lead to a
more universally accessible design.
26Conclusion
- The key is to know and design for your user.
- If the majority of users is older make sure your
system accommodates their requirements. - Set expectations. Warn customers of big changes
ahead of time and/or in the system itself.
27Contact Information
- Michelle McNulty
- Michelle.McNulty_at_fmr.com
- Ellen Connor Mangan
- Ellen.Mangan_at_mathworks.com
28Resources
- Andrade, J. (2001). An introduction to working
memory. In J. Andrade (Ed.), Working memory in
perspective (Chapter 1, pp. 3 30). Hove, UK
Psychology Press - Banbury, S., Macken, W, Tremblay, S., and Jones,
D. (2001) Auditory Distraction and Short-Term
Memory Phenomena. From Human Factors. Volume 43,
Issue 1. 2001 - Gupta, P. and MacWhinney, B. (1993) Is the
Phonological Loop Articulatory or Auditory?
Proceedings of the Fifteenth Annual Conference of
the Cognitive Science Society. Lawrence Earlbaum
Hillsdale, NJ. 1993. - Noonan, Tim Building User-Friendly Voice
Systems, 1998, Downloaded from http//www.timnoona
n.com.au/ivrpap98.htm on April 16th, 2006 - Stolzfus, E., Hasher, L., and Zacks, R. (1996)
Working Memory and Aging Current Status of the
Inhibitory View. From Working Memory and Human
Cognition. Oxford University Press, New York.
1996.