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Playing for Higher Stakes: Using Deep Learning Games with WebCT

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University of Alberta, Canada. What is Deep Learning Game? ... Deep Learning Game: Pose Issue/Problem. Situate it in creative context ... – PowerPoint PPT presentation

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Title: Playing for Higher Stakes: Using Deep Learning Games with WebCT


1
Playing for Higher Stakes Using Deep Learning
Games with WebCT
  • Bob Boufford
  • Bonita Bray
  • University of Alberta, Canada

2
What is Deep Learning Game?
  • Taking elements of games and wrapping them around
    a traditional assignment
  • Result?
  • Excited and engaged students
  • Effective high level learning
  • Transformed learning experiences

3
Previous Work Using Games
  • Growing literature argues games are effective in
    engaging todays students in active learning
  • But most games work at
  • Lower levels of Blooms Taxonomy
  • Students work individually
  • Little sharing

4
Wanted to Up the Ante
  • Use elements of games that engage and excite
    students
  • AND
  • Merge the benefits of games-based approach with
    the rigors of traditional capping assessments
    such as
  • research papers,
  • literature reviews,
  • problem-based case studies

5
While Keeping Threshold Low
  • Low threshold
  • Doesnt require programming on your part
  • Doesnt require new programs for students
  • Minimal work all round
  • Deep Learning Game uses
  • web pages within WebCT
  • WebCT tools.

6
Why Use Games?
  • Games engage students
  • Games encourage active learning
  • Games provide a more comfortable environment
  • to push knowledge
  • okay fail
  • Games can build community
  • Games increase the fun quotient and student
    satisfaction

7
Lets Compare
  • Traditional assignment
  • Pose Issue/Problem
  • Students asked to
  • Research to identify materials and evaluate them
  • Synthesize found materials with course materials
  • Apply/Write solution/argument about problem/issue

Write a ten page paper on
8
Lets Compare
  • Student reaction

9
Lets Compare
  • Deep Learning Game
  • Pose Issue/Problem
  • Situate it in creative context
  • Make student active participants role play
  • Students asked to
  • Research to identify materials and evaluate
    materials
  • Synthesize found materials and course materials
  • Apply/Write solution/argument about problem/issue

You are a member of an expert team responding
to the Commission on
10
Lets Compare
  • Student reaction?

Concentration
Collaboration
Engaged, involved and active students
11
Elements of Games
  • According to Mark Prensky, the essential elements
    of games are
  • Goals and Objectives
  • Representation or Story
  • Rules
  • Competition/Challenge/Opposition
  • Interaction
  • Outcomes and Feedback

12
Representation or Story
  • Set up premise/event/situation/ that provides a
    trigger for student action and involvement
  • Scenario
  • Fantasy
  • Story Telling - develop creatively with focus
    information students need
  • Implicit or explicit role playing
  • Easiest is news story

13
Representation or Story

14
Representation or Story
  • Situation that can range from the emotional and
    dramatic to something quite prosaic
  • Rising rates of Extinction and concern by
    environmental groups
  • Need to train on ground personnel in disease
    prevention and control after disaster.

15
Representation or Story
  • More examples
  • Need to deliver sales/expense figures to managers
    when usual sources are off at conference/sick
  • Need to identify disease causing elements on
    cruise ship

16
Representation or Story
  • Lets go look at our latest version
  • in real-life
  • please ask if there is something specific you
    want
  • us to show

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20
Competition/Challenge/Opposition
  • Competing individuals/teams
  • Competing for gold
  • If students agree Team Gold Standings posted

21
Competition/Challenge/Opposition
  • Competition increases student effort, achievement
    and learning
  • BUT
  • Games tend to reduce stress of competing for
    grades
  • Gold does not equate to grades

22
Interaction
  • Builds community
  • Supports learning
  • Increases peer learning
  • gather information
  • share and evaluate
  • Final evaluation increases learning levels

23
Outcomes and Feedback
  • New parameters for completing assignment
  • team effort rather than individual work
  • use milestones for progressive and incremental
    feedback
  • from instructor
  • from colleagues
  • built-in rewards as various elements of
    assignment are completed game levels

24
Outcomes and Feedback
  • New types of assignments
  • informational websites aimed at general public or
    specific interest group,
  • professional newsletters,
  • just-in-time training materials,
  • policy recommendations to various levels of
    government,
  • game that teaches specific elements
  • Quandary Maze developed by students to teach
    specific skills

25
Outcomes and Feedback
  • New formats for completed assignments
  • informative websites
  • blogs for individual learning
  • wikis for group projects
  • New submission process
  • submitted in stages with first stage being peer
    critique
  • submitted publically so that all assignments are
    shared with others within class.

26
Outcomes and Feedback
  • New elements to grading process
  • graded or partially graded by peer evaluation
  • could be done via group-created rubric
  • peer grading could count for all or only part of
    grade
  • prizes could be awarded to winners

27
Outcomes and Feedback
  • Peer evaluation for gold
  • of team members effort
  • of other teams finished product
  • develops students critical capacity
  • even more learning takes place
  • Instructor evaluation for grades

28
Outcomes and Feedback
  • Lets go and see quality of student work
  • Rounds of applause and loud cheers are
    acceptable
  • Astounding work!

29
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32
And Now
  • Were going put ourselves on the line
  • Were going to wrap one of your traditional
    assignments
  • Right here
  • Volunteers to share assignment?

33
Results of the games
  • Lots of enthusiasm and excitement
  • Evaluation comments of awesome and restored by
    belief in online learning to kick-ass fun
  • Learning enhanced
  • Students now teaching others to use games next
    article/presentation

34
By the comments
  • Concrete evidence that the collaboration and
    community-building "exercises" I've been forcing
    on my students is well-justified.
  • Ideas on how to make the usual "striving for an
    A" more meaningful than just a grade.
  • Lots of work but best online course yet
  • A life-changing experience.

35
By the comments
  • We were presented a variety of different tools
    and techniques to incorporate in our online
    classes. The presentation manner and activities
    provided wonderful modelling and variety.

36
By our experience
  • Continuing exciting feedback from students
  • Lots of work but most rewarding online teaching
    weve done.
  • Efforts, end product, team building restores our
    faith in impact of online or partially online
    courses.

37
Thank You and Have Fun!
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